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AUS R18 + Петиция, слагайки край на 28 февруари

Update: изявленията си в тясно правителството на 28 февруари. След това се затваря, то може да бъде много години преди австралийски's получи шанс за повишаване на този въпрос отново.

ИБ игри стартира петиция, която можете да се регистрирате в някой от техните магазини 350, призовавайки правителството да приведе в една R18 + класирането, така че игрите счита прекалено графика за текущата MA15 + рейтинг все още могат да бъдат продавани без масивни промени, които оказват влияние върху играта.

Въпреки средната възраст на игра е 30, Австралия остава една от най-големите територии в света, в който едно R18 + рейтинг за игрите не съществува. В резултат на игри, които не успяват да получите MA15 + рейтинг са или забранени или да изискват от редактиране, за да преминат строг класификация's насоки съвет.

Миналата година федералното правителство публикува документ за обсъждане от това дали не е R18 + рейтинг за игри трябва да бъдат приети и призова за становища. ИБ Игри изпълнителен директор Стив Уилсън каза, че компанията започна петиция след като констатира, огромна подкрепа за R18 + оценки от клиенти, нюз ЕАД анкети изобразени от 98% + демографски взискателни справедлив отида и ИБ Игри анкета на R-класация привлече повече от 50000 респондентите, като 84 на сто на глас в полза на 18 + игра рейтинг.

Изявленията си в тясно правителството на 28 февруари.

"След като това правителство хартия е затворена, той може да бъде много години, преди да получи още един шанс да изразят нашето мнение по този въпрос." Г-н Уилсън каза, че поканата за R18 + рейтинг не е да получат достъп до повече насилие или сексуално съдържание в игрите.

"Това не е покана за представяне на видео игрите с насилие, но по-скоро покана за по-добра система за класификация, която носи Австралия в съответствие с останалата част на света и други отрасли австралийски развлечения, като филми," каза той.

Наскоро Класирането съвет отмени решение за забрана на предстоящи заглавия чужденците Vs Predator след игра издател Сега жалба срещу решението за отказ, докато за редактиране на играта по никакъв начин, удостоверяващ, че играта им ще се превърне по-добре печалби в страни, където техните правителства смятат, че техните граждани са достатъчно зрели, за да оцени своя избор от развлечения за себе си без намесата на правителството.

Игри редактира за австралийските играчи включва Left 4 Dead 2 и Grand Theft Auto IV - последното счупи регистър на продажбите през 2008 г., и двата от които на много платформи включват отразява геймплей клане, което води до несъвместими играят с международни играчи, особено покрай Xbox Ачийвмънт и Геймър Точка възнаграждение система.

Тарди, но добрата новина

Аз бях много закъснял на края на блоговете, но моя интернет е форма на по 2kbps и аз чакам да гюм за TPG Optus, защото просто не се тенденции на пазара и не са конкурентна. Много неща се случиха зад кулисите, тя започна, когато аз трябва да говоря с няколко други блогъри, които искат за един Depeche риза режим от Left 4 Dead 2, който е невъзможно да се получат.

В рамките на един ден или за да можем регистрирани gear4gamers.com с намерение да открие трудно да се намерят лайна ние искаме, но не могат да получат и да ги предлагат на обществеността също. Това е най-вече е платформа за моята вманиачен раздаването на expesive автомобили раса от Forza 3 силно модифициран и обичай боядисани с моето изкуство или голямо качество състезателни премяна.

Сега стигнах до повратна точка, други услуги идват напред геймърите ще любов, като по поръчка конзола, ръчни и преносими ламиниране фирма искат да направят митнически за геймъри, чрез игра точка за шлифоване за Xbox epeen но това е било в съзнанието ми е TPG Интернет дистрибутора статут.

Тяхното обслужване на клиенти е глупости и това е всичко, чрез някои завързан на разстояние от брега център повикване, но това е най-бързият и най-голямата капачка за най-ниската цена в Австралия. Сега тя е евтин, тъй като е риселъри, но ще го получите-евтино, нали? И да я маркирате до реализиране на печалба? Подразбира се, че ако аз използвам моя бизнес регистрации за gear4gamers.com (BTW ни последват на нервна възбуда, http://twitter.com/gear4gamers за да aways и новини), че не мога да го при сконтов процент и ще позволи на хората да подпише нагоре отстъпка! Искам да кажа че не могат да ме бар от техните услуги, ако откаже да прави печалба? Това е моя прерогатив, или трябва да бъде.

Така че, за всички мои австралийските фенове, редовно. Аз ще се прилага и прочитам със ситни букви, и всичко върви добре, ще имате извинение за гюм с голи ADSL2 + с капачка 160GB по-малко в сравнение с обикновения им цена, която е вече най-евтините в страната.

Ще специално точка на обекта, че това е само за нетните разбирам хора, тъй като дори им ниво 2 техници в зоната за обслужване на клиенти са слабоумен. Основно TPG е виртуален доставчик препродажбата на Telstra ADSL2 +, която е страхотно качество, но като Mac, прекалено скъпо да бъдат практични. Така че аз ще бъде виртуална-виртуална интернет доставчик все още дава далеч дисконтирани услуга, само защото .. Е, това е 2010 година, ние като нация ТРЯБВА ДА СЕ достъпни високоскоростен интернет до кървав се започне.

Така че да, прости ми закъснение за още няколко дни в мрежата си получава сортирани и ще започнем работа по gear4gamers.com е мястото и организиране на услугите и продуктите, ASAP. Ако някой иска да помогне, просто се свържете с мен или G4G на нервна възбуда. Ние сме след блогъри да преразгледа геймър лайна, както и готовността на хората да се обединяват в едно дърво прегръща commie клъстер дяволите за предоставяне на геймърите с големи сделки.

Също така за написването на няколко приложения iPhone през следващия месец, или за насочване на геймърите да направи живота им по-лесно; ап особено сега, когато IPAD е обявена. (забавно IPAD не е в iPhone Говоря добавки речник, той го променя на ОЛАФ. Познай Той wasn'ta блясък в окото на Стив Джобс тогава!)

Протест, не мога да BS миризма от километри, така, ако продуктите или услугите, изглежда, завързан или сте, за да направят дивак захапка в портфейлите си геймър приятели ви спести време и DIAF. Но ако искат да направят законно справедлива печалба и за осигуряване на качествено ниша нека да поговорим и да работят нещо.

Преглед на автомобили Покажи DLC за Forza

След успеха на феновете крещи Forza който е купил първия DLC за игра на разстояние мащаб около Коледа, Turn 10 реши да освободи от дълго очакваните следващите десет коли на име Показвай Car Pack. Този пакет обеща да риташ задника с десет големи Hitters, че всички ние ще се приема Kickin 'рад мощност 2010 къщи.

Бяхме толкова, толкова, толкова ужасно погрешно. Аз започнах този блог пост положително предвид, развълнувана, след като прекарва три дни изтегляне на малката опаковка поради shonky интернет. Бавно като започнах списък на спецификациите на всеки автомобил, разбрах какво е лимон този кръпка DLC беше.

Четете за почивка определяне на превозните средства, преди да го купуват, ако все още мисля, че си струва да го в края вземете копие. За да запишете хора, които не са в или не разбират очила за четене Добавих плюсове и минуси и заключение в края на този пост.

Само Astin Martin и Акули откупи мястото на закупуването на този автомобил опаковка.

Астън Мартин
2010 Един-77
$ 1850000

S684

8,5 скорост
6,0 работа
7,9 ускорение
7,0 хвърлям
6,0 спиране

Професионалистите: Елегантен дизайн гледам, очаквам много от нечестивите работни места боята от мен през gear4gamers.com за него. В спецификациите писък потенциал изменяем R2-R1, че не изглежда като току-що плесници задник.

Против: Цена маркер, цена маркер, цена маркер. То също е RWD, харесва ми понита на пода и AWD дава старта и ускорението, че нека да ви разкъсат на най-курсове.

AUDI
2009 RS 6
$ 155,000

C480

7,9 скорост
5,3 работа
5,6 ускорение
7,1 хвърлям
5,3 спиране

Професионалистите: Ница максимална скорост за C, AWD потенциал да бъде високо изпълнител края.

Против: Каква е тази кола дори и правиш тук? 10% от целия пакет автомобил губи на обща скучен грозен седан. Ние всички знаем, Ауди "и" Хюндай изплати Включете 10 и "Майкрософт" за помпа на игра, пълна с тъпите си по изпълнение автомобили с нереалистични очила в сравнение с техните IRL equiv.s но ми глупости. Това е родово четири врати обикновен седан. И това е последните години модел. Губи слота на опаковката десет.

AUDI
2009 R8 LMS Покажи кола
$ 320,000

R3 712

6,8 скорост
6,8 работа
7,8 ускорение
7,9 хвърлям
7,0 спиране

Професионалистите: Изглежда означава, по-чиста облицована версия на А4 Седан минус гадняр позиция.

Против: два пъти цената на R8 2010 г. и е Bodykit не прави за нея. Това е едва очила са достойни за R3, наистина скучен допълнение. Хвани сегашния модел година и спад на резервни $ 150k по инженеринг и ще взривим врати на разстояние от идиоти, които купуват или състезание тази кола. Губи слота на опаковката десет.

BMW Motorsports
2010 M6 Купе
$ 90,000

B455

7,3 скорост
5,2 работа
5,8 ускорение
6,0 хвърлям
5,0 спиране

Професионалистите: ... Не мога да намеря едно нещо хубаво да се каже. Това ... това е червено?

Против: Неговите запаси стандарт скучен купе с нищо специално за него, но як таг цена за един много посредствен превозното средство. Също така там не е много по пътя на части, бихте могли да използвате за подсигуряването му. Фондова Б клас боклук. Губи слот в опаковката десет.

Chevrolet
2010 Corvette Гранд Спорт
$ 60,000

A543

7,5 скорост
5,7 работа
6,7 ускорение
6,6 хвърлям
5,5 спиране

Pros: Sleek гледам, някои може да я харесват.

Против: Прилича на AMG обратно, когато Мерц са става чрез надеждата си annorexic Южна Корея "не съществува няма кръстосано бриз, някой ми донесе капак бележка" дни. Това е очила са приемливи за това е класа, но това не главата Търнър. Друг губи слот.

Ford
2010 Shelby GT500
$ 50,000

B460

7,3 скорост
5,0 работа
6,0 ускорение
5,4 хвърлям
4,8 спиране

Професионалистите: Твърди позиция ядосан мускулна кола, много място за дизайн забавно, и куп място за изменение на R3 може би R2.

Против: Едва се различава от модела 2009, изглежда малко bulkier около предната комплект края тяло с малко повече buldge на капака, и има Arial. Това е доста странно. Също така, underpowered. Сравняване на САЩ Форд мускул на австралийските автомобил Форд Соколи те кара да се реализират като плащаме два пъти повече за нашите автомобили са пуснати два пъти силата на горния край equivs САЩ.

Lotus
2009 2-Единадесет
$ 66,000

A572

5,0 скорост
6,5 работа
7,0 ускорение
7,9 хвърлям
6,7 спиране

Pros: Уникален търси гол до кръста езда, прилича на синтез между комплект за кола и смарт кола, някои от вас може да искаш това, но някои от вас, също както и мъжете шибания си задник. Аз демографски смисъл се припокриват ...

Против: Това изглежда като нещо, което купуват, когато сте 55, разведен, ти действително реализиран като петел и не е просто "проучване" обратно в университет, след като всички. Lotus винаги са били по този начин все пак.

Pagani
2010 Zonda R
$ 1600000

R2 848

8,2 скорост
7,6 работа
8,6 ускорение
7,9 хвърлям
7,6 спиране

Професионалистите: Badass гледам отзад двигател монтиран RWD.

Против: Не е много стил дизайн на разположение, средно очила, не много части за ъпгрейд и огромна цена маркер.

Porsche
2010 Boxter S
$ 42,000

B447

6,4 скорост
5,5 работа
5,6 ускорение
6,4 хвърлям
5,4 спиране

Професионалистите: Не, дори там.

Против: Прилича на шибаната MR2 от 1980-те, мамка му очила, мамка му дизайн, мамка му всичко. Какво, по дяволите, са Порше мислене? Защо се обърна 10 включват дори тази възможност?

Акули
2010 S5S Raptor
$ 185,000

S647

7,5 скорост
6,0 работа
7,8 ускорение
7,2 хвърлям
6,0 спиране

Професионалистите: Елегантен дизайн, изглежда като тя може да бъде прототип ламбо ако заплодени с Ауди R8 2010 минус най-тежките елементи и от двете. Добър твърди статистика състезания, достатъчно ниска, за диапазон, за да има много модове. Твърди бърза кола.

Против: Цената е малко гаден и повече двигатели и части ще бъде хубаво. Малко прекалено AUDI в тази нова "Пътят на VW" бръмбар.

Заключение: аз пропилях 400 MSP закупуване на този ... ЗАЩО? 2 / 10 коли, които не смучете. Рейтинг това съдържание кръпка с 1 от 5 звезди по очевидни причини.

Пуснато на: 23-ти януари 2010 година
Категории: коментарите на потребителите, Forza, игри, ревюта, Xbox
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Коментари: Няма коментари.

Екшън игри Подобряване на зрението

Аз съм имал много аргумент онлайн с хора обсебени ", ще отидете манталитет сляпо" за видео игри, наред с други неща. Чувствам се оправдава днес като прочетох, че едно проучване установи, видео игри са "добри за очите", далеч от това, че са вредни за зрението екшън игри осигуряват отлична подготовка за това, което окото лекари повикване контраст чувствителност.

Контраст чувствителност е способността да забележите малки промени в нюанси на сивото с еднакъв фон, и е от решаващо значение за ежедневни дейности като нощно шофиране и четене. Той често се разгражда с възрастта.

Резултатите, публикувани в природата Neuroscience, разкриват неподозирани преди адаптивността в мозъка, и може да отвори пътя към нови терапии, изследователите каза. "Това не е умение, което хората трябваше да получи по-добре чрез обучение", каза Дафне Bavelier, професор в университета в Рочестър в щата Ню Йорк и водещият изследовател на проучването.

"Това беше нещо, което ние коригирани на нивото на очна оптика - за да получите по-добър контраст откриване получавате очила или лазерна хирургия."

"Това, което ние открихме, е, че дори и без тази корекция, можете да помогнете на мозъка ви направи по-добро използване на всякаква информация, която е получена от вашия ретината," каза тя.

За изследването, Bavelier и трима колеги проведени две серии от експерименти. В първата, те сравняват контраст чувствителност на трудно основните играчи екшън игра с видео феновете игра на същата възраст, които предпочитат по-бавен огън тарифа.

В екшън игри, играчи и стреля обикновено целеви стойности, които изскачат внезапно на екрана на компютъра. Изследователите са установили, че действията са почитатели на 50% по-ефективни при откриване на контраста. Но не остана пиле или яйца-въпрос: ако си визия се подобри чрез игра, или не те стават участници екшън игра, защото те са по-добри от средните чувствителност контраст да се започне с?

За да разберете, Bavelier попита две групи за недопускане на действия видео плеъри игра да се подложи на 50 часа за обучение. Един играе популярни точка-и-стрелям игра, наречена Викам на Дълг, а другият играе игра, която предлага богато визуално изживяване, но лишен от действие.

"Открихме, че хората от първата група подобри с 43 на сто, а не на другата група на всички", каза тя. Също толкова важно, проучването се установи, че подобрението не е преходен. "Положителният ефект остава месеци, дори години, след обучение, което показва, дълготрайни печалби", каза тя.

Има ли някакъв срок, след който играе екшън игри губи своя положителен ефект или става вредно? Можете ли, с други думи, са твърде много за "нещо добро"?

"За вашата визуална система, вероятно не. За социалния си живот, може би ", каза Bavelier.

Преглед на Зомби Апокалипсис от Konami

Щеше да преразгледа Зомби Апокалипсис за Xbox, но това е така regurgitated и глупости, че не го заслужават. Това е един бутон каша, макар и по-примитивни от вече regurgitated техники бутон каша не очаква от игри, то е основно reskinned на пощенските услуги, със зомбита, вместо civillians.

Така че болни от detivative игри. Винаги има двойно скачат, полицата вися, бутонът спам от "лек" и "тежки" атаки да се направи "гребен", вие винаги трябва да монтирате великан, Balrog, трол, динозавър или нещо да се прекъсне тези големи врати по-надолу и винаги има здравни прегледи да се събират в една и съща дериват мода.

Gaming стана толкова скучна и предвидима. Всичко е едно и също само имена и графики на климата.

Наистина разочарован от начина, по най-дебелашки игра Dev са, аз очаквам добри неща от Konami, но редовно се срещат разочарование. Silent Hill е друг типичен пример на бутона каша в последователност, като в бой се, Dante's Inferno, Ice Age (всички), Tomb Raider (всички), бог на списъка продължава.

Мисля, че Tom Clancy's EndWar е единствената игра Аз притежавам, че не е дериват глупости в някаква форма. C'mon разработчиците на игри, ме зашемети. Може да пуснем MMORPG, че се чувства като завършени, както World Of Warcraft? Не е като Стар Трек онлайн, която същевременно се сякаш vaporware (десетилетие на развитие и двете компании ще под) успя да продаде на цялата концепция на ОМУ, където всеки е герой.

Сериозно, бла. Виж какво сте започнали, Konami! Майната ти и куци измама по пощи (оригинал) със зомбита.

Гледане Deadgirl (2008) следващия, очаквам моя преглед на него в рамките на няколко часа.

Пуснато на: 9-ти януари 2010 година
Категории: игри, ревюта, Xbox, зомбита
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Преглед на Данте на Inferno от Висцералната

Аз бях след напредък Висцералната със своето шоу пони, Dante's Inferno, от доста време. По-известна с пясъчен horroresque smashes като Dead Space продължения и този проект се поема на Данте Алигиери's, хвърля се почти всяка страница, дава огромна коса шибан за самостоятелно mutilating бог притеснява кръстоносци и се смее това е начин на банката с филмът да бъде, когато го съобщения за 9-ти февруари, 2010 година.

Висцералната Игрите са много .. добре, висцерални със своите творения, гледах няколко часа, ако Dev документален филм по време на разработката на игри от самото начало на създаването, така че е добре задоволство Първи шанс да играя то предварително съобщение.

Като имаше възможност да се запознаем на игра играят честно бях разкъсан. Разрезът сцени са много твърди, лоши, ужасяващ и кървав, но игра играя листа ви накара да поискате, това е над платформинг рамото тип, когато бутон каша е начинът да се отиде за масово унищожение. Има много на екрана подкана клавиши за хода фаталност тип, както и цялостната чувствам, че е на 2010 Assassins's Creed 2 минус свободното движение по никакъв начин.

Възпроизвеждане чрез сюжет е интересно обаче, фактът, сте изправени пред някои случайни горещи голи жени, които са приятелка на Данте в рамките на първите пет минути ме накара да усмивка, макар и виждам играта е забранена в Австралия, поради липсата на R18 + оценки за видео игри.

Платформата за скачане тип считате, че е досадно, и от време на време линейна прогресия е по-скоро constrictive, оставяйки ви една пътека да следват надолу до пиксел или сигурна смърт следват.

Това е продажбите ще бъде висока и това ще бъде създаване на свръх-whazoo така че е вероятно добра имах възможност да се запознаем тази игра преди "Корпоративен маркетинг" замърсени мое мнение. Разрезът сцени и история линия е мощна и intimidatingly добро, човек никога не е виждал такава визия на истински ад.

Тя няма зомбита, но е открит мъртъв бебе, така че аз мисля, че си струва добра 7.5/10.

Пуснато на: 8-ми януари 2010 год.
Категории: игри, Xbox
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Wtf мога да играя Silent Hill?

Игрите са предназначени да бъде забавно. Silent Hill: Homecoming НЕ е забавно. Аз страх играе по-нататък. Спомням си характер четене бележка или някои като предполага, единственото решение, седи в една стая по своему в тъмното. Това е добър съвет.

Ако терора на виждане пирамида главата преследване на една и съща зала сте прави, за да не искаш, нищо няма. Майната ви глупавите assinine брат, който постоянно те чука около и винтове за правиш всичко възможно, за да се попречи на опитите си да те спася. Това се каза, че е много стереотипни J-ужас, дори до фон звучи затъмняване преди един изрод "извън" сцена.

Това е резултат някои психологически удари с втвърдени западноевропеец ума ми ужас фен все пак, наистина ужас играе по-нататък. Аз не искам да, това не е забавна игра, това е неудобно и гаден и мръсен.

И все пак, както аз седя тук пишете това в моя iPhone ($ 500 позиционирането на продукти от Pls Стив Джобс, чекове, платими на BASH PR0MPT е ORSM фонд.) Не мога да се сетя за по-страхотно игра да се препоръча хората играят. Защо се излага хората да те е грижа за такива лоши?

Тъй като става дума за тях по-добре от мен?

Тъй като това оказва влияние върху вас вие едва проумее, като цел, когато се опитвате да бъде мръсотия, кръвта, кръв, в шок и се побърквам техники, можете да клинично описват и предсказват все още изглежда постепенно да се роди надолу върху вас.

Няма нищо по-положително към играта, искам да кажа парцел линия и опит, който е. Няма нищо, но гибел и мрак, тя е това, че започва да се носи надолу, предизвикателство между начина на ООН-забавно е играта в сравнение с желанието си игра и желание да "победи машината" и да го довърша.

Ами майната му, Пирамида началник няма да брадва дяволите си в главата, нали? Барела.

Пуснато на: 3-ти януари 2010 година
Категории: игри, поп културата, Xbox, зомбита
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Silent Hill: Homecoming Текст Walkthrough

Това е пълно запознаване с текста на оцеляването 2008-хорър игра Silent Hill: Homecoming. , Посочени в настоящото ръководство са стъпка по стъпка тактика на 100% изпълнение на всяка карта, т. и местата, оръжие, стратегии шеф битка, стратегии за борба с неприятелите си, и начините за получаване на допълнителни съоръжения за Алекс. Също така са включени в настоящото ръководство са инструкции за това как да се получи всеки един от играта и пет окончания, както и листинг постижения. Това ръководство е ganked от някъде, променен и в някои части пренаписан от себе си, оригиналът се чете поради твърде много обяви, затова си помислих, ако аз съм отново я пишете за себе си да се чете на мобилния, докато играят, аз може , както го копирате и поставите тук за други. Радвам се!

Геймплей

Играта започва с Алекс Шепърд, на главния герой, се възстановява от нараняванията битка във военна болница. След изпълнението му, той се връща у дома да се намери майка си в шок, а баща му и брат му липсва. Овчар е довело до малък, безлюден град Silent Hill в търсене на своя брат. Както в предишни издания, характер, ще се сблъскат с чудовища и ужаси, които пряко предизвикателство сегашната му психологическо състояние.

Страноприемница военен произход води до засилена борба с умения, които придават дълбочина на геймплея. Камера ъгли сега може да се изкара за да позволи на играчите да видите събития и предмети, преди да бъдат действително явление.

Въведение

Това ръководство е посветен на 100% завършване на Homecoming - пълно със стратегиите за шеф битка, оръжие места, стратегии за употреба срещу общите врагове, както и подробен списък с постижения. Подробности за отключване на всички съоръжения на Алекс и получаване на всяка от петте игра окончания са включени в съответните им точки, заедно с една стъпка по стъпка за приключване на играта и събиране на тайно оръжие. Ръководството е разделено на секции, възникнали с врагове и целите, изброени заедно с тактика да се използва за да победят и пълна всеки.

Ръководството приема, че вие сте на първата си playthrough при нормални затруднено положение; на репетиция могат да бъдат използвани за трудност трудно, но на чудовища са по-силни, по-строги, и да намерите по-малко боеприпаси - някои амуниции stashes не може да съществува на твърдия, които съществуват при нормални затруднение .

Контроли

Ляв Thumbstick: Преместете, изберете опцията
Право Thumbstick: Контрол на камерата
Directional Pad (D-Pad): Цикъл оръжия; превключвате фенерче; меню изберете опцията
Обратно на бутон: N / A
Старт на бутон: Пауза
Право бронята (RB): Достъп Опис на колелото
Ляв бронята (LB): Достъп Оръжие колелото
Право Trigger (RT): Combat Гард
Ляв Trigger (Литва): Fire / суинг оръжие
Бутон: бърза атака; разследва; подчерта меню изберете опцията
Бутон: отбраната; предишния екран / връщане към основното меню
Х бутон: Силна атака в борба Гард; презареди огнестрелно оръжие
Y бутона: Преглед на карта

* Забележка: Вие можете да промените конфигурацията на контрол, по-добре отговаря на вашите вкусове в менюто "Настройки" в началото на играта. Това репетиция поема конфигурацията по подразбиране на бутон.
Преглед

* По-долу са обяснения на основите на Silent Hill: Homecoming, както и съвети и трикове, за да ги използвате. Тези секции са предназначени да ви помогнат да расте свикнали с игри контрол, както и с малко практика, ще ви борба с демони и чудовища ползващи ужасяващ сценарии за нула време.

Карта

Картата е необходимо да се наоколо - някои от областите, в тази игра са огромни, а повечето от Hellstates са объркващи в тяхното разположение. За да разчете Scribbles на картата, се отнасят до следния списък:

Червен Двойна Стрелки: Отворени врати
Червен извити линии: заключени или блокирани врати
Синята стрела текущата позиция на Алекс
Red Scribble: Blocked area or impassible passage

Maps are detailed with room numbers (if applicable) and make getting around a snap. View the map with Y, and check the objectives by pressing X while viewing the map. You can't view a map for an area you haven't collected the map for, but you can still view objectives.

Combat

To initiate combat, hold down LT to enter Combat Stance. From this stance, you can swing melee weapons with A(Fast Attack) or X(Heavy Attack), dodge or block attacks with B, or (if you're using a gun), shoot the gun with RT and reload with X. Due to recoil, dodging after an attack with a firearm takes longer to perform than dodging after a melee attack. Some weapons are fast (ie Combat Knife), but do little damage, while other weapons are slow (ie Fire Axe), but do a high damage. Find which weapons work best for which enemies for your personal play style.

Radio and Flashlight

Your radio and flashlight are essential for detecting monsters. The radio will emit static whenever an enemy is nearby – it also allows you to receive transmissions from Deputy Wheeler and Elle. Depending on which way the monster is oriented to your position, the static will fade and swell – when it's at it's loudest, you are facing the enemy. Your flashlight can be used to detect enemies in dark locations, but be warned – it attracts enemy attention as well.

Healing

To heal, you need to first collect Health Drinks and First Aid Kits. When you take damage, go into your Inventory menu (LB) and press X to use a Health Drink, or Y to use a First Aid Kit. First Aid Kits heal you by a larger amount than Health Drinks, so be wary about which you use. The little number on the icon for each tells you how many of that item are left in your inventory.

Context Scenarios

Sometimes, you'll need to press a certain button with proper timing, or mash a button repeatedly in order to accomplish an action. These are Context Scenarios – the most common one is the Dialog Scenario. Dialog Scenarios occur at certain points in the game when Alex talks to certain characters – you'll be given a choice of what to say to them, inciting different responses. Multiple playthroughs and selecting different options is the only way to fully explore the Dialog Scenario. Other examples of Context Scenarios include rapidly tapping a button during a Smog attack, or tapping buttons that appear during a boss fight to finish it off.

Journal

Your Journal (accessible from the Pause menu) gives you access to Clues, Manuals, Photos, and Drawings you've collected during your game.

1. Clues are anything you find written on a wall, or read in a document. If it's important, it gets stored here for future reference.
2. Manuals teach you things about combat – before you find the Combat Knife, you'll find a Basic Weapons Combat Manual. Reading through these teach you how to attack and defend with different weapons.
3. Photos are Polaroids that are scattered about the game world – collect them all for an Achievement.
4. Drawings are sketches and doodles of Josh's that are scattered about the game world – collect them all for an Achievement.

Visible Achievements

These achievements are visible before completing them.

1. Lock 'n' Load: Found Rifle, 25 GP
2. Sightseeing: Found 1 Photo, 10 GP
3. Josh's Gallery: Found ALL Photos, 50 GP
4. Alchemilla's Finest: Defeated 1 Nurse, 10 GP
5. Eddie's Legacy: Defeated 1 Feral, 10 GP
6. Lurk No More: Defeated 1 Lurker, 10 GP
7. To The Point: Defeated 1 Needler, 10 GP
8. Split Personality: Defeated 1 Schism, 10 GP
9. Shades of James: Defeated 1 Siam, 20 GP
10. Clear the Air: Defeated 1 Smog, 10 GP
11. Creeper Reaper: Defeated 1 Swarm, 10 GP
12. Out of Order: Defeated 1 Order member, 10 GP
13. Kaufmann's Handiwork: Found 1 Serum, 10 GP
14. Health Junkie: Found ALL Serums, 50 GP
15. The Old Gods… …Haven't Left This Place. Complete game on HARD difficulty, 100 GP
16. Nursery Rhymes: Found ALL the Children's Drawings, 50 GP

Secret Achievements

* These achievements aren't visible until you complete them.

1. Six Feet Under: Defeated Sepulcher, 20 GP
2. Blood Donor: Defeated Scarlet, 20 GP
3. Catch Your Breath: Defeated Asphyxia, 20 GP
4. Head Above Water: Defeated Amnion, 20 GP
5. Rising Tension: Found Circular Saw, 25 GP
6. Science Fiction: Found Laser Pistol, 25 GP
7. Smile: Achieved Ending 1, 50 GP
8. In Water: Achieved Ending 2, 50 GP
9. Judgment: Achieved Ending 3, 50 GP
10. Intensive Care: Achieved Ending 4, 50 GP
11. No Dogs Allowed: Achieved Ending 5, 50 GP
12. Mercy: Alex ended his mother's suffering, 50 GP
13. Compassion: Alex could not end his mother's suffering, 50 GP
14. Forgiveness: Alex forgives his father, 50 GP
15. Angela's Choice: Alex does not forgive his father, 50 GP
16. Now About Those Drinks: Saved Wheeler, 25 GP

Chapter One – Nightmare

1. Escape from the hospital
2. Follow Joshua
3. Find Joshua's Toy

* CUTSCENE: Alex is wheeled through what appears to be a dilapidated hospital, strapped to a gurney. As he is rolled down the hallway, scenes of torture jump at him from the open doors to either side. Finally, he's wheeled into a room and left, where he witnesses through the door's windows a doctor being impaled by a large blade.

You'll come across your first Context Scenario – mash A repeatedly to break free of the gurney straps and gain control of Alex. You can examine the memo by the double doors by pressing A when standing close to it – you can also examine the sink at the back of the room, though no context clue displays. The door to the stairwell is locked – the only unlocked exit is the double doors through which you witnessed the death of the doctor earlier, so head through them to the Operating Room.

Лекарят тялото го няма, а има и кървави водещи марки плъзнете през вратата от дясно. Преминете през тях, както и проверка на правото за друг загадъчен бюлетин. За твое ляво е давност врата с клавиатурата до него. Разходка към вратата.

* Анимация: Алекс смята, че детето от другата страна на вратата се погасяват Джош, детето му брат.

Вратата е заключена - той се нуждае от клавиатурата комбинация, за да го отключите. Ръководителят през вратата на правото ви най-близо до клавиатурата и проучване на снимка в гърба да се намери карта на болницата. От тази гледна точка, посока се дава въз основа на компаса на картата's - на север е, надолу се на юг, и така нататък. Ще се в момента в Медицинска сестра център. Зад вас на рентгенов дисплей са първите три цифри на клавиатурата код, надраскани в една рентгенова снимка.

Отидете в стая 203 - за останалата част от стаите са блокирани, или са счупени ключалки. Вътре ще намерите едно питие здраве и страница от инцидент доклад. Разглеждам на детето изгорени кукли инкубатор, а след това да минете през счупените прозорци и натиснете бутон А на хмел в стаята на над 204.

Отвътре стая 204 ще намерите основните оръжия борба за употреба, които могат да бъдат достъпни по-късно отново, като изберете вестник в Пауза Меню. Има и X-Ray филми на борда наляво - го вземат, и главата си назад през прозореца в стая 203. Ръководителят обратно в коридора, и се насладете на пародия плаша по пътя обратно към Медицинска сестра център.

След като отново в Център Медицинска сестра, натиснете LB да доведе до инвентара си и изберете X-Ray филми за да го поставите на борда до първия един от тях - останалите три цифри се появяват, и можете да видите пълния код, за да използвате, за да отворите клавиатурата със заключена врата. Отиди въведете кода за отваряне на вратата (тя беше в моята игра 624872). Вратата се отключва - ръководител през него.

* Анимация: Джош се издига и работи до вратата, преди да го въведете Алекс може да разбере какво се случва.

Разходка напред за събиране на детска рисунка, която можете да погледнете по-късно да използвате Вашия вестник, ако желаете. Вратата, че Джош премина през (което води до мъже Стая за почивка, между другото) е единствената отключена врата тук, така че не се притеснявай за нищо, като не липсват проучване - има къде да отидем за сега. Ръководителят след него, и кратка анимация на Джош текат в складово помещение за тоалетните ще играе и ще видите странно символ на стената, преди да удря вратата.

Идете в складово помещение на странен символ, и го разгледа - тези символи са вашите Запиши точки. Запиши си игра, и да продължи Северна в складово помещение с врата, водеща към Стая за почивка на жените. Когато влезете, опитайте сергии - да вземат предвид, че от една най-близо до склада е заключена. Има борба с нож остана в огледалото - възвръщам да предизвика анимация.

* Анимация: А флуоресцентна светлина попада и в стаята преходи до адски версия - на "Hellstate" версия - когато сестра изходи заключено сергия, Натискът скалпел.

Използвайте прости комбинации да вземе сестра надолу - кран от три пъти, след това Х да извърши нападение предене наклонена черта с борба с нож. Когато тя пада, вие ще получите Цариче-добрите Ачийвмънт.

И двете врати от стаята са разбити ключалки - проверете последните щанд да се намери дупка. Натиснете A, за да изтръгне чрез мъже в тоалетната. Има аптечка на стената до вратата на стаята, където се запознах с Джош - вземете я, и на юг до стълбището - другите врати са заключени или счупен. Веднага щом влезе, Джош настоява инвалидна количка по стълбите към Вас - го игнорирам за минута, а над главата на бележката на запис до стената в от вратата, за да научите какво един пациент мисълта за безопасната им употреба - заседание на тъмно и пребиваващи граждани на тихо. Ръководителят на горния етаж.

Има прозорци, които ще могат да се счупят и врата, не е нужно да се мъчите проверка - за заключване's Broken. Бюст през прозореца, и хоп през деня в стаята. Поражението на две медицински сестри тук, и се използва за намаляване на една пукнатина в стената месести блокиране на пътя в стая 303. Вие ще трябва да натискате многократно, след което чрез натиск в 303 и запишете играта. Има загадъчен отбелязва върху легло от Запиши точка.

Отидете в коридора и се насочете към дрешник - една анимация ще играе на Swarm бъгове пълзи през дупка под Гърни да ви атакуват. Пусни в дрешник и да се възползвате от сценария контекст, за да победят рояци - натиснете B, когато човек се приземява на вас, и чешмата на бутон, който показва неколкократно, за да го хвърли на земята и да го смаже. Хвани Пийте здравето на рафта в долния ляв ъгъл на дрешник, тогава главата от горния десен вратата и Южна отивам да се намери снимка на Роби Исус е кукла Зайо на счупена маса в близост до баните и отключване Забележителности на творчество. Тази снимка е достъпен и от вашия вестник в Пауза Меню.

Насочете се North към операционната, и вземете таблицата на пациента от багажник, че подробностите д-р Copen способността за извършване на електрошокова терапия. Ръководителят наоколо, след това надолу по стълбите към по-ниско ниво балкон, и ходи наоколо, докато не видите "падащото" избор. Обърнете внимание на първо място - ще се борим още няколко медицински сестри. Роси, унищожи три медицински сестри с някои бързи комбота, и да вземат в атмосфера, създадена от обезглавени орган разкъсан наполовина. Разглеждам двойните врати, за да видите, че те са оковани затвори - ключов ще бъдат необходими за да влязат в операционната зала. На изток към вратата на стълбището и отрязани да го отворите.

Обратно на третия етаж, има тяло, намиращи се на Гърни, когато за пръв достигне върха на стълбите - да се проучи да открият това е другата половина на тялото от долния етаж. Обърнете на операционната театър ключ от студените му, мъртви ръце и главата си назад до долния етаж на операционната врати стая и използването на операционната театър Ключ за премахване на катинар.

Разглеждам документа в долния ляв ъгъл на операционната зала да научите нагласа за един лекар към пациентите си. Ръководителят в Западна Европа вратата за да предизвика диалог момент - Джош е зает чертеж зайци отново. Попитай го въпроси бутон ДА да научат, че той иска си играчка, Роби на Зайо. Ръководителят на медицинската сестра в център, за да намерите едно питие здраве и Запиши Point - сграбчвам питието и да запишете играта. Има документ, на бюрото в долния десен ъгъл за липсваща пациента в 205. Игнориране че за сега, и на юг главата.

Въведете стая 203, за да гледате Роби на Зайо да смуче през прозореца на стая 204. Разглеждам дупката, и натиснете, за да достигне А вътре в нея. Алекс ще достигне в, и нещо, ще го хване - чешмяна Б неколкократно, за да изтеглите ръката и играчка Роби. След като изтеглите играчка, следете за Swarm, който се появява. Ръководителят обратно към Медицинска сестра Център, освен, и след това да Джош играчката Роби.

* Анимация: Джош прави, сякаш за да хванете играчка, но след това работи на разстояние надолу по коридора в един асансьор. Вратата се отваря блокиране на Алекс.

Хвани детска рисунка на земята, преди да замине в друга стая. Ръководителят в стая 206, и да вземат следващото детска рисунка на вратата. Разглеждам го, и Алекс се кълне, че може да чуете само че отвъд океана. Ръководителят на асансьора, и използвайте бутона в ляво от вратата да се обадя на асансьора.

* Анимация: Както се спуска Алекс, той слуша метъл терени. Той върви към асансьора врати, и е намушкан с нож огромен - само да се събудим в кабината на полуремарке, по пътя си към Shepherd's Glen.

Глава втора - изчезнали лица

Глава втора Цели

1. Трябва да се прибера вкъщи.
2. Потърсете начин за запълване на газ може.
3. Канализация на водата в мазето.
4. Исус не е у дома. Търсене в останалата част на града.
5. Търсене в гробището и близките части на града, за информация за изчезването на Исус Навиев.
6. Намерете някой, който знае нещо за определяне на оръжие.

Shepherd's Glen

* Анимация: на шофьора му отпада, и Алекс прави своя път към дома си.

Ще е трудно да се връщам към западната част на града - това не е възможно. Насочете се към Крейвън Ave. И не си правете труда да опитва на страничните улици или врати още - те са блокирани и заключени. Ще предизвика анимация, когато те срещнах съдия Холоуей, който говори с вас за малко, и предлага да отидете да посети майка си.

Ръководител на сграда в града зала и отивам към центъра стая да се намери снимка на съдия Холоуей и майка на Алекс говори. Ръководителят на най-вдясно на сградата и разглеждане на случая на масата да събере и да получат серум Kaufmann's ръчна Ачийвмънт. Ръководителят към задната част на града зала да се намери съдия Холоуей, и да започнат разговор с нея. Попитайте я за града, и Ел, и изследва стаята малко. Ръководителят на стая в близост до съдия Холоуей да намери едно питие здраве и Запиши точка. Запиши си игра, тогава главата си назад, за да Craven Ave. - Предприемане на дясната ръка път, когато излизате и да вземат предвид на борда врата; с различно оръжие, можете да рязка рана тези дискусии и навлезе в тази стая.

Отидете на Южна Craven Ave. за да намерите огромна пукнатина блокиране на пътя. Отидете на север, и се насочете към къщата на Алекс. Ръководителят наляво към гаража и патица по стената, главата надолу по пътя, и патица по следващата стена да се окажете в парка - има детска рисунка за събиране, както и снимка на паяк и някои играчки армия. Ръководителят обратно към къщата и да влезете през входната врата.


Къща Алекс

Ръководителят на горния етаж и да предприеме първата ляво да въведете Алекс и стая Джош's - има фенерче на долното легло. В етажерка в гърба е тайна - да се преместят всички книги, за да се покаже левия превключвател, който се отваря в тайната стая, съдържащи карта на къщата на Алекс съставен от Джош. Ръководителят обратно към стълбите и през двойните врати, за да намерите Алекс родителя спалня; главата през вратата за намиране на касетка, без етикет в банята. Има писмо до баща на Алекс от майката на Алекс заседание на шкафа до вратата.

Ръководителят обратно долу да предизвика анимация.

* Анимация: Алекс вижда майка си, кой е по-близо до catatonic състояние. Той пита за Джош, и тя му казва, че всеки е отишъл. Той забелязва, че тя е с пистолет в скута си, и той пита какво е станало, но тя само му казва, че тя пропуска Джош. Алекс измъква пистолета на разстояние от скута си, и казва, че ще я намерите Джош. А плача идва от сутерен, и Алекс отива да разследва.

Алекс къща, Сутерен

Следвайте пътека води до врата, водеща към мазето, и долу главата. А анимация ще играе, който въвежда в Lurkers - поражението да печелят на крия не повече творчество. Проверка на помпата от стълбите за да получите гараж дистанционно и прочети бележката да откриете, че ще трябва газ от гараж за работа на помпата.

Ръководителят на района с надпис "SECRET" на картата и прорязан от маскировка завеса да се намери вратата - да се проучи да гледате смущаващи сцена. Това е заключена, за да се върнем на горния етаж.

Shepherd's Glen

Излезте с гараж, отворете инвентаризация, както и използването на гараж дистанционното, за да отвори вратата, която пуска Lurker. Поражението него, и влиза в гаража. Ще намерите стоманена тръба на ляво, той подготви, след това го използвате, за да отварям с взлом в кабинета на гърба да се получи Празен газ може. Прочетете памфлет надясно, за да си намерят друга борба с наръчник за обучение.

Ръководителят обратно навън и през малки дупки от хамбара да отида в парка отново, и се насочете към портата на южната страна. Pry тази врата с новия си Steel Pipe, и гледам за полу камион от ляво както ти прогрес. Убий Lurker, че е тук, и проучване на полу - можете да запълнят празните газ може. Отидете в инвентара си за да го използвате, и вие ще получите пълна газ може. Върнете се в мазето.

Използвайте Пълен газ може на помпата и проучване на вратата към задния двор да го отключите. Ръководителят през врата в задния двор - събират детска рисунка на дърво къща и да проучат раница на гърба врата оградата да се намери снимка на лов баща стаята на Алекс (заключена стая в "Тайната" част на картата). Ръководителят на задната веранда и влезе в къщата.

Къща Алекс

Потърсете в хладилник за да получите едно питие здраве, и използването на касетка на телефонния секретар да слушате радио шоу прекъсната Алекс и Джош малко назад. Ръководителят на изток през вратата, и прочети бележката по телефона - Алекс името на баща е Адам, и той е трябвало да питам един човек на име Къртис за двигателя. Ръководителят обратно към задния двор и мине през задната врата ограда.

Роза възвишения гробище

Разходка Южна и ще се намира на общинска порта достъп - следват пътя на розата в възвишения гробището. Вие ще намерите на розата възвишения гробището карта в първата стая попаднете, Стария Crypts стая. От тук, отидете в източната стая градина. Ще предизвика кратка анимация на човек, изкопаване гроб. Ръководителят ляво, от където той е и скок надолу, за да предизвика анимация.

* Анимация: Алекс е нападнат от Дивите - един отвратителен, без кожа куче.

Поражението на Дивите да получи Еди наследството Ачийвмънт. Вземете Од каменна плоча от счупения чешма, и се изкачи от яма (това е под думата "Изток" на картата гробище).

Има едно питие на здравеопазването в малката беседка от портата с лозя - я сграбчи и дрънкалка портата на Бартлет Семейство Мавзолей да научат, че това е заключена.

Go down the path for Family Crypts North, to the third box on the bottom (from the map view), and squeeze through the hole to find yourself in Family Crypts Mid. Head East one room and check the North crypt for a Health Drink. Head due South from there into another crypt and duck under the hole by the displaced grave due East to get through, and squeeze through the hole in the Southern crypt to exit Family Crypts Mid and arrive in Founders Row.

Go through the southern-most gate and hop down to the lower level, then duck under and climb up to be just outside of the Founders Garden. There's nothing here, so just head on through and go up the stairs to the West Garden.

Here you'll find two plaques that talk about reuniting two things to make something whole and reveal the way – there's also a Strange Stone Plate to grab. Head up the middle path to the gate and place the Odd Stone Plate and the Strange Stone Plate to open it and head to the Front Entrance – follow this around and you'll find yourself on the other side of the impassable section of road where the trucker first dropped you off in Shepherd's Glen.

Shepherd's Glen

Head down Main Street past the SGPD to trigger a cutscene.

* CUTSCENE: Alex meets up with Elle, and they talk. Alex asks Elle if she's seen Josh, and she tells him about the people who keep disappearing in Shepherd's Glen. She gives Alex a Walkie Talkie.

You receive the Walkie Talkie from Elle – it'll give you a heads up when enemies are nearby. Head South on River View and take the bridge West. Read the sign over the door for a chuckle, and open the door to enter the junkyard.

J unkyard

Dunk under the gap in the fence and head up and around the building. Stay on the outskirts of the path and wind your way around the building to an entrance with a hole you can squeeze through. You'll come out on the other side of the junk from the entrance. Head into the building. It starts a Dialog Scenario. Talk to him to find out that Mayor Bartlett is the guy digging up graves in the Cemetery. He'll give you the MK 23 Handgun. There's some Pistol Ammunition behind the counter, and a Combat Training Manual on basic ranged combat on the toolbox. Head into the back room to find the Junkyard Map, a Health Drink in the broken fridge, and more Pistol Ammunition in the standup toolbox in the corner. There's also a Save Point, so save your game, then head out the door next to it.

Exit the Junkyard, and be wary of the Feral that appears once you duck under the gap in the fence.

Shepherd's Glen

Head back across the bridge to trigger a cutscene.

* CUTSCENE: Alex gets a radio transmission that's garbled, and begins to cough on noxious fumes as a Smog attacks.

Defeat the smog using well-timed combos, avoiding the fumes by using B. If you do get surrounded with fumes, tap B repeatedly. Once you defeat the Smog you'll obtain the Clean the Air Achievement.

Rose Heights Cemetery

Head back to the Cemetery, defeating the Ferals you encounter along the way. A Smog will be waiting in the Founders Garden – you can avoid fighting it if you'd like.

Go back to the entrance of the Bartlett Family Mausoleum – it's open now. Head into the crypt. You'll encounter a puzzle holding a child's coffin closed.

* Child's Coffin Puzzle

To unlock the coffin, the top piece must be pulled free – clear out the pieces from below it so that it can come all the way down. There are six pieces – two squares, two horizontal rectangles, and two vertical rectangles. Place both of the horizontal pieces in the top right, the two square pieces in the bottom left (forming another vertical rectangle), and a vertical piece on either side of the path the top piece must follow to unlock the coffin. Pull it all the way down to trigger a cutscene.

* CUTSCENE: The coffin slides open, revealing a watch. Alex takes it, reading the inscription on the back. He holds it up to his ear to see if it still runs, but falls unconscious, and awakens in Silent Hill. Josh runs across his field of vision when he awakens, and takes refuges in a hotel – the entrance to which is blocked by boards Alex can't get through.

Chapter Three – Hotel

Chapter Three Objectives

1. Catch up to Joshua.
2. Power has been restored. Use the elevator.
3. Room 306 has a unique lock. Find a way to open it.
4. Find three memories for the lady in room 301.
5. Use the key from the lady in room 301.

Silent Hill

Josh ran into the Hotel, which is boarded – you can see him, but you can't get in there. There's only one available path – down the alley by the building with the sparking wire out front. There's a Smog back here, so defeat it, then climb down the embankment. Head to the vehicle, duck under it, and claim the Fire Axe (a personal favorite). Head back to the Hotel and hack down the boards to gain entry – Josh is gone, of course. Enter the Hotel.

Grand Hotel

Down the first path on the right is a Health Drink and a locked door. All four of the doors here are locked, so continue to the lobby, and check behind the counter for the Grand Hotel Map. Check the map now – the only path that isn't blocked or locked is directly West from the hall you started in. Head there, and jump across the gap.

Check the toolbox for a Maintenance Key, then jump over the gap back into the lobby. Head back out the way you got in, and you'll be on Simmons St. – the Grand Hotel map also tells you what buildings are outside.

Silent Hill

There's a locked gate in the alley West of the Grand Hotel – use the Maintenance Key to open it. There's a Smog out here, as well – circle him until he attacks, and combo his back, rolling backwards (hold down on the Left Thumbstick and tap B) to avoid his counter-attack. Take the Health Drink on the windowsill, and say hello to the Grand Hotel Wiring Puzzle.

* Grand Hotel Wiring Puzzle

There are five wires in the circuit box outside, each connected at the top in this order – yellow, white, purple, blue, and green. To rewire the box, you select a wire with A and select which of the five locations at the bottom that wire runs to. The correct way to do it is (from left to right) – white, yellow, blue, purple, green. This causes the lights to come on in the Grand Hotel, so it's time to go back in.

Grand Hotel

Once back inside the Grand Hotel, walk up to the elevator area and use the button just outside the door to call the elevator – there's some Pistol Ammunition inside. Use the buttons inside the elevator to head to the fifth floor – it's the only one that works.

* CUTSCENE: The elevator makes horrendous straining noises, and a Needler appears.

The Needler here is a pain – it's able to hit you through the hole it gouges in the elevator, but hitting it back with the Fire Axe or Steel Pipe is difficult. I'd suggest equipping the Mk 23 Handgun and shooting it – you'll obtain the To the Point Achievement for knocking it off the elevator the first time – it keeps attacking for a while. When it's finally finished off, the elevator resumes it's climb, then drops down to just below the 3rd floor – you'll need to climb up.

A little aside – the map says “3rd FLOOR”. Every path is blocked but one – examine the painting to the South to decide there's something behind it, then equip your Combat Knife and cut it. Squeeze through and you'll find a door with a photo of Joey Bartlett in the tree house. The door is locked – trying to open it makes it appear on your map as room 306. Duck under the gap into room 302 to save your game.

Head into the hallway to trigger a Dialog Scenario – ask the voice who she is, how she got there, and agree to help her. In room 303 you'll find a cryptic message, and in 304 you'll find a document about the Atrium. Go to the center of the 3rd floor and South to find a passage – squeeze through, then duck under the gap, to find yourself in room 307. There's a message for you in room 308 about room 405. Head into the hall way and to the East of room 309 – there's some boards you can hack through. Inside, you'll find rubble stable enough to climb up through the hole in the roof – do so.

You'll wind up in room 408. A hole leads into room 406, which contains a note to Carol. Since everything else is blocked or broken, head to room 402, defeating the Nurse you encounter. There's a dresser in here that you can push – do so, and enter room 404.

Check in the bathroom to collect the Alchemilla Postcard, one of the memories belonging to the voice on the 3rd floor. Head back to room 406 to trigger a cutscene.

* CUTSCENE: Alex gets a look at Pyramid Head – the wielder of the blade that impaled the doctor in his dream, and himself.

Swarms will attack, and the door to room 405 will be open – head in. Go through the hole leading into room 407 and back into the hallway where you just saw Pyramid Head (according to fans of the series, this is his unofficially proper name, though in Homecoming he's referred to as “Boogeyman”. For the purposes of this guide, for the fans, I'll still call him Pyramid Head). Hack your way into the bathroom of room 408 to find another Serum, and then hack through the hole in the upper right corner to gain access to the stairwell.

Head upstairs, jump across the gap, and say hello to the 5th floor. As soon as you get here, a cutscene triggers.

* CUTSCENE: A Needler attacks Alex, who doesn't like the look of things…

Defeat the Needler by dodging it's attacks – when you see it raise one of it's legs, be ready to tap B. After you dodge, counter-attack, and retreat. Keep up the pattern until it falls.

TIP: Don't attack the Needler from the front – it can block your attacks.

After you defeat the Needler, jump across the gap to the South to collect a Health Drink. Then, head back down the hallway to room 508 to find a note about Carol's affair, as well as Swarms and a giant hole. Exit, then hack your way into room 505, and push the dresser over to get into room 507. There's a note about the Mayor's odd habits on the dresser in here, a Health Drink on the sink in the bathroom, and the Lakeside Amusement Park Postcard on the bed, another memory of the lady downstairs. Head back into the hallway, and you'll find another Needler. Take him down just like the other one, and hack your way into room 504.

There's some Pistol Ammunition on the bed in room 504. You can duck under a gap in the wall to the bathroom of room 503, inside which you'll find a hole back down into the 4th floor – room 403, to be precise.

Head into the bathroom to find a Toluca Lake Postcard, the last memory you need for the lady in room 301. You need to head back there now, and you'll encounter some Needlers, Nurses, and a Smog along the way. Needlers can be beaten easily with the Fire Axe, but Nurses are quick, so use the Combat Knife – just avoid the Smog, it's slow enough.

Once you reach room 301, press A to reach in and give the lady the three postcards – she'll give you the Strange Key. Wonder what it goes to…head back into room 302, and save your game.

After you save, squeeze through back into the room with the locked door leading to room 306. Use the Strange Key to unlock it, and jump across the gap to get to Josh – and trigger a cutscene.

* CUTSCENE: Alex doesn't quite make it, and falls through the gap, catching the edge with his arms. Josh looks on as Alex loses his grip and falls all the way to the ground floor.

There's a Health Drink and Pistol Ammunition on a table by your starting location. You can only carry two spare clips – the numbers on the gun will say 9/18, one clip loaded and two spare. Unless you've been using the Mk 23 Handgun, you should already be full on ammo. Take advantage of the Save Point on the East wall, and head south through the doors into the Atrium – there you'll find the doors locked. Feast your eyes on the glory of real-time Hellstate transitions, then head through the southern-most doors.

You'll find Mayor Bartlett, who's apparently done digging up graves for now. You'll have a Dialog Scenario – Y options are nicer, more polite, with X options being more forceful.

* CUTSCENE: Alex shows the Mayor the broken watch, and Mayor Bartlett gives Alex some cryptic messages before being killed by a huge monster.

BOSS: Sepulcher

To kill this boss, hide behind the dressers and equip the Mk 23 Handgun – use it to shoot the four meat sacs hanging from the ceiling. Three shots per sac will destroy them, which causes the monster to drop to the ground.

Equip the Fire Axe, and dodge his attacks until he slams a fist into the ground with enough force to get it stuck. Hit it with the Fire Axe, and it'll fall on its face. Use heavy attacks on its head until it rises. Do this twice, and when you see the X context clue pop up, hit it to finish off Sepulcher, earning the Six Feet Under Achievement.

* CUTSCENE: With Sepulcher defeated, a hole opens up and swallows the monstrosity. Alex, weary from the battle, peeks over into the abyss, only to faint and fall down into it as well. He awakens in a prison cell, back in Shepherd's Glen.

Chapter Four – Sheriff's Station

Chapter Four Objectives

1. Follow Deputy Wheeler through the station.
2. Escape the station and meet up with Elle.

SGPD

You start with no weapons, no items, and your radio and flashlight are missing. Walk around, check the cell doors, and a cutscene will play.

* CUTSCENE: A light comes on, and Deputy Wheeler, who demands answers, holds Alex at gunpoint.

Another Dialog Scenario occurs – tell the truth by selecting the A answers to get out of the cell and earn Wheeler's trust. He'll release you from the cell, so follow him. Eventually, he'll lead you into a room with a Save Point, and tell you that you need to find Doctor Fitch. Save your game, and follow Wheeler down the hallway.

* CUTSCENE: A new kind of enemy appears, and Wheeler holds them at bay to give Alex a chance to find and equip his gear.

Run back down the hallway, and when an enemy breaks down the door on your right, dodge past it into the room to find a photo of Wheeler and Adam. Then, head further down the hall, and take the door on the left. Walk forward and enter the first door on the left to reclaim your gear.

* CUTSCENE: Elle calls Alex as he grabs his stuff, and tells him that she's being chased and is on her way to the Police Station. Alex tells her to head to the parking lot behind the building, and Wheeler gives him a shotgun.

You'll obtain the 12 Gauge Shotgun. Equip it, and take the Station Map. When you exit, a cutscene will play with another enemy destroying the ceiling and blocking your path back to the hallway you came from. Use your Fire Axe to hack down the barricade, and you'll face more enemies like the one Wheeler was shooting at – Schisms. There are four just here, so use your Shotgun to take down the first two, and the Mk 23 Handgun to take out the last two. Check the bathrooms, and then hop over the ledge into the room South of the Lobby to find a Health Drink.

Head east, and duck under into the Briefing Room – you'll encounter two more Schisms here. There's some Shotgun Ammunition in the Southwest corner of the room. Use the Fire Axe to hack through the barricade leading East, and South into the Garage. Kill the Schism here, and enter the room with the TV – flip the switch on the back wall to cause the garage door to lift up enough to duck under.

Once you get outside, a cutscene of Elle getting into a squad car to avoid a Siam will play. When it finishes, you'll find yourself face-to-face with it. It's not that difficult to beat – dodge it's attacks, and slice it with the Fire Axe. It'll attempt to counter-attack from time to time, so stay ready to dodge at any moment. When it's defeated, a cutscene will play, and you'll obtain the Shades of James Achievement.

* CUTSCENE: Elle crawls out of the cruiser and escapes with Alex to the sewers, avoiding a swarm of Schisms just in time. With a few moments to rest, Alex learns that Elle's sister, Nora, disappeared at the beginning of everything. He promises to find Nora for her, and they continue.
Chapter Five Objectives

1. Keep Elle Safe.
2. Find a way out of the sewers.

Sewers

Head forward, and you'll find a grate with a valve by it. Rotate it by pressing A repeatedly, and Elle will slip through and hold the gate open for you. Head forward and left, and climb up onto the ledge. Follow the path around. Step down into the water, and watch out for the Lurkers. Follow the path to the next place to climb up, and grab two boxes of Pistol Ammunition off the top of the propane tank at the end of the area.

Step down into the next path, and equip the Steel Pipe. Climb up on the left ledge and use the pipe to pry open the fence gate, and rotate the handle – you'll see water being drained from somewhere. Head further down the tunnel to find another ledge – climb up it, and walk forward to use the Save Point. The room behind it contains the Sewer Map, and a box of Shotgun Ammunition.

Take a look at your map to familiarize yourself with where you've been – you started at the far left Gate, and entered through Gate 13 into Gate 4. You went left from Gate 4, and used the Bilge Control Valve to drain water out of the Bilge Tank. Gate 12 is the bricked up gate you saw at the last ledge.

Head to the Bilge Tank area, climb down, cross it, and climb back up. Head down to Gate 8, taking the East tunnel dead end to collect a Health Drink. Open Gate 8, and then head back to Gate 4, avoiding or defeating the enemies along the way. Elle will open Gate 4, so duck under and start towards Sluice Drain. Stop in at the offshoot to the right to grab some Shotgun Ammunition. Defeat the two Needlers you encounter, and climb up the ledge and down the ladder to the Sluice Drain. Head across the bridge to the Spillway.

There's a Lurker in the water, so defeat it so Elle can cross the Spillway. When you climb up on the far side, climb up the ladder. Pull the lever, kill the Needler, and head to the far West end to collect a box of Pistol Ammunition and Shotgun Ammunition. Head out of the East door, and North to drop down. There's a Save Point in the room to the East, so save your game, then head towards the Main Drain Chamber.

When you arrive at the Main Drain Chamber, head to Gate 15, and open it using the valve. Elle tells you there's no way to open it from her side, and you'll have to face off against three Needlers – use the Combat Knife to slice them until they go on the defensive and back away from you, then shoot them in the head with the Mk 23 Handgun. Alternatively, you can finish them off with the Mk 23 Handgun. When they're defeated, you have to face off against a Siam – use the same tactics as the first one you defeated.

When Siam is beaten, Gate 15 opens. Walk down the tunnel, climbing up the left-hand ledge to grab a photo of Nora Holloway. You'll spot Elle's radio, sitting in a pile of blood – follow the trail to the ladder and climb up.

* CUTSCENE: Alex climbs up out of the manhole right in front of his house.

Shepherd's Glen

There's barbed wire covering your door, so don't bother trying to go back home. Instead, follow Wheeler's advice from the Police Station and try to get to Dr. Fitch's – it's off Main St. Walk towards Main St. to get a radio call from Wheeler, who's on his way to Fitch's office. Alex agrees to meet him there, and marks the location on his map – guess where you need to go?

When you get on Main St., a cutscene plays of Alex finding Dr. Fitch leaving bloody footprints and carrying a well-used scalpel around. He flees from you back into his office, so follow him on in.

Dr. Fitch's Office

Look in the reception area to find a Health Drink, then walk down the hallway to the last door on the right – you'll find a photo of Scarlet Fitch, and a locked case on a dresser. When you leave the room, Nurses appear – use the Combat Knife to combo them to death, and you'll notice the door that's now open. Enter the room.

Inside the room you'll find a Serum, a Small Key, and a document to Dr. Fitch from the Psychiatric Department of Alchemilla Hospital. Use the Small Key on the case on the little girl's dresser to trigger a cutscene.

Chapter Six – Hell Descent

Chapter Six Objectives

1. Investigate the area.
2. Find Joshua.

* CUTSCENE: Alex finds a creepy doll, that ages and decays in seconds – he then faints, and reawakens in a Hellstate.

You'll obtain Scarlet's Doll. Head down the narrow path to your left and climb down to find Josh. He'll run to your right, but you won't catch him – besides, it dead-ends. Head left instead, down the stairs, and take the first right path and jump across. Tap A repeatedly to remedy the failed leap across, and head left.

Jump across into the hole, then across the broken fan. There's a doll to your right that instigates a fight with a Smog – leave it alone and drop down into the hole. You'll fight Swarms, and find a box of Pistol Ammunition. Drop down the next area, and continue forward – you'll see a sign that says “Staff only beyond this point”. You'll come to a wide gap to jump across, so do so and climb the stairs beyond.

When you reach the top of the stairs, keep an eye out left for an area to drop down. Head up the stairs to find a Health Drink, then head back down them. As you descend the stairs, you'll see Josh run by – go to where he started to find a Child's Drawing. There's a Smog down here, as well, so defeat or avoid it and continue towards where Josh ran off to. Jump across to the path, then head left and drop down.

Head down the narrow path and climb down the ladder. Head left and drop down, and jump across the lava gap. You'll see a cage, and a place to step down on your right – do so, and climb down the ladder. You'll find some pipes you can squeeze through, and a fan to duck under. Behind the fan is the Crowbar(which replaces the Steel Pipe), so grab it and head back to where you first dropped down. There's another place to jump across – do so now.

Step down, then climb down the ladder – you'll see a spinning fan to your left. Pull the lever on the wall to stop the fan, then duck under it to continue forward. Drop down at the end of the stairs, and turn around to find a fan you can duck under – and catch a glimpse of Josh, running away from you, again. As soon as you duck under the fan, there's a Child's Drawing for you to collect.

Head to your right, then left, and you'll run up to three fans – two spinning, one broken. Duck under the broken one to find two doors, one of which is locked. The other must be cut open with your Combat Knife. Squeeze through to find a lever that'll stop the spinning fan to your left. Pull it, and duck under the fan, then drop down the hole made by the other stopped fan.

Follow the path around to find the Fan Puzzle.

* Fan Puzzle

There are six fans, labeled 1 through 6. The lever for fan 1 is broken, and no fan that is already on can be turned on. You switch power from one fan to another, so go ahead and duck under fan 3 and 2 and grab the Serum before you start. Head to the right side and switch power from fan 5 to fan 4, then switch power from 4 to 3, then from 3 to 2. Then, switch power from fan 6 to fan 5, then from 5 to 4, then from 4 to 3. This clears a line of fans to duck under to get to the area behind the broken Exit door.

Climb down the ladder and use the Save Point to save your game. Climb down the next ladder, and you'll see Josh run away from you – follow him. A path will materialize in the wall that looks like a hallway, and the lights will cut off – head down the hallway. At the end of it, you'll see an industrial door that you must open. Dr. Fitch awaits just inside – talk to him with the Dialog Scenario, and give him the doll when the option appears – he'll begin bleeding profusely, and a giant monster will appear from his blood, holding him. Fitch asks it to forgive him, and it bites his head off – so is the boss Scarlet introduced.

BOSS: Scarlet

Whack the monster's legs until they crack and break – it'll fall, giving you a chance to smash its arms. When all of its limbs are maimed, you'll see the X context clue appear – tap it, then press A repeatedly to mangle the monster. It'll reform as a spider.

Stay back from it when it becomes a spider, and it'll crawl up the walls to the roof. A scream notifies you that it's ready to pounce – tap B when it appears to dodge it. It'll fall to the ground – run up and stab it with X. Three times will destroy it, and give you the Blood Donor Achievement.

* CUTSCENE: As Alex pulls the crowbar from the monstrosity, a key flies out. He suddenly is jerked through the pool of blood, back into the normal version of Dr. Fitch's office. He finds the key there.

Chapter Seven – Town Hall

Chapter Seven Objectives

1. Explore the Town Hall.

* You'll get the Founders Key. You'll need to head to the Town Hall from here.

Shepherd's Glen

Run straight to the Town Hall to avoid taking any unnecessary damage, and enter. Aren't you glad we already went through here?

Town Hall

You'll find a Smog blocking the left-hand hallway – head down the right one and enter the Save Point room to save your game. From there, hack open the door in the left-hand hallway to find a picture of Alex's ancestor. Push the bookshelf over and grab the Child's Drawing on the wall. Enter the middle room and use the key on the Cross keyhole in the pedestal to open a path underground. Follow it, and defeat the Nurses that appear.

There are four books in this room – read through them, then examine the cross to obtain the Ceremonial Dagger. A flashback informs you that it's the key to open Adam's door in the “SECRET” section of Alex's basement. Use the dagger to unlock the door between the two books across from the entrance, and follow the tunnel until you find a ladder. Use it, and you'll find another door to use the Ceremonial Dagger on to unlock. When you open it, you'll find yourself back in Founders Garden of the Rose Heights Cemetery.

Rose Heights Cemetery

Walk over to the door across from where you are and unlock it to find another Serum. There's a Health Drink in the furthest upper left corner of the Founders Garden area. Head back to the Founders Row, duck into the gap and follow the newly opened path. At the end of the hall behind the two Smogs are a box of Shotgun Ammunition, and a First Aid Kit. Duck into the next gap and climb up. Head back through the Crypts, using the Fire Axe to hack open the boarded entrance in Family Crypts North to obtain the Chrome Hammer Pistol. There's also a Save Point in Family Crypts North, so save your game.

Continue backtracking to your backyard, avoiding the Smogs when possible.

Alex's House

First, head in through the backdoor and use the Fire Axe to break down the barricade on the door to the dining room, and collect the First Aid Kit there. Then, head back outside and enter the basement through the backyard entrance.

Head to the “SECRET” area on your map and use the Ceremonial Dagger to unlock Adam's Hunting Room. There's a Bluesteel Shotgun in here, and the Attic Key, so grab them. Head upstairs to the attic, and unlock the door with the Attic Key. Head through the door into the attic. Check the North section for a photo of Alex. Push the bookshelf over to find a door.

* CUTSCENE: Alex has a vision of Adam giving Joshua an important ring, and making him swear to never show it to anyone, not even Alex.

When you enter, you'll find a document of Adam Shepherd's honorable discharge, and a book puzzle.

* Attic Book Puzzle

Slide the pieces to form the coat of arms on the flag above the table. It's rather easy; just slide them around until the flag matches. For a hint, the open spaces will be in the top corners. Finish it to get a Letter from my father for Alex, and a Map of Silent Hill. Leave the attic, and head downstairs to trigger a cutscene.

* CUTSCENE: Alex demands information from his mother, but members of the Order, who kidnap his mother, attack them. The house undergoes a transformation as a Hellstate occurs, and Alex awakens.

Chapter Eight – The Attic

Chapter Eight Objectives

1. Escape the house.
2. Solve each puzzle.

* YouTube: Silent Hill: Homecoming -56- Attic Puzzle (Time: 2:06)
* NOTE: You still have a map of this area – it's slightly different, but still available.

First things first – defeat the Schism that appears. Walk into the kitchen and collect the Frowning Mask from the stand. Grab the Health Drink, and head through the single door to the East to find two bodies on either side of a cross – it's another puzzle, but you don't have everything you need yet.

There's a lever by the stairs, pull it to open the way into the attic. Head upstairs, and push the large piece of furniture in the room leading to the attic to obtain the Heart of Darkness Medal. Head to the attic, and move through the now-typical obstacles (squeeze through, duck under, hop over) until you reach the East side – there you'll find a Fallen Star Medal and a Jacket. The Jacket is where you'll be placing the Medals you collect – head to the West side of the attic to acquire the Vile Acts Medal. Head back to the Jacket, and place the Medals in the following order – Fallen Star Medal, Heart of Darkness Medal, Vile Acts Medal. This will cause one of four runes around the exit will light up.

Head back to the 2nd floor, and grab the Meat Cleaver from the bureau. Then, head through the double doors, jump across the gap, and grab the Stuffed Rabbit from the bathtub, and the Indifferent Mask from the stand by the mirrors. Head back downstairs, and pull the lever again to open the door to what was Josh and Alex's room. Head in, read the creepy message on the wall, and examine the document by the door to hear about the lobotomy from Alchemilla Hospital again. Set the clock in the room to 2:06 to open the four windows. Place the Stuffed Rabbit in the lit window to cause a rune to glow at the exit. Cut open the door by the clock to find a Butcher Knife and a Child's Drawing. Head downstairs to the room Alex's mother was in and collect the Angry Mask and save your game.

Open the door to the kitchen and head back to the Cross Puzzle, and place the Indifferent Mask on the body facing South, and the Frowning Mask on the body facing North. Another rune around the door will glow. Time to head into the basement.

When you enter the basement, work your way through and defeat the Lurker that appears. Duck under the pipes, squeeze through the gap, and cut open the door. You'll be in the Hellstate version of Adam's Hunting Room – grab the Bogeyman Knife from the Schism body hanging on the wall. Place the knives in your inventory in their spots on the board, and the Bogeyman Knife in the Schism head laying there to cause a third rune to glow around the exit.

Go to the exit and use the door – the house will revert to it's normal state. Alex will exit.

* CUTSCENE: Elle shows up, and tells Alex she can't find her mother. Wheeler calls Alex on the radio, and Alex asks him to get them a boat to get to Silent Hill. Alex and Elle talk on the boat as they head to Silent Hill, until the Order shows up and kidnaps Elle. Alex is knocked off the boat into the water, and awakens in a foggy area.

Chapter Nine – Dark Times

Chapter Nine Objectives

1. Find Elle.
2. Search for a way into the prison.
3. Disable the electric prison gate.

* NOTE: You already obtained the map for this area when you found the Map of Silent Hill in Alex's attic.

Work your way up the stairs, jumping across gaps and climbing the ladder, and duck through the gap to Sagan St. Walk across the street to trigger a cutscene.

* CUTSCENE: Wheeler calls Alex on the radio, and informs him that he and Elle were taken to the prison.

You'll want to stop at the Bait Shop and duck through the gap to find a box of Pistol Ammunition, a Child's Drawing, and a Save Point. Head across the plank bridge to the front of the Overlook Penitentiary to find out that the entrance isn't accessible. Go out the West door to the next section of the map. You'll see a gate circled on Simmons St., and the Toluca Lake Water and Power building will be circled.

Head to the gate.

* CUTSCENE: Alex calls Wheeler to tell him the rear gate is electrified – the Order is running power directly from Toluca Lake Water and Power to do it, so Alex is going to head there to shut it off.

Head to the Boiler Room.

Boiler Room

Head down the stairs. There's a Lurker here, so be careful when moving around in the water.

Grab the Health Drink from near the northernmost boilers, and head up the West stairs.

Head West out of the alley, and go through the gates on your left to find a Serum on the bench. It's the indent of the Alchemilla Hospital. Head North up Wilson St. and into the Toluca Lake Offices.

Toluca Lake Offices

Read the newspaper, and grab the Pistol Ammunition in the top right corner of the Reception room. Head North the Lower Landing, then West to the Office. Grab the Health Drink, then go south and jump the gap to find a Save Point. Hack open the door to continue.

Head into the Kitchen to find the Toluca Lake Water and Power Key. Head back to the Lower Landing, and use the key on the locked door to get into the Toluca Lake Water and Power building.

Toluca Lake Water and Power

There are some Order members here – defeat them, and earn yourself the Out of Order Achievement. Move south and climb up the ledge. Climb the ladder and walk over to the shelf to collect two boxes of Rifle Ammunition. There's a First Aid Kit in the top left corner of the 2nd floor, so grab it, use the valve for generator bank B, and head back downstairs.

There's some Pistol Ammunition near the bottom right area of the 1st floor, be sure to grab it. Use the valve for generator bank A, then head upstairs and use the valve for generator bank C. This is the proper order to shut down the systems – use the Turbine Control switch after the short cutscene to kill the power. More Order members will appear, head back out to the Toluca Lake Offices.

Toluca Lake Offices

Stop by the save point to save your game, then head out of the Toluca Lake Offices and back to the Boiler Room.

Boiler Room

Head back through the Boiler Room, defeating or avoiding the Lurker when it appears, and exit through the North back onto Simmons St. When you reach the now-safe gate, a Siam will bust through. Defeat it with whatever weapon you're comfortable with, and head through the gate.

Overlook Penitentiary, Outside

When you first walk through the gate, be sure to grab the Health Drink from the upper left corner, and the Pulaski Axe from the back of the broken down truck. Head North, and wind your way back to the front of the penitentiary.

Chapter Ten – Prison

Chapter Ten Objectives

1. Find Elle.
2. Find Wheeler.
3. Defeat Asphyxia.

When you first enter, you'll be in Visitor Security – hook a left and use the Save Point to save your game. Walk forward to receive a transmission from Wheeler telling you that he's in Cellblock B, so head around the barred reception room and through the door. Head into the Lower Guard Room to your right and pull the lever to unlock the gate.

Hack through the barricade into the Visitors Booths, and grab the First Aid Kit. At the end of this hall is another gate like the first one, but the switches are broken. Break the glass to your left and hop over into the other side of the Visitors Booths. When you exit, you'll be in a large room with a staircase – the Overlook Penitentiary Map is on the West wall.

Head into the little supply closet to the South and grab the Health Drink, then go up the staircase.

Work around and jump across the gap to get into the upper-left building. Pull the lever in here to unlock the entrance to the upper wing of Cellblock B. You'll encounter two Order members – walk slowly enough and they won't notice you, giving you time to kill the first one with the Mk 23 Handgun, and the other one with a quick melee weapon (two shots to the head will kill them). In cell B5 you'll find a newspaper clipping about the degradation of Shepherd's Glen, but nothing of worth is found in B8 – B6. Pull the lever on the wall to open the door to the stairwell.

You'll be in the lower wing of Cellblock B, head into the room that connects to the Shower Area to find a box of Rifle Ammunition. Head West into the area with cells B9 – B14 to fight two more Order members – they fall easily enough to combos from the Ceremonial Dagger. Wheeler is in a cell here – pull the switch on the wall to release him.

Wheeler will inform you that they took Elle to Solitary. Suddenly, a Siam appears – pull out the Pulaski Axe and beat it down. It destroys the way that you came from, so Wheeler will go unlock another gate for you. Head through the only available path to 2nd floor.

When you get up there, stop in the busted open Upper Guard room to retrieve a Child's Drawing. Follow Wheeler, jump across the gap, and duck through the gap to find another switch. Pull it to open the locked gate to let you back into the upper wing of Cellblock B where you started. Head back to the room you first entered up here so Wheeler can find the control panel for the prison's gate system – it magically works for him. He'll tell you to head around to the door leading to the upper wing of Cellblock A – do so now.

After Wheeler unlocks the door for you, head North through the double doors and continue North – Wheeler will try to open the gate, but it'll be damaged. Head back inside and he'll unlock the stairwell leading down to the 1st floor.

You'll be in the lower wing of Cellblock A. Transmission interference will cause Wheeler to shout for you, and a Needler will appear – take him down. Wheeler will open the gate to the Shower Room, so head that way. Two Needlers will attack, so defeat them (combos from the Ceremonial Dagger work well). The only shower stall with a light has a breachable passage – whip out the Pulaski Axe to break your way into the Boiler Room.

Head North out of the Boiler Room, and up the stairs.

There's a Save Point here, so save your game. Go north, following the path, and you'll find a jammed set of double doors. Alex will call Wheeler, who tells him to head back – get moving. Head back to the Save Room, and down the stairs.

There's a metal gate that'll slide open here, so head through it. Follow the available path and you'll wind up in the lower wing of Cellblock A (A9 – A14). Head up the stairs and grab the Health Drink from the shelf, then jump across the gap and enter cell A20 to find a Radio Wire. Head back downstairs, duck into the gap of cell A11, squeeze through into cell A10, and grab the Loose Wire from the headlight. Head back upstairs and use the Radio Wire in the Junction Box in the Upper Guard Room. Head out of the 2nd floor exit, and enter the door on your right to find a Scrap of Wire. You'll have to head out of the bottom floor exit to find the keypad before you can put the Loose Wire in the Junction Box, so go ahead and do that to find the Penitentiary Wire Puzzle.

* Overlook Penitentiary Wire Puzzle

Just like the one at the Grand Hotel, you've got five wires in this order at the top – white, green, yellow, blue, red. The proper order to wire the bottom is (from left to right) – red, white, green, blue, yellow. This restores power to three switches – one in the room with the junction box, and two downstairs. It also restores power to the keypad. Pull the switch in the room with you and jump across to the cell that opens to obtain a Serum. Head back downstairs and use the other two switches to gain some clues – prisoner 110391 can help you, so input 1110391 in the keypad to unlock the door to solitary confinement.

* CUTSCENE: Alex finds his mother on a cross – and has a decision to make.

You'll need to decide whether or not to kill Alex's mom – this affects which ending you get. As soon as you pick one or the other, the game will transition to Hellstate.

Hellstate

Exit the Solitary Confinement area, and you'll find a Save Point – save your game. Head back into what was Cellblock A to find a horrific puzzle – a mound of flesh is blocking your path. There are three dials – from the entrance, set the left dial to the Knight (horse), the back dial to the Coffin, and the right dial to the blank space. Investigate the hole to unlock the puzzle, and the flesh is pulled up and out of your way.

Drop down the hole to meet up with Wheeler. There's a Save Point down here, so save your game. Squeeze through the hole to the West and head up the northern stairs; follow the path until you trigger a cutscene with two Needlers. Having Wheeler around will make the fight a snap, so just finish them off and head down the path until you find a room to the left – there's a Save Point and First Aid Kit there, as well as a Health Drink.

There's another industrial door like the one you encountered when you found Dr. Fitch just outside – open it.

* CUTSCENE: Alex finds Judge Holloway, and drops Elle's locket freeing her. She asks where Elle is, and Wheeler is grabbed by an enormous, malformed monstrosity. Judge Holloway escapes, and Alex faces off against Asphyxia.

BOSS: Asphyxia

* YouTube: Silent Hill: Homecoming Prison Boss (Time: 8:29)

Asphyxia has four attacks – it spits gas at you that can knock you down, and spins around to hit you with it's tail. If it knocks you down, it'll attempt to body slam you, or grab you and crush you to death. When it grabs you, tap whatever button appears rapidly to escape, or you'll be instantly killed – all other attacks can be dodged the usual way.

When you avoid Asphyxia's body slam, hit its tail to cause it to drop down. Immediately use a charged Heavy Attack to inflict some massive damage. The third time you do this, you'll see the X context button appear – tap it to defeat Asphyxia, and earn the Catch Your Breath Achievement.

* CUTSCENE: Alex sees Josh through the glass window Asphyxia destroyed when it died.

Chapter Eleven – Church

Chapter Eleven Objectives

1. Search the church for anything helpful.

2. Find the pieces missing from the five prongs.

Follow Josh by hopping over the ledge and going through the doors. Run up to him (he'll run away again), and follow him. Defeat the Smog, and use the valve to open the gate – as soon as you pass through the gate, look to your right for a Health Drink. Move forward and up the stairs to the entrance of what looks like a Hellstate church.

Church of the Holy Way

Use the Ceremonial Dagger on the organ at the front of the building to unlock some gates, and pick up the Shotgun Ammunition. From the front entrance, head left and duck under the beams to find a baptismal font. Use the valve at the back to open it, and defeat the Swarms that appear. Examine the now-open font to obtain the Chalice Plate. Check the bowl on the dresser to collect a photo of Josh, and head up the stairs – there's a confessional booth and a Save Point.

Use the confessional booth to start a Dialog Scenario – which options you pick determine the ending of the game. Remember, Y options are polite, nice options, with X options being the blunt or mean options. When the conversation is over, collect the Kneeling Man Plate from the booth the confessor was in. Save your game, and grab the Unlit Candle from the shelf in the back room, as well as the Health Drink near the pit.

From the entrance to the Church, head to the right and duck under the beams to find an offering plate – place the Unlit Candle there to obtain the Candle Plate. Head upstairs to receive a broken transmission, and grab the Health Drink. Examine the paintings, and cut the painting of the man to find the Tree Plate. There's a box of Shotgun Ammunition in the corner of the pews, a box of Rifle Ammunition in the back room, and a First Aid Kit further down the back room hallway. Examine the window of the Knight being stabbed to find the Sword Plate. This will cause a Siam to burst out of the window, throwing you back to the 1st floor, where another Siam awaits. Defeat both Siams, then place the plates in the organ.

* Organ Puzzle

There are five prongs to place the plates, and each has a word on it. They are (in no particular order) – Sorrow, Desire, Vengeance, Penitence, Sacrifice. Place the plates as follows – Sorrow – Candle, Desire – Tree, Vengeance – Sword, Penitence – Kneeling Man, Sacrifice – Chalice. The organ will open to reveal Alex's father, Adam.

* CUTSCENE: Adam tells Alex that it's okay that he hates him – and wonders why he still wears his old dog tags. When Alex tells him they're his, that he's a soldier, Adam tells him he's been in a mental hospital since the day he gave Josh the family ring. Alex refuses to accept it, but Pyramid Head appears, and cuts Adam in half.

You'll obtain the Shepherd Family Ring. Walk forward past the pieces of Alex's dad to find a Health Drink and a stairwell. Head down the stairwell, and at the bottom, head left to find a mining suit to protect you. Head back through all the gas jets, and push the button by the door.

* CUTSCENE: Curtis, from the junkyard, greets Alex in the elevator. He tells him he now has clarity, and knocks Alex out with a hammer. He then drags him to a cell with Judge Holloway, who tells Alex about the sacrifices necessary to protect Shepherd's Glen.

Chapter Twelve – Underground

Chapter Twelve Objectives

1. Find Elle.
2. Find Joshua.

* TIP: Be ready to tap buttons rapidly – you're about to find yourself in the middle of the most intriguing Context Scenario yet.

When the Judge takes the drill to your leg, wait until the context button appears, then tap it like crazy – you'll break free of the restraints, and Judge Holloway will attempt to drill a hole in your face. When the context button appears, tap it rapidly and you'll kill the Judge, shoving the drill into her bottom jaw up into her brain. Take a look around the room to find the Lair Map, a Health Drink, the Ceremonial Dagger, and a First Aid Kit.

Sector 2

There's a Save Point in the room with you, so use it to save your game. Head to Sector 2, and enter room 212 – defeat the Order member and obtain the Steel Pipe from the cop's corpse. Break the glass into room 211 and defeat another Order member.

There's a box of Shotgun Ammunition, an Mk 23 Handgun, and the Sector 3 Key. Head back out of room 212 to the Sector 2 hallway, and head towards Sector 3, defeating Order members along the way. Use the Sector 3 Key on the door to gain access.

Sector 3

Pry open the second door on the right, and head down the hall. Defeat the two Order members, duck under the gate, and watch the cutscene with Curtis and Elle. You'll need to hurry here – climb up the wall on the left of the door, push the fridge out of the way, and pry open the door with the Steel Pipe. Curtis will spot you and begin his attack – avoid his thrusts and pop him with the Steel Pipe to take him down without taking any damage. Finish him with a Heavy Attack when you stun him, and begin your escape with Elle.

With Elle in your party, head back to the first Sector 3 area, defeat the two Order members (one carries a shotgun, so be careful), and go to Sector 2, heading North to the hall where room 114 is. With Elle in your party, you can open the gate to Sector 1.

Sector 1

Enter room 113, and break the glass to find Wheeler – you'll have two options, which will affect the end of the game. Head through the door to room 111, which will cause a short cutscene to play, and exit into the hall.

At the end of the hall is a Save Point in the room below room 108, so save your game. Head into the large circular room to find the Lair Puzzle.

* Lair Puzzle

Use the Ceremonial Dagger to unlock the pillars – this will tell you which family belongs to what two symbols. The symbol at the top of the window and the symbol above the pillar lock go to one family a piece – rotate the rings until the symbol for “Man”(between the bug and wind) is in the place where Doc Fitch left his pad, and rotate the outer ring until the symbol for “Eye”(between the triangle and the scales) is behind it. It'll unlock the door's lock, letting you mess with it.

Rotate the symbols until the two symbols for the Shepherd family (water and a trident) are lined up on the door to unlock it.

Find the Shepherd family altar and examine it to discover that Alex was to be sacrificed.

* CUTSCENE: Alex will have a flashback of him and Joshua on a boat – and discovers he's the reason for everything that's happened.

BOSS: Amnion

Amnion is a bit more difficult than your other bosses – it has several metal legs holding up it's soft, vulnerable body. Stay near the center, where the grating is, and dodge it's attacks until you get an opening to whack the soft bits. Keep doing this until it flips over during a cinematic.

In it's second stage, it's a little faster, but not by much. Again, stay in the center, avoid it's attacks, and it'll get it's legs stuck in the grating during it's smash attack. Whack the soft bits until you finally see X pop up as a context clue, tap it and defeat Amnion to obtain the Head Above Water Achievement.

Congratulations! You've completed Silent Hill: Homecoming!

Posted: December 29th, 2009
Categories: games , walk through , xbox , zombies
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Christmas, Horror & Christmas Horror!

To commence, merry Christmas and all that jazz. This post is well overdue, as I've been slack with my posts the last few days. I'm sitting on the end of my bed being accosted by a very lovey cat who gets horribly clingy when it's 'bed time,' or at least the second I join him on the bed.

If you've never seen nor heard of Kingdom Hospital I encourage horror fans to look into it; I also recently stumbled across a fun podcast while waiting for “We're Alive” (the zombie podcast I reviewed a while ago) takes it's sweet time with an update. It's classic old radio plays of horror stories!

It's called Tales of Horror, it's free and on iTunes in the podcast section, or for non apple folks click here: http://www.google.com/search?q=Tales+of+Horror+podcast&ie=UTF-8&oe=UTF-8&hl=en&client=safari

I broke 2k gamer points on xbox which was fun and well overdue, I realized I was playing the same games daily–not that I don't still play them and think them awesome–but Forza 3, Assassins Creed 2 and L4D2 consumed most of my gaming, even World of Warcraft hasn't been touched in so long my mail is probably auto deleting as I type this losing me tens of thousands of gold pieces! D:

I started playing FEAR, cool game, but the plot is very j-horror and thus doesn't really suit a western mindset horror fan as creepy little kids and freak out effects don't make me wet myself. It's fun, challenging, and I'm one of those tards who always get lost / don't know where to go or what to do next.

Prince Caspian is another I've been playing, it's from The Lion the Witch and the Wardrobe famed Narnia series in case you're from some deep jungle tribe (speaking of, I watched 30 minutes of Attenborough interacting with the Biami tribe who had never met white men and use a 12 base calculating system and share no common words other than nouns with other locals!) and the game play is unbecoming. It's like Assassins Creed 2 minus parkour, minus assassins, minus creed … but it has a lot of cut scenes from the movie at least?

Ice Age 3 is another I've been playing a lot, it and Prince Caspian are identical in every way, although IA3 has parkour like AC2; albeit an animated lullzy style. It too shares the marginally interactive movie (ie: button mash for five minutes between five minute cut scenes!) but is a good no brainer to play, and Scratte + Sid sloth == AMUSED! You get to play both of them too!

I'm wearing a beanie with cat ears and a cat skull motif on the front, suddenly my lovey cat is wide eyed and won't come near me. This is brilliant, no rubbing in my face tonight!

So, I'm curious. What did you, my dear readers, get for Christmas and what've you been up to? I think one of my most awesome gifts are a snazzy pair of mooks sunnies and a car polisher (because everyone knows I'm anal retentive about my car and try to keep it in show car standard) along with a crapload of xbox games which will be keeping me out of trouble for some time.

I have, however, eaten far more than I can take. I cooked Christmas dinner on a BBQ for my family, and didn't even touch what I cooked opting for more light food stuffs, but familial peer pressure has led to gluttony and god knows I need to get back into working out daily until this one-pack ab I'm sporting pisses off.

I managed to cruise through the Christmas break so far without hitting a police check point; lucky because I'm still suspended and the second a cop stops me and runs my license I'm done for and will be facing six months suspension in court. :/

I got caught speeding between 10-15kph over the limit twice in three years; that's how unreasonable road laws are in New South Wales, Australia. Even the government admitted it was unreasonable, with 15% of all drivers currently suspended, 1:3 drivers having no license, and almost every case in local and district court being vehicle related–they even released details on the new road rules–but they haven't brought them in, and probably won't because they're spineless and make more from fines / public transport usage!

Anyway, this is all tl;dr and I'm sure only a handful of you have read this far. So to reward your reader loyalty I'm going to attach a picture of myself naked here … okay, I'm lying, but you're awesome! <3

Posted: December 27th, 2009
Categories: L4D2 , assassins creed 2 , forza , games , general , podcasts , pop culture , zombies
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Коментари: 1 Коментар.

Forza 3 Paint Hack


2010 Nissan GT-R BPR 01

Originally uploaded by BaSH PR0MPT

I've been spending far too long on this car, and this game in general. But it's definitely a one of a kind. Well, I'm sure other people have figured it out, so it's not THAT unique, and it definitely won't be the second I click the [post] button on this update, but check out the sexy paint job before I get to the hack.

Custom paintwork, BP Racing is fictional and just something a few mates and I race under, BP standing for bashprompt (not just my nick, but a command line prompt in *nix based systems) and all other brand livery was recreated by hand by myself because Forza is lame and doesn't let you export car designs if you use any manufacturers logos, even though EVERYONE has copies of the logos on their hard drives from the game anyway .. go figure.

The car only has livery of companies it is using and has discounts with, features a splash wrap with pin striping, black GT stripes with ghost stripes over a carbon fiber bonnet and carbon fiber sun roof. The sun roof has a two pixel pitch black line around it before the grey of the undercoat for one pixel then the carbon fiber, this gives it the effect as though it's popped out and part of the facade of the vehicle and not just drawn in. Positioning of stickers was hard to keep things original, there's a minor defect in the Nismo sticker I can see as I write this, but it's on three panels (L side, R side, and front) made to look like two stickers.

Check it out, then on with the hacks.


Forza


Forza


Forza


Forza


Forza


Forza


Forza

So, did you notice anything? Notice the wheels are a set you can't paint, but they have a clearly painted inner spoke section? Notice the spoiler is painted even though you can't paint those spoilers? It really completes the look of the car and makes it utterly unique in it's class, although it's locked off however there's a little hack I discovered through fucking around with a lot of rims, then later gave it a shot with the spoiler and lo and behold it worked!

First we'll start with the wheels: -

Go into Upgrade Shop, wheels section, pick a pair of wheels (I usually use 'buddyclub racing' wheels because they -12 kg's off your car which is perfect for racing) and then back out to main, go to Paint, Paint Car, Rims, paint them the colour you want, then go back to the Upgrade Shop, wheels section, and purchase a set of rims that look epic but are unpaintable.

This hack works on the following rim types: -

Haman Edition Race
Rota JPL
Holeshot Hole Star
Tenzo RS-5

To carry out the same with body kit features, find one you CAN paint on, and repeat the above steps but with the body kit. This gives you a far more professional finish and leaves a lot of people bugging you in game and in private asking you how the hell you painted your spoiler up, or painted your wheels. :)

If you want anything featured on the car, from NSW license plate through to the tow tag or electric certification tag (small icons on the front, that are stickers all race cars are required to have on 99% of race tracks before they can race indicating certification and safety, as well as providing an emergency towing point location tag) it's all on my storefront.

When I'm finished this design and everything is flawless, I'll release a limited run of these cars, high end R2 rated, for direct purchase. Stay tuned, and tell your Forza chums to check my shit out and add me, always up for more friends in the Forza community!

Posted: December 22nd, 2009
Categories: forza , games , hack
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Forza 3 Christmas Special

The last Forza giveaway wa a bit of a failure, no thanks to them enforcing copyright of trademarks within their own game; you can't gift anything with someone elses work in it (even if you bought it) or with any manufacturers decals. This is dumb on so many levels, you don't strip the paint off a car or remove any carbon fiber attachments when you sell it IRL!

So I had to recreate everything from scratch, which was hard when it came to the carbon fiber layer because I'm using a monitor that runs twice what te xbox puts out which means I have very fine pixel wide stripes down the screen; this isn't even noticable unless you're doing something graphics related that involves 1px lines, then it all goes pear shaped.

My CF is done though, and I sent all my garage from BaSH PR0MPT to xBaSHxPR0MPTx (thanks xbox live, again :/) and have $300k in the bank I need to spend and send from my old account.

I made a sweet custom after setting myself a challenge to use a colour I would never normally use, a metallic pink. Balanced it with white and the black grey of the CF nicely and it looks sweet. Used an old 2004 WRX STi I had sitting in the garage, modified it with a mix'n'match body kit to some success. Looks pretty sweet!

So with that $300k+ I have I might buy a line up of rexxies and apply the custom paint job to them all and send them out to my userlist just as a lame albeit well intended Christmas present. Gives me until the 25th to custom paint and modify a fleet of vehicles but it's doable.

I really wish Forza let you edit templates in a PC environment. : (

Posted: December 18th, 2009
Categories: forza , games , xbox
Tags:
Коментари: 2 Коментари.

L4D2 New Content 'The Passing'

In an yesterday, Valve announced the first downloadable content add-on for Left 4 Dead 2 (L4D2), “The Passing,” targeted for an early Spring 2010 release. The Passing “brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.” Valve stated that players will assume the role of the L4D2 Survivors and merely meet with the L4D1 characters.

In addition to a new co-operative campaign and arenas for Survival, Versus and Scavenge mode, there will also be a “new co-operative challenge mode of play.” It's unknown whether the L4D1 crew will be joining them making 8 v 8 or whether it will still be 4 v 4. The Passing will also add a new “uncommon common” zombie class, melee weapon and firearms, along with a new set of achievements for xbox users.

Doug Lombardi, VP of marketing at Valve, is calling The Passing “the most important campaign in the Left 4 Dead story.” There has been no comment on pricing yet, nor whether this means there will be more than 1-2 online play servers active at any given time for xbox live users, which is the most common complaint about the game. Even during prime time you can search to join active games and come up with 0 for half the campaigns even though sales dictate that L4D2 is a smash hit, the official game servers just don't seem to talk to one another.

Posted: December 16th, 2009
Categories: L4D2 , games , xbox
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BRIDGE OVER TREBLED SLAUGHTER (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. Аз отделям.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Коментари: 1 Коментар.

VIOLENCE IN SILENCE (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Коментари: Няма коментари.

SOB STORY (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Коментари: Няма коментари.

WING AND A PRAYER (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Коментари: Няма коментари.

4×30G L4D2 Achievements 10 Mins

Below are four easy 30 gamer point achievements for Left 4 Dead 2 on the Xbox, I will repost these individually in a moment for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

WING AND A PRAYER (30G)

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

SOB STORY (30G)

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

VIOLENCE IN SILENCE (30G)

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

BRIDGE OVER TREBLED SLAUGHTER (30G)

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. Аз отделям.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through , xbox
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Коментари: 1 Коментар.

World of Warcraft Content Update 3.3

The latest content patch for World of Warcraft is quite an epic patch as far as size and application goes, with a lot of changes. Some classes get a buff or ten, others get massively nerfed. Hunter took a big hit, shame because I miss playing a hunter, Death Knights (which my main character of interest is, simply due to farming abilities) however get mad buffs and the coolest armour I've seen in a while. It's nice to see they're finally updating armour rather than just repainting old tier sets too! Here's an excerpt summary of changes from the WoW site itself.

At last. In the Fall of the Lich King content update (3.3), the great doors of Icecrown Citadel will be forced open. The mightiest heroes of the Horde and Alliance will confront and finally defeat Arthas, the Lich King — but the lord of the Scourge will not easily part with his sword, his life, or his frozen kingdom.

This update includes an all-new raid and winged five-player dungeon; numerous interface improvements, including detailed quest tracking and instant cross-realm dungeons; scores of new quests and achievements; the epic tier-10 armor sets, and numerous class and system updates. You can find specific info, patch notes, and extensive details on all of the additions below.

The price of victory in Northrend grows higher with each passing day. Charge the gates, and bring an end to the wrath of the Lich King!

Icecrown Citadel: The Frozen Halls
Looming over the stark wastes of Northrend, the Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest challenges and horrors yet seen. But before you burst in the front door of the Citadel itself, an alternate means of entry awaits you, with an epic journey into the new five-player dungeon, Icecrown Citadel: The Frozen Halls.

Journey with us into our preview of Icecrown Citadel: The Frozen Halls to find out more of what's in store.
Read More…

Tier 10 Armor Sets
As the threats within Icecrown Citadel continue to take shape, so do the rewards for the brave souls who seek to face them. Check out high-resolution images of the tier-10 armor sets that wait to be acquired within the halls of Icecrown Citadel.
Read More…

New Quest Feature
We're making several improvements to the user interface for tracking quest objectives in our 3.3 content update. These new features will serve to improve the questing experience for players through a multitude of new tracking options.
Read More…

Forza 3 рент Giveaway

Forza Motorsport 3 Car Giveaway
I usually give away a lot of things, from vinyl designs to general graphics and the like, but this time I've decided to take it another step further. Add bashpr0mpt to twitter. Every Saturday for the next five weeks I will be giving away a Forza 3 motorsports car.

What's the deal? There is no deal, I want to meet more forza players who're active on social networks, this is a sweet way. Is this a scam? Nope! Are you mad? Yes, to be giving away a bloody R3 let alone an R2 rated car (looking at 500k base for an R3 and 1.5m for a nice R2) I'd have to be.

How do you win it? Every Saturday get as many fellow racers, or twitterers you know to follow me and @bashpr0mpt me your xbox gamer tag associated with your Forza 3 account and the person who gets me the greatest number of crazed car loving gamers gets the car. It's as easy as that. Make sure they simply follow me, and @ me your tag.

Week 1's Prize
2009 Citroen C4 VTS
D-350

This is an ideal car for a beginner to Forza or even someone who's been playing a while yet is still in the hatch range. This 1,221 kg Citroen is running full race displacement 1.8L block with racing valves and an Ansa sport exhaust's dump spooling up a Garret sport turbo, blowing out 177 kW of power and 345 Nm of torque in a tight package.

This ride is specifically designed as a dream for racers who're still getting the hang of the game, it runs 14.61 quarter miles, and does 0-97 kph in 6.405 seconds (or 0-161 in 15.172) so it's definitely a quick car for it's class, it is at the highest performance level it can be yet still fall inside the D range.

Aside from driving well, it looks great with a custom bodykit from Ibher Design, smooth carbon fibre with metallic black ghost GT stripes up it sleaks across the top while the side has chameleon detailing disecting the cold clean white of this machine.

This little beast cost 20,000 new with five times that worth of engineering–at least–sunk into it it's going to be the property of one lucky racer out there.


Citroen C4


Citroen C4


Citroen C4


Citroen C4


Citroen C4

This ride includes: -

  • Gredder Intercooler
  • Garret Sport Performance Turbo
  • BC Rims
  • Ibher Design Bodykit
  • Carbon Fiber Bonnet & Roof
  • Custom paintwork by BaSH PR0MPT
  • Citroen race valves
  • Citroen race displacement
  • Ansa Race Exhaust
  • Schrick cams
  • Fioanza sport fly wheel
  • Getrab Race Oil & Cooling
  • Magnetarelli Fuel System
  • Green Sports Air Induction
  • Intrax Springs & Dampeners
  • AP Racing Brakes
  • Whiteline Performance Anti Roll Bars (front & back)
Пуснато на: 9-ти декември, 2009
Categories: forza , games , xbox
Tags: , , , , , , , , , , , , ,
Коментари: Няма коментари.

Borderlands: New Haven Farming

Borderlands is grabbing a lot of attention lately in the gamer world, but I'm not going to review it at the moment, merely help folks with another awesome walk through, this time with easy loot item farming. This is one of the quickest farming routes for New Haven, one of the better farming spots, it's a two minute run and grabs everything aside from the easter egg basement one (which requires completion of “Another Piece of the Puzzle” to activate.)

Using this route you will find Eridian / Alien guns every 3-4 runs, one of the best strats for maximum farming skills would be leveling through multiplayer to mid to high 40s, avoiding self-progression, then jump someones completed playthrough 2 with level 49-51 mobs, whilst going with a scavenger spec, try and grab a Scavenger Class Mod artifact, one sweet one is specced:

+3 Team Scavenge Extra Items
+2 Swipe Skill
+3 Out for Blood Skill
+2 Team Find Rare Items

Anyway, good luck, and as with all my other walk throughs, if you find it handy, retweet it and @bashpr0mpt so I know someone got some use out of it; without encouragement my lazy will kick in and I'll write far less walk throughs. : P

Пуснато на: 9-ти декември, 2009
Categories: borderlands , games , walk through
Tags: , , , , , ,
Коментари: Няма коментари.

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