0% las emisiones, la energía renovable al 100%!

Noticias de la categoría 'juegos'

Tardía, pero buena noticia

He sido muy tarde a finales de los blogs, pero mi Internet ha sido moldeada a bajo 2kbps y estoy esperando para batir a TPG Optus, porque simplemente no entiende las tendencias del mercado y no son competitivos. Han pasado muchas cosas entre bastidores, que comenzó cuando llegué a hablar con un algunos otros bloggers acerca de querer una camiseta de depeche mode de Left 4 Dead 2, que es imposible de conseguir.

Dentro de un día o así que hemos registrado gear4gamers.com con la intención de localizar difícil encontrar mierda que quieren pero no pueden obtener y ofrecer al público también. Es sobre todo una plataforma para mi obsesivo regalando de autos de carrera Expesive de Forza 3 muy modificadas y personalizadas pintadas con mi arte o de gran calidad de carreras librea.

Ahora he llegado a un punto de inflexión, otros servicios vienen hacia delante jugadores gustaría, como una medida de la consola, de mano firme y laminación portátil querer hacer de aduana para los jugadores, hasta el punto de jugador de moler para epeen Xbox, pero que ha sido en mi mente es TPG estado de Internet distribuidor.

Su tapa de servicio al cliente es una mierda y todo es a través de algunos dudosos fuera del centro en tierra llamada, pero es el más rápido y más grande para el precio más bajo en Australia. Ahora es más barato como es, pero los revendedores conseguirlo más barato, ¿verdad? Y la marca para arriba para obtener un beneficio? Lógico que si uso mi registro de las empresas para gear4gamers.com (BTW seguir con nosotros en Twitter, http://twitter.com/gear4gamers y premios, y para dar la noticia) que puede conseguir una tasa de descuento y permitir a la gente a firmar hasta con descuento! Quiero decir que no me puede prohibir de su servicio si me niego a hacer un derecho sin fines de lucro? Esa es mi prerrogativa propia, o debería ser.

Así, para todos mis fans de Australia, estad atentos. Voy a aplicar y lea la letra pequeña, y todo va bien tendrá una excusa para batir al desnudo ADSL2 + con una gorra de 160 GB por menos de su precio normal, que ya es el más barato en el país.

Yo en concreto lo señalan en el sitio que es sólo para gente inteligente neto, ya que incluso su nivel 2 técnicos en el área de servicio al cliente son imbéciles. Básicamente TPG es un ISP virtual reventa Telstra ADSL2 + que es de gran calidad, sino como un Mac, demasiado caro para ser práctico. Así que voy a ser un virtual ISP virtual aún regalando un servicio de descuento sólo porque .. Bueno, es de 2010, nosotros, como nación debería tener asequible a Internet de alta velocidad a los sangrientos empezar.

Así que sí, perdona mi tardanza para unos días más, como mi red se ordenan y yo empezaremos a trabajar en gear4gamers.com 's sitio y organizar los servicios y productos lo antes posible. Si alguien quiere ayudar, sólo en contacto conmigo o G4G en Twitter. Estamos buscando bloggers para revisar jugador de mierda, así como personas dispuestas a unirse en un árbol que abraza fuck grupo comunista de proporcionar a los jugadores con grandes ofertas.

También escribiendo un iPhone aplicaciones pocos en el próximo mes o así la orientación a los jugadores a hacer sus vidas más fáciles, sobre todo ahora que el apt iPad ha sido declarado. (divertida iPad no está en el diccionario de Firefox iPhone que estoy hablando, se cambió a la OLAF. Supongo que no era un brillo en los ojos de Steve Jobs en aquel entonces!)

, Caveat I BS olfato puede de una milla de distancia de modo que si los productos o servicios parecen dudosas o estás fuera a hacer una mordedura salvaje en mi billetera amigos jugador economizar su tiempo y DIAF. Pero si quiere legítimamente obtener un beneficio justo y de calidad para ofrecer un lugar vamos a hablar y trabajar en algo.

Examen de la demostración del coche de DLC para Forza

Después de un éxito de Forza gritos de los fans que compraron el DLC primero para el juego fuera de escala en la Navidad, la curva 10 decidió lanzar el largamente anticipado próximos diez coches llamado el paquete de Car Show. Este paquete se comprometió a patear culo con diez grandes bateadores que todos asumieron que estaría rad Kickin '2010 casas de alimentación.

Estábamos tan, tan, tan terriblemente mal. Comencé esta entrada del blog de manera positiva en la mente, emocionados después de pasar tres días de descargar el paquete de pequeño debido a la Internet Shonky. Poco a poco como empecé lista de las especificaciones de cada vehículo me di cuenta de lo que un limón de esta revisión DLC.

Siga leyendo para conocer un desglose de los vehículos antes de comprarlo, si todavía piensan que vale la pena al final obtenga una copia. Para guardar la gente que no está en, o no entienden Ficha de la lectura añadí pros y los contras y una conclusión en la parte inferior de este puesto.

Sólo el Martin Astin y el Saleen redimir el punto de compra de este pack de coches.

Aston Martin
2010 One-77
$ 1.850.000

S684

8,5 velocidad
6,0 manipulación
7,9 aceleración
7,0 lanzamiento
6,0 de frenado

Pros: en busca de diseño elegante, le espera un montón de trabajos de pintura malos de mí a través de gear4gamers.com para ello. Las especificaciones grito R2 modificables potencial-R1 que no se ve como un culo recién abofeteado.

Contras: precio, precio, etiqueta de precio. También RWD, me gustan mis caballos en el suelo y tracción total le da la puesta en marcha y la aceleración que le permite arrancar la mayoría de los cursos.

AUDI
2009 RS 6
$ 155.000

C480

7,9 velocidad
5.3 Manipulación
5,6 aceleración
7,1 lanzamiento
5,3 de frenado

Pros: velocidad máxima de Niza para una C, AWD potencial para ser un artista intérprete o ejecutante de gama alta.

Contras: ¿Qué es este coche, incluso haciendo aquí? El 10% del paquete de coches todo perdido en el sedán genérico feo sin inspiración. Todos sabemos Audi y Hyundai pagar la vuelta 10 y Microsoft para bombear el juego completo de su mierda en la realización de coches con especificaciones poco realistas respecto a sus equiv.s IRL, pero me mierda. Se trata de un genérico simple sedán de cuatro puertas. Y es ÚLTIMOS AÑOS MODELO. Wasted ranura de paquete de diez.

AUDI
2009 R8 LMS Show Car
$ 320.000

R3 712

6,8 velocidad
6,8 manipulación
7,8 aceleración
7,9 lanzamiento
7,0 de frenado

Pros: Parece decir, una versión más limpia alineados de la A4 Touring menos la postura de badass.

Contras: dos veces el precio del R8 de 2010 y que es kit no constituyen por ello. Es especificaciones son apenas dignos de R3, además de muy poco inspirado. Agarra el modelo del año en curso y la caída de $ 150k de repuesto en la ingeniería y te golpe las puertas fuera de idiotas que compran o la carrera de este coche. Wasted ranura de paquete de diez.

BMW Motorsports
2010 M6 Coupe
$ 90.000

B455

7,3 velocidad
5,2 manipulación
5,8 aceleración
6,0 lanzamiento
5,0 de frenado

Pros: ... no puedo encontrar una sola cosa agradable que decir. Es ... es rojo?

Contras: Es un coupé de valores inspirados estándar con nada de especial, pero de un valor importante para un vehículo muy mediocre. Además no hay mucho en la forma de las piezas que puede utilizar para la carne de vacuno para arriba. Bolsa de basura de clase B. Ranura perdido en el paquete de diez.

Chevrolet
2010 Corvette Grand Sport
$ 60.000

A543

7,5 velocidad
5,7 manipulación
6,7 aceleración
6,6 lanzamiento
5,5 de frenado

Pros: aspecto elegante, algunos pueden gustar.

Contras: Parece un AMG Merc espalda cuando iban por la esperanza de su de Corea del Sur annorexic "no hay nada de brisa de la Cruz, alguien a traerme un cubre los días nota». Es especificaciones son aceptables para su clase, pero no es de Turner cabeza. Otra ranura en vano.

Ford
2010 Shelby GT500
$ 50.000

B460

7,3 velocidad
5,0 manipulación
6,0 aceleración
5,4 lanzamiento
4,8 de frenado

Pros: Solid enojado coche postura muscular, mucho espacio para la diversión de diseño, y un montón de espacio para la modificación de R3 tal R2.

Contras: Apenas diferentes del modelo de 2009, parece ser un poco más abultado de todo el frente kit final buldge cuerpo con un poco más sobre el capó, y tiene una Arial. Eso es bastante raro. Además, el poder suficiente. Comparación de coches Ford EE.UU. músculo a Australia Ford Falcon te hace darte cuenta mientras nosotros pagamos el doble por nuestros vehículos pusieron dos veces el poder de la parte superior equivs EE.UU..

Lotus
2009 2-Eleven
$ 66.000

A572

5,0 velocidad
6,5 manipulación
7,0 aceleración
7,9 lanzamiento
6,7 de frenado

Pros: Unique buscando montar en topless, parece una fusión entre un kit de coche y un coche inteligente, algunos de ustedes así, pero algunos de ustedes también les gustan los hombres tirando a tu culo. Siento que hay un demográficas se solapan ...

Contras: Se parece a algo que se compra cuando estás de 55 años, divorciado, se dio cuenta de que realmente como el gallo y no era sólo «exploración» de nuevo en la universidad después de todo. Lotus siempre han sido así sin embargo.

Pagani
2010 Zonda R
$ 1.600.000

R2 848

8,2 velocidad
7,6 manipulación
8,6 aceleración
7,9 lanzamiento
7,6 de frenado

Pros: Badass buscando motor trasero montado RWD.

Contras: No se dispone de mucho estilo de diseño, especificaciones promedio, no muchas partes para mejorar y una etiqueta de precio.

Porsche
2010 Boxter S
$ 42.000

B447

6,4 velocidad
5,5 manipulación
5,6 aceleración
6,4 lanzamiento
5,4 de frenado

Pros: Ni siquiera ir allí.

Contras: Parece un MR2 de mierda de la década de 1980, especificaciones de mierda, el diseño de mierda, todo mierda. ¿Qué demonios estaban pensando Porsche? ¿Por qué la curva 10 hasta incluir este punto de venta?

Saleen
2010 S5S Raptor
$ 185.000

S647

7,5 velocidad
6,0 manipulación
7,8 aceleración
7,2 lanzamiento
6,0 de frenado

Pros: diseño elegante, parece que podría ser un prototipo lambo si se aparearon con AUDI R8 de 2010, menos los peores elementos de ambos. Buenas estadísticas de carreras sólidas, rango lo suficientemente bajo como para tener muchos mods. Coche rápido sólidos.

Contras: El precio es un poco desagradable y las partes más motores y estaría bien. Un poco de Audi en forma que escarabajo nuevo de VW.

Conclusión: perdí 400 MSP comprar esto ... ¿POR QUÉ? 2 / 10 coches que no chupar. Calificación de esta revisión el contenido de un 1 de cada 5 estrellas por razones obvias.

Publicado: 23 de enero 2010
Categorías: críticas de los consumidores, forza, juegos, comentarios, xbox
Etiquetas:
Comentarios: Sin comentarios.

Juegos de Acción mejorar la vista de

He tenido muchos una línea con el argumento de la gente obsesionada con "Te quedarás ciego" mentalidad hacia los juegos de vídeo, entre otras cosas. Me siento reivindicado hoy como he leído que un estudio encontró que los videojuegos son "buenos para los ojos", lejos de ser perjudicial para la vista los juegos de acción ofrecen una excelente formación del ojo lo que los médicos llaman la sensibilidad al contraste.

La sensibilidad al contraste es la capacidad para notar los cambios mínimos en tonos de gris sobre un fondo uniforme, y es fundamental para las actividades cotidianas como conducir de noche y la lectura. A menudo se degrada con la edad.

Los resultados, publicados en la revista Nature Neuroscience, revela una capacidad de adaptación antes insospechados en el cerebro, y podría abrir el camino a nuevas terapias, según los investigadores. "Esto no es una habilidad que las personas que se suponía que mejorar en la formación", dijo Daphne Bavelier, profesor de la Universidad de Rochester en el estado de Nueva York e investigador principal del estudio.

"Era algo que corregir para el nivel de la óptica del ojo - para obtener una mejor detección de contraste obtener anteojos o cirugía láser."

"Lo que encontramos es que, incluso sin esta corrección puede ayudar a su cerebro hacer un mejor uso de cualquier información que se recibe de la retina", dijo.

Para el estudio, Bavelier y tres colegas llevaron a cabo dos series de experimentos. En la primera, se comparó la sensibilidad al contraste de los duro-los jugadores fundamentales de acción con los aficionados a los videojuegos de la misma edad que preferían menos rápido tarifa de fuego.

En los juegos de acción, los jugadores suelen apuntar y disparar las cifras que aparecen de repente en una pantalla de ordenador. Los investigadores encontraron que los amantes de la acción eran un 50 por ciento más eficiente en la detección de contraste. Pero quedaba un pollo o pregunta sobre el huevo: su visión había sido mejorado por jugar, o que se convierten en partícipes juego de acción, ya que era mejor que la sensibilidad de contraste promedio para empezar?

Para averiguarlo, Bavelier pidieron a dos grupos de no jugadores de vídeo juego de acción que someterse a 50 horas de formación. Uno desempeñado un punto popular y disparar juego llamado Call of Duty, y el otro jugado un juego que ofrece una rica experiencia visual, pero carente de acción.

"Encontramos que la gente en el primer grupo mejoró en un 43 por ciento, y no el otro grupo en absoluto", dijo. Tan importante, el estudio también encontró que la mejora no fue transitoria. "El efecto positivo se mantuvo meses, incluso años después de la formación, con indicación de las ganancias a largo duradera", dijo.

¿Hay algún límite en el que los juegos de acción pierde su efecto positivo o llegue a ser perjudicial? ¿Puede usted, en otras palabras, tienen demasiado de una "cosa buena"?

"Por su sistema visual, probablemente no. Para su vida social, tal vez ", dijo Bavelier.

Examen de Zombie Apocalypse por Konami

Que iba a revisar Zombie Apocalypse para Xbox, pero es tan regurgitada y basura que no se lo merece. Es una masa de botones, aunque más primitivo que la masa ya regurgitado una técnicas botón de espera de los juegos, que es básicamente una postal reskinned, con zombies en lugar de civillians.

Tan enfermo de juegos detivative. Siempre hay el doble salto, el saliente se bloquea, el spam botón de "light" y "pesado" ataques para hacer un 'combo', siempre se necesita para montar un gigante, Balrog, troll, dinosaurio o algo para romper las puertas grandes abajo y siempre hay nuevas empresas de salud a recoger en la misma derivada de la moda.

De juego se ha vuelto tan aburrido y predecible. Todo es el mismo nombre y gráficos sólo el cambio.

Muy decepcionado con la manera grosera dev juego son más, espero cosas buenas, de Konami, pero regularmente encuentro decepción. Silent Hill es otro ejemplo típico de masa botón en secuencia, como en el miedo, el infierno de Dante, La edad de hielo (todos), Tomb Raider (todos), dios de la lista continúa.

Creo que Tom Clancy's EndWar es el único juego que tengo que es mierda, no derivado de alguna forma. Vamos desarrolladores de juegos, paralizantes mí. Tal vez la liberación un MMORPG que se siente como terminó como World of Warcraft? No como Star Trek Online, que si bien todavía vaporware aparente (una década de desarrollo y de dos empresas de pasar por debajo) logró vender todo el concepto de MMO donde cada uno es el héroe.

En serio, bla. Mira lo que empezó, Konami! Vete a la mierda y su RIP cojo de Correos (original) con zombis.

Watching Deadgirl (2008) que viene, espero que mi opinión de que en pocas horas.

Publicado: 9 de enero 2010
Categorías: juegos, comentarios, xbox, zombies
Etiquetas:
Comentarios: Sin comentarios.

Revisión del infierno de Dante por el visceral

He estado siguiendo el progreso visceral con sus Pony Show, el infierno de Dante, por bastante tiempo. Mejor conocido por valiente rompe horroresque como Dead Space y secuelas de este proyecto tiene el poema de Dante Alighieri, se deshace de casi todas las páginas, da una guadaña maldita gigante a un dios auto mutilación molesta cruzado y la ría de camino al banco con esta superproducción que, cuando de prensa sobre el 9 de febrero de 2010.

Juegos visceral son muy .. Bueno, visceral con sus creaciones, vi a varias horas si dev documental en el curso del desarrollo de juegos desde el principio a la creación, así que estaba muy complacido de tener la oportunidad de jugar de pre-lanzamiento.

Después de haber tenido la oportunidad de revisar el juego de juego era honesta desgarrado. Las escenas de corte son arenosos, desagradables, terribles y sangrientos, pero el juego te deja con ganas, es un tipo de plataformas en el hombro en masa botón es el camino a seguir para la destrucción en masa. Hay una gran cantidad de pulsaciones de teclado en la pantalla le pide para los movimientos de tipo de mortalidad, y la sensación general es que de 2010 Assassins Creed 2 menos la libre circulación de ninguna manera.

Jugando a través de la historia es interesante, sin embargo, el hecho de que está enfrentado a algunos al azar mujer desnuda caliente que la novia de Dante en los primeros cinco minutos me hizo sonreír, aunque puedo ver el juego que se está prohibida en Australia debido a su falta de R18 + clasificaciones juegos de video.

La plataforma de salto veces se sienten tipo es molesto, y en la progresión lineal es bastante constrictiva, dejándole un camino a seguir hasta la muerte de píxel o de algunas deben respetar.

Es de venta será alto y que será promocionado el whazoo por lo que es probablemente bueno, tuve la oportunidad de revisar este juego antes de ver las empresas de comercialización contaminado mi. Las escenas de corte y la historia es omnipresente y intimidatingly bien, el hombre nunca ha visto una verdadera visión del infierno.

Carece de zombies, pero tiene un bebé desnudo-muertos, así que creo que merece la pena 7.5/10 bien.

Publicado: 8 de enero 2010
Categorías: juegos, xbox
Etiquetas:
Comentarios: Sin comentarios.

Wtf puedo jugar Silent Hill?

Juegos están destinados a ser divertido. Silent Hill: Homecoming no es una diversión. Yo tocando temor más. Recuerdo el carácter de lectura de una nota o algo así, lo que sugiere la única solución es sentarse en una habitación por su propia cuenta en la oscuridad. Es un buen consejo.

Si el terror de ver la cabeza de la pirámide acecho la misma sala que está en el no te quiere, nada lo hará. Fuck su estúpido hermano assinine poco que continuamente se folla a su alrededor y los tornillos de hacer todo lo posible para obstaculizar sus intentos de rescate. Dicho esto J es muy estereotipada-horror, incluso a los sonidos de fondo antes de oscurecimiento 'freak out' escena.

Hace puntuación de algunos de los éxitos psicológico con mi mente endurecido horror ventilador occidental aunque, de verdad que jugar más temor. Yo no quiero, no es un juego divertido, es incómodo y desagradable y sucio.

Sin embargo, mientras estoy aquí sentado escribiendo esto en mi iPhone (colocación de productos en 500 dólares por PLS Steve Jobs, Cheques a nombre de BASH PR0MPT es el fondo ORSM.) No puedo pensar en un juego más impresionante para recomendar personas que juegan. ¿Por qué exponer a la gente que te interesan a esos desagradables?

Debido a que es mejor que yo?

Debido a que tiene un efecto en lo que apenas imaginar, lo más objetivo que tratar de ser la suciedad, la sangre, la sangre, el shock y el Freak Out técnicas que clínicamente se puede describir y predecir todavía parece que poco a poco al descubierto sobre ti.

No hay nada positivo al juego, me refiero a trama y la experiencia que es. No hay nada más que pesimismo, es el que empieza a andar, otra parada, un desafío entre un juego de cómo la diversión se compara con su deseo de jugador y ganas de "vencer a la máquina y terminarlo.

Bueno fuck this, Pyramid Head no va a coger fuego hacha en su cabeza, ¿verdad? Bbl.

Publicado: 3 de enero 2010
Categories: games , pop culture , xbox , zombies
Etiquetas:
Comentarios: Sin comentarios.

Silent Hill: Homecoming Text Walkthrough

This is a full-text walkthrough of the 2008 survival-horror game Silent Hill: Homecoming. Outlined in this guide are step-by-step tactics to 100% completion of each map, item and weapon locations, boss battle strategies, fighting strategies for enemies, and how to obtain the extra outfits for Alex. Also included in this guide are instructions on how to obtain each of the game's five endings, as well as an Achievements listing. This guide was ganked from somewhere, reformatted and in parts re-written by myself, the original was unreadable due to too many adverts, so I figured if I'm re-writing it for myself to read on my mobile while playing, I may as well copy paste it here for others. Disfrutar!

Jugabilidad

The game begins with Alex Shepherd, the protagonist, recovering from battle injuries in a military hospital. Upon his discharge, he returns home to find his mother in shock and his father and brother missing. Shepherd is led to the small, deserted town of Silent Hill in search of his brother. As in prior releases, the character will be confronted with monsters and horrors that directly challenge his current psychological state.

Shepherd's military background leads to enhanced combat skills that add depth to gameplay. Camera angles can now be maneuvered to allow players to see events and objects prior to their actual occurence.

Introducción

This guide is dedicated to 100% completion of Homecoming – complete with boss battle strategies, weapon locations, strategies for use against common enemies and a comprehensive list of Achievements. Details on unlocking all of Alex's outfits and obtaining each of the game's five endings are also listed in their respective sections, along with a step-by-step walkthrough for completing the game and collecting the secret weapons. The guide is broken into sections, with enemies encountered and current objectives listed along with tactics to use to defeat and complete each.

The guide assumes that you are on your first playthrough on NORMAL difficulty; the walkthrough can be used for HARD difficulty, but the monsters are stronger, tougher, and you find less ammunition – some ammo stashes may not exist on HARD that exist on NORMAL difficulty.

Controles

Left Thumbstick: Move, select a menu option
Right Thumbstick: Control the camera
Directional Pad (D-Pad): Cycle weapons; toggle flashlight; select menu option
Back Button: N/A
Start Button: Pause
Right Bumper (RB): Access Inventory Wheel
Left Bumper (LB): Access Weapon Wheel
Right Trigger (RT): Combat Stance
Left Trigger (LT): Fire/swing weapon
A Button: Fast attack; investigate; select highlighted menu option
Button: Defense; previous screen/return to Main Menu
X Button: Strong attack in Combat Stance; reload firearm
Y Button: View map

* NOTE: You can reconfigure the controls to better suit your tastes in the Options menu at the start of the game. This walkthrough assumes the default button configuration.
Descripción general

* Below are explanations on the basics of Silent Hill: Homecoming, and tips and tricks on using them. These sections are designed to help you to grow accustomed to the games controls, and with a little practice, will have you fighting demonic monstrosities and enjoying creepy scenarios in no time.

Mapa

The map is necessary to get around – some of the areas in this game are huge, and most of the Hellstates are confusing in their layout. To decipher the scribbles on your map, refer to the following list:

Red Double Arrows: Open doors
Red Curved Lines: locked or blocked doors
Blue Arrow: Alex's current position
Red Scribble: Blocked area or impassible passage

Maps are detailed with room numbers (if applicable) and make getting around a snap. View the map with Y, and check the objectives by pressing X while viewing the map. You can't view a map for an area you haven't collected the map for, but you can still view objectives.

Lucha contra la

To initiate combat, hold down LT to enter Combat Stance. From this stance, you can swing melee weapons with A(Fast Attack) or X(Heavy Attack), dodge or block attacks with B, or (if you're using a gun), shoot the gun with RT and reload with X. Due to recoil, dodging after an attack with a firearm takes longer to perform than dodging after a melee attack. Some weapons are fast (ie Combat Knife), but do little damage, while other weapons are slow (ie Fire Axe), but do a high damage. Find which weapons work best for which enemies for your personal play style.

Radio and Flashlight

Your radio and flashlight are essential for detecting monsters. The radio will emit static whenever an enemy is nearby – it also allows you to receive transmissions from Deputy Wheeler and Elle. Depending on which way the monster is oriented to your position, the static will fade and swell – when it's at it's loudest, you are facing the enemy. Your flashlight can be used to detect enemies in dark locations, but be warned – it attracts enemy attention as well.

Curación

Para sanar, es necesario recoger primero Bebidas Salud y Primeros Auxilios. Cuando usted toma el daño, entra en tu menú de inventario (LB) y presiona X para usar una bebida de salud, o Y para usar un botiquín de primeros auxilios. Primeros Auxilios curarte por una cantidad mayor que la salud de las bebidas, así que tener cuidado acerca de lo que usted utiliza. El número pequeño en el icono para cada uno le indica el número de ese tema se quedan en tu inventario.

Escenarios de Contexto

A veces, usted tendrá que pulsar un botón determinado con tiempo adecuado, o puré de un botón repetidamente para lograr una acción. Estos son los escenarios de contexto - el más común es el escenario de diálogo. Escenarios de diálogo se producen en ciertos puntos del juego cuando las conversaciones a Alex a ciertos personajes - se le dará la opción de lo que les digo, incitando a respuestas diferentes. Playthroughs múltiples y seleccionando diferentes opciones es la única manera de explorar completamente el escenario de diálogo. Otros ejemplos de escenarios de contexto incluyen el rápido pulsar una tecla durante un ataque de Smog, o de tocar los botones que aparecen durante una pelea de jefe para acabar con él.

Oficial

Su Journal (accesible desde el menú de pausa) le da acceso a pistas, manuales, fotos y dibujos que has recogido durante el juego.

1. Las pistas son cualquier cosa que encuentre escrito en una pared, o leer en un documento. Si es importante, aquí se almacena para futuras referencias.
2. Manuales de enseñarte cosas sobre el combate - antes de encontrar el cuchillo de combate, encontrará un manual de lucha contra las armas de base. Lectura a través de estos le enseñe a atacar y defender con armas diferentes.
3. Las fotografías son Polaroids que están dispersos por el mundo del juego - reunir a todos ellos por un logro.
4. Los dibujos son bocetos y garabatos de Josh que están dispersos por el mundo del juego - reunir a todos ellos por un logro.

Logros visibles

Estos logros son visibles antes de su realización.

1. Carga Lock 'n': Found Rifle, 25 GP
2. Sightseeing: Found 1 Photo, 10 GP
3. Galeria de fotos de Josh: Se encuentra todas las fotos, GP 50
4. Alchemilla's Finest: Derrotó 1 enfermero, 10 GP
5. Eddie's Legacy: Derrota a 1 Feral, 10 GP
6. Acechan No More: Derrota a 1 Lurker, 10 GP
7. Al punto: Derrotó 1 Needler, 10 GP
8. Split Personality: Derrotó 1 Cisma, 10 GP
9. Shades of James: Derrota a 1 Siam, 20 GP
10. Limpiar el aire: Derrotado 1 Smog, 10 GP
11. Creeper Reaper: Derrota a 1 Swarm, 10 GP
12. Out of Order: Derrotó 1 miembro Orden, 10 GP
13. Obra de Kaufmann: Found 1 Serum, 10 GP
14. Salud Junkie: Se han encontrado todos los sueros, 50 GP
15. Los dioses antiguos ... ... no han abandonado este lugar. Completa de los juegos en dificultad HARD, 100 GP
16. Nursery Rhymes: Found dibujos de todos los niños, de 50 GP

Secret Logros

* Estos logros no son visibles hasta que se complete.

1. Six Feet Under: Sepulcro Derrotado, 20 GP
2. Del Donante de Sangre: Scarlet Derrotado, 20 GP
3. Catch Your Breath: Asfixia Derrotado, 20 GP
4. Cabeza fuera del agua: Amnios Derrotado, 20 GP
5. Aumento de la tensión: Se encuentra Sierra Circular, 25 GP
6. Ciencia ficción: Se encuentra Pistola Laser, 25 GP
7. Smile: obtenidos Ending 1, 50 GP
8. En Agua: obtenidos Ending 2, 50 GP
9. Sentencia: obtenidos Ending 3, 50 GP
10. Cuidado Intensivo: obtenidos Ending 4, 50 GP
11. No se permiten perros obtenidos Ending 5, 50 GP
12. Mercy: Alex terminó el sufrimiento de su madre, de 50 GP de
13. Compasión: Alex no podía poner fin al sufrimiento de su madre, de 50 GP de
14. Perdón: Alex perdona a su padre, de 50 GP
15. Angela's Choice: Alex no perdona a su padre, de 50 GP
16. Ahora Acerca de esas bebidas: Guardado Wheeler, 25 GP

Capítulo Uno - Nightmare

1. Escapar del hospital
2. Siga Josué
3. Encuentra juguetes de Josué

* CUTSCENE: Alex es de ruedas a través de lo que parece ser un hospital en estado ruinoso, atado a una camilla. A medida que se rueda por el pasillo, las escenas de tortura saltar a él desde las puertas abiertas a cualquier lado. Por último, es de ruedas en una habitación y la izquierda, donde los testigos a través de las ventanas de la puerta de un médico está atravesado por una cuchilla de gran tamaño.

Usted vendrá a través de su escenario de primer contexto - Una masa varias veces para liberarse de las correas de la camilla y hacerse con el control de Alex. Usted puede examinar la nota por las puertas dobles presionando A cuando está de pie cerca de ella - también puede examinar el lavabo en la parte posterior de la sala, aunque no muestra contexto pista. La puerta de la escalera está bloqueado - desbloqueado la única salida es la puerta de doble mediante el cual usted fue testigo de la muerte del médico antes, para que la cabeza a través de ellos a la Sala de Operaciones.

El cuerpo del médico se ha ido, y no hay marcas de arrastre sanguinolenta que conduce a través de la puerta a su derecha. Ir a través de ellos, y comprobar a la derecha para otro boletín críptico. A tu izquierda hay una puerta de barrotes con un teclado al lado. Caminar hacia la puerta.

* CUTSCENE: Alex cree que el niño en el otro lado de la puerta de barrotes es Josh, su hermano menor.

La puerta está cerrada - se necesita una combinación de teclado para desbloquearlo. La cabeza por la puerta de la derecha más cercana a la del teclado y examinar la imagen en la parte de atrás para encontrar un mapa del hospital. Desde este punto, se dan instrucciones sobre la base de la brújula del mapa - siendo el norte, por ser el sur, y así sucesivamente. Usted estará en la actualidad en el Centro de enfermera. Detrás de ti en la pantalla X-ray son los tres primeros dígitos del código de teclado, grabados en una placa de rayos-x.

Ir a la sala 203 - el resto de las habitaciones están bloqueadas, o las cerraduras están rotas. En su interior encontrará una bebida saludable y una página de un informe de incidente. Examine la quema incubadora niño Doll, luego dirigirse a la ventana rota y presiona A para saltar a la habitación de más de 204.

Dentro de la habitación 204 encontrarás un básico manual de armas de combate, que se puede acceder de nuevo más tarde mediante la selección de Oficial en el menú de pausa. También hay película de rayos x en el tablero a la izquierda - toma, y la cabeza por la ventana a la habitación 203. La cabeza hacia atrás en el pasillo, y disfrutar de la parodia susto en su camino de regreso al centro de enfermería.

Una vez de vuelta en el Centro de Enfermería, LB pulse para abrir tu inventario y selecciona la película de rayos x para colocar en el tablero junto a la primera - los restantes tres dígitos aparecen, y se puede ver el código completo para el uso de abrir el teclado bloqueado la puerta. Ir introducir el código para abrir la puerta (era 624872 en mi juego). La puerta se abre - la cabeza por ella.

* CUTSCENE: Josh se levanta y corre a una puerta, entrar en él antes de que Alex puede comprender lo que está pasando.

Camina hacia delante para recoger el niño de dibujo, que puede mirar más adelante con su Diario, si quieres. La puerta que Josh fue a través de (que conduce al baño de los hombres, por cierto) es la única puerta abierta aquí, así que no preocuparse por perder nada por no estudiar - no hay otro lugar adonde ir, por ahora. La cabeza después de él, y una escena corta de Josh corriendo en la sala de almacenamiento para los baños, podrá jugar, y usted verá un símbolo extraño en la pared antes de que cierra la puerta.

Ir a la sala de almacenamiento para el símbolo extraño, y examinarlo - estos símbolos son sus puntos de almacenamiento. Salva el juego, y continuar al Norte en la sala de almacenamiento a la puerta que conducía al baño de mujeres. Cuando entras, intente el patio de butacas - toman nota de que está bloqueado el más cercano a la sala de almacenamiento. Hay una lucha contra cuchillo clavado en el espejo - recuperarlo para desencadenar una escena.

* CUTSCENE: Una luz fluorescente de las caídas, y las transiciones de habitación a una versión infernal - la "Hellstate versión" -, cuando una enfermera sale de la parada cerrada, blandiendo un bisturí.

Combos de uso sencillo para sacar la Enfermera de abajo - Un Toque tres veces, luego X para realizar un ataque de barra girando con el cuchillo de combate. Cuando se cae, usted recibirá la Alchemilla's Finest logro.

Tanto de las puertas de la sala se han roto las cerraduras - verificar el último puesto para encontrar un hueco. Presione A para pasar a través en el baño de hombres. Hay un botiquín de primeros auxilios en la pared por la puerta en la habitación donde se reunió por primera vez Josh - toma, y hacia el sur de la escalera - las otras puertas están bloqueadas o roto. Tan pronto como se entra, Josh empuja una silla de ruedas por las escaleras a usted - ignorarlo por un minuto y la cabeza sobre la nota pegada a la pared frente a la puerta para saber lo que un paciente pensaba acerca de la seguridad - sentado en la oscuridad y permanecer en silencio. Cabeza arriba.

Hay una ventana que puede romper, y una puerta que no es necesario preocuparse de cheques - de la cerradura rota. Busto por la ventana, y el salto más en la sala. Derrota a las dos enfermeras, y el uso de la A a la corte una herida en la pared carnosa que bloquean el camino a la habitación 303. Usted necesitará la llave A en repetidas ocasiones, a continuación, pasar por en 303 y guardar el juego. Hay una nota críptica, en la cama por el Punto de Guardar.

Ir al pasillo y se dirigen hacia la Sala de ropa de casa - una escena jugará enjambre de los insectos arrastrándose a través de un agujero debajo de la camilla para atacarte. Ejecutar en la lencería, y aprovechar el escenario de contexto para derrotar a los enjambres - presiona B cuando uno aterriza en usted, y toque el botón que muestra varias veces para tirarlo al suelo y aplastarla. Coge la bebida de la Salud en el estante en la esquina inferior izquierda de la lencería, y luego la cabeza por la puerta superior derecha y diríjase hacia el sur para encontrar una foto de Robbie Josué Rabbit en la muñeca de una mesa rota cerca de los baños, y desbloquear el logro Turismo. Esta foto también es accesible desde su diario en el menú de pausa.

Hacia el norte a la sala de operaciones, y apoderarse de la historia del paciente de la rejilla que la capacidad de información, el Dr. Copen para realizar terapia de electroshock. Alrededor de la cabeza, y luego por las escaleras hasta la parte inferior del balcón de nivel, y camine hasta que vea el "dejar caer" opción. Una primera visión - se le luchando un poco más de Enfermeras. Desplegable, hacer desaparecer las tres enfermeras con algunos combos rápidos, y disfrutar de la atmósfera creada por un cuerpo decapitado roto por la mitad. Examine las puertas dobles para ver que están encadenados cerrada - una clave será necesaria para entrar en el quirófano. Diríjase hacia el este a la puerta de la escalera y lo abrió.

De vuelta en la tercera planta, hay un cuerpo en la camilla por la primera vez que llegan a la cima de la escalera - examinará si es para descubrir que es la otra mitad del cuerpo, desde la planta baja. Tome el teatro de operación de su número frío, las manos muertas, y la cabeza hacia atrás abajo, a las puertas de la Sala de Operaciones y utilizar el teatro de operación clave para acabar con el candado.

Examine el documento en la esquina inferior izquierda de la Sala de Operaciones para aprender acerca de la actitud de un médico hacia sus pacientes. La cabeza por la puerta de Occidente para provocar un momento de diálogo - Josh está ocupado dibujando conejos de nuevo. Hágale preguntas botón Y para saber que quiere que su juguete, Robbie el Conejo. La cabeza en el Centro de Enfermería para encontrar una bebida saludable y un Punto de Guardar - agarrar la copa y salvar el juego. Hay un documento sobre la mesa en la esquina inferior derecha de un paciente que falta en 205. No haga caso de que por ahora, y hacia el sur.

Entra en la habitación 203 para ver Robbie el Conejo dejarse atrapar por la ventana a la habitación 204. Examinar el agujero, y presiona A para llegar a su interior. Alex llegará en, y algo va a agarrarlo - toque B varias veces para recuperar su brazo y el juguete Robbie. Una vez que recuperar el juguete, cuidado con el enjambre que aparece. Cabeza hacia atrás para el Centro de Enfermería, guardar, y luego dar el juguete Josh Robbie.

* CUTSCENE: Josh hace como si fuera a agarrar el juguete, pero luego se escurre por el pasillo en un ascensor. La puerta se abre el bloqueo de Alex.

Agarra el niño de dibujo sobre el terreno antes de dirigirse por el pasillo. Jefe de sala 206, y toma el Niño del próximo giro en la puerta. Examinarla, y Alex jura que se puede escuchar el mar poco más allá de ella. Cabeza hacia el ascensor, y utilice el botón a la izquierda de la puerta para llamar al ascensor.

* CUTSCENE: Como Alex desciende, oye raspado de metal. Se dirige hacia las puertas del ascensor, y es apuñalado por una cuchilla enorme - sólo para despertar en la cabina de un semirremolque, en su manera de Sheperd's Glen.

Capítulo dos - Personas Desaparecidas

Objetivos del capítulo dos

1. Necesito ir a casa.
2. Puedes buscar una manera de llenar el gas puede.
3. Escurra el agua en el sótano.
4. Josué no está en casa. Consulta el resto de la ciudad.
5. Buscar en el cementerio y las secciones cerca de la ciudad para obtener información sobre la desaparición de Josué.
6. Encuentre a alguien que sabe algo acerca de la fijación de armas de fuego.

Sheperd's Glen

* CUTSCENE: El camionero gotas con él, y Alex hace su camino hacia su casa.

Usted lo encontrará difícil de cabeza hacia el lado oeste de la ciudad - no es posible. Dirígete hacia Craven AVE., Y no les importa siquiera las calles laterales o las puertas todavía - que están bloqueadas y cerradas. Usted desencadenar una escena en la que se reunió el juez Holloway, que habla con usted un rato y le sugiere que ir a visitar a su madre.

En la cabeza en la construcción del Ayuntamiento y de ir a la sala central para encontrar una foto del juez Holloway y madre de Alex de hablar. La cabeza a la extrema derecha del edificio y examinar el caso sobre la mesa para recoger suero y obtener Tianjin Kaufmann logro. Diríjase hacia la parte posterior del Ayuntamiento para encontrar el juez Holloway, e iniciar una conversación con ella. Pregúntele sobre la ciudad, y Elle, y explorar la habitación un poco. Cara a la habitación contigua a la Juez de Holloway para encontrar una bebida saludable y un Punto de Guardar. Salva el juego y luego volver a Craven AVE. - Tome el camino de la mano derecha al salir y tomar nota de la puerta, abordaron, con un arma diferente, puede cortar los tableros y entrar en esa sala.

Vaya al Sur en Craven AVE. to find a huge fissure blocking the path. Go north, and head to Alex's house. Head left towards the garage and duck under the wall, head down the path, and duck under the next wall to find yourself in the Park – there's a Child's Drawing to collect, as well as a photo of a spider and some army toys. Head back to the house and go in through the front door.


Alex's House

Head upstairs and take the first left to enter Alex and Josh's room – there's a Flashlight on the bottom bunk. The bookshelf in the back has a secret – move all the books left to reveal a switch, which opens into a secret room containing a map of Alex's house drawn by Josh. Head back towards the stairs and through the double doors, to find Alex's parent's bedroom; head through the door to find a Cassette Tape with no label in the bathroom. There's a letter to Alex's dad from Alex's mom sitting on the dresser by the door.

Head back downstairs to trigger a cutscene.

* CUTSCENE: Alex sees his mom, who's in a near-catatonic state. He asks about Josh, and she tells him that everybody is gone. He notices that she has a gun in her lap, and he asks what happened, but she only tells him that she misses Josh. Alex sneaks the gun off her lap, and tells her he'll find Josh. A cry emanates from the basement, and Alex goes to investigate.

Alex's House, Basement

Follow the water trail to the door leading to the basement, and head downstairs. A cutscene will play that introduces you to Lurkers – defeat it to earn the Lurk no More Achievement. Check the pump by the stairs to get the Garage Remote and read the note to find that you'll need gas from the garage to operate the pump.

Head to the area marked “SECRET” on the map and cut through the camouflage curtain to find a door – examine it to watch a disturbing scene. It's locked, so go back upstairs.

Shepherd's Glen

Go outside to the garage, open your Inventory, and use the Garage Remote to open the door, which releases a Lurker. Defeat it, and enter the garage. You'll find a Steel Pipe to the left; equip it, then use it to pry open the cabinet at the back to obtain the Empty Gas Can. Read the pamphlet to the right to find another Combat Training Manual.

Head back outside and through the small holes by the barn to get into the Park again, and head to the gate at the South side. Pry this gate with your new Steel Pipe, and look for the semi truck on your left as you progress. Kill the Lurker that's here, and examine the semi – you can fill up the Empty Gas Can. Go into your inventory to use it, and you'll get the Full Gas Can. Go back to the basement.

Use the Full Gas Can on the pump and examine the door to the backyard to unlock it. Head through the door into the backyard – collect the Child's Drawing by the tree house, and examine the backpack on the back fence gate to find a photo of Alex's dad's hunting room (the locked room in the “SECRET” portion of your map). Head up the back porch and enter the house.

Alex's House

Look in the fridge to get a Health Drink, and use the Cassette Tape on the answering machine to listen to an interrupted radio show Alex and Josh made a while back. Head through the East door, and read the note by the phone – Alex's dad's name is Adam, and he's supposed to ask a man named Curtis about an engine. Head back to the backyard and go through the back fence gate.

Rose Heights Cemetery

Walk South and you'll come across a municipal access gate – follow the path into the Rose Heights Cemetery. You'll find the Rose Heights Cemetery map in the first room you come across, the Old Crypts room. From here, go to the East Garden room. You'll trigger a short cutscene of a man digging a grave. Head left from where he is and jump down to trigger a cutscene.

* CUTSCENE: Alex is attacked by a Feral – a hideous, skinless dog.

Defeat the Feral to obtain the Eddie's Legacy Achievement. Take the Odd Stone Plate from the busted fountain, and climb up out of the pit (it's underneath the word “East” on the Cemetery map).

There's a Health Drink in the small gazebo by the gate with vines – grab it, and rattle the gate to the Bartlett Family Mausoleum to learn that it's locked.

Go down the path for Family Crypts North, to the third box on the bottom (from the map view), and squeeze through the hole to find yourself in Family Crypts Mid. Head East one room and check the North crypt for a Health Drink. Head due South from there into another crypt and duck under the hole by the displaced grave due East to get through, and squeeze through the hole in the Southern crypt to exit Family Crypts Mid and arrive in Founders Row.

Go through the southern-most gate and hop down to the lower level, then duck under and climb up to be just outside of the Founders Garden. There's nothing here, so just head on through and go up the stairs to the West Garden.

Here you'll find two plaques that talk about reuniting two things to make something whole and reveal the way – there's also a Strange Stone Plate to grab. Head up the middle path to the gate and place the Odd Stone Plate and the Strange Stone Plate to open it and head to the Front Entrance – follow this around and you'll find yourself on the other side of the impassable section of road where the trucker first dropped you off in Shepherd's Glen.

Shepherd's Glen

Head down Main Street past the SGPD to trigger a cutscene.

* CUTSCENE: Alex meets up with Elle, and they talk. Alex asks Elle if she's seen Josh, and she tells him about the people who keep disappearing in Shepherd's Glen. She gives Alex a Walkie Talkie.

You receive the Walkie Talkie from Elle – it'll give you a heads up when enemies are nearby. Head South on River View and take the bridge West. Read the sign over the door for a chuckle, and open the door to enter the junkyard.

J unkyard

Dunk under the gap in the fence and head up and around the building. Stay on the outskirts of the path and wind your way around the building to an entrance with a hole you can squeeze through. You'll come out on the other side of the junk from the entrance. Head into the building. It starts a Dialog Scenario. Talk to him to find out that Mayor Bartlett is the guy digging up graves in the Cemetery. He'll give you the MK 23 Handgun. There's some Pistol Ammunition behind the counter, and a Combat Training Manual on basic ranged combat on the toolbox. Head into the back room to find the Junkyard Map, a Health Drink in the broken fridge, and more Pistol Ammunition in the standup toolbox in the corner. There's also a Save Point, so save your game, then head out the door next to it.

Exit the Junkyard, and be wary of the Feral that appears once you duck under the gap in the fence.

Shepherd's Glen

Head back across the bridge to trigger a cutscene.

* CUTSCENE: Alex gets a radio transmission that's garbled, and begins to cough on noxious fumes as a Smog attacks.

Defeat the smog using well-timed combos, avoiding the fumes by using B. If you do get surrounded with fumes, tap B repeatedly. Once you defeat the Smog you'll obtain the Clean the Air Achievement.

Rose Heights Cemetery

Head back to the Cemetery, defeating the Ferals you encounter along the way. A Smog will be waiting in the Founders Garden – you can avoid fighting it if you'd like.

Go back to the entrance of the Bartlett Family Mausoleum – it's open now. Head into the crypt. You'll encounter a puzzle holding a child's coffin closed.

* Child's Coffin Puzzle

To unlock the coffin, the top piece must be pulled free – clear out the pieces from below it so that it can come all the way down. There are six pieces – two squares, two horizontal rectangles, and two vertical rectangles. Place both of the horizontal pieces in the top right, the two square pieces in the bottom left (forming another vertical rectangle), and a vertical piece on either side of the path the top piece must follow to unlock the coffin. Pull it all the way down to trigger a cutscene.

* CUTSCENE: The coffin slides open, revealing a watch. Alex takes it, reading the inscription on the back. He holds it up to his ear to see if it still runs, but falls unconscious, and awakens in Silent Hill. Josh runs across his field of vision when he awakens, and takes refuges in a hotel – the entrance to which is blocked by boards Alex can't get through.

Chapter Three – Hotel

Chapter Three Objectives

1. Catch up to Joshua.
2. Power has been restored. Use the elevator.
3. Room 306 has a unique lock. Find a way to open it.
4. Find three memories for the lady in room 301.
5. Use the key from the lady in room 301.

Silent Hill

Josh ran into the Hotel, which is boarded – you can see him, but you can't get in there. There's only one available path – down the alley by the building with the sparking wire out front. There's a Smog back here, so defeat it, then climb down the embankment. Head to the vehicle, duck under it, and claim the Fire Axe (a personal favorite). Head back to the Hotel and hack down the boards to gain entry – Josh is gone, of course. Enter the Hotel.

Grand Hotel

Down the first path on the right is a Health Drink and a locked door. All four of the doors here are locked, so continue to the lobby, and check behind the counter for the Grand Hotel Map. Check the map now – the only path that isn't blocked or locked is directly West from the hall you started in. Head there, and jump across the gap.

Check the toolbox for a Maintenance Key, then jump over the gap back into the lobby. Head back out the way you got in, and you'll be on Simmons St. – the Grand Hotel map also tells you what buildings are outside.

Silent Hill

There's a locked gate in the alley West of the Grand Hotel – use the Maintenance Key to open it. There's a Smog out here, as well – circle him until he attacks, and combo his back, rolling backwards (hold down on the Left Thumbstick and tap B) to avoid his counter-attack. Take the Health Drink on the windowsill, and say hello to the Grand Hotel Wiring Puzzle.

* Grand Hotel Wiring Puzzle

There are five wires in the circuit box outside, each connected at the top in this order – yellow, white, purple, blue, and green. To rewire the box, you select a wire with A and select which of the five locations at the bottom that wire runs to. The correct way to do it is (from left to right) – white, yellow, blue, purple, green. This causes the lights to come on in the Grand Hotel, so it's time to go back in.

Grand Hotel

Once back inside the Grand Hotel, walk up to the elevator area and use the button just outside the door to call the elevator – there's some Pistol Ammunition inside. Use the buttons inside the elevator to head to the fifth floor – it's the only one that works.

* CUTSCENE: The elevator makes horrendous straining noises, and a Needler appears.

The Needler here is a pain – it's able to hit you through the hole it gouges in the elevator, but hitting it back with the Fire Axe or Steel Pipe is difficult. I'd suggest equipping the Mk 23 Handgun and shooting it – you'll obtain the To the Point Achievement for knocking it off the elevator the first time – it keeps attacking for a while. When it's finally finished off, the elevator resumes it's climb, then drops down to just below the 3rd floor – you'll need to climb up.

A little aside – the map says “3rd FLOOR”. Every path is blocked but one – examine the painting to the South to decide there's something behind it, then equip your Combat Knife and cut it. Squeeze through and you'll find a door with a photo of Joey Bartlett in the tree house. The door is locked – trying to open it makes it appear on your map as room 306. Duck under the gap into room 302 to save your game.

Head into the hallway to trigger a Dialog Scenario – ask the voice who she is, how she got there, and agree to help her. In room 303 you'll find a cryptic message, and in 304 you'll find a document about the Atrium. Go to the center of the 3rd floor and South to find a passage – squeeze through, then duck under the gap, to find yourself in room 307. There's a message for you in room 308 about room 405. Head into the hall way and to the East of room 309 – there's some boards you can hack through. Inside, you'll find rubble stable enough to climb up through the hole in the roof – do so.

You'll wind up in room 408. A hole leads into room 406, which contains a note to Carol. Since everything else is blocked or broken, head to room 402, defeating the Nurse you encounter. There's a dresser in here that you can push – do so, and enter room 404.

Check in the bathroom to collect the Alchemilla Postcard, one of the memories belonging to the voice on the 3rd floor. Head back to room 406 to trigger a cutscene.

* CUTSCENE: Alex gets a look at Pyramid Head – the wielder of the blade that impaled the doctor in his dream, and himself.

Swarms will attack, and the door to room 405 will be open – head in. Go through the hole leading into room 407 and back into the hallway where you just saw Pyramid Head (according to fans of the series, this is his unofficially proper name, though in Homecoming he's referred to as “Boogeyman”. For the purposes of this guide, for the fans, I'll still call him Pyramid Head). Hack your way into the bathroom of room 408 to find another Serum, and then hack through the hole in the upper right corner to gain access to the stairwell.

Head upstairs, jump across the gap, and say hello to the 5th floor. As soon as you get here, a cutscene triggers.

* CUTSCENE: A Needler attacks Alex, who doesn't like the look of things…

Defeat the Needler by dodging it's attacks – when you see it raise one of it's legs, be ready to tap B. After you dodge, counter-attack, and retreat. Keep up the pattern until it falls.

TIP: Don't attack the Needler from the front – it can block your attacks.

After you defeat the Needler, jump across the gap to the South to collect a Health Drink. Then, head back down the hallway to room 508 to find a note about Carol's affair, as well as Swarms and a giant hole. Exit, then hack your way into room 505, and push the dresser over to get into room 507. There's a note about the Mayor's odd habits on the dresser in here, a Health Drink on the sink in the bathroom, and the Lakeside Amusement Park Postcard on the bed, another memory of the lady downstairs. Head back into the hallway, and you'll find another Needler. Take him down just like the other one, and hack your way into room 504.

There's some Pistol Ammunition on the bed in room 504. You can duck under a gap in the wall to the bathroom of room 503, inside which you'll find a hole back down into the 4th floor – room 403, to be precise.

Head into the bathroom to find a Toluca Lake Postcard, the last memory you need for the lady in room 301. You need to head back there now, and you'll encounter some Needlers, Nurses, and a Smog along the way. Needlers can be beaten easily with the Fire Axe, but Nurses are quick, so use the Combat Knife – just avoid the Smog, it's slow enough.

Once you reach room 301, press A to reach in and give the lady the three postcards – she'll give you the Strange Key. Wonder what it goes to…head back into room 302, and save your game.

After you save, squeeze through back into the room with the locked door leading to room 306. Use the Strange Key to unlock it, and jump across the gap to get to Josh – and trigger a cutscene.

* CUTSCENE: Alex doesn't quite make it, and falls through the gap, catching the edge with his arms. Josh looks on as Alex loses his grip and falls all the way to the ground floor.

There's a Health Drink and Pistol Ammunition on a table by your starting location. You can only carry two spare clips – the numbers on the gun will say 9/18, one clip loaded and two spare. Unless you've been using the Mk 23 Handgun, you should already be full on ammo. Take advantage of the Save Point on the East wall, and head south through the doors into the Atrium – there you'll find the doors locked. Feast your eyes on the glory of real-time Hellstate transitions, then head through the southern-most doors.

You'll find Mayor Bartlett, who's apparently done digging up graves for now. You'll have a Dialog Scenario – Y options are nicer, more polite, with X options being more forceful.

* CUTSCENE: Alex shows the Mayor the broken watch, and Mayor Bartlett gives Alex some cryptic messages before being killed by a huge monster.

BOSS: Sepulcher

To kill this boss, hide behind the dressers and equip the Mk 23 Handgun – use it to shoot the four meat sacs hanging from the ceiling. Three shots per sac will destroy them, which causes the monster to drop to the ground.

Equip the Fire Axe, and dodge his attacks until he slams a fist into the ground with enough force to get it stuck. Hit it with the Fire Axe, and it'll fall on its face. Use heavy attacks on its head until it rises. Do this twice, and when you see the X context clue pop up, hit it to finish off Sepulcher, earning the Six Feet Under Achievement.

* CUTSCENE: With Sepulcher defeated, a hole opens up and swallows the monstrosity. Alex, weary from the battle, peeks over into the abyss, only to faint and fall down into it as well. He awakens in a prison cell, back in Shepherd's Glen.

Chapter Four – Sheriff's Station

Chapter Four Objectives

1. Follow Deputy Wheeler through the station.
2. Escape the station and meet up with Elle.

SGPD

You start with no weapons, no items, and your radio and flashlight are missing. Walk around, check the cell doors, and a cutscene will play.

* CUTSCENE: A light comes on, and Deputy Wheeler, who demands answers, holds Alex at gunpoint.

Another Dialog Scenario occurs – tell the truth by selecting the A answers to get out of the cell and earn Wheeler's trust. He'll release you from the cell, so follow him. Eventually, he'll lead you into a room with a Save Point, and tell you that you need to find Doctor Fitch. Save your game, and follow Wheeler down the hallway.

* CUTSCENE: A new kind of enemy appears, and Wheeler holds them at bay to give Alex a chance to find and equip his gear.

Run back down the hallway, and when an enemy breaks down the door on your right, dodge past it into the room to find a photo of Wheeler and Adam. Then, head further down the hall, and take the door on the left. Walk forward and enter the first door on the left to reclaim your gear.

* CUTSCENE: Elle calls Alex as he grabs his stuff, and tells him that she's being chased and is on her way to the Police Station. Alex tells her to head to the parking lot behind the building, and Wheeler gives him a shotgun.

You'll obtain the 12 Gauge Shotgun. Equip it, and take the Station Map. When you exit, a cutscene will play with another enemy destroying the ceiling and blocking your path back to the hallway you came from. Use your Fire Axe to hack down the barricade, and you'll face more enemies like the one Wheeler was shooting at – Schisms. There are four just here, so use your Shotgun to take down the first two, and the Mk 23 Handgun to take out the last two. Check the bathrooms, and then hop over the ledge into the room South of the Lobby to find a Health Drink.

Head east, and duck under into the Briefing Room – you'll encounter two more Schisms here. There's some Shotgun Ammunition in the Southwest corner of the room. Use the Fire Axe to hack through the barricade leading East, and South into the Garage. Kill the Schism here, and enter the room with the TV – flip the switch on the back wall to cause the garage door to lift up enough to duck under.

Once you get outside, a cutscene of Elle getting into a squad car to avoid a Siam will play. When it finishes, you'll find yourself face-to-face with it. It's not that difficult to beat – dodge it's attacks, and slice it with the Fire Axe. It'll attempt to counter-attack from time to time, so stay ready to dodge at any moment. When it's defeated, a cutscene will play, and you'll obtain the Shades of James Achievement.

* CUTSCENE: Elle crawls out of the cruiser and escapes with Alex to the sewers, avoiding a swarm of Schisms just in time. With a few moments to rest, Alex learns that Elle's sister, Nora, disappeared at the beginning of everything. He promises to find Nora for her, and they continue.
Chapter Five Objectives

1. Keep Elle Safe.
2. Find a way out of the sewers.

Alcantarillas

Head forward, and you'll find a grate with a valve by it. Rotate it by pressing A repeatedly, and Elle will slip through and hold the gate open for you. Head forward and left, and climb up onto the ledge. Follow the path around. Step down into the water, and watch out for the Lurkers. Follow the path to the next place to climb up, and grab two boxes of Pistol Ammunition off the top of the propane tank at the end of the area.

Step down into the next path, and equip the Steel Pipe. Climb up on the left ledge and use the pipe to pry open the fence gate, and rotate the handle – you'll see water being drained from somewhere. Head further down the tunnel to find another ledge – climb up it, and walk forward to use the Save Point. The room behind it contains the Sewer Map, and a box of Shotgun Ammunition.

Take a look at your map to familiarize yourself with where you've been – you started at the far left Gate, and entered through Gate 13 into Gate 4. You went left from Gate 4, and used the Bilge Control Valve to drain water out of the Bilge Tank. Gate 12 is the bricked up gate you saw at the last ledge.

Head to the Bilge Tank area, climb down, cross it, and climb back up. Head down to Gate 8, taking the East tunnel dead end to collect a Health Drink. Open Gate 8, and then head back to Gate 4, avoiding or defeating the enemies along the way. Elle will open Gate 4, so duck under and start towards Sluice Drain. Stop in at the offshoot to the right to grab some Shotgun Ammunition. Defeat the two Needlers you encounter, and climb up the ledge and down the ladder to the Sluice Drain. Head across the bridge to the Spillway.

There's a Lurker in the water, so defeat it so Elle can cross the Spillway. When you climb up on the far side, climb up the ladder. Pull the lever, kill the Needler, and head to the far West end to collect a box of Pistol Ammunition and Shotgun Ammunition. Head out of the East door, and North to drop down. There's a Save Point in the room to the East, so save your game, then head towards the Main Drain Chamber.

When you arrive at the Main Drain Chamber, head to Gate 15, and open it using the valve. Elle tells you there's no way to open it from her side, and you'll have to face off against three Needlers – use the Combat Knife to slice them until they go on the defensive and back away from you, then shoot them in the head with the Mk 23 Handgun. Alternatively, you can finish them off with the Mk 23 Handgun. When they're defeated, you have to face off against a Siam – use the same tactics as the first one you defeated.

When Siam is beaten, Gate 15 opens. Walk down the tunnel, climbing up the left-hand ledge to grab a photo of Nora Holloway. You'll spot Elle's radio, sitting in a pile of blood – follow the trail to the ladder and climb up.

* CUTSCENE: Alex climbs up out of the manhole right in front of his house.

Shepherd's Glen

There's barbed wire covering your door, so don't bother trying to go back home. Instead, follow Wheeler's advice from the Police Station and try to get to Dr. Fitch's – it's off Main St. Walk towards Main St. to get a radio call from Wheeler, who's on his way to Fitch's office. Alex agrees to meet him there, and marks the location on his map – guess where you need to go?

When you get on Main St., a cutscene plays of Alex finding Dr. Fitch leaving bloody footprints and carrying a well-used scalpel around. He flees from you back into his office, so follow him on in.

Dr. Fitch's Office

Look in the reception area to find a Health Drink, then walk down the hallway to the last door on the right – you'll find a photo of Scarlet Fitch, and a locked case on a dresser. When you leave the room, Nurses appear – use the Combat Knife to combo them to death, and you'll notice the door that's now open. Entra en la habitación.

Inside the room you'll find a Serum, a Small Key, and a document to Dr. Fitch from the Psychiatric Department of Alchemilla Hospital. Use the Small Key on the case on the little girl's dresser to trigger a cutscene.

Chapter Six – Hell Descent

Chapter Six Objectives

1. Investigate the area.
2. Find Joshua.

* CUTSCENE: Alex finds a creepy doll, that ages and decays in seconds – he then faints, and reawakens in a Hellstate.

You'll obtain Scarlet's Doll. Head down the narrow path to your left and climb down to find Josh. He'll run to your right, but you won't catch him – besides, it dead-ends. Head left instead, down the stairs, and take the first right path and jump across. Tap A repeatedly to remedy the failed leap across, and head left.

Jump across into the hole, then across the broken fan. There's a doll to your right that instigates a fight with a Smog – leave it alone and drop down into the hole. You'll fight Swarms, and find a box of Pistol Ammunition. Drop down the next area, and continue forward – you'll see a sign that says “Staff only beyond this point”. You'll come to a wide gap to jump across, so do so and climb the stairs beyond.

When you reach the top of the stairs, keep an eye out left for an area to drop down. Head up the stairs to find a Health Drink, then head back down them. As you descend the stairs, you'll see Josh run by – go to where he started to find a Child's Drawing. There's a Smog down here, as well, so defeat or avoid it and continue towards where Josh ran off to. Jump across to the path, then head left and drop down.

Head down the narrow path and climb down the ladder. Head left and drop down, and jump across the lava gap. You'll see a cage, and a place to step down on your right – do so, and climb down the ladder. You'll find some pipes you can squeeze through, and a fan to duck under. Behind the fan is the Crowbar(which replaces the Steel Pipe), so grab it and head back to where you first dropped down. There's another place to jump across – do so now.

Step down, then climb down the ladder – you'll see a spinning fan to your left. Pull the lever on the wall to stop the fan, then duck under it to continue forward. Drop down at the end of the stairs, and turn around to find a fan you can duck under – and catch a glimpse of Josh, running away from you, again. As soon as you duck under the fan, there's a Child's Drawing for you to collect.

Head to your right, then left, and you'll run up to three fans – two spinning, one broken. Duck under the broken one to find two doors, one of which is locked. The other must be cut open with your Combat Knife. Squeeze through to find a lever that'll stop the spinning fan to your left. Pull it, and duck under the fan, then drop down the hole made by the other stopped fan.

Follow the path around to find the Fan Puzzle.

* Fan Puzzle

There are six fans, labeled 1 through 6. The lever for fan 1 is broken, and no fan that is already on can be turned on. You switch power from one fan to another, so go ahead and duck under fan 3 and 2 and grab the Serum before you start. Head to the right side and switch power from fan 5 to fan 4, then switch power from 4 to 3, then from 3 to 2. Then, switch power from fan 6 to fan 5, then from 5 to 4, then from 4 to 3. This clears a line of fans to duck under to get to the area behind the broken Exit door.

Climb down the ladder and use the Save Point to save your game. Climb down the next ladder, and you'll see Josh run away from you – follow him. A path will materialize in the wall that looks like a hallway, and the lights will cut off – head down the hallway. At the end of it, you'll see an industrial door that you must open. Dr. Fitch awaits just inside – talk to him with the Dialog Scenario, and give him the doll when the option appears – he'll begin bleeding profusely, and a giant monster will appear from his blood, holding him. Fitch asks it to forgive him, and it bites his head off – so is the boss Scarlet introduced.

BOSS: Scarlet

Whack the monster's legs until they crack and break – it'll fall, giving you a chance to smash its arms. When all of its limbs are maimed, you'll see the X context clue appear – tap it, then press A repeatedly to mangle the monster. It'll reform as a spider.

Stay back from it when it becomes a spider, and it'll crawl up the walls to the roof. A scream notifies you that it's ready to pounce – tap B when it appears to dodge it. It'll fall to the ground – run up and stab it with X. Three times will destroy it, and give you the Blood Donor Achievement.

* CUTSCENE: As Alex pulls the crowbar from the monstrosity, a key flies out. He suddenly is jerked through the pool of blood, back into the normal version of Dr. Fitch's office. He finds the key there.

Chapter Seven – Town Hall

Chapter Seven Objectives

1. Explore the Town Hall.

* You'll get the Founders Key. You'll need to head to the Town Hall from here.

Shepherd's Glen

Run straight to the Town Hall to avoid taking any unnecessary damage, and enter. Aren't you glad we already went through here?

Ayuntamiento

You'll find a Smog blocking the left-hand hallway – head down the right one and enter the Save Point room to save your game. From there, hack open the door in the left-hand hallway to find a picture of Alex's ancestor. Push the bookshelf over and grab the Child's Drawing on the wall. Enter the middle room and use the key on the Cross keyhole in the pedestal to open a path underground. Follow it, and defeat the Nurses that appear.

There are four books in this room – read through them, then examine the cross to obtain the Ceremonial Dagger. A flashback informs you that it's the key to open Adam's door in the “SECRET” section of Alex's basement. Use the dagger to unlock the door between the two books across from the entrance, and follow the tunnel until you find a ladder. Use it, and you'll find another door to use the Ceremonial Dagger on to unlock. When you open it, you'll find yourself back in Founders Garden of the Rose Heights Cemetery.

Rose Heights Cemetery

Walk over to the door across from where you are and unlock it to find another Serum. There's a Health Drink in the furthest upper left corner of the Founders Garden area. Head back to the Founders Row, duck into the gap and follow the newly opened path. At the end of the hall behind the two Smogs are a box of Shotgun Ammunition, and a First Aid Kit. Duck into the next gap and climb up. Head back through the Crypts, using the Fire Axe to hack open the boarded entrance in Family Crypts North to obtain the Chrome Hammer Pistol. There's also a Save Point in Family Crypts North, so save your game.

Continue backtracking to your backyard, avoiding the Smogs when possible.

Alex's House

First, head in through the backdoor and use the Fire Axe to break down the barricade on the door to the dining room, and collect the First Aid Kit there. Then, head back outside and enter the basement through the backyard entrance.

Head to the “SECRET” area on your map and use the Ceremonial Dagger to unlock Adam's Hunting Room. There's a Bluesteel Shotgun in here, and the Attic Key, so grab them. Head upstairs to the attic, and unlock the door with the Attic Key. Head through the door into the attic. Check the North section for a photo of Alex. Push the bookshelf over to find a door.

* CUTSCENE: Alex has a vision of Adam giving Joshua an important ring, and making him swear to never show it to anyone, not even Alex.

When you enter, you'll find a document of Adam Shepherd's honorable discharge, and a book puzzle.

* Attic Book Puzzle

Slide the pieces to form the coat of arms on the flag above the table. It's rather easy; just slide them around until the flag matches. For a hint, the open spaces will be in the top corners. Finish it to get a Letter from my father for Alex, and a Map of Silent Hill. Leave the attic, and head downstairs to trigger a cutscene.

* CUTSCENE: Alex demands information from his mother, but members of the Order, who kidnap his mother, attack them. The house undergoes a transformation as a Hellstate occurs, and Alex awakens.

Chapter Eight – The Attic

Chapter Eight Objectives

1. Escape the house.
2. Solve each puzzle.

* YouTube: Silent Hill: Homecoming -56- Attic Puzzle (Time: 2:06)
* NOTE: You still have a map of this area – it's slightly different, but still available.

First things first – defeat the Schism that appears. Walk into the kitchen and collect the Frowning Mask from the stand. Grab the Health Drink, and head through the single door to the East to find two bodies on either side of a cross – it's another puzzle, but you don't have everything you need yet.

There's a lever by the stairs, pull it to open the way into the attic. Head upstairs, and push the large piece of furniture in the room leading to the attic to obtain the Heart of Darkness Medal. Head to the attic, and move through the now-typical obstacles (squeeze through, duck under, hop over) until you reach the East side – there you'll find a Fallen Star Medal and a Jacket. The Jacket is where you'll be placing the Medals you collect – head to the West side of the attic to acquire the Vile Acts Medal. Head back to the Jacket, and place the Medals in the following order – Fallen Star Medal, Heart of Darkness Medal, Vile Acts Medal. This will cause one of four runes around the exit will light up.

Head back to the 2nd floor, and grab the Meat Cleaver from the bureau. Then, head through the double doors, jump across the gap, and grab the Stuffed Rabbit from the bathtub, and the Indifferent Mask from the stand by the mirrors. Head back downstairs, and pull the lever again to open the door to what was Josh and Alex's room. Head in, read the creepy message on the wall, and examine the document by the door to hear about the lobotomy from Alchemilla Hospital again. Set the clock in the room to 2:06 to open the four windows. Place the Stuffed Rabbit in the lit window to cause a rune to glow at the exit. Cut open the door by the clock to find a Butcher Knife and a Child's Drawing. Head downstairs to the room Alex's mother was in and collect the Angry Mask and save your game.

Open the door to the kitchen and head back to the Cross Puzzle, and place the Indifferent Mask on the body facing South, and the Frowning Mask on the body facing North. Another rune around the door will glow. Time to head into the basement.

When you enter the basement, work your way through and defeat the Lurker that appears. Duck under the pipes, squeeze through the gap, and cut open the door. You'll be in the Hellstate version of Adam's Hunting Room – grab the Bogeyman Knife from the Schism body hanging on the wall. Place the knives in your inventory in their spots on the board, and the Bogeyman Knife in the Schism head laying there to cause a third rune to glow around the exit.

Go to the exit and use the door – the house will revert to it's normal state. Alex will exit.

* CUTSCENE: Elle shows up, and tells Alex she can't find her mother. Wheeler calls Alex on the radio, and Alex asks him to get them a boat to get to Silent Hill. Alex and Elle talk on the boat as they head to Silent Hill, until the Order shows up and kidnaps Elle. Alex is knocked off the boat into the water, and awakens in a foggy area.

Chapter Nine – Dark Times

Chapter Nine Objectives

1. Find Elle.
2. Search for a way into the prison.
3. Disable the electric prison gate.

* NOTE: You already obtained the map for this area when you found the Map of Silent Hill in Alex's attic.

Work your way up the stairs, jumping across gaps and climbing the ladder, and duck through the gap to Sagan St. Walk across the street to trigger a cutscene.

* CUTSCENE: Wheeler calls Alex on the radio, and informs him that he and Elle were taken to the prison.

You'll want to stop at the Bait Shop and duck through the gap to find a box of Pistol Ammunition, a Child's Drawing, and a Save Point. Head across the plank bridge to the front of the Overlook Penitentiary to find out that the entrance isn't accessible. Go out the West door to the next section of the map. You'll see a gate circled on Simmons St., and the Toluca Lake Water and Power building will be circled.

Head to the gate.

* CUTSCENE: Alex calls Wheeler to tell him the rear gate is electrified – the Order is running power directly from Toluca Lake Water and Power to do it, so Alex is going to head there to shut it off.

Head to the Boiler Room.

Sala de Calderas

Head down the stairs. There's a Lurker here, so be careful when moving around in the water.

Grab the Health Drink from near the northernmost boilers, and head up the West stairs.

Head West out of the alley, and go through the gates on your left to find a Serum on the bench. It's the indent of the Alchemilla Hospital. Head North up Wilson St. and into the Toluca Lake Offices.

Toluca Lake Offices

Read the newspaper, and grab the Pistol Ammunition in the top right corner of the Reception room. Head North the Lower Landing, then West to the Office. Grab the Health Drink, then go south and jump the gap to find a Save Point. Hack open the door to continue.

Head into the Kitchen to find the Toluca Lake Water and Power Key. Head back to the Lower Landing, and use the key on the locked door to get into the Toluca Lake Water and Power building.

Toluca Lake Water and Power

There are some Order members here – defeat them, and earn yourself the Out of Order Achievement. Move south and climb up the ledge. Climb the ladder and walk over to the shelf to collect two boxes of Rifle Ammunition. There's a First Aid Kit in the top left corner of the 2nd floor, so grab it, use the valve for generator bank B, and head back downstairs.

There's some Pistol Ammunition near the bottom right area of the 1st floor, be sure to grab it. Use the valve for generator bank A, then head upstairs and use the valve for generator bank C. This is the proper order to shut down the systems – use the Turbine Control switch after the short cutscene to kill the power. More Order members will appear, head back out to the Toluca Lake Offices.

Toluca Lake Offices

Stop by the save point to save your game, then head out of the Toluca Lake Offices and back to the Boiler Room.

Sala de Calderas

Head back through the Boiler Room, defeating or avoiding the Lurker when it appears, and exit through the North back onto Simmons St. When you reach the now-safe gate, a Siam will bust through. Defeat it with whatever weapon you're comfortable with, and head through the gate.

Overlook Penitentiary, Outside

When you first walk through the gate, be sure to grab the Health Drink from the upper left corner, and the Pulaski Axe from the back of the broken down truck. Head North, and wind your way back to the front of the penitentiary.

Chapter Ten – Prison

Chapter Ten Objectives

1. Find Elle.
2. Find Wheeler.
3. Defeat Asphyxia.

When you first enter, you'll be in Visitor Security – hook a left and use the Save Point to save your game. Walk forward to receive a transmission from Wheeler telling you that he's in Cellblock B, so head around the barred reception room and through the door. Head into the Lower Guard Room to your right and pull the lever to unlock the gate.

Hack through the barricade into the Visitors Booths, and grab the First Aid Kit. At the end of this hall is another gate like the first one, but the switches are broken. Break the glass to your left and hop over into the other side of the Visitors Booths. When you exit, you'll be in a large room with a staircase – the Overlook Penitentiary Map is on the West wall.

Head into the little supply closet to the South and grab the Health Drink, then go up the staircase.

Work around and jump across the gap to get into the upper-left building. Pull the lever in here to unlock the entrance to the upper wing of Cellblock B. You'll encounter two Order members – walk slowly enough and they won't notice you, giving you time to kill the first one with the Mk 23 Handgun, and the other one with a quick melee weapon (two shots to the head will kill them). In cell B5 you'll find a newspaper clipping about the degradation of Shepherd's Glen, but nothing of worth is found in B8 – B6. Pull the lever on the wall to open the door to the stairwell.

You'll be in the lower wing of Cellblock B, head into the room that connects to the Shower Area to find a box of Rifle Ammunition. Head West into the area with cells B9 – B14 to fight two more Order members – they fall easily enough to combos from the Ceremonial Dagger. Wheeler is in a cell here – pull the switch on the wall to release him.

Wheeler will inform you that they took Elle to Solitary. Suddenly, a Siam appears – pull out the Pulaski Axe and beat it down. It destroys the way that you came from, so Wheeler will go unlock another gate for you. Head through the only available path to 2nd floor.

When you get up there, stop in the busted open Upper Guard room to retrieve a Child's Drawing. Follow Wheeler, jump across the gap, and duck through the gap to find another switch. Pull it to open the locked gate to let you back into the upper wing of Cellblock B where you started. Head back to the room you first entered up here so Wheeler can find the control panel for the prison's gate system – it magically works for him. He'll tell you to head around to the door leading to the upper wing of Cellblock A – do so now.

After Wheeler unlocks the door for you, head North through the double doors and continue North – Wheeler will try to open the gate, but it'll be damaged. Head back inside and he'll unlock the stairwell leading down to the 1st floor.

You'll be in the lower wing of Cellblock A. Transmission interference will cause Wheeler to shout for you, and a Needler will appear – take him down. Wheeler will open the gate to the Shower Room, so head that way. Two Needlers will attack, so defeat them (combos from the Ceremonial Dagger work well). The only shower stall with a light has a breachable passage – whip out the Pulaski Axe to break your way into the Boiler Room.

Head North out of the Boiler Room, and up the stairs.

There's a Save Point here, so save your game. Go north, following the path, and you'll find a jammed set of double doors. Alex will call Wheeler, who tells him to head back – get moving. Head back to the Save Room, and down the stairs.

There's a metal gate that'll slide open here, so head through it. Follow the available path and you'll wind up in the lower wing of Cellblock A (A9 – A14). Head up the stairs and grab the Health Drink from the shelf, then jump across the gap and enter cell A20 to find a Radio Wire. Head back downstairs, duck into the gap of cell A11, squeeze through into cell A10, and grab the Loose Wire from the headlight. Head back upstairs and use the Radio Wire in the Junction Box in the Upper Guard Room. Head out of the 2nd floor exit, and enter the door on your right to find a Scrap of Wire. You'll have to head out of the bottom floor exit to find the keypad before you can put the Loose Wire in the Junction Box, so go ahead and do that to find the Penitentiary Wire Puzzle.

* Overlook Penitentiary Wire Puzzle

Just like the one at the Grand Hotel, you've got five wires in this order at the top – white, green, yellow, blue, red. The proper order to wire the bottom is (from left to right) – red, white, green, blue, yellow. This restores power to three switches – one in the room with the junction box, and two downstairs. It also restores power to the keypad. Pull the switch in the room with you and jump across to the cell that opens to obtain a Serum. Head back downstairs and use the other two switches to gain some clues – prisoner 110391 can help you, so input 1110391 in the keypad to unlock the door to solitary confinement.

* CUTSCENE: Alex finds his mother on a cross – and has a decision to make.

You'll need to decide whether or not to kill Alex's mom – this affects which ending you get. As soon as you pick one or the other, the game will transition to Hellstate.

Hellstate

Exit the Solitary Confinement area, and you'll find a Save Point – save your game. Head back into what was Cellblock A to find a horrific puzzle – a mound of flesh is blocking your path. There are three dials – from the entrance, set the left dial to the Knight (horse), the back dial to the Coffin, and the right dial to the blank space. Investigate the hole to unlock the puzzle, and the flesh is pulled up and out of your way.

Drop down the hole to meet up with Wheeler. There's a Save Point down here, so save your game. Squeeze through the hole to the West and head up the northern stairs; follow the path until you trigger a cutscene with two Needlers. Having Wheeler around will make the fight a snap, so just finish them off and head down the path until you find a room to the left – there's a Save Point and First Aid Kit there, as well as a Health Drink.

There's another industrial door like the one you encountered when you found Dr. Fitch just outside – open it.

* CUTSCENE: Alex finds Judge Holloway, and drops Elle's locket freeing her. She asks where Elle is, and Wheeler is grabbed by an enormous, malformed monstrosity. Judge Holloway escapes, and Alex faces off against Asphyxia.

BOSS: Asphyxia

* YouTube: Silent Hill: Homecoming Prison Boss (Time: 8:29)

Asphyxia has four attacks – it spits gas at you that can knock you down, and spins around to hit you with it's tail. If it knocks you down, it'll attempt to body slam you, or grab you and crush you to death. When it grabs you, tap whatever button appears rapidly to escape, or you'll be instantly killed – all other attacks can be dodged the usual way.

When you avoid Asphyxia's body slam, hit its tail to cause it to drop down. Immediately use a charged Heavy Attack to inflict some massive damage. The third time you do this, you'll see the X context button appear – tap it to defeat Asphyxia, and earn the Catch Your Breath Achievement.

* CUTSCENE: Alex sees Josh through the glass window Asphyxia destroyed when it died.

Chapter Eleven – Church

Chapter Eleven Objectives

1. Search the church for anything helpful.

2. Find the pieces missing from the five prongs.

Follow Josh by hopping over the ledge and going through the doors. Run up to him (he'll run away again), and follow him. Defeat the Smog, and use the valve to open the gate – as soon as you pass through the gate, look to your right for a Health Drink. Move forward and up the stairs to the entrance of what looks like a Hellstate church.

Church of the Holy Way

Use the Ceremonial Dagger on the organ at the front of the building to unlock some gates, and pick up the Shotgun Ammunition. From the front entrance, head left and duck under the beams to find a baptismal font. Use the valve at the back to open it, and defeat the Swarms that appear. Examine the now-open font to obtain the Chalice Plate. Check the bowl on the dresser to collect a photo of Josh, and head up the stairs – there's a confessional booth and a Save Point.

Use the confessional booth to start a Dialog Scenario – which options you pick determine the ending of the game. Remember, Y options are polite, nice options, with X options being the blunt or mean options. When the conversation is over, collect the Kneeling Man Plate from the booth the confessor was in. Save your game, and grab the Unlit Candle from the shelf in the back room, as well as the Health Drink near the pit.

From the entrance to the Church, head to the right and duck under the beams to find an offering plate – place the Unlit Candle there to obtain the Candle Plate. Head upstairs to receive a broken transmission, and grab the Health Drink. Examine the paintings, and cut the painting of the man to find the Tree Plate. There's a box of Shotgun Ammunition in the corner of the pews, a box of Rifle Ammunition in the back room, and a First Aid Kit further down the back room hallway. Examine the window of the Knight being stabbed to find the Sword Plate. This will cause a Siam to burst out of the window, throwing you back to the 1st floor, where another Siam awaits. Defeat both Siams, then place the plates in the organ.

* Organ Puzzle

There are five prongs to place the plates, and each has a word on it. They are (in no particular order) – Sorrow, Desire, Vengeance, Penitence, Sacrifice. Place the plates as follows – Sorrow – Candle, Desire – Tree, Vengeance – Sword, Penitence – Kneeling Man, Sacrifice – Chalice. The organ will open to reveal Alex's father, Adam.

* CUTSCENE: Adam tells Alex that it's okay that he hates him – and wonders why he still wears his old dog tags. When Alex tells him they're his, that he's a soldier, Adam tells him he's been in a mental hospital since the day he gave Josh the family ring. Alex refuses to accept it, but Pyramid Head appears, and cuts Adam in half.

You'll obtain the Shepherd Family Ring. Walk forward past the pieces of Alex's dad to find a Health Drink and a stairwell. Head down the stairwell, and at the bottom, head left to find a mining suit to protect you. Head back through all the gas jets, and push the button by the door.

* CUTSCENE: Curtis, from the junkyard, greets Alex in the elevator. He tells him he now has clarity, and knocks Alex out with a hammer. He then drags him to a cell with Judge Holloway, who tells Alex about the sacrifices necessary to protect Shepherd's Glen.

Chapter Twelve – Underground

Chapter Twelve Objectives

1. Find Elle.
2. Find Joshua.

* TIP: Be ready to tap buttons rapidly – you're about to find yourself in the middle of the most intriguing Context Scenario yet.

When the Judge takes the drill to your leg, wait until the context button appears, then tap it like crazy – you'll break free of the restraints, and Judge Holloway will attempt to drill a hole in your face. When the context button appears, tap it rapidly and you'll kill the Judge, shoving the drill into her bottom jaw up into her brain. Take a look around the room to find the Lair Map, a Health Drink, the Ceremonial Dagger, and a First Aid Kit.

Sector 2

There's a Save Point in the room with you, so use it to save your game. Head to Sector 2, and enter room 212 – defeat the Order member and obtain the Steel Pipe from the cop's corpse. Break the glass into room 211 and defeat another Order member.

There's a box of Shotgun Ammunition, an Mk 23 Handgun, and the Sector 3 Key. Head back out of room 212 to the Sector 2 hallway, and head towards Sector 3, defeating Order members along the way. Use the Sector 3 Key on the door to gain access.

Sector 3

Pry open the second door on the right, and head down the hall. Defeat the two Order members, duck under the gate, and watch the cutscene with Curtis and Elle. You'll need to hurry here – climb up the wall on the left of the door, push the fridge out of the way, and pry open the door with the Steel Pipe. Curtis will spot you and begin his attack – avoid his thrusts and pop him with the Steel Pipe to take him down without taking any damage. Finish him with a Heavy Attack when you stun him, and begin your escape with Elle.

With Elle in your party, head back to the first Sector 3 area, defeat the two Order members (one carries a shotgun, so be careful), and go to Sector 2, heading North to the hall where room 114 is. With Elle in your party, you can open the gate to Sector 1.

Sector 1

Enter room 113, and break the glass to find Wheeler – you'll have two options, which will affect the end of the game. Head through the door to room 111, which will cause a short cutscene to play, and exit into the hall.

At the end of the hall is a Save Point in the room below room 108, so save your game. Head into the large circular room to find the Lair Puzzle.

* Lair Puzzle

Use the Ceremonial Dagger to unlock the pillars – this will tell you which family belongs to what two symbols. The symbol at the top of the window and the symbol above the pillar lock go to one family a piece – rotate the rings until the symbol for “Man”(between the bug and wind) is in the place where Doc Fitch left his pad, and rotate the outer ring until the symbol for “Eye”(between the triangle and the scales) is behind it. It'll unlock the door's lock, letting you mess with it.

Rotate the symbols until the two symbols for the Shepherd family (water and a trident) are lined up on the door to unlock it.

Find the Shepherd family altar and examine it to discover that Alex was to be sacrificed.

* CUTSCENE: Alex will have a flashback of him and Joshua on a boat – and discovers he's the reason for everything that's happened.

BOSS: Amnion

Amnion is a bit more difficult than your other bosses – it has several metal legs holding up it's soft, vulnerable body. Stay near the center, where the grating is, and dodge it's attacks until you get an opening to whack the soft bits. Keep doing this until it flips over during a cinematic.

In it's second stage, it's a little faster, but not by much. Again, stay in the center, avoid it's attacks, and it'll get it's legs stuck in the grating during it's smash attack. Whack the soft bits until you finally see X pop up as a context clue, tap it and defeat Amnion to obtain the Head Above Water Achievement.

Felicidades! You've completed Silent Hill: Homecoming!

Publicado: 29 de diciembre 2009
Categories: games , walk through , xbox , zombies
Tags: , , , , ,
Comentarios: Sin comentarios.

Christmas, Horror & Christmas Horror!

To commence, merry Christmas and all that jazz. This post is well overdue, as I've been slack with my posts the last few days. I'm sitting on the end of my bed being accosted by a very lovey cat who gets horribly clingy when it's 'bed time,' or at least the second I join him on the bed.

If you've never seen nor heard of Kingdom Hospital I encourage horror fans to look into it; I also recently stumbled across a fun podcast while waiting for “We're Alive” (the zombie podcast I reviewed a while ago) takes it's sweet time with an update. It's classic old radio plays of horror stories!

It's called Tales of Horror, it's free and on iTunes in the podcast section, or for non apple folks click here: http://www.google.com/search?q=Tales+of+Horror+podcast&ie=UTF-8&oe=UTF-8&hl=en&client=safari

I broke 2k gamer points on xbox which was fun and well overdue, I realized I was playing the same games daily–not that I don't still play them and think them awesome–but Forza 3, Assassins Creed 2 and L4D2 consumed most of my gaming, even World of Warcraft hasn't been touched in so long my mail is probably auto deleting as I type this losing me tens of thousands of gold pieces! D:

I started playing FEAR, cool game, but the plot is very j-horror and thus doesn't really suit a western mindset horror fan as creepy little kids and freak out effects don't make me wet myself. It's fun, challenging, and I'm one of those tards who always get lost / don't know where to go or what to do next.

Prince Caspian is another I've been playing, it's from The Lion the Witch and the Wardrobe famed Narnia series in case you're from some deep jungle tribe (speaking of, I watched 30 minutes of Attenborough interacting with the Biami tribe who had never met white men and use a 12 base calculating system and share no common words other than nouns with other locals!) and the game play is unbecoming. It's like Assassins Creed 2 minus parkour, minus assassins, minus creed … but it has a lot of cut scenes from the movie at least?

Ice Age 3 is another I've been playing a lot, it and Prince Caspian are identical in every way, although IA3 has parkour like AC2; albeit an animated lullzy style. It too shares the marginally interactive movie (ie: button mash for five minutes between five minute cut scenes!) but is a good no brainer to play, and Scratte + Sid sloth == AMUSED! You get to play both of them too!

I'm wearing a beanie with cat ears and a cat skull motif on the front, suddenly my lovey cat is wide eyed and won't come near me. This is brilliant, no rubbing in my face tonight!

So, I'm curious. What did you, my dear readers, get for Christmas and what've you been up to? I think one of my most awesome gifts are a snazzy pair of mooks sunnies and a car polisher (because everyone knows I'm anal retentive about my car and try to keep it in show car standard) along with a crapload of xbox games which will be keeping me out of trouble for some time.

I have, however, eaten far more than I can take. I cooked Christmas dinner on a BBQ for my family, and didn't even touch what I cooked opting for more light food stuffs, but familial peer pressure has led to gluttony and god knows I need to get back into working out daily until this one-pack ab I'm sporting pisses off.

I managed to cruise through the Christmas break so far without hitting a police check point; lucky because I'm still suspended and the second a cop stops me and runs my license I'm done for and will be facing six months suspension in court. : /

I got caught speeding between 10-15kph over the limit twice in three years; that's how unreasonable road laws are in New South Wales, Australia. Even the government admitted it was unreasonable, with 15% of all drivers currently suspended, 1:3 drivers having no license, and almost every case in local and district court being vehicle related–they even released details on the new road rules–but they haven't brought them in, and probably won't because they're spineless and make more from fines / public transport usage!

Anyway, this is all tl;dr and I'm sure only a handful of you have read this far. So to reward your reader loyalty I'm going to attach a picture of myself naked here … okay, I'm lying, but you're awesome! <3

Posted: December 27th, 2009
Categories: L4D2 , assassins creed 2 , forza , games , general , podcasts , pop culture , zombies
Tags: , ,
Comments: 1 Comment .

Forza 3 Paint Hack


2010 Nissan GT-R BPR 01

Originally uploaded by BaSH PR0MPT

I've been spending far too long on this car, and this game in general. But it's definitely a one of a kind. Well, I'm sure other people have figured it out, so it's not THAT unique, and it definitely won't be the second I click the [post] button on this update, but check out the sexy paint job before I get to the hack.

Custom paintwork, BP Racing is fictional and just something a few mates and I race under, BP standing for bashprompt (not just my nick, but a command line prompt in *nix based systems) and all other brand livery was recreated by hand by myself because Forza is lame and doesn't let you export car designs if you use any manufacturers logos, even though EVERYONE has copies of the logos on their hard drives from the game anyway .. go figure.

The car only has livery of companies it is using and has discounts with, features a splash wrap with pin striping, black GT stripes with ghost stripes over a carbon fiber bonnet and carbon fiber sun roof. The sun roof has a two pixel pitch black line around it before the grey of the undercoat for one pixel then the carbon fiber, this gives it the effect as though it's popped out and part of the facade of the vehicle and not just drawn in. Positioning of stickers was hard to keep things original, there's a minor defect in the Nismo sticker I can see as I write this, but it's on three panels (L side, R side, and front) made to look like two stickers.

Check it out, then on with the hacks.


Forza


Forza


Forza


Forza


Forza


Forza


Forza

So, did you notice anything? Notice the wheels are a set you can't paint, but they have a clearly painted inner spoke section? Notice the spoiler is painted even though you can't paint those spoilers? It really completes the look of the car and makes it utterly unique in it's class, although it's locked off however there's a little hack I discovered through fucking around with a lot of rims, then later gave it a shot with the spoiler and lo and behold it worked!

First we'll start with the wheels: -

Go into Upgrade Shop, wheels section, pick a pair of wheels (I usually use 'buddyclub racing' wheels because they -12 kg's off your car which is perfect for racing) and then back out to main, go to Paint, Paint Car, Rims, paint them the colour you want, then go back to the Upgrade Shop, wheels section, and purchase a set of rims that look epic but are unpaintable.

This hack works on the following rim types: -

Haman Edition Race
Rota JPL
Holeshot Hole Star
Tenzo RS-5

To carry out the same with body kit features, find one you CAN paint on, and repeat the above steps but with the body kit. This gives you a far more professional finish and leaves a lot of people bugging you in game and in private asking you how the hell you painted your spoiler up, or painted your wheels. :)

If you want anything featured on the car, from NSW license plate through to the tow tag or electric certification tag (small icons on the front, that are stickers all race cars are required to have on 99% of race tracks before they can race indicating certification and safety, as well as providing an emergency towing point location tag) it's all on my storefront.

When I'm finished this design and everything is flawless, I'll release a limited run of these cars, high end R2 rated, for direct purchase. Stay tuned, and tell your Forza chums to check my shit out and add me, always up for more friends in the Forza community!

Posted: December 22nd, 2009
Categories: forza , games , hack
Tags: , , ,
Comentarios: Sin comentarios.

Forza 3 Christmas Special

The last Forza giveaway wa a bit of a failure, no thanks to them enforcing copyright of trademarks within their own game; you can't gift anything with someone elses work in it (even if you bought it) or with any manufacturers decals. This is dumb on so many levels, you don't strip the paint off a car or remove any carbon fiber attachments when you sell it IRL!

So I had to recreate everything from scratch, which was hard when it came to the carbon fiber layer because I'm using a monitor that runs twice what te xbox puts out which means I have very fine pixel wide stripes down the screen; this isn't even noticable unless you're doing something graphics related that involves 1px lines, then it all goes pear shaped.

My CF is done though, and I sent all my garage from BaSH PR0MPT to xBaSHxPR0MPTx (thanks xbox live, again :/) and have $300k in the bank I need to spend and send from my old account.

I made a sweet custom after setting myself a challenge to use a colour I would never normally use, a metallic pink. Balanced it with white and the black grey of the CF nicely and it looks sweet. Used an old 2004 WRX STi I had sitting in the garage, modified it with a mix'n'match body kit to some success. Looks pretty sweet!

So with that $300k+ I have I might buy a line up of rexxies and apply the custom paint job to them all and send them out to my userlist just as a lame albeit well intended Christmas present. Gives me until the 25th to custom paint and modify a fleet of vehicles but it's doable.

I really wish Forza let you edit templates in a PC environment. : (

Publicado: 18 de diciembre 2009
Categories: forza , games , xbox
Etiquetas:
Comentarios: 2 Comentarios.

L4D2 New Content 'The Passing'

In an yesterday, Valve announced the first downloadable content add-on for Left 4 Dead 2 (L4D2), “The Passing,” targeted for an early Spring 2010 release. The Passing “brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.” Valve stated that players will assume the role of the L4D2 Survivors and merely meet with the L4D1 characters.

In addition to a new co-operative campaign and arenas for Survival, Versus and Scavenge mode, there will also be a “new co-operative challenge mode of play.” It's unknown whether the L4D1 crew will be joining them making 8 v 8 or whether it will still be 4 v 4. The Passing will also add a new “uncommon common” zombie class, melee weapon and firearms, along with a new set of achievements for xbox users.

Doug Lombardi, VP of marketing at Valve, is calling The Passing “the most important campaign in the Left 4 Dead story.” There has been no comment on pricing yet, nor whether this means there will be more than 1-2 online play servers active at any given time for xbox live users, which is the most common complaint about the game. Even during prime time you can search to join active games and come up with 0 for half the campaigns even though sales dictate that L4D2 is a smash hit, the official game servers just don't seem to talk to one another.

Posted: December 16th, 2009
Categories: L4D2 , games , xbox
Tags: , , , , , , , , ,
Comentarios: Sin comentarios.

BRIDGE OVER TREBLED SLAUGHTER (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. Estoy divagando.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Publicado: 15 de diciembre 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Comments: 1 Comment .

VIOLENCE IN SILENCE (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Publicado: 15 de diciembre 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Comentarios: Sin comentarios.

SOB STORY (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Publicado: 15 de diciembre 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Comentarios: Sin comentarios.

WING AND A PRAYER (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Publicado: 15 de diciembre 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Comentarios: Sin comentarios.

4×30G L4D2 Achievements 10 Mins

Below are four easy 30 gamer point achievements for Left 4 Dead 2 on the Xbox, I will repost these individually in a moment for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

WING AND A PRAYER (30G)

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

SOB STORY (30G)

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

VIOLENCE IN SILENCE (30G)

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

BRIDGE OVER TREBLED SLAUGHTER (30G)

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. Estoy divagando.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Publicado: 15 de diciembre 2009
Categories: L4D2 , games , walk through , xbox
Tags: , , , , , , , , ,
Comments: 1 Comment .

World of Warcraft Content Update 3.3

The latest content patch for World of Warcraft is quite an epic patch as far as size and application goes, with a lot of changes. Some classes get a buff or ten, others get massively nerfed. Hunter took a big hit, shame because I miss playing a hunter, Death Knights (which my main character of interest is, simply due to farming abilities) however get mad buffs and the coolest armour I've seen in a while. It's nice to see they're finally updating armour rather than just repainting old tier sets too! Here's an excerpt summary of changes from the WoW site itself.

Al fin. In the Fall of the Lich King content update (3.3), the great doors of Icecrown Citadel will be forced open. The mightiest heroes of the Horde and Alliance will confront and finally defeat Arthas, the Lich King — but the lord of the Scourge will not easily part with his sword, his life, or his frozen kingdom.

This update includes an all-new raid and winged five-player dungeon; numerous interface improvements, including detailed quest tracking and instant cross-realm dungeons; scores of new quests and achievements; the epic tier-10 armor sets, and numerous class and system updates. You can find specific info, patch notes, and extensive details on all of the additions below.

The price of victory in Northrend grows higher with each passing day. Charge the gates, and bring an end to the wrath of the Lich King!

Icecrown Citadel: The Frozen Halls
Looming over the stark wastes of Northrend, the Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest challenges and horrors yet seen. But before you burst in the front door of the Citadel itself, an alternate means of entry awaits you, with an epic journey into the new five-player dungeon, Icecrown Citadel: The Frozen Halls.

Journey with us into our preview of Icecrown Citadel: The Frozen Halls to find out more of what's in store.
Leer más ...

Tier 10 Armor Sets
As the threats within Icecrown Citadel continue to take shape, so do the rewards for the brave souls who seek to face them. Check out high-resolution images of the tier-10 armor sets that wait to be acquired within the halls of Icecrown Citadel.
Leer más ...

New Quest Feature
We're making several improvements to the user interface for tracking quest objectives in our 3.3 content update. These new features will serve to improve the questing experience for players through a multitude of new tracking options.
Leer más ...
Publicado: 10 de diciembre 2009
Categories: games , news , warcraft economics , world of warcraft
Tags: , , , , ,
Comentarios: Sin comentarios.

Forza 3 Car Giveaway

Forza Motorsport 3 Car Giveaway
I usually give away a lot of things, from vinyl designs to general graphics and the like, but this time I've decided to take it another step further. Add bashpr0mpt to twitter. Every Saturday for the next five weeks I will be giving away a Forza 3 motorsports car.

¿Cuál es el trato? There is no deal, I want to meet more forza players who're active on social networks, this is a sweet way. ¿Es esto un fraude? ¡No! ¿Estás loco? Yes, to be giving away a bloody R3 let alone an R2 rated car (looking at 500k base for an R3 and 1.5m for a nice R2) I'd have to be.

How do you win it? Every Saturday get as many fellow racers, or twitterers you know to follow me and @bashpr0mpt me your xbox gamer tag associated with your Forza 3 account and the person who gets me the greatest number of crazed car loving gamers gets the car. Es tan fácil como eso. Make sure they simply follow me, and @ me your tag.

Week 1's Prize
2009 Citroen C4 VTS
D-350

This is an ideal car for a beginner to Forza or even someone who's been playing a while yet is still in the hatch range. This 1,221 kg Citroen is running full race displacement 1.8L block with racing valves and an Ansa sport exhaust's dump spooling up a Garret sport turbo, blowing out 177 kW of power and 345 Nm of torque in a tight package.

This ride is specifically designed as a dream for racers who're still getting the hang of the game, it runs 14.61 quarter miles, and does 0-97 kph in 6.405 seconds (or 0-161 in 15.172) so it's definitely a quick car for it's class, it is at the highest performance level it can be yet still fall inside the D range.

Aside from driving well, it looks great with a custom bodykit from Ibher Design, smooth carbon fibre with metallic black ghost GT stripes up it sleaks across the top while the side has chameleon detailing disecting the cold clean white of this machine.

This little beast cost 20,000 new with five times that worth of engineering–at least–sunk into it it's going to be the property of one lucky racer out there.


Citroen C4


Citroen C4


Citroen C4


Citroen C4


Citroen C4

This ride includes: -

  • Gredder Intercooler
  • Garret Sport Performance Turbo
  • BC Rims
  • Ibher Design Bodykit
  • Carbon Fiber Bonnet & Roof
  • Custom paintwork by BaSH PR0MPT
  • Citroen race valves
  • Citroen race displacement
  • Ansa Race Exhaust
  • Schrick cams
  • Fioanza sport fly wheel
  • Getrab Race Oil & Cooling
  • Magnetarelli Fuel System
  • Green Sports Air Induction
  • Intrax Springs & Dampeners
  • AP Racing Brakes
  • Whiteline Performance Anti Roll Bars (front & back)
Publicado: 9 de diciembre 2009
Categories: forza , games , xbox
Tags: , , , , , , , , , , , , ,
Comentarios: Sin comentarios.

Borderlands: New Haven Farming

Borderlands is grabbing a lot of attention lately in the gamer world, but I'm not going to review it at the moment, merely help folks with another awesome walk through, this time with easy loot item farming. This is one of the quickest farming routes for New Haven, one of the better farming spots, it's a two minute run and grabs everything aside from the easter egg basement one (which requires completion of “Another Piece of the Puzzle” to activate.)

Using this route you will find Eridian / Alien guns every 3-4 runs, one of the best strats for maximum farming skills would be leveling through multiplayer to mid to high 40s, avoiding self-progression, then jump someones completed playthrough 2 with level 49-51 mobs, whilst going with a scavenger spec, try and grab a Scavenger Class Mod artifact, one sweet one is specced:

+3 Team Scavenge Extra Items
+2 Swipe Skill
+3 Out for Blood Skill
+2 Team Find Rare Items

Anyway, good luck, and as with all my other walk throughs, if you find it handy, retweet it and @bashpr0mpt so I know someone got some use out of it; without encouragement my lazy will kick in and I'll write far less walk throughs. : P

Publicado: 9 de diciembre 2009
Categories: borderlands , games , walk through
Tags: , , , , , ,
Comentarios: Sin comentarios.

AC2 Treasure & Feathers Guide

Treasure I understand, feathers … not so much, but regardless, Assassins Creed 2 is a collect-a-thon of rubbish to make the game gods happy, many of which are a mongrel to find unless you have a map. Treasure maps you can buy in game, but feather maps are a dime a dozen and most are incorrect. Below is a compilation of the most accurate maps I've found (hand verified dozens from each map) and should make your adventures in medieval Italy much less daunting.

I still find the whole parkour thing amusing, but at the same time terrifying due to the whole heights thing. I'm one of those lamers who twitch, or duck IRL when my character does something similar in game unfortunately, so something like Assassins Creed 2 drives me nuts! : P

Anyway, good huntin'!

FLORENCIA
Treasure Map
Feathers Map
Feather Locations, San Giovanni District
Feather Locations, San Marco District
Feather Locations, Santa Maria Novella District

MONTERIGGIONI
Treasure Map
Feathers Map
Feather Locations

TUSCANY/SAN GIMIGNANO
Treasure Map
Feathers Map
Feather Locations

APPENINE MOUNTAINS
Treasure Map

ROMAGNA/FORLI
Treasure Map
Feathers Map
Feather Locations

VENICE
Treasure Map
Feathers Map
Feather Locations, San Polo District
Feather Locations, San Marco District
Feather Locations, Dorsoduro District
Feather Locations, Castello District
Feather Locations, Cannaregio District

Publicado: 7 de diciembre 2009
Categories: assassins creed 2 , games , walk through
Tags: , , , , ,
Comentarios: Sin comentarios.

Twitter Facebook MySpace Flickr YouTube rss2