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News per il 'xbox' Categoria

Tardy, ma una buona notizia

Sono stato molto tardiva di blogging in ritardo, ma il mio internet è stata modellata a meno di 2kbps e sto aspettando di churn a TPG perché Optus just doesn't get le tendenze di mercato e non sono competative. Molto è successo dietro le quinte, si è cominciato quando ho avuto modo di parlare con un blogger pochi altri di voler una maglietta dei Depeche Mode da Left 4 Dead 2, che è impossibile da ottenere.

Entro un giorno o poco più abbiamo registrato gear4gamers.com con l'intento di rintracciare difficile trovare merda che vogliamo, ma non può ottenere e offrire loro anche al pubblico. E 'stata soprattutto una piattaforma per la mia ossessiva dando via di auto da corsa expesive da Forza 3 fortemente modificati e personalizzati dipinti con la mia arte o di grande qualità Racing livrea.

Ora vengo a un punto di svolta, altri servizi sono a venire in avanti i giocatori sarebbe l'amore, come una console su misura, portatili e laptop ferma laminazione voler fare doganali per i giocatori, fino al punto del giocatore per la rettifica del epeen xbox, ma uno che è stato nella mia mente è stato TPG Internet rivenditore.

Il loro servizio clienti è una merda e tutto attraverso alcuni dodgy call center off shore, ma è il più veloce e più grande tetto massimo per il prezzo più basso in Australia. Ora è a buon mercato come è, ma i rivenditori otterrebbero più conveniente, giusto? E contrassegnare fino a realizzare un profitto? Ovvio che se uso il mio registrazioni per le imprese per gear4gamers.com (btw ci seguono su Twitter, http://twitter.com/gear4gamers per dare omaggi e news), che io possa ottenere un tasso di sconto e di consentire alle persone di firmare fino scontati! Voglio dire che non possono bar mi dai loro servizi, se io mi rifiuto di fare un giusto profitto? That's my prerogative, o dovrebbe essere.

Quindi, per tutti i miei tifosi australiani, stay tuned. I'll applicare e rileggere la stampa fine, e tutto va bene avrete una scusa per sfornare a nudo ADSL2 + con un berretto da 160GB per meno del loro prezzo normale, che è già il più economico nel paese.

I'll specificamente segnalare sul sito che è solo per la rete di persone savvy, perché anche il loro livello 2 tecnici nell'area di servizio al cliente sono stupido. Fondamentalmente TPG è un virtuale ISP rivendita Telstra ADSL2 +, che è di grande qualità, ma come un mac, troppo costoso per essere pratico. Così sarò un virtuale-virtuale ISP ancora regalare un servizio scontato solo perché .. Beh, è il 2010, noi, come nazione, AVREBBE DOVUTO accessibile Internet ad alta velocità di sanguinosi cominciare.

So yeah, perdona il mio ritardo di qualche giorno in più, come la mia rete viene ordinato e io a lavorare sulla gear4gamers.com 's sito e di organizzare servizi e prodotti ASAP. Se qualcuno vuole dare una mano, appena in contatto con me o G4G su Twitter. Siamo dopo i blogger a rivedere giocatore merda come pure le persone disposte a band insieme in un albero abbraccia Fuck Cluster commie di fornire i giocatori con le offerte speciali.

Anche la scrittura di un qualche apps iPhone nel prossimo mese o giù di lì targeting ai giocatori di rendere loro la vita più facile, specialmente ora che l'apt iPad è stata dichiarata. (divertente iPad non è in Firefox iPhone Sto parlando del dizionario, è cambiato per l'OLAF. Guess che non era un luccichio negli occhi di Steve Jobs 'allora!)

, Caveat I BS l'odore di un miglio di distanza, quindi se i prodotti o servizi sembrano dodgy o sei fuori a fare un morso feroce al mio portafogli gli amici del giocatore risparmiare tempo e DIAF. Ma se si vuole legittimamente di realizzare un profitto equo e di qualità per fornire una nicchia parliamo e di lavorare su qualcosa.

Revisione della Show Car DLC per Forza

Dopo un successo clamoroso del Forza tifosi che hanno acquistato i primi DLC per il gioco fuori scala per Natale, Turn 10 ha deciso di rilasciare il tempo previsto prossimi dieci vetture chiamato Show Car Pack. Questo pacchetto ha promesso di calcio culo con dieci battitori grande che tutti noi assunto sarebbe rad Kickin '2.010 case di potenza.

Eravamo così, così, così terribilmente sbagliato. Ho iniziato questo post del blog positivamente in mente, entusiasti dopo aver trascorso tre giorni il download del service pack piccola a causa di internet Shonky. Lentamente, come ho iniziato l'elenco delle specifiche di ogni macchina mi sono reso conto che un limone questa patch è stata DLC.

Continua a leggere per una ripartizione dei veicoli prima di acquistare, se pensate ancora che ne valga la pena alla fine prendere una copia. Per salvare persone che non sono in o non capiscono le specifiche di lettura ho aggiunto pro ei contro e una conclusione sul fondo di questo post.

Solo il Martin Astin e la Saleen riscattare il punto per l'acquisto di questo pacchetto auto.

Aston Martin
2010 One-77
$ 1850000

S684

8,5 velocità
6,0 movimentazione
7,9 accelerazione
7,0 lancio
6,0 frenatura

Pro: Sleek cercando di progettazione, si aspettano un sacco di posti di lavoro vernice malvagi da me attraverso gear4gamers.com per esso. Le specifiche urlo potenziale R2 modificabili-R1, che non ha l'aspetto di un culo appena dato uno schiaffo.

Contro: prezzo, prezzo da pagare, cartellino del prezzo. E 'anche RWD, mi piace il mio pony sul pavimento e AWD dà il lancio e l'accelerazione che ti permette di strappare maggior parte dei corsi.

AUDI
2009 RS 6
155.000 $

C480

7,9 velocità
5,3 movimentazione
5,6 accelerazione
7,1 lancio
5,3 frenatura

Pro: Nice velocità massima di C, AWD potenziale per essere un esecutore di fascia alta.

Contro: Che cosa è questa vettura anche a fare qui? Il 10% della confezione intera macchina sprecato su una generica banale berlina brutto. Sappiamo tutti AUDI e Hyundai pagare Turn 10 e Microsoft per pompare il gioco pieno di merda sotto le loro vetture con prestazioni specifiche irrealistico rispetto alle loro equiv.s IRL, ma merda me. Si tratta di un nucleo normale berlina quattro porte. Ed è ANNI ULTIMO MODELLO. Wasted slot della confezione da dieci.

AUDI
2009 R8 LMS Car Show
320.000 $

R3 712

6,8 velocità
6,8 movimentazione
7,8 accelerazione
7,9 lancio
7,0 frenatura

Pro: Looks dire, una versione più pulita foderato della A4 Touring meno la posizione badass.

Contro: il doppio del prezzo della R8 2010 ed è bodykit non rende per essa. E 'specifiche sono appena degni di R3, oltre davvero banale. Afferra il modello per l'anno corrente e rilasciare il ricambio $ 150k in materia di ingegneria e avrete colpo le porte off idioti che comprano o gara questa vettura. Wasted slot della confezione da dieci.

BMW Motorsport
2010 M6 Coupé
90.000 $

B455

7,3 velocità
5,2 movimentazione
5,8 accelerazione
6,0 lancio
5,0 frenatura

Pro: ... non riesco a trovare una sola cosa bella da dire. ... È rosso?

Contro: Il suo uno stock standard coupe banale con niente di speciale, ma costi elevati per un veicolo molto mediocre. Inoltre non c'è molto nel modo di parti si potrebbe usare per rafforzarlo. Stock spazzatura classe B. Wasted slot in confezione da dieci.

Chevrolet
2010 Corvette Grand Sport
60.000 $

A543

7,5 velocità
5,7 movimentazione
6,7 accelerazione
6,6 lancio
5,5 frenatura

Pro: look elegante, alcuni possono like it.

Contro: sembra un AMG indietro quando Merc stavano attraversando la loro speranza annorexic sudcoreano 'non vi è alcuna brezza croce, qualcuno portami una nota di coprire i giorni'. E 'specifiche sono accettabili per la sua classe, ma non c'è da Turner testa. Un altro slot sprecato.

Ford
2010 Shelby GT500
50.000 $

B460

7,3 velocità
5,0 movimentazione
6,0 accelerazione
5,4 lancio
4,8 frenatura

Pro: Solid muscle car atteggiamento arrabbiato, molto spazio per il divertimento di progettazione, e cumuli di spazio per la modifica di R3, magari R2.

Contro: Appena diversa dal modello 2009, sembra essere un po 'più ingombrante di tutto il kit anteriore del corpo termina con un buldge po' più sul cofano, ed ha un arial. That's pretty weird. Inoltre, sottodimensionato. Confrontando automobilistica statunitense Ford muscolo Australian Falcons Ford fa comprendere che, mentre noi paghiamo il doppio per le nostre auto hanno messo fuori il doppio della potenza del Top End equivs Stati Uniti.

Lotus
2009 2-Eleven
66.000 $

A572

5,0 velocità
6,5 movimentazione
7,0 accelerazione
7,9 lancio
6,7 frenatura

Pro: Unique cercando giro in topless, appare come una fusione tra una macchina e un kit per auto intelligenti, alcuni di voi potrebbero così, ma alcuni di voi anche come uomini cazzo per il culo. Sento uno demografici si sovrappongono ...

Contro: Sembra che qualcosa si acquista quando sei 55, divorziato, si rese conto che in realtà, come il gallo, e non era solo 'esplorazione' torna all'università, dopo tutto. Lotus è sempre stato così però.

Pagani
2010 Zonda R
$ 1600000

R2 848

8,2 velocità
7,6 movimentazione
8,6 accelerazione
7,9 lancio
7,6 frenatura

Pro: Badass cercando motore posteriore montato trazione posteriore.

Contro: Non è lo stile di design molto disponibile, le specifiche media, non molte parti per l'aggiornamento e un grande Price Tag.

Porsche
2010 Boxter S
42.000 $

B447

6,4 velocità
5,5 movimentazione
5,6 accelerazione
6,4 lancio
5,4 frenatura

Pro: Non andare anche lì.

Contro: Looks like a MR2 cazzo dal 1980, spec merda, merda di progettazione, tutto merda. Cosa diavolo pensavano Porsche? Perché ha Turn 10, anche includere questo POS?

Saleen
2010 S5S Raptor
185.000 $

S647

7,5 velocità
6,0 movimentazione
7,8 accelerazione
7,2 lancio
6,0 frenatura

Pro: Design elegante, sembra che potrebbe essere un prototipo lambo se accoppiato con la R8 2010 AUDI meno i peggiori elementi di entrambi. Buona stats Racing solida, a basso range abbastanza per avere un sacco di mods. Solida macchina veloce.

Contro: Il prezzo è un po 'brutta e parti di motori più e sarebbe bello. Un po 'troppo in questo modo AUDI VW' New Beetle '.

Conclusione: ho perso 400 MSP l'acquisto di questo ... PERCHE '? 2 / 10 vetture che non suck. Voto questa patch il contenuto di un 1 su 5 stelle per ovvi motivi.

Posted: 23 gennaio 2010
Categorie: recensioni dei consumatori, forza, giochi, recensioni, xbox
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Cinici Guida al 2010 Technology

Con il 2009 ormai e veramente oltre, i nostri occhi devono necessariamente rivolgersi a 2010. Nel famoso romanzo di Arthur C. Clarke, questo è stato l'anno in cui i russi e gli americani unite su un universo ridefinire la missione di scoprire i segreti della realtà.

Nel mondo reale, ci sarà probabilmente un po 'più veloce iPhone. Tutto sommato, che chiameremo un pareggio.

Ma cos'altro possiamo aspettarci? Abbiamo tirato fuori la sfera di cristallo (nella consapevolezza che nessuno mai, mai fastidio guardare indietro al vecchio lavoro futurologi ') per fornire agli utenti questa anteprima esclusiva dei mesi a venire. È la scienza!

Gennaio: Windows 8 è rilasciata, diversi anni prima del previsto. Le nuove caratteristiche includono una schermata di aggiornamento del titolo, tre nuovi pezzi di carta da parati, e una versione di Prato fiorito con il xyzzy cheat code torna a.

Contatori Apple attraverso il rilascio di un CD vuoto, come la prossima versione di OS X, che descrive come 'la bomba atomica nella nostra guerra contro bloat'.

Febbraio: Rupert Murdoch dà su internet con disgusto, citando la pirateria diffusa e l'impossibilità di vendere on-line contenuti come le principali ragioni.

Come un ultimo atto di vendetta, si rilascia il primo copia cartacea del web. 'Taste of your own medicina sanguinosa,' dice la comunità dei pirati, che mette subito sulla scansione in per i siti torrent.

Marzo: ricavi pubblicitari in calo, infine forzare il cambiamento in materia di servizi web. In tutto il mondo, milionari online ex sono visti Holding lettura dei segni disperati di cartone 'Host Foto For Food'.

Aprile: Google lancia Chrome OS, un sistema Linux basato su sistema operativo progettato per sfruttare al meglio quel che resta di Web Economy. Gli utenti non sono del tutto spazzato via da essa, citando le sue caratteristiche limitate e i vantaggi inerenti al software scaricabile on-line su applicazioni JavaScript, soprattutto a fronte di apocalisse maggio zombie.

Giugno: a maggio ha ufficialmente dichiarato The Month Non parliamo mai di nuovo, il mondo torna alle cose importanti: la brand-new iPhone. Le nuove caratteristiche includono uno schermo Diamond per evitare di graffiare, uno mappe aggiornate un'applicazione che ti dice dove stai andando, prima hai ancora deciso, e un sintonizzatore FM.

Preoccupati che il mercato potrebbe essere trovato troppo saturi, Steve Jobs permette solo ad essere costruita. Apple fanboys felicemente in fila per avere la possibilità di acquistare una foto di lui con essa.

Luglio: Hollywood chiude finalmente il famigerato buco 'di riferimento'. I precedenti tentativi a sventare 'se riesci a vederlo, potete copiarlo' sono stati dichiarati falliti a causa di volte a metà sbagliata della frase. Barriere metalliche giganti sono costruiti di fronte a ogni schermo cinematografico.

Spettatori commento che, mentre ciò non toglie l'esperienza, è sempre meglio che stare in Transformers 2. Pirati continuano a rippare DVD screener Oscar come prima.

Agosto: prima condanna per i Rage Skype accolta. Il giudice dice che mentre lui apprezza il nuovo collegio frustrazione studente Phillip Carmichael costruito dopo aver ascoltato i suoi genitori dicendo: 'Can you hear me? È questo che passa? ' per due ore, saltando di fatto in una macchina, sette ore di guida in tutto il paese e l'assassinio come hanno continuato scimmiottare la questione nei loro microfoni a buon mercato è stato un po 'troppo.

Settembre: Intel combatte contro AMD più recenti così-small-you-can-only-see-it-in-a-chip microscopio mediante la costruzione di uno così piccolo, non si può fare neanche quello. Almeno, questo è quello che essa sostiene. AMD è invitato a dimostrare che sta mentendo.

Ottobre: infuria scandalo per l'industria grafica, come il primo attore completamente digitale si rivela essere semplicemente un essere umano profondamente convincente.

Con la sua pelle di plastica, gli occhi morti e nessuna traccia della personalità, a base di carne triste marionetta Virtual Actor-One confessa di aver pensato ufficialmente cambiando il suo nome sarebbe stato il modo migliore per trovare lavoro in un sempre più in tecnologia come Hollywood. Attore-One ruoli ultimi comprendono la terza guardia sulla destra in Tron e il T-Rex da Jurassic Park.

Novembre: Gli scienziati del CERN finalmente riescono a creare l'elusiva particella 'Dio' nel Large Hadron Collider. Lotta rompe subito fuori su ciò che dovrebbe essere chiamato, come dovrebbe essere studiato e come i tecnici si consiglia un abbigliamento a farlo. Per fortuna, la comunità si trova ben presto un modo per risolvere le varie questioni con soddisfazione di tutti. "Se solo avessimo avuto Halo 3 Deathmatch durante le Crociate", sospira il papa.

Dicembre: Bill Gates annuncia la scoperta di immortalità clinica. Tutti di età inferiore a 55 è ammissibile e chiunque può permetterselo, fino a quando qualcuno si legge infine la EULA in dettaglio e scopre che la tassa annuale di rinnovo di licenza per la loro esistenza si basa su una scala esponenziale. Sul lato positivo, i collari degli schiavi sono veramente molto recupero.

Pubblicato la prima volta in PC Plus Issue # 290

Recensione di Zombie Apocalypse da Konami

Stava andando a rivedere Zombie Apocalypse per Xbox, ma è così rigurgitato e crap che non lo merita. E 'un mash pulsante, anche se più primitive rispetto al già rigurgitato mash pulsante tecniche ci si aspetta dai giochi, è fondamentalmente un reskinned postale, con zombie al posto di civillians.

Così malato di giochi detivative. C'è sempre il salto doppio, la sporgenza hang, lo spam pulsante di 'luce' e 'pesanti' attacchi a fare una 'combo', hai sempre bisogno di montare un gigante, Balrog, troll, dinosauro o qualcosa per rompere quelle grandi porte verso il basso e ci sono sempre alti della salute di raccogliere nello stesso modo derivato.

Gioco è diventato così noioso e prevedibile. Tutto è lo stesso nome solo e grafica cambiamento.

Molto deluso con dev gioco come la maggior parte sono rozzi, mi aspetto che roba buona da Konami, ma regolarmente incontro delusione. Silent Hill è un altro tipico esempio di mash pulsante in sequenza, come in Paura, Inferno di Dante, era glaciale (tutte), Tomb Raider (tutte), Dio la lista continua.

Penso che Tom Clancy's Endwar è l'unico gioco Questo è il mio che è merda, non derivato in qualche forma. C'mon sviluppatori di giochi, stordire me. Forse comunicato un MMORPG che si sente come finito, come World of Warcraft? Non come Star Trek Online, che pur sembrando vaporware (un decennio di sviluppo e di due società Going Under) è riuscita a vendere l'intero concetto di MMO dove ognuno è l'eroe.

Scherzi a parte, blah. Guardate cosa è stato avviato, Konami! Fuck you e il tuo rip lame delle poste (originale) con zombie.

Watching Deadgirl (2008) accanto, si aspettano la mia recensione di questo in poche ore.

Inviato: 9 gennaio 2010
Categorie: giochi, recensioni, xbox, zombie
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Review of Dante's Inferno da viscerali

Ho seguito i progressi viscerale con i loro pony show, Inferno di Dante, per un bel po 'di tempo. Meglio conosciuto per il grintoso fracassa horroresque come Dead Space e seguiti di questo progetto prende poema di Dante Alighieri, butta fuori quasi ogni pagina, dà una falce gigante cazzo di un dio di sé mutilante preoccuparsi crociato e ride è andando in banca con questo blockbuster da quando rilasci del 9 febbraio 2010.

I giochi sono molto viscerale .. Beh, viscerale con le loro creazioni, ho visto parecchie ore se documentario dev nel corso dello sviluppo giochi dall'ideazione alla creazione, così mi è stato ben contento di avere la possibilità di giocarlo in versione preliminare.

Avendo avuto la possibilità di rivedere il gioco del gioco mi è stato strappato onestamente. Le scene tagliate sono granuloso, brutto, orribile e cruento, ma il gioco ti lascia volendo, è uno sulla spalla dove platforming tipo mash pulsante è la strada da percorrere per la distruzione di massa. Ci sono un sacco di combinazioni di tasti sullo schermo viene richiesto per i movimenti di tipo fatalità, e la sensazione generale è quella del 2010 di Assassins Creed 2 meno libera circolazione in alcun modo.

Giocare con la trama è interessante, però, il fatto che stai di fronte a un po 'casuale calda donna nuda che è la fidanzata di Dante entro i primi cinque minuti mi ha fatto sorridere, anche se posso vedere la partita è vietato in Australia a causa della loro mancanza di R18 + voti per video games.

La piattaforma di salto volte sento tipo è fastidiosa, e la progressione lineare è piuttosto costrittivo, lasciandovi un percorso da seguire fino alla morte pixel o determinati devono seguire.

It's vendite sarà alto e sarà pubblicizzata la whazoo quindi è probabilmente una buona ho avuto la possibilità di recensire questo gioco prima di marketing aziendale inquinata mio punto di vista. Le scene tagliate e la trama è pervasivo e intimidatingly bene, l'uomo non ha mai visto una tale vera visione dell'inferno.

Manca di zombie, ma ha un bambino nudo, non morti, quindi penso che vale la pena 7.5/10 bene.

Inviato: 8 gennaio 2010
Categorie: giochi, xbox
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MKV streaming su Xbox 360

Quindi c'è un tipo di file là fuori chiamato MKV. It's shit. Solo wankers assoluta usarlo. Non fornisce un rapporto di compressione maggiore rispetto a qualsiasi altro formato di file che è supportato in tutto quasi friggen ed è supportato da molto, molto pochi installa di default di ogni giocatore. E 'la rovina del mondo Xbox 360 filanti TV, e le cause più QQ da niubbi di qualsiasi altro formato. E 'comunemente usato dai fucktards che pensano che la gente usa ancora RAR, o fastidio comprimendo singoli file con poche centinaia di meg, quando non c'è compressione pay off a fucking tutto tempo sprecato. Inutile dire che il programma di prova di idiota per lo streaming di PC a Xbox, TVersity, non lo supporta.

MKV mangeranno la tua anima, quasi tutti i forum e thread su di esso è la gente di lamentarti e lamentarsi di come non supportata è seguita da dimwits assoluto cercando di difendere il consumatore quando tutti volevano era qualcosa che funziona fuori la scatola piuttosto che una crescita-e - assemblare-your-own-automobile-da-kit zero.

Ebbene, i miei innumerevoli download di vari programmi, codec, e virii e dover rimuovere manualmente OGNI friggen CODEC sulla mia casella di utilizzare vari 'metodi' che 'TTLY WRK DOODLOL' e tagliare alla caccia: --

GOTSent, http://www.videohelp.com/tools/GOTSent

Che farò. Ha, tuttavia bisogno di scaricare e installare due programmi prima di installarlo, non voglio andare in tl; dr su quello che stanno per bla bla, sono: --

Haali Media Splitter, http://www.videohelp.com/tools/haali_media_splitter
AC3 Filter, http://www.videohelp.com/tools/ac3_filter

Haali permetterà GOTSent per dividere il file a 4 giga (o qualsiasi altra cosa insieme a) per masterizzare su DVD o altro, ma se stai leggendo questo si vuole trasmettere in stream dal PC alla console Xbox. Fare questo usando TVersity. Caricare il file di input, impostare l'uscita a tutto ciò, scegliere ciò che si desidera box per codificare, quindi premere il pulsante e attendere. Essa sarà aperta una finestra MS-DOS shell (finestra nera con testo bianco), non va fuori di testa. E faremo questo più volte, come si strappa il video, strappi l'audio, compila il video, l'audio filtri, quindi unisce i due. Ci vorranno circa 5-10 minuti per un file di 1 GB, è in uscita è quasi 1:1, una decina di grandi meg a 1 GB + marchio, quindi ricordatevi di abuso utenti MKV per essere fuckwits assoluto.

Buona fortuna, e godono di tale bontà HDTV. Ricordatevi di controllare http://eztv.it per trovare awesome mostra già l'orologio, ma guarda bene prima di salire su TV e meno interruzioni pubblicitarie. A causa di emittenti televisive substandard FTW pirateria. Oh, inoltre, controlla i 'V', la serie reimmaginata degli anni 1980 sci fi thriller di stranieri reptillian mangiare viso e roba. E come febbraio, hai Lost, House, e CAPRICA avvio. 2010 sarà un buon anno per cani divano. :)

WTF do I play Silent Hill?

I giochi sono fatti per essere divertente. Silent Hill: Homecoming è il divertimento non. I giocando paura ulteriormente. Ricordo il carattere di lettura di una nota o qualcosa del genere suggerendo l'unica soluzione è seduto in una stanza da soli nel buio. E 'un buon consiglio.

Se il terrore di vedere la testa a piramide stalking stessa sala sei in non fa che si desidera, non accadrà nulla. Fuck your stupid Little Brother assinine che scopa continuamente in giro e le viti di fare tutto il possibile per ostacolare i tentativi di salvataggio voi. Detto questo è molto stereotipato J-horror, anche verso il basso per i rumori di fondo prima di un oscuramento 'Freak Out' scena.

It does Valutazione psicologica alcuni colpi con la mia mente occidentale temperato horror fan, però, ho veramente paura giocando ulteriormente. Io non voglio, non è un gioco divertente, è goffo e brutto e sporco.

Eppure, come mi siedo qui digitando questo sul mio iPhone (product placement da 500 $ pls Steve Jobs, assegni pagabili a bash PR0MPT fondo è ORSM.) Non riesco a pensare ad un gioco più impressionante di raccomandare la gente giocare. Perché esporre le persone a te care a nasty del genere?

Perché è meglio loro di me?

Perché ha un effetto su di voi si a malapena a capire, come obiettivo, come si cerca di essere la sporcizia, il sangue, il sangue, lo shock e Freak Out tecniche che si possono clinicamente descrivere e prevedere sembrano ancora poco nudo su di voi.

There's nothing positive to the game, I mean plot line and experience that is. There's nothing but doom and gloom, it's this that begins to wear you down, a challenge between how un-fun the game is compared to your gamer desire and urge to 'beat the machine' and finish it.

Well fuck this, Pyramid Head isn't going to fire axe fuck his own head in, is he? Bbl.

Posted: January 3rd, 2010
Categories: games , pop culture , xbox , zombies
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Silent Hill: Homecoming Text Walkthrough

This is a full-text walkthrough of the 2008 survival-horror game Silent Hill: Homecoming. Outlined in this guide are step-by-step tactics to 100% completion of each map, item and weapon locations, boss battle strategies, fighting strategies for enemies, and how to obtain the extra outfits for Alex. Also included in this guide are instructions on how to obtain each of the game's five endings, as well as an Achievements listing. This guide was ganked from somewhere, reformatted and in parts re-written by myself, the original was unreadable due to too many adverts, so I figured if I'm re-writing it for myself to read on my mobile while playing, I may as well copy paste it here for others. Gustare!

Gameplay

The game begins with Alex Shepherd, the protagonist, recovering from battle injuries in a military hospital. Upon his discharge, he returns home to find his mother in shock and his father and brother missing. Shepherd is led to the small, deserted town of Silent Hill in search of his brother. As in prior releases, the character will be confronted with monsters and horrors that directly challenge his current psychological state.

Shepherd's military background leads to enhanced combat skills that add depth to gameplay. Camera angles can now be maneuvered to allow players to see events and objects prior to their actual occurence.

Introduzione

This guide is dedicated to 100% completion of Homecoming – complete with boss battle strategies, weapon locations, strategies for use against common enemies and a comprehensive list of Achievements. Details on unlocking all of Alex's outfits and obtaining each of the game's five endings are also listed in their respective sections, along with a step-by-step walkthrough for completing the game and collecting the secret weapons. The guide is broken into sections, with enemies encountered and current objectives listed along with tactics to use to defeat and complete each.

The guide assumes that you are on your first playthrough on NORMAL difficulty; the walkthrough can be used for HARD difficulty, but the monsters are stronger, tougher, and you find less ammunition – some ammo stashes may not exist on HARD that exist on NORMAL difficulty.

Controls

Left Thumbstick: Move, select a menu option
Right Thumbstick: Control the camera
Directional Pad (D-Pad): Cycle weapons; toggle flashlight; select menu option
Back Button: N/A
Start Button: Pause
Right Bumper (RB): Access Inventory Wheel
Left Bumper (LB): Access Weapon Wheel
Right Trigger (RT): Combat Stance
Left Trigger (LT): Fire/swing weapon
A Button: Fast attack; investigate; select highlighted menu option
Button: Defense; previous screen/return to Main Menu
X Button: Strong attack in Combat Stance; reload firearm
Y Button: View map

* NOTA: È possibile riconfigurare i controlli per meglio soddisfare i vostri gusti nel menu Opzioni all'inizio del gioco. In questa procedura dettagliata si assume la configurazione del pulsante di default.
Panoramica

* Di seguito sono spiegazioni sulle basi di Silent Hill: Homecoming, e trucchi e suggerimenti su che li utilizzano. Queste sezioni sono progettati per aiutare a crescere abituati ai controlli giochi, e con un po 'di pratica, vi farà combattere mostri demoniaci e godere scenari raccapriccianti in pochissimo tempo.

Mappa

La mappa è necessario muoversi - alcuni dei settori in questo gioco sono enormi, e la maggior parte dei Hellstates confondono nel loro layout. Di decifrare gli scarabocchi sulla mappa, fare riferimento al seguente elenco:

Red Arrows Camera: Porte aperte
Red linee curve: porte chiuse a chiave o bloccate
Blue Arrow: posizione attuale di Alex
Red Scribble: area bloccati o passaggio impassibile

Le mappe sono dettagliate con i numeri di stanza (se applicabile) e fare girare è un gioco da ragazzi. Visualizza la mappa con Y, e verificare gli obiettivi premendo X, mentre la visualizzazione della mappa. Non è possibile visualizzare una mappa per una zona che non hanno raccolto la mappa per, ma è comunque possibile visualizzare gli obiettivi.

Combat

Per iniziare il combattimento, tenere premuto LT per entrare Combat Stance. Da questa posizione, si può oscillare armi da mischia con A (Fast Attack) o X (Heavy Attack), schivare o bloccare gli attacchi con la B, o (se si sta usando una pistola), spara la pistola con RT e ricaricare con X. a causa di rinculo, schivando dopo un attacco con un'arma da fuoco richiede più tempo per eseguire di schivare dopo un attacco di mischia. Alcune armi sono veloci (cioè Combat Knife), ma pochi danni, mentre le altre armi sono lente (cioè Fire Axe), ma un danno alto. Trovare le armi che funzionano meglio per la quale i nemici per il vostro stile di gioco personale.

La radio e la Torcia

La radio e la torcia è essenziale per la rilevazione mostri. La radio emetterà statica quando un nemico è vicino - ma permette anche di ricevere le trasmissioni dal Vice Wheeler e Elle. A seconda del modo in cui il mostro è orientata verso la tua posizione, la statica svanirà e gonfia - quando è a è più forte, si è di fronte al nemico. La torcia può essere utilizzata per individuare i nemici in luoghi scuri, ma attenzione - si attira l'attenzione nemico pure.

Guarigione

Per guarire, è necessario prima raccogliere la salute Bevande e primo soccorso. Quando si prende un danno, andare nel menu di Inventario (LB) e premere X per utilizzare una bibita di salute, Y o per utilizzare un Kit di primo soccorso. First Aid Kit di guarire da un importo superiore a quello della sanità bevande, in modo da essere molto cauti nel quale si utilizza. Il numero di piccoli sull'icona per ciascuno indica il numero di tale voce sono lasciato nel vostro inventario.

Contesto Scenari

A volte, è necessario premere un determinato pulsante, con tempismo, o mash un pulsante ripetutamente al fine di compiere un'azione. Questi sono gli scenari di contesto - il più comune è lo scenario di dialogo. Scenari di dialogo si verificano in determinati punti del gioco quando si parla ad Alex di alcuni caratteri - ti sarà data una scelta di cosa dire a loro, che incitano risposte diverse. Playthroughs multiple e selezionando le diverse opzioni è l'unico modo per esplorare appieno le Scenario di dialogo. Altri esempi di scenari di contesto sono rapidamente toccando un pulsante, durante un attacco Smog, o toccando i pulsanti che appaiono nel corso di una lotta boss per finirlo.

Journal

Il tuo Journal (accessibile dal menu di pausa), consente di accedere a indizi, Manuali, foto e disegni che avete raccolto durante il vostro gioco.

1. Indizi sono tutto quello che trovate scritto su un muro, o leggere in un documento. Se è importante, esso viene immagazzinato qui per riferimento futuro.
2. Manuali insegnano cose combattimento - prima di trovare il coltello, troverete un manuale di base armi da combattimento. Attraverso la lettura di questi ti insegnano come attaccare e difendere con armi diverse.
3. Le foto sono Polaroid che sono sparsi per il mondo di gioco - di raccogliere tutti per un risultato.
4. Disegni sono disegni e scarabocchi di Josh che sono sparsi per il mondo di gioco - di raccogliere tutti per un risultato.

Visibile Realizzazioni

Questi risultati sono visibili prima di portarli a termine.

1. Load Lock 'n': Trovati Rifle, 25 GP
2. Visita della città: Trovati 1 Photo, 10 GP
3. Josh's Gallery: Trovate tutte le foto, 50 GP
4. Alchemilla's Finest: Sconfitto 1 Nurse, 10 GP
5. Eddie's Legacy: Sconfitto 1 Feral, 10 GP
6. Lurk No More: Sconfitto 1 Lurker, 10 GP
7. Al punto: Sconfitto 1 Needler, 10 GP
8. Split Personality: Sconfitto 1 Scisma, 10 GP
9. Shades of James: Sconfitto 1 Siam, 20 GP
10. Clear the Air: Sconfitto 1 Smog, 10 GP
11. Creeper Reaper: Sconfitto 1 Swarm, 10 GP
12. Out of Order: Sconfitto 1 membro dell'Ordine, 10 GP
13. Opera di Kaufmann: Trovati 1 siero, 10 GP
14. Salute Junkie: trovato tutte Sieri, 50 GP
15. Dei Old ... ... non abbiano lasciato questo luogo. Completa il gioco in difficoltà Hard, 100 GP
16. Nursery Rhymes: Trovati Disegni TUTTI i bambini, 50 GP

Secret Achievements

* Questi risultati non sono visibili fino a quando la loro realizzazione.

1. Six Feet Under: Sconfitto Sepolcro, 20 GP
2. Donatore di sangue: Sconfitto Scarlet, 20 GP
3. Catch Your Breath: Sconfitto asfissia, 20 GP
4. Testa fuori dall'acqua: Sconfitto Amnion, 20 GP
5. Crescente tensione: Trovati seghe circolari, 25 GP
6. Science Fiction: Trovati Laser Pistol, 25 GP
7. Smile: Achieved Ending 1, 50 GP
8. In acqua: Achieved Ending 2, 50 GP
9. Sentenza: Achieved Ending 3, 50 GP
10. Intensive Care: Achieved Ending 4, 50 GP
11. Non ammessi cani: Achieved Ending 5, 50 GP
12. Misericordia: Alex terminato la sofferenza di sua madre, 50 GP
13. Compassione: Alex non ha potuto porre fine alla sofferenza di sua madre, 50 GP
14. Perdono: Alex perdona il padre, 50 GP
15. La scelta di Angela: Alex non perdona il padre, 50 GP
16. Ora su tali bevande: Saved Wheeler, 25 GP

Capitolo Uno - Nightmare

1. Escape from the Hospital
2. Seguire Joshua
3. Trova Toy Joshua's

* CUTSCENE: Alex è a ruote attraverso ciò che sembra essere un ospedale fatiscente, legato a una barella. Come si è rotolato giù per il corridoio, le scene di tortura salto verso di lui dal aperte le porte per entrambi i lati. Infine, ha ruote in una stanza e di sinistra, dove i testimoni attraverso la porta di finestre di un medico di essere trafitti da una lama di grandi dimensioni.

Vi imbatterete lo scenario di contesto prima - mash A volte per liberarsi delle cinghie Gurney e di ottenere il controllo di Alex. You can examine the memo by the double doors by pressing A when standing close to it – you can also examine the sink at the back of the room, though no context clue displays. The door to the stairwell is locked – the only unlocked exit is the double doors through which you witnessed the death of the doctor earlier, so head through them to the Operating Room.

The doctor's body is gone, and there are bloody drag marks leading through the door on your right. Go through them, and check on the right for another cryptic bulletin. To your left is a barred door with a keypad next to it. Walk towards the door.

* CUTSCENE: Alex believes the child on the other side of the barred door is Josh, his kid brother.

La porta è chiusa - ha bisogno di una combinazione di tastiera per sbloccarlo. Head through the door to your right closest to the keypad and examine the picture in the back to find a map of the Hospital. From this point, directions are given based on the map's compass – up being north, down being south, and so forth. You'll currently be in the Nurse Center. Behind you on the X-ray display are the first three digits of the keypad code, scratched into an x-ray.

Go to room 203 – the rest of the rooms are blocked, or the locks are broken. Inside you'll find a Health Drink and a page from an incident report. Examine the burned Child's Doll incubator, then head over to the broken window and press A to hop over into room 204.

Inside room 204 you'll find a Basic Weapons Combat manual, which can be accessed again later by selecting Journal in the Pause Menu. There's also X-Ray Film on the board to the left – take it, and head back through the window to room 203. Head back into the hallway, and enjoy the spoof scare on your way back to the Nurse Center.

Once back in the Nurse Center, press LB to bring up your Inventory, and select the X-Ray Film to place it on the board next to the first one – the remaining three digits appear, and you can see the full code to use to open the keypad-locked door. Go enter the code to open the door (it was 624872 in my game). The door unlocks – head through it.

* CUTSCENE: Josh rises and runs to a door, entering it before Alex can comprehend what's happening.

Walk forward to collect the Child's Drawing, which you can look at later using your Journal if you like. The door that Josh went through (which leads to the Men's Restroom, incidentally) is the only unlocked door here, so don't worry about missing anything by not exploring – there's nowhere else to go for now. Head after him, and a short cutscene of Josh running into the storage room for the restrooms will play, and you'll see an odd symbol on the wall before he slams the door.

Go into the storage room to the strange symbol, and examine it – these symbols are your Save Points. Save your game, and continue North in the storage room to the door leading to the Women's Restroom. When you enter, try the stalls – take note that the one closest to the storage room is locked. There's a Combat Knife stuck in the mirror – retrieve it to trigger a cutscene.

* CUTSCENE: A fluorescent light falls, and the room transitions to a hellish version – the “Hellstate” version – when a Nurse exits the locked stall, wielding a scalpel.

Use simple combos to take the Nurse down – tap A three times, then X to perform a spinning slash attack with the Combat Knife. When she falls, you'll receive the Alchemilla's Finest Achievement.

Both of the doors out of the room have broken locks – check the last stall to find a hole. Press A to squeeze through into the Men's Restroom. There's a First Aid Kit on the wall by the door into the room where you first met Josh – take it, and head South to the stairwell – the other doors are locked or broken. As soon as you enter, Josh pushes a wheelchair down the stairs at you – ignore him for a minute and head over to the note taped to the wall across from the doorway to learn what one patient thought about staying safe – sitting in the dark and staying quiet. Head upstairs.

There's a window you can break, and a door you don't need to bother checking – the lock's broken. Bust out the window, and hop over into the Day Room. Defeat the two Nurses here, and use A to cut a gash in the fleshy wall blocking the path into room 303. You'll need to tap A repeatedly, then squeeze through into 303 and save your game. There's a cryptic note on the bed by the Save Point.

Go into the hallway and head towards the Linen Room – a cutscene will play of the Swarm bugs crawling through a hole underneath the gurney to attack you. Run into the Linen Room, and take advantage of the Context Scenario to defeat the Swarms – press B when one lands on you, and tap the button that displays repeatedly to throw it to the ground and crush it. Grab the Health Drink on the shelf in the lower-left corner of the Linen Room, then head out of the upper-right door and go South to find a photo of Joshua's Robbie the Rabbit doll on a broken table near the bathrooms, and unlock the Sightseeing Achievement. This photo is also accessible from your Journal in the Pause Menu.

Head North to the Operating Theatre, and grab the patient's chart from the rack that details Dr. Copen's ability to perform electroshock therapy. Head around, then down the stairs to the lower-level balcony, and walk around until you see the “drop down” option. Take a look first – you'll be fighting some more Nurses. Drop down, wipe out the three Nurses with some quick combos, and take in the atmosphere created by a decapitated body torn in half. Examine the double doors to see that they are chained shut – a key will be needed to get into the Operating Room. Head East to the stairwell door and cut it open.

Back on the third floor, there's a body laying on the gurney when you first reach the top of the stairs – examine it to discover it's the other half of the body from downstairs. Take the Operating Theater Key from his cold, dead hands, and head back downstairs to the Operating Room doors and use the Operating Theater Key to remove the padlock.

Examine the document in the lower-left corner of the Operating Room to learn about one doctor's attitude towards his patients. Head out of the West door to trigger a Dialogue moment – Josh is busy drawing rabbits again. Ask him Y button questions to learn that he wants his toy, Robbie the Rabbit. Head into the Nurse Center to find a Health Drink and a Save Point – grab the drink and save the game. There's a document on the desk in the bottom-right corner about a missing patient in 205. Ignore it for now, and head south.

Enter room 203 to watch Robbie the Rabbit get sucked through the window to room 204. Examine the hole, and press A to reach inside it. Alex will reach in, and something will grab him – tap B repeatedly to retrieve your arm and the Robbie toy. Once you retrieve the toy, watch out for the Swarm that appears. Head back to the Nurse Center, save, and then give Josh the Robbie toy.

* CUTSCENE: Josh makes as if to grab the toy, but then runs off down the hallway into an elevator. The door blocking Alex opens.

Grab the Child's Drawing on the ground before heading down the hall. Head to room 206, and take the next Child's Drawing on the door. Examine it, and Alex swears he can hear the ocean just beyond it. Head to the elevator, and use the button to the left of the door to call the elevator.

* CUTSCENE: As Alex descends, he hears metal scraping. He walks towards the elevator doors, and is stabbed by a huge blade – only to awaken in the cab of a semi, on his way to Shepherd's Glen.

Chapter Two – Missing Persons

Chapter Two Objectives

1. I need to go home.
2. Look for a way to fill the gas can.
3. Drain the water in the basement.
4. Joshua isn't at home. Search the rest of the town.
5. Search the graveyard and nearby sections of the town for information on Joshua's disappearance.
6. Find someone who knows something about fixing guns.

Shepherd's Glen

* CUTSCENE: The trucker drops him off, and Alex makes his way towards his house.

You'll find it difficult to head back toward the West side of town – it's not possible. Head toward Craven Ave., and don't bother trying the side streets or doors yet – they're blocked and locked. You'll trigger a cutscene where you met Judge Holloway, who talks to you for a bit and suggests you go to visit your mother.

Head on into the Town Hall building and go to the center room to find a photo of Judge Holloway and Alex's mom talking. Head to the far right of the building and examine the case on the table to collect Serum and obtain Kaufmann's Handiwork Achievement. Head towards the back of Town Hall to find Judge Holloway, and start a conversation with her. Ask her about the town, and Elle, and explore the room a bit. Head to the room adjacent to Judge Holloway's to find a Health Drink and a Save Point. Save your game, then head back out to Craven Ave. – take the right-hand path when leaving and take note of the boarded door; with a different weapon, you can hack those boards up and enter that room.

Go South on Craven Ave. to find a huge fissure blocking the path. Go north, and head to Alex's house. Head left towards the garage and duck under the wall, head down the path, and duck under the next wall to find yourself in the Park – there's a Child's Drawing to collect, as well as a photo of a spider and some army toys. Head back to the house and go in through the front door.


Alex's House

Head upstairs and take the first left to enter Alex and Josh's room – there's a Flashlight on the bottom bunk. The bookshelf in the back has a secret – move all the books left to reveal a switch, which opens into a secret room containing a map of Alex's house drawn by Josh. Head back towards the stairs and through the double doors, to find Alex's parent's bedroom; head through the door to find a Cassette Tape with no label in the bathroom. There's a letter to Alex's dad from Alex's mom sitting on the dresser by the door.

Head back downstairs to trigger a cutscene.

* CUTSCENE: Alex sees his mom, who's in a near-catatonic state. He asks about Josh, and she tells him that everybody is gone. He notices that she has a gun in her lap, and he asks what happened, but she only tells him that she misses Josh. Alex sneaks the gun off her lap, and tells her he'll find Josh. A cry emanates from the basement, and Alex goes to investigate.

Alex's House, Basement

Follow the water trail to the door leading to the basement, and head downstairs. A cutscene will play that introduces you to Lurkers – defeat it to earn the Lurk no More Achievement. Check the pump by the stairs to get the Garage Remote and read the note to find that you'll need gas from the garage to operate the pump.

Head to the area marked “SECRET” on the map and cut through the camouflage curtain to find a door – examine it to watch a disturbing scene. It's locked, so go back upstairs.

Shepherd's Glen

Go outside to the garage, open your Inventory, and use the Garage Remote to open the door, which releases a Lurker. Defeat it, and enter the garage. You'll find a Steel Pipe to the left; equip it, then use it to pry open the cabinet at the back to obtain the Empty Gas Can. Read the pamphlet to the right to find another Combat Training Manual.

Head back outside and through the small holes by the barn to get into the Park again, and head to the gate at the South side. Pry this gate with your new Steel Pipe, and look for the semi truck on your left as you progress. Kill the Lurker that's here, and examine the semi – you can fill up the Empty Gas Can. Go into your inventory to use it, and you'll get the Full Gas Can. Go back to the basement.

Use the Full Gas Can on the pump and examine the door to the backyard to unlock it. Head through the door into the backyard – collect the Child's Drawing by the tree house, and examine the backpack on the back fence gate to find a photo of Alex's dad's hunting room (the locked room in the “SECRET” portion of your map). Head up the back porch and enter the house.

Alex's House

Look in the fridge to get a Health Drink, and use the Cassette Tape on the answering machine to listen to an interrupted radio show Alex and Josh made a while back. Head through the East door, and read the note by the phone – Alex's dad's name is Adam, and he's supposed to ask a man named Curtis about an engine. Head back to the backyard and go through the back fence gate.

Rose Heights Cemetery

Walk South and you'll come across a municipal access gate – follow the path into the Rose Heights Cemetery. You'll find the Rose Heights Cemetery map in the first room you come across, the Old Crypts room. From here, go to the East Garden room. You'll trigger a short cutscene of a man digging a grave. Head left from where he is and jump down to trigger a cutscene.

* CUTSCENE: Alex is attacked by a Feral – a hideous, skinless dog.

Defeat the Feral to obtain the Eddie's Legacy Achievement. Take the Odd Stone Plate from the busted fountain, and climb up out of the pit (it's underneath the word “East” on the Cemetery map).

There's a Health Drink in the small gazebo by the gate with vines – grab it, and rattle the gate to the Bartlett Family Mausoleum to learn that it's locked.

Go down the path for Family Crypts North, to the third box on the bottom (from the map view), and squeeze through the hole to find yourself in Family Crypts Mid. Head East one room and check the North crypt for a Health Drink. Head due South from there into another crypt and duck under the hole by the displaced grave due East to get through, and squeeze through the hole in the Southern crypt to exit Family Crypts Mid and arrive in Founders Row.

Go through the southern-most gate and hop down to the lower level, then duck under and climb up to be just outside of the Founders Garden. There's nothing here, so just head on through and go up the stairs to the West Garden.

Here you'll find two plaques that talk about reuniting two things to make something whole and reveal the way – there's also a Strange Stone Plate to grab. Head up the middle path to the gate and place the Odd Stone Plate and the Strange Stone Plate to open it and head to the Front Entrance – follow this around and you'll find yourself on the other side of the impassable section of road where the trucker first dropped you off in Shepherd's Glen.

Shepherd's Glen

Head down Main Street past the SGPD to trigger a cutscene.

* CUTSCENE: Alex meets up with Elle, and they talk. Alex asks Elle if she's seen Josh, and she tells him about the people who keep disappearing in Shepherd's Glen. She gives Alex a Walkie Talkie.

You receive the Walkie Talkie from Elle – it'll give you a heads up when enemies are nearby. Head South on River View and take the bridge West. Read the sign over the door for a chuckle, and open the door to enter the junkyard.

J unkyard

Dunk under the gap in the fence and head up and around the building. Stay on the outskirts of the path and wind your way around the building to an entrance with a hole you can squeeze through. You'll come out on the other side of the junk from the entrance. Head into the building. It starts a Dialog Scenario. Talk to him to find out that Mayor Bartlett is the guy digging up graves in the Cemetery. He'll give you the MK 23 Handgun. There's some Pistol Ammunition behind the counter, and a Combat Training Manual on basic ranged combat on the toolbox. Head into the back room to find the Junkyard Map, a Health Drink in the broken fridge, and more Pistol Ammunition in the standup toolbox in the corner. There's also a Save Point, so save your game, then head out the door next to it.

Exit the Junkyard, and be wary of the Feral that appears once you duck under the gap in the fence.

Shepherd's Glen

Head back across the bridge to trigger a cutscene.

* CUTSCENE: Alex gets a radio transmission that's garbled, and begins to cough on noxious fumes as a Smog attacks.

Defeat the smog using well-timed combos, avoiding the fumes by using B. If you do get surrounded with fumes, tap B repeatedly. Once you defeat the Smog you'll obtain the Clean the Air Achievement.

Rose Heights Cemetery

Head back to the Cemetery, defeating the Ferals you encounter along the way. A Smog will be waiting in the Founders Garden – you can avoid fighting it if you'd like.

Go back to the entrance of the Bartlett Family Mausoleum – it's open now. Head into the crypt. You'll encounter a puzzle holding a child's coffin closed.

* Child's Coffin Puzzle

To unlock the coffin, the top piece must be pulled free – clear out the pieces from below it so that it can come all the way down. There are six pieces – two squares, two horizontal rectangles, and two vertical rectangles. Place both of the horizontal pieces in the top right, the two square pieces in the bottom left (forming another vertical rectangle), and a vertical piece on either side of the path the top piece must follow to unlock the coffin. Pull it all the way down to trigger a cutscene.

* CUTSCENE: The coffin slides open, revealing a watch. Alex takes it, reading the inscription on the back. He holds it up to his ear to see if it still runs, but falls unconscious, and awakens in Silent Hill. Josh runs across his field of vision when he awakens, and takes refuges in a hotel – the entrance to which is blocked by boards Alex can't get through.

Chapter Three – Hotel

Chapter Three Objectives

1. Catch up to Joshua.
2. Power has been restored. Use the elevator.
3. Room 306 has a unique lock. Find a way to open it.
4. Find three memories for the lady in room 301.
5. Use the key from the lady in room 301.

Silent Hill

Josh ran into the Hotel, which is boarded – you can see him, but you can't get in there. There's only one available path – down the alley by the building with the sparking wire out front. There's a Smog back here, so defeat it, then climb down the embankment. Head to the vehicle, duck under it, and claim the Fire Axe (a personal favorite). Head back to the Hotel and hack down the boards to gain entry – Josh is gone, of course. Enter the Hotel.

Grand Hotel

Down the first path on the right is a Health Drink and a locked door. All four of the doors here are locked, so continue to the lobby, and check behind the counter for the Grand Hotel Map. Check the map now – the only path that isn't blocked or locked is directly West from the hall you started in. Head there, and jump across the gap.

Check the toolbox for a Maintenance Key, then jump over the gap back into the lobby. Head back out the way you got in, and you'll be on Simmons St. – the Grand Hotel map also tells you what buildings are outside.

Silent Hill

There's a locked gate in the alley West of the Grand Hotel – use the Maintenance Key to open it. There's a Smog out here, as well – circle him until he attacks, and combo his back, rolling backwards (hold down on the Left Thumbstick and tap B) to avoid his counter-attack. Take the Health Drink on the windowsill, and say hello to the Grand Hotel Wiring Puzzle.

* Grand Hotel Wiring Puzzle

There are five wires in the circuit box outside, each connected at the top in this order – yellow, white, purple, blue, and green. To rewire the box, you select a wire with A and select which of the five locations at the bottom that wire runs to. The correct way to do it is (from left to right) – white, yellow, blue, purple, green. This causes the lights to come on in the Grand Hotel, so it's time to go back in.

Grand Hotel

Once back inside the Grand Hotel, walk up to the elevator area and use the button just outside the door to call the elevator – there's some Pistol Ammunition inside. Use the buttons inside the elevator to head to the fifth floor – it's the only one that works.

* CUTSCENE: The elevator makes horrendous straining noises, and a Needler appears.

The Needler here is a pain – it's able to hit you through the hole it gouges in the elevator, but hitting it back with the Fire Axe or Steel Pipe is difficult. I'd suggest equipping the Mk 23 Handgun and shooting it – you'll obtain the To the Point Achievement for knocking it off the elevator the first time – it keeps attacking for a while. When it's finally finished off, the elevator resumes it's climb, then drops down to just below the 3rd floor – you'll need to climb up.

A little aside – the map says “3rd FLOOR”. Every path is blocked but one – examine the painting to the South to decide there's something behind it, then equip your Combat Knife and cut it. Squeeze through and you'll find a door with a photo of Joey Bartlett in the tree house. The door is locked – trying to open it makes it appear on your map as room 306. Duck under the gap into room 302 to save your game.

Head into the hallway to trigger a Dialog Scenario – ask the voice who she is, how she got there, and agree to help her. In room 303 you'll find a cryptic message, and in 304 you'll find a document about the Atrium. Go to the center of the 3rd floor and South to find a passage – squeeze through, then duck under the gap, to find yourself in room 307. There's a message for you in room 308 about room 405. Head into the hall way and to the East of room 309 – there's some boards you can hack through. Inside, you'll find rubble stable enough to climb up through the hole in the roof – do so.

You'll wind up in room 408. A hole leads into room 406, which contains a note to Carol. Since everything else is blocked or broken, head to room 402, defeating the Nurse you encounter. There's a dresser in here that you can push – do so, and enter room 404.

Check in the bathroom to collect the Alchemilla Postcard, one of the memories belonging to the voice on the 3rd floor. Head back to room 406 to trigger a cutscene.

* CUTSCENE: Alex gets a look at Pyramid Head – the wielder of the blade that impaled the doctor in his dream, and himself.

Swarms will attack, and the door to room 405 will be open – head in. Go through the hole leading into room 407 and back into the hallway where you just saw Pyramid Head (according to fans of the series, this is his unofficially proper name, though in Homecoming he's referred to as “Boogeyman”. For the purposes of this guide, for the fans, I'll still call him Pyramid Head). Hack your way into the bathroom of room 408 to find another Serum, and then hack through the hole in the upper right corner to gain access to the stairwell.

Head upstairs, jump across the gap, and say hello to the 5th floor. As soon as you get here, a cutscene triggers.

* CUTSCENE: A Needler attacks Alex, who doesn't like the look of things…

Defeat the Needler by dodging it's attacks – when you see it raise one of it's legs, be ready to tap B. After you dodge, counter-attack, and retreat. Keep up the pattern until it falls.

TIP: Don't attack the Needler from the front – it can block your attacks.

After you defeat the Needler, jump across the gap to the South to collect a Health Drink. Then, head back down the hallway to room 508 to find a note about Carol's affair, as well as Swarms and a giant hole. Exit, then hack your way into room 505, and push the dresser over to get into room 507. There's a note about the Mayor's odd habits on the dresser in here, a Health Drink on the sink in the bathroom, and the Lakeside Amusement Park Postcard on the bed, another memory of the lady downstairs. Head back into the hallway, and you'll find another Needler. Take him down just like the other one, and hack your way into room 504.

There's some Pistol Ammunition on the bed in room 504. You can duck under a gap in the wall to the bathroom of room 503, inside which you'll find a hole back down into the 4th floor – room 403, to be precise.

Head into the bathroom to find a Toluca Lake Postcard, the last memory you need for the lady in room 301. You need to head back there now, and you'll encounter some Needlers, Nurses, and a Smog along the way. Needlers can be beaten easily with the Fire Axe, but Nurses are quick, so use the Combat Knife – just avoid the Smog, it's slow enough.

Once you reach room 301, press A to reach in and give the lady the three postcards – she'll give you the Strange Key. Wonder what it goes to…head back into room 302, and save your game.

After you save, squeeze through back into the room with the locked door leading to room 306. Use the Strange Key to unlock it, and jump across the gap to get to Josh – and trigger a cutscene.

* CUTSCENE: Alex doesn't quite make it, and falls through the gap, catching the edge with his arms. Josh looks on as Alex loses his grip and falls all the way to the ground floor.

There's a Health Drink and Pistol Ammunition on a table by your starting location. You can only carry two spare clips – the numbers on the gun will say 9/18, one clip loaded and two spare. Unless you've been using the Mk 23 Handgun, you should already be full on ammo. Take advantage of the Save Point on the East wall, and head south through the doors into the Atrium – there you'll find the doors locked. Feast your eyes on the glory of real-time Hellstate transitions, then head through the southern-most doors.

You'll find Mayor Bartlett, who's apparently done digging up graves for now. You'll have a Dialog Scenario – Y options are nicer, more polite, with X options being more forceful.

* CUTSCENE: Alex shows the Mayor the broken watch, and Mayor Bartlett gives Alex some cryptic messages before being killed by a huge monster.

BOSS: Sepulcher

To kill this boss, hide behind the dressers and equip the Mk 23 Handgun – use it to shoot the four meat sacs hanging from the ceiling. Three shots per sac will destroy them, which causes the monster to drop to the ground.

Equip the Fire Axe, and dodge his attacks until he slams a fist into the ground with enough force to get it stuck. Hit it with the Fire Axe, and it'll fall on its face. Use heavy attacks on its head until it rises. Do this twice, and when you see the X context clue pop up, hit it to finish off Sepulcher, earning the Six Feet Under Achievement.

* CUTSCENE: With Sepulcher defeated, a hole opens up and swallows the monstrosity. Alex, weary from the battle, peeks over into the abyss, only to faint and fall down into it as well. He awakens in a prison cell, back in Shepherd's Glen.

Chapter Four – Sheriff's Station

Chapter Four Objectives

1. Follow Deputy Wheeler through the station.
2. Escape the station and meet up with Elle.

SGPD

You start with no weapons, no items, and your radio and flashlight are missing. Walk around, check the cell doors, and a cutscene will play.

* CUTSCENE: A light comes on, and Deputy Wheeler, who demands answers, holds Alex at gunpoint.

Another Dialog Scenario occurs – tell the truth by selecting the A answers to get out of the cell and earn Wheeler's trust. He'll release you from the cell, so follow him. Eventually, he'll lead you into a room with a Save Point, and tell you that you need to find Doctor Fitch. Save your game, and follow Wheeler down the hallway.

* CUTSCENE: A new kind of enemy appears, and Wheeler holds them at bay to give Alex a chance to find and equip his gear.

Run back down the hallway, and when an enemy breaks down the door on your right, dodge past it into the room to find a photo of Wheeler and Adam. Then, head further down the hall, and take the door on the left. Walk forward and enter the first door on the left to reclaim your gear.

* CUTSCENE: Elle calls Alex as he grabs his stuff, and tells him that she's being chased and is on her way to the Police Station. Alex tells her to head to the parking lot behind the building, and Wheeler gives him a shotgun.

You'll obtain the 12 Gauge Shotgun. Equip it, and take the Station Map. When you exit, a cutscene will play with another enemy destroying the ceiling and blocking your path back to the hallway you came from. Use your Fire Axe to hack down the barricade, and you'll face more enemies like the one Wheeler was shooting at – Schisms. There are four just here, so use your Shotgun to take down the first two, and the Mk 23 Handgun to take out the last two. Check the bathrooms, and then hop over the ledge into the room South of the Lobby to find a Health Drink.

Head east, and duck under into the Briefing Room – you'll encounter two more Schisms here. There's some Shotgun Ammunition in the Southwest corner of the room. Use the Fire Axe to hack through the barricade leading East, and South into the Garage. Kill the Schism here, and enter the room with the TV – flip the switch on the back wall to cause the garage door to lift up enough to duck under.

Once you get outside, a cutscene of Elle getting into a squad car to avoid a Siam will play. When it finishes, you'll find yourself face-to-face with it. It's not that difficult to beat – dodge it's attacks, and slice it with the Fire Axe. It'll attempt to counter-attack from time to time, so stay ready to dodge at any moment. When it's defeated, a cutscene will play, and you'll obtain the Shades of James Achievement.

* CUTSCENE: Elle crawls out of the cruiser and escapes with Alex to the sewers, avoiding a swarm of Schisms just in time. With a few moments to rest, Alex learns that Elle's sister, Nora, disappeared at the beginning of everything. He promises to find Nora for her, and they continue.
Chapter Five Objectives

1. Keep Elle Safe.
2. Find a way out of the sewers.

Sewers

Head forward, and you'll find a grate with a valve by it. Rotate it by pressing A repeatedly, and Elle will slip through and hold the gate open for you. Head forward and left, and climb up onto the ledge. Follow the path around. Step down into the water, and watch out for the Lurkers. Follow the path to the next place to climb up, and grab two boxes of Pistol Ammunition off the top of the propane tank at the end of the area.

Step down into the next path, and equip the Steel Pipe. Climb up on the left ledge and use the pipe to pry open the fence gate, and rotate the handle – you'll see water being drained from somewhere. Head further down the tunnel to find another ledge – climb up it, and walk forward to use the Save Point. The room behind it contains the Sewer Map, and a box of Shotgun Ammunition.

Take a look at your map to familiarize yourself with where you've been – you started at the far left Gate, and entered through Gate 13 into Gate 4. You went left from Gate 4, and used the Bilge Control Valve to drain water out of the Bilge Tank. Gate 12 is the bricked up gate you saw at the last ledge.

Head to the Bilge Tank area, climb down, cross it, and climb back up. Head down to Gate 8, taking the East tunnel dead end to collect a Health Drink. Open Gate 8, and then head back to Gate 4, avoiding or defeating the enemies along the way. Elle will open Gate 4, so duck under and start towards Sluice Drain. Stop in at the offshoot to the right to grab some Shotgun Ammunition. Defeat the two Needlers you encounter, and climb up the ledge and down the ladder to the Sluice Drain. Head across the bridge to the Spillway.

There's a Lurker in the water, so defeat it so Elle can cross the Spillway. When you climb up on the far side, climb up the ladder. Pull the lever, kill the Needler, and head to the far West end to collect a box of Pistol Ammunition and Shotgun Ammunition. Head out of the East door, and North to drop down. There's a Save Point in the room to the East, so save your game, then head towards the Main Drain Chamber.

When you arrive at the Main Drain Chamber, head to Gate 15, and open it using the valve. Elle tells you there's no way to open it from her side, and you'll have to face off against three Needlers – use the Combat Knife to slice them until they go on the defensive and back away from you, then shoot them in the head with the Mk 23 Handgun. Alternatively, you can finish them off with the Mk 23 Handgun. When they're defeated, you have to face off against a Siam – use the same tactics as the first one you defeated.

When Siam is beaten, Gate 15 opens. Walk down the tunnel, climbing up the left-hand ledge to grab a photo of Nora Holloway. You'll spot Elle's radio, sitting in a pile of blood – follow the trail to the ladder and climb up.

* CUTSCENE: Alex climbs up out of the manhole right in front of his house.

Shepherd's Glen

There's barbed wire covering your door, so don't bother trying to go back home. Instead, follow Wheeler's advice from the Police Station and try to get to Dr. Fitch's – it's off Main St. Walk towards Main St. to get a radio call from Wheeler, who's on his way to Fitch's office. Alex agrees to meet him there, and marks the location on his map – guess where you need to go?

When you get on Main St., a cutscene plays of Alex finding Dr. Fitch leaving bloody footprints and carrying a well-used scalpel around. He flees from you back into his office, so follow him on in.

Dr. Fitch's Office

Look in the reception area to find a Health Drink, then walk down the hallway to the last door on the right – you'll find a photo of Scarlet Fitch, and a locked case on a dresser. When you leave the room, Nurses appear – use the Combat Knife to combo them to death, and you'll notice the door that's now open. Enter the room.

Inside the room you'll find a Serum, a Small Key, and a document to Dr. Fitch from the Psychiatric Department of Alchemilla Hospital. Use the Small Key on the case on the little girl's dresser to trigger a cutscene.

Chapter Six – Hell Descent

Chapter Six Objectives

1. Investigate the area.
2. Find Joshua.

* CUTSCENE: Alex finds a creepy doll, that ages and decays in seconds – he then faints, and reawakens in a Hellstate.

You'll obtain Scarlet's Doll. Head down the narrow path to your left and climb down to find Josh. He'll run to your right, but you won't catch him – besides, it dead-ends. Head left instead, down the stairs, and take the first right path and jump across. Tap A repeatedly to remedy the failed leap across, and head left.

Jump across into the hole, then across the broken fan. There's a doll to your right that instigates a fight with a Smog – leave it alone and drop down into the hole. You'll fight Swarms, and find a box of Pistol Ammunition. Drop down the next area, and continue forward – you'll see a sign that says “Staff only beyond this point”. You'll come to a wide gap to jump across, so do so and climb the stairs beyond.

When you reach the top of the stairs, keep an eye out left for an area to drop down. Head up the stairs to find a Health Drink, then head back down them. As you descend the stairs, you'll see Josh run by – go to where he started to find a Child's Drawing. There's a Smog down here, as well, so defeat or avoid it and continue towards where Josh ran off to. Jump across to the path, then head left and drop down.

Head down the narrow path and climb down the ladder. Head left and drop down, and jump across the lava gap. You'll see a cage, and a place to step down on your right – do so, and climb down the ladder. You'll find some pipes you can squeeze through, and a fan to duck under. Behind the fan is the Crowbar(which replaces the Steel Pipe), so grab it and head back to where you first dropped down. There's another place to jump across – do so now.

Step down, then climb down the ladder – you'll see a spinning fan to your left. Pull the lever on the wall to stop the fan, then duck under it to continue forward. Drop down at the end of the stairs, and turn around to find a fan you can duck under – and catch a glimpse of Josh, running away from you, again. As soon as you duck under the fan, there's a Child's Drawing for you to collect.

Head to your right, then left, and you'll run up to three fans – two spinning, one broken. Duck under the broken one to find two doors, one of which is locked. The other must be cut open with your Combat Knife. Squeeze through to find a lever that'll stop the spinning fan to your left. Pull it, and duck under the fan, then drop down the hole made by the other stopped fan.

Follow the path around to find the Fan Puzzle.

* Fan Puzzle

There are six fans, labeled 1 through 6. The lever for fan 1 is broken, and no fan that is already on can be turned on. You switch power from one fan to another, so go ahead and duck under fan 3 and 2 and grab the Serum before you start. Head to the right side and switch power from fan 5 to fan 4, then switch power from 4 to 3, then from 3 to 2. Then, switch power from fan 6 to fan 5, then from 5 to 4, then from 4 to 3. This clears a line of fans to duck under to get to the area behind the broken Exit door.

Climb down the ladder and use the Save Point to save your game. Climb down the next ladder, and you'll see Josh run away from you – follow him. A path will materialize in the wall that looks like a hallway, and the lights will cut off – head down the hallway. At the end of it, you'll see an industrial door that you must open. Dr. Fitch awaits just inside – talk to him with the Dialog Scenario, and give him the doll when the option appears – he'll begin bleeding profusely, and a giant monster will appear from his blood, holding him. Fitch asks it to forgive him, and it bites his head off – so is the boss Scarlet introduced.

BOSS: Scarlet

Whack the monster's legs until they crack and break – it'll fall, giving you a chance to smash its arms. When all of its limbs are maimed, you'll see the X context clue appear – tap it, then press A repeatedly to mangle the monster. It'll reform as a spider.

Stay back from it when it becomes a spider, and it'll crawl up the walls to the roof. A scream notifies you that it's ready to pounce – tap B when it appears to dodge it. It'll fall to the ground – run up and stab it with X. Three times will destroy it, and give you the Blood Donor Achievement.

* CUTSCENE: As Alex pulls the crowbar from the monstrosity, a key flies out. He suddenly is jerked through the pool of blood, back into the normal version of Dr. Fitch's office. He finds the key there.

Chapter Seven – Town Hall

Chapter Seven Objectives

1. Explore the Town Hall.

* You'll get the Founders Key. You'll need to head to the Town Hall from here.

Shepherd's Glen

Run straight to the Town Hall to avoid taking any unnecessary damage, and enter. Aren't you glad we already went through here?

Town Hall

You'll find a Smog blocking the left-hand hallway – head down the right one and enter the Save Point room to save your game. From there, hack open the door in the left-hand hallway to find a picture of Alex's ancestor. Push the bookshelf over and grab the Child's Drawing on the wall. Enter the middle room and use the key on the Cross keyhole in the pedestal to open a path underground. Follow it, and defeat the Nurses that appear.

There are four books in this room – read through them, then examine the cross to obtain the Ceremonial Dagger. A flashback informs you that it's the key to open Adam's door in the “SECRET” section of Alex's basement. Use the dagger to unlock the door between the two books across from the entrance, and follow the tunnel until you find a ladder. Use it, and you'll find another door to use the Ceremonial Dagger on to unlock. When you open it, you'll find yourself back in Founders Garden of the Rose Heights Cemetery.

Rose Heights Cemetery

Walk over to the door across from where you are and unlock it to find another Serum. There's a Health Drink in the furthest upper left corner of the Founders Garden area. Head back to the Founders Row, duck into the gap and follow the newly opened path. At the end of the hall behind the two Smogs are a box of Shotgun Ammunition, and a First Aid Kit. Duck into the next gap and climb up. Head back through the Crypts, using the Fire Axe to hack open the boarded entrance in Family Crypts North to obtain the Chrome Hammer Pistol. There's also a Save Point in Family Crypts North, so save your game.

Continue backtracking to your backyard, avoiding the Smogs when possible.

Alex's House

First, head in through the backdoor and use the Fire Axe to break down the barricade on the door to the dining room, and collect the First Aid Kit there. Then, head back outside and enter the basement through the backyard entrance.

Head to the “SECRET” area on your map and use the Ceremonial Dagger to unlock Adam's Hunting Room. There's a Bluesteel Shotgun in here, and the Attic Key, so grab them. Head upstairs to the attic, and unlock the door with the Attic Key. Head through the door into the attic. Check the North section for a photo of Alex. Push the bookshelf over to find a door.

* CUTSCENE: Alex has a vision of Adam giving Joshua an important ring, and making him swear to never show it to anyone, not even Alex.

When you enter, you'll find a document of Adam Shepherd's honorable discharge, and a book puzzle.

* Attic Book Puzzle

Slide the pieces to form the coat of arms on the flag above the table. It's rather easy; just slide them around until the flag matches. For a hint, the open spaces will be in the top corners. Finish it to get a Letter from my father for Alex, and a Map of Silent Hill. Leave the attic, and head downstairs to trigger a cutscene.

* CUTSCENE: Alex demands information from his mother, but members of the Order, who kidnap his mother, attack them. The house undergoes a transformation as a Hellstate occurs, and Alex awakens.

Chapter Eight – The Attic

Chapter Eight Objectives

1. Escape the house.
2. Solve each puzzle.

* YouTube: Silent Hill: Homecoming -56- Attic Puzzle (Time: 2:06)
* NOTE: You still have a map of this area – it's slightly different, but still available.

First things first – defeat the Schism that appears. Walk into the kitchen and collect the Frowning Mask from the stand. Grab the Health Drink, and head through the single door to the East to find two bodies on either side of a cross – it's another puzzle, but you don't have everything you need yet.

There's a lever by the stairs, pull it to open the way into the attic. Head upstairs, and push the large piece of furniture in the room leading to the attic to obtain the Heart of Darkness Medal. Head to the attic, and move through the now-typical obstacles (squeeze through, duck under, hop over) until you reach the East side – there you'll find a Fallen Star Medal and a Jacket. The Jacket is where you'll be placing the Medals you collect – head to the West side of the attic to acquire the Vile Acts Medal. Head back to the Jacket, and place the Medals in the following order – Fallen Star Medal, Heart of Darkness Medal, Vile Acts Medal. This will cause one of four runes around the exit will light up.

Head back to the 2nd floor, and grab the Meat Cleaver from the bureau. Then, head through the double doors, jump across the gap, and grab the Stuffed Rabbit from the bathtub, and the Indifferent Mask from the stand by the mirrors. Head back downstairs, and pull the lever again to open the door to what was Josh and Alex's room. Head in, read the creepy message on the wall, and examine the document by the door to hear about the lobotomy from Alchemilla Hospital again. Set the clock in the room to 2:06 to open the four windows. Place the Stuffed Rabbit in the lit window to cause a rune to glow at the exit. Cut open the door by the clock to find a Butcher Knife and a Child's Drawing. Head downstairs to the room Alex's mother was in and collect the Angry Mask and save your game.

Open the door to the kitchen and head back to the Cross Puzzle, and place the Indifferent Mask on the body facing South, and the Frowning Mask on the body facing North. Another rune around the door will glow. Time to head into the basement.

When you enter the basement, work your way through and defeat the Lurker that appears. Duck under the pipes, squeeze through the gap, and cut open the door. You'll be in the Hellstate version of Adam's Hunting Room – grab the Bogeyman Knife from the Schism body hanging on the wall. Place the knives in your inventory in their spots on the board, and the Bogeyman Knife in the Schism head laying there to cause a third rune to glow around the exit.

Go to the exit and use the door – the house will revert to it's normal state. Alex will exit.

* CUTSCENE: Elle shows up, and tells Alex she can't find her mother. Wheeler calls Alex on the radio, and Alex asks him to get them a boat to get to Silent Hill. Alex and Elle talk on the boat as they head to Silent Hill, until the Order shows up and kidnaps Elle. Alex is knocked off the boat into the water, and awakens in a foggy area.

Chapter Nine – Dark Times

Chapter Nine Objectives

1. Find Elle.
2. Search for a way into the prison.
3. Disable the electric prison gate.

* NOTE: You already obtained the map for this area when you found the Map of Silent Hill in Alex's attic.

Work your way up the stairs, jumping across gaps and climbing the ladder, and duck through the gap to Sagan St. Walk across the street to trigger a cutscene.

* CUTSCENE: Wheeler calls Alex on the radio, and informs him that he and Elle were taken to the prison.

You'll want to stop at the Bait Shop and duck through the gap to find a box of Pistol Ammunition, a Child's Drawing, and a Save Point. Head across the plank bridge to the front of the Overlook Penitentiary to find out that the entrance isn't accessible. Go out the West door to the next section of the map. You'll see a gate circled on Simmons St., and the Toluca Lake Water and Power building will be circled.

Head to the gate.

* CUTSCENE: Alex calls Wheeler to tell him the rear gate is electrified – the Order is running power directly from Toluca Lake Water and Power to do it, so Alex is going to head there to shut it off.

Head to the Boiler Room.

Boiler Room

Head down the stairs. There's a Lurker here, so be careful when moving around in the water.

Grab the Health Drink from near the northernmost boilers, and head up the West stairs.

Head West out of the alley, and go through the gates on your left to find a Serum on the bench. It's the indent of the Alchemilla Hospital. Head North up Wilson St. and into the Toluca Lake Offices.

Toluca Lake Offices

Read the newspaper, and grab the Pistol Ammunition in the top right corner of the Reception room. Head North the Lower Landing, then West to the Office. Grab the Health Drink, then go south and jump the gap to find a Save Point. Hack open the door to continue.

Head into the Kitchen to find the Toluca Lake Water and Power Key. Head back to the Lower Landing, and use the key on the locked door to get into the Toluca Lake Water and Power building.

Toluca Lake Water and Power

There are some Order members here – defeat them, and earn yourself the Out of Order Achievement. Move south and climb up the ledge. Climb the ladder and walk over to the shelf to collect two boxes of Rifle Ammunition. There's a First Aid Kit in the top left corner of the 2nd floor, so grab it, use the valve for generator bank B, and head back downstairs.

There's some Pistol Ammunition near the bottom right area of the 1st floor, be sure to grab it. Use the valve for generator bank A, then head upstairs and use the valve for generator bank C. This is the proper order to shut down the systems – use the Turbine Control switch after the short cutscene to kill the power. More Order members will appear, head back out to the Toluca Lake Offices.

Toluca Lake Offices

Stop by the save point to save your game, then head out of the Toluca Lake Offices and back to the Boiler Room.

Boiler Room

Head back through the Boiler Room, defeating or avoiding the Lurker when it appears, and exit through the North back onto Simmons St. When you reach the now-safe gate, a Siam will bust through. Defeat it with whatever weapon you're comfortable with, and head through the gate.

Overlook Penitentiary, Outside

When you first walk through the gate, be sure to grab the Health Drink from the upper left corner, and the Pulaski Axe from the back of the broken down truck. Head North, and wind your way back to the front of the penitentiary.

Chapter Ten – Prison

Chapter Ten Objectives

1. Find Elle.
2. Find Wheeler.
3. Defeat Asphyxia.

When you first enter, you'll be in Visitor Security – hook a left and use the Save Point to save your game. Walk forward to receive a transmission from Wheeler telling you that he's in Cellblock B, so head around the barred reception room and through the door. Head into the Lower Guard Room to your right and pull the lever to unlock the gate.

Hack through the barricade into the Visitors Booths, and grab the First Aid Kit. At the end of this hall is another gate like the first one, but the switches are broken. Break the glass to your left and hop over into the other side of the Visitors Booths. When you exit, you'll be in a large room with a staircase – the Overlook Penitentiary Map is on the West wall.

Head into the little supply closet to the South and grab the Health Drink, then go up the staircase.

Work around and jump across the gap to get into the upper-left building. Pull the lever in here to unlock the entrance to the upper wing of Cellblock B. You'll encounter two Order members – walk slowly enough and they won't notice you, giving you time to kill the first one with the Mk 23 Handgun, and the other one with a quick melee weapon (two shots to the head will kill them). In cell B5 you'll find a newspaper clipping about the degradation of Shepherd's Glen, but nothing of worth is found in B8 – B6. Pull the lever on the wall to open the door to the stairwell.

You'll be in the lower wing of Cellblock B, head into the room that connects to the Shower Area to find a box of Rifle Ammunition. Head West into the area with cells B9 – B14 to fight two more Order members – they fall easily enough to combos from the Ceremonial Dagger. Wheeler is in a cell here – pull the switch on the wall to release him.

Wheeler will inform you that they took Elle to Solitary. Suddenly, a Siam appears – pull out the Pulaski Axe and beat it down. It destroys the way that you came from, so Wheeler will go unlock another gate for you. Head through the only available path to 2nd floor.

When you get up there, stop in the busted open Upper Guard room to retrieve a Child's Drawing. Follow Wheeler, jump across the gap, and duck through the gap to find another switch. Pull it to open the locked gate to let you back into the upper wing of Cellblock B where you started. Head back to the room you first entered up here so Wheeler can find the control panel for the prison's gate system – it magically works for him. He'll tell you to head around to the door leading to the upper wing of Cellblock A – do so now.

After Wheeler unlocks the door for you, head North through the double doors and continue North – Wheeler will try to open the gate, but it'll be damaged. Head back inside and he'll unlock the stairwell leading down to the 1st floor.

You'll be in the lower wing of Cellblock A. Transmission interference will cause Wheeler to shout for you, and a Needler will appear – take him down. Wheeler will open the gate to the Shower Room, so head that way. Two Needlers will attack, so defeat them (combos from the Ceremonial Dagger work well). The only shower stall with a light has a breachable passage – whip out the Pulaski Axe to break your way into the Boiler Room.

Head North out of the Boiler Room, and up the stairs.

There's a Save Point here, so save your game. Go north, following the path, and you'll find a jammed set of double doors. Alex will call Wheeler, who tells him to head back – get moving. Head back to the Save Room, and down the stairs.

There's a metal gate that'll slide open here, so head through it. Follow the available path and you'll wind up in the lower wing of Cellblock A (A9 – A14). Head up the stairs and grab the Health Drink from the shelf, then jump across the gap and enter cell A20 to find a Radio Wire. Head back downstairs, duck into the gap of cell A11, squeeze through into cell A10, and grab the Loose Wire from the headlight. Head back upstairs and use the Radio Wire in the Junction Box in the Upper Guard Room. Head out of the 2nd floor exit, and enter the door on your right to find a Scrap of Wire. You'll have to head out of the bottom floor exit to find the keypad before you can put the Loose Wire in the Junction Box, so go ahead and do that to find the Penitentiary Wire Puzzle.

* Overlook Penitentiary Wire Puzzle

Just like the one at the Grand Hotel, you've got five wires in this order at the top – white, green, yellow, blue, red. The proper order to wire the bottom is (from left to right) – red, white, green, blue, yellow. This restores power to three switches – one in the room with the junction box, and two downstairs. It also restores power to the keypad. Pull the switch in the room with you and jump across to the cell that opens to obtain a Serum. Head back downstairs and use the other two switches to gain some clues – prisoner 110391 can help you, so input 1110391 in the keypad to unlock the door to solitary confinement.

* CUTSCENE: Alex finds his mother on a cross – and has a decision to make.

You'll need to decide whether or not to kill Alex's mom – this affects which ending you get. As soon as you pick one or the other, the game will transition to Hellstate.

Hellstate

Exit the Solitary Confinement area, and you'll find a Save Point – save your game. Head back into what was Cellblock A to find a horrific puzzle – a mound of flesh is blocking your path. There are three dials – from the entrance, set the left dial to the Knight (horse), the back dial to the Coffin, and the right dial to the blank space. Investigate the hole to unlock the puzzle, and the flesh is pulled up and out of your way.

Drop down the hole to meet up with Wheeler. There's a Save Point down here, so save your game. Squeeze through the hole to the West and head up the northern stairs; follow the path until you trigger a cutscene with two Needlers. Having Wheeler around will make the fight a snap, so just finish them off and head down the path until you find a room to the left – there's a Save Point and First Aid Kit there, as well as a Health Drink.

There's another industrial door like the one you encountered when you found Dr. Fitch just outside – open it.

* CUTSCENE: Alex finds Judge Holloway, and drops Elle's locket freeing her. She asks where Elle is, and Wheeler is grabbed by an enormous, malformed monstrosity. Judge Holloway escapes, and Alex faces off against Asphyxia.

BOSS: Asphyxia

* YouTube: Silent Hill: Homecoming Prison Boss (Time: 8:29)

Asphyxia has four attacks – it spits gas at you that can knock you down, and spins around to hit you with it's tail. If it knocks you down, it'll attempt to body slam you, or grab you and crush you to death. When it grabs you, tap whatever button appears rapidly to escape, or you'll be instantly killed – all other attacks can be dodged the usual way.

When you avoid Asphyxia's body slam, hit its tail to cause it to drop down. Immediately use a charged Heavy Attack to inflict some massive damage. The third time you do this, you'll see the X context button appear – tap it to defeat Asphyxia, and earn the Catch Your Breath Achievement.

* CUTSCENE: Alex sees Josh through the glass window Asphyxia destroyed when it died.

Chapter Eleven – Church

Chapter Eleven Objectives

1. Search the church for anything helpful.

2. Find the pieces missing from the five prongs.

Follow Josh by hopping over the ledge and going through the doors. Run up to him (he'll run away again), and follow him. Defeat the Smog, and use the valve to open the gate – as soon as you pass through the gate, look to your right for a Health Drink. Move forward and up the stairs to the entrance of what looks like a Hellstate church.

Church of the Holy Way

Use the Ceremonial Dagger on the organ at the front of the building to unlock some gates, and pick up the Shotgun Ammunition. From the front entrance, head left and duck under the beams to find a baptismal font. Use the valve at the back to open it, and defeat the Swarms that appear. Examine the now-open font to obtain the Chalice Plate. Check the bowl on the dresser to collect a photo of Josh, and head up the stairs – there's a confessional booth and a Save Point.

Use the confessional booth to start a Dialog Scenario – which options you pick determine the ending of the game. Remember, Y options are polite, nice options, with X options being the blunt or mean options. When the conversation is over, collect the Kneeling Man Plate from the booth the confessor was in. Save your game, and grab the Unlit Candle from the shelf in the back room, as well as the Health Drink near the pit.

From the entrance to the Church, head to the right and duck under the beams to find an offering plate – place the Unlit Candle there to obtain the Candle Plate. Head upstairs to receive a broken transmission, and grab the Health Drink. Examine the paintings, and cut the painting of the man to find the Tree Plate. There's a box of Shotgun Ammunition in the corner of the pews, a box of Rifle Ammunition in the back room, and a First Aid Kit further down the back room hallway. Examine the window of the Knight being stabbed to find the Sword Plate. This will cause a Siam to burst out of the window, throwing you back to the 1st floor, where another Siam awaits. Defeat both Siams, then place the plates in the organ.

* Organ Puzzle

There are five prongs to place the plates, and each has a word on it. They are (in no particular order) – Sorrow, Desire, Vengeance, Penitence, Sacrifice. Place the plates as follows – Sorrow – Candle, Desire – Tree, Vengeance – Sword, Penitence – Kneeling Man, Sacrifice – Chalice. The organ will open to reveal Alex's father, Adam.

* CUTSCENE: Adam tells Alex that it's okay that he hates him – and wonders why he still wears his old dog tags. When Alex tells him they're his, that he's a soldier, Adam tells him he's been in a mental hospital since the day he gave Josh the family ring. Alex refuses to accept it, but Pyramid Head appears, and cuts Adam in half.

You'll obtain the Shepherd Family Ring. Walk forward past the pieces of Alex's dad to find a Health Drink and a stairwell. Head down the stairwell, and at the bottom, head left to find a mining suit to protect you. Head back through all the gas jets, and push the button by the door.

* CUTSCENE: Curtis, from the junkyard, greets Alex in the elevator. He tells him he now has clarity, and knocks Alex out with a hammer. He then drags him to a cell with Judge Holloway, who tells Alex about the sacrifices necessary to protect Shepherd's Glen.

Chapter Twelve – Underground

Chapter Twelve Objectives

1. Find Elle.
2. Find Joshua.

* TIP: Be ready to tap buttons rapidly – you're about to find yourself in the middle of the most intriguing Context Scenario yet.

When the Judge takes the drill to your leg, wait until the context button appears, then tap it like crazy – you'll break free of the restraints, and Judge Holloway will attempt to drill a hole in your face. When the context button appears, tap it rapidly and you'll kill the Judge, shoving the drill into her bottom jaw up into her brain. Take a look around the room to find the Lair Map, a Health Drink, the Ceremonial Dagger, and a First Aid Kit.

Sector 2

There's a Save Point in the room with you, so use it to save your game. Head to Sector 2, and enter room 212 – defeat the Order member and obtain the Steel Pipe from the cop's corpse. Break the glass into room 211 and defeat another Order member.

There's a box of Shotgun Ammunition, an Mk 23 Handgun, and the Sector 3 Key. Head back out of room 212 to the Sector 2 hallway, and head towards Sector 3, defeating Order members along the way. Use the Sector 3 Key on the door to gain access.

Sector 3

Pry open the second door on the right, and head down the hall. Defeat the two Order members, duck under the gate, and watch the cutscene with Curtis and Elle. You'll need to hurry here – climb up the wall on the left of the door, push the fridge out of the way, and pry open the door with the Steel Pipe. Curtis will spot you and begin his attack – avoid his thrusts and pop him with the Steel Pipe to take him down without taking any damage. Finish him with a Heavy Attack when you stun him, and begin your escape with Elle.

With Elle in your party, head back to the first Sector 3 area, defeat the two Order members (one carries a shotgun, so be careful), and go to Sector 2, heading North to the hall where room 114 is. With Elle in your party, you can open the gate to Sector 1.

Sector 1

Enter room 113, and break the glass to find Wheeler – you'll have two options, which will affect the end of the game. Head through the door to room 111, which will cause a short cutscene to play, and exit into the hall.

At the end of the hall is a Save Point in the room below room 108, so save your game. Head into the large circular room to find the Lair Puzzle.

* Lair Puzzle

Use the Ceremonial Dagger to unlock the pillars – this will tell you which family belongs to what two symbols. The symbol at the top of the window and the symbol above the pillar lock go to one family a piece – rotate the rings until the symbol for “Man”(between the bug and wind) is in the place where Doc Fitch left his pad, and rotate the outer ring until the symbol for “Eye”(between the triangle and the scales) is behind it. It'll unlock the door's lock, letting you mess with it.

Rotate the symbols until the two symbols for the Shepherd family (water and a trident) are lined up on the door to unlock it.

Find the Shepherd family altar and examine it to discover that Alex was to be sacrificed.

* CUTSCENE: Alex will have a flashback of him and Joshua on a boat – and discovers he's the reason for everything that's happened.

BOSS: Amnion

Amnion is a bit more difficult than your other bosses – it has several metal legs holding up it's soft, vulnerable body. Stay near the center, where the grating is, and dodge it's attacks until you get an opening to whack the soft bits. Keep doing this until it flips over during a cinematic.

In it's second stage, it's a little faster, but not by much. Again, stay in the center, avoid it's attacks, and it'll get it's legs stuck in the grating during it's smash attack. Whack the soft bits until you finally see X pop up as a context clue, tap it and defeat Amnion to obtain the Head Above Water Achievement.

Congratulations! You've completed Silent Hill: Homecoming!

Posted: December 29th, 2009
Categories: games , walk through , xbox , zombies
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Forza 3 Christmas Special

The last Forza giveaway wa a bit of a failure, no thanks to them enforcing copyright of trademarks within their own game; you can't gift anything with someone elses work in it (even if you bought it) or with any manufacturers decals. This is dumb on so many levels, you don't strip the paint off a car or remove any carbon fiber attachments when you sell it IRL!

So I had to recreate everything from scratch, which was hard when it came to the carbon fiber layer because I'm using a monitor that runs twice what te xbox puts out which means I have very fine pixel wide stripes down the screen; this isn't even noticable unless you're doing something graphics related that involves 1px lines, then it all goes pear shaped.

My CF is done though, and I sent all my garage from BaSH PR0MPT to xBaSHxPR0MPTx (thanks xbox live, again :/) and have $300k in the bank I need to spend and send from my old account.

I made a sweet custom after setting myself a challenge to use a colour I would never normally use, a metallic pink. Balanced it with white and the black grey of the CF nicely and it looks sweet. Used an old 2004 WRX STi I had sitting in the garage, modified it with a mix'n'match body kit to some success. Looks pretty sweet!

So with that $300k+ I have I might buy a line up of rexxies and apply the custom paint job to them all and send them out to my userlist just as a lame albeit well intended Christmas present. Gives me until the 25th to custom paint and modify a fleet of vehicles but it's doable.

I really wish Forza let you edit templates in a PC environment. : (

Posted: December 18th, 2009
Categories: forza , games , xbox
Tags:
Comments: 2 Comments .

L4D2 New Content 'The Passing'

In an yesterday, Valve announced the first downloadable content add-on for Left 4 Dead 2 (L4D2), “The Passing,” targeted for an early Spring 2010 release. The Passing “brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.” Valve stated that players will assume the role of the L4D2 Survivors and merely meet with the L4D1 characters.

In addition to a new co-operative campaign and arenas for Survival, Versus and Scavenge mode, there will also be a “new co-operative challenge mode of play.” It's unknown whether the L4D1 crew will be joining them making 8 v 8 or whether it will still be 4 v 4. The Passing will also add a new “uncommon common” zombie class, melee weapon and firearms, along with a new set of achievements for xbox users.

Doug Lombardi, VP of marketing at Valve, is calling The Passing “the most important campaign in the Left 4 Dead story.” There has been no comment on pricing yet, nor whether this means there will be more than 1-2 online play servers active at any given time for xbox live users, which is the most common complaint about the game. Even during prime time you can search to join active games and come up with 0 for half the campaigns even though sales dictate that L4D2 is a smash hit, the official game servers just don't seem to talk to one another.

Posted: December 16th, 2009
Categories: L4D2 , games , xbox
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4×30G L4D2 Achievements 10 Mins

Below are four easy 30 gamer point achievements for Left 4 Dead 2 on the Xbox, I will repost these individually in a moment for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

WING AND A PRAYER (30G)

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

SOB STORY (30G)

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

VIOLENCE IN SILENCE (30G)

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

BRIDGE OVER TREBLED SLAUGHTER (30G)

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. I digress.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through , xbox
Tags: , , , , , , , , ,
Comments: 1 Comment .

Dicked by Xbox Live / MS

Today wasn'ta very good day. I noticed for a while that I couldn't purchase or sign up my VISA or MasterCard with my xbox live account, and that whenever I entered my personal details it wouldn't save it; on the xbox live site itself it would let me sign up my CC, register my xbox, and add my personal details, but then would forward me to a purely blank .html with zero content not even meta tags after asking me to confirm my billing address by offering me two IDENTICAL examples and radio buttons to choose which.

Long story short, I rang them and got some guy who seemed super helpful, but the only help he could give me is 'Sign up a new xbox live account.' Now the reason I wanted to put my CC on was because for $10 I could get three months live gold service; signing up another account would mean I lose 3 weeks of live gold and am not eligible for the offer and instead have to pay $11 for ONE month live gold service. This was nonsense.

What it boiled down to is, as an Australian, when I made my live account which I linked to my xbox I made it at live.com rather than live.com.au, because I, like every sentient being, know that an email domain does not represent perfectly which nation they're from. Microsoft see it differently, and bound my xbox live account to the United States, so it was shitting itself when I was entering a make believe address and the CC info of an Australian.

To make matters worse, to get BaSH PR0MPT back I have to pay 800 'MS points' to change it to something then another 800 to change my current account to it, I lose all my achievements, all my bought items, all my saved games , all my data, movies, music, and all my avatar rewards and my entire gazillion plus friends list that I've made over the last few.

Wtf Microsoft? Why're you so retarded? I mean, I know you guys are caught up on your American help desk red tape beaurocracy of arseface where you can't do the whole square peg round hole thing and y'know, click the country field on my account on your end and change US to AU (I mean fuck, it's ONE letter difference, big effort) but instead I have to kiss everything goodbye, including wasting about $40 to rectify the situation, not to mention having wasted a good three hours on the phone and dicking around online, and god knows how many hours fucking around with xbox settings trying to add my fictional address and fictional CC info.

FML.

PS: The Forza car give-away will still be on, see http://bashpr0mpt.com/forza-3-car-giveaway/ for those details, I still have the other account for two to three weeks so I'll just grind my new account up to cover the S, R3 and R2 vehicles, and maybe an X. Currently evaluating the holiday pack of vehicles to see if any are adequate performers whilst suitably styled for custom paintjobs.

Posted: December 10th, 2009
Categories: general , journalism , lifestyle , news , xbox
Tags: , , , , , ,
Comments: 1 Comment .

Forza 3 Car Giveaway

Forza Motorsport 3 Car Giveaway
I usually give away a lot of things, from vinyl designs to general graphics and the like, but this time I've decided to take it another step further. Add bashpr0mpt to twitter. Every Saturday for the next five weeks I will be giving away a Forza 3 motorsports car.

What's the deal? There is no deal, I want to meet more forza players who're active on social networks, this is a sweet way. Is this a scam? Nope! Are you mad? Yes, to be giving away a bloody R3 let alone an R2 rated car (looking at 500k base for an R3 and 1.5m for a nice R2) I'd have to be.

How do you win it? Every Saturday get as many fellow racers, or twitterers you know to follow me and @bashpr0mpt me your xbox gamer tag associated with your Forza 3 account and the person who gets me the greatest number of crazed car loving gamers gets the car. It's as easy as that. Make sure they simply follow me, and @ me your tag.

Week 1's Prize
2009 Citroen C4 VTS
D-350

This is an ideal car for a beginner to Forza or even someone who's been playing a while yet is still in the hatch range. This 1,221 kg Citroen is running full race displacement 1.8L block with racing valves and an Ansa sport exhaust's dump spooling up a Garret sport turbo, blowing out 177 kW of power and 345 Nm of torque in a tight package.

This ride is specifically designed as a dream for racers who're still getting the hang of the game, it runs 14.61 quarter miles, and does 0-97 kph in 6.405 seconds (or 0-161 in 15.172) so it's definitely a quick car for it's class, it is at the highest performance level it can be yet still fall inside the D range.

Aside from driving well, it looks great with a custom bodykit from Ibher Design, smooth carbon fibre with metallic black ghost GT stripes up it sleaks across the top while the side has chameleon detailing disecting the cold clean white of this machine.

This little beast cost 20,000 new with five times that worth of engineering–at least–sunk into it it's going to be the property of one lucky racer out there.


Citroen C4


Citroen C4


Citroen C4


Citroen C4


Citroen C4

This ride includes: -

  • Gredder Intercooler
  • Garret Sport Performance Turbo
  • BC Rims
  • Ibher Design Bodykit
  • Carbon Fiber Bonnet & Roof
  • Custom paintwork by BaSH PR0MPT
  • Citroen race valves
  • Citroen race displacement
  • Ansa Race Exhaust
  • Schrick cams
  • Fioanza sport fly wheel
  • Getrab Race Oil & Cooling
  • Magnetarelli Fuel System
  • Green Sports Air Induction
  • Intrax Springs & Dampeners
  • AP Racing Brakes
  • Whiteline Performance Anti Roll Bars (front & back)
Posted: December 9th, 2009
Categories: forza , games , xbox
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What is this I don't even..




Plants vs Zombies

Originally uploaded by BaSH PR0MPT

Found this game at K-Mart, I double handed facepalmed on the inside, I assure you. It looks pretty cute though!

In other news, I've got all social networks syndicating properly, gravatar and google reader bring together all my comments on the blogs I follow, so special hi to any traffic from those, and my Twitter app is working properly now. Means I'll find interesting twits to follow who share my interests to a higher degree.

Special hi to those folks from Twitter too, I assure you I'm not a sp account, although if you need Viagra without a script, or the cheapest cialis online… kidding. ;)

Tonight I got some epic achievements in L4D2, ragin Cajun, price chopper, head hunter, and the use all melée one + chain of command, violence in silence, wing and a prayer, and half completed the mudmen and CEDA operative side quests. Close to finishing everything in L4D2! I should start writing up more concise walk throughs, there's a lot of them out there for Left 4 Dead 2 that are lacking super important parts or are pretty vague. Anyone have any specific walk thru's they'd like to see? If so, email me and I'll do it. :)

Posted: December 7th, 2009
Categories: L4D2 , games , general , twitter , xbox
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Guardin' Gnome


Guardin' Gnome

Originally uploaded by BaSH PR0MPT

I've had a lot of emails and visits to my gnome related pages for L4D2 so I figure a better walk through is in order as I only vaguely touch on how you get / find him.

The Guardin' Gnome achievement is gained by carrying out a mini-quest within the game, it rewards you with the depeche mode t-shirt , but involves a lot of screwing around with a gnome named Chomski .

The quest begins in the Dark Carnival campaign, on the second level (after the first safe house) you will find a shooting gallery in the fair ground, blue button over the button on the stand and it will commence the game. Targets will move past, one being moustachio (who gives you 100 points), one being the peanut guy who deducts 100 points, then there's two kinds of skeletons, ones with red sacks (10 points) and ones with blue sacks (20 points).

Many sites incorrectly explain the above, or say you need of points to get it, the game TELLS you how much you need to get, 750 or above. It's much easier if you have a friend helping and grabbed the two 15 round handguns as opposed to the lame 8 round deagle. After a bit of screwing around, the light around the box to the left of the shooting range will swirl and it will open to reveal the bane of your existence, the gnome you have to lug around with you.

You can drop him and pick him up again, just remember to get into the safe room with him in your hands. Make your weakest player (kills wise) carry the gnome, it's obstructive and a complete screw around so you'll need to keep your better players free to clear a path. During zerg rushes I recommend using pipe bombs, so everyone grab one when you see them. General gameplay style of the usual 'use secondary weapons for standard zombies, pull out main weapon when zerg rush / special undead / stuff gets hairy' routine is effective during this phase too.

One important part is surviving the crescendo of Dark Carnival, which is the Midnight Riders rock concert pyrotechnics display to signal the helicopter. A lot of people balls up on this part. The problem is, the Z's zerg rush, non stop, until you get on the chopper. The way to survive this is to get your back into a corner, squat, and pull our a sword or axe as a melee weapon and just hold down your right trigger. You may have to shuffle along the wall due to spitters, or get knocked back by tanks or chargers during this phase, but keep your back to a wall, stay calm, and stay close together and you will survive.

Unfortunately, I've still yet to get this achievement, mostly because I've yet to have a team that follow any tactic other than run around solo and spray'n'pray at things. That's just part of the game I guess, but I really hope this assists all those folks who've emailed me asking for more info about it.

As an aside, there's also a whack-a-mole type game and a strength tester on Dark Carnival too, the trick to the whack-a-mole is to use a guitar and spam at it (blue button to turn it on) and hit 'continue' before your score expires, get 41+ and you get 10 achievement points; the strength tester is easier, grab a melee weapon, grab a shot of adrenaline, head on over to it, bust the shot into yourself and guitar at it side on, another easy 10 gamer points right there! Buona fortuna!

Btw, if anyone finds the pink Depeche Mode t-shirt IRL, please email me and let me know, or contact me somehow. I seriously want it so, so bad.

EDIT: I have now enabled comments on all posts, so if you find any post of interest or useful, please post a short comment and I'll ensure more content stylised along that genre for you in future! :)

Posted: December 2nd, 2009
Categories: L4D2 , games , xbox
Tags: , , , , , , , ,
Comments: 4 Comments .

Xbox 360p (laptop!)




Xbox 360p (laptop!)

Originally uploaded by BaSH PR0MPT

I was reviewing the generic trendy design sites I tend to regularly read when I came across this novel idea. Years ago I used to custom make my desktops, and would go out of my way to make them as tiny as possible, even forking out big bucks for solid state hard drives, something that has only just recently become industry standard for micro pc's. You can imaging my amusement when I found this.

An Xbox 360p, (see: laptop!) modified by Benheck. It has all the functionality of an Xbox 360 just bunged into a nice little aluminium chassis and coupled with a neat little display. The design, albeit a little on the chunky side, is reasonably chic, I love the keyboard accents and the integration of the green wheel Xbox front end being where a trackball would be on a laptop.

Hidden behind it's chic design is a rather impressive heat sinking system, so no RROD (Red Ring of Death) recovery there as you'd be hard pressed to overheat this laptop.

Somehow I doubt it's functional purpose, given that an xbox is reasonably portable, and you generally use a laptops portability for university or work related stuff. Also given the commonality of games consoles and access to them, it packages this into the box of “random yet cool” gadget at best.

I dunno though, I kind of like it.

Click here for build info.

Posted: December 1st, 2009
Categories: hack , technology , xbox
Tags: , , , , , , , , , ,
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Assassins Creed 2 Review




Assassins Creed 2 Economics

Originally uploaded by BaSH PR0MPT

Assassins Creed 2 presents as a typical over the shoulder button mash combat game mixed with lashings of lame free running / parkour and horrible polygon graphics. The kicker is, you're an escapee from some mental home where they run experiments using a freaky virtual reality system that appears to insert people into the time line reliving history. On escaping, for no apparent reason (see: tl;dr cut scene I vagued out during) you're roped into doing the very same for a break away group of Buffy the Vampire Slayer back up team drop outs.

There is however a reasonable RPG side to it, far from as expansive as the historical cities through which you play, brawling and swashbuckling your way to infamy. You can purchase new weapons and armour, albeit at a trickle feed of restriction raises as you progress.

You encounter various quest givers, and have run ins with guards depending on your notoriety (which you can lower by assassinating critics, bribing pages, or ripping down your wanted posters) and the overall feel is very GTA sandbox with better graphics and a less complex RPG aspect.

You do, however, look shit hot in your fathers assassin robes and can customize your looks with armour upgrades and dyeing your robes, although such customisation is horribly limited (four colour schemes in total, boo!) but still, your character does look pretty cool no matter what he wears.

There's a lot of collect this and that, hidden treasure and mini quests in it. There is also the macro economics of running your uncles garrison, a small walled city a short horse ride from Florence. Upgrading and refurbishing buildings from banks to brothels, sponsoring and developing arts and medicine , all of which ups the net worth of the town and subsequently the income generated, assumedly, from taxation which you get a percentage off every 20 minutes.

The economcs, overall, is uninspired. A chest plate can set you back 10,000 florens, whereas upgrading the bank costs 3,000. I dunno, I think building a bank would cost a bit more than a bit or reinforced leather. I might be wrong.

All in all it's an addictive and immersive little game. Far cry from what critics make it out to be. However it lacks zombies. : (

Posted: November 29th, 2009
Categories: games , xbox
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L4D2 Depeche Mode Shirt II


L4D2 Depeche Mode Shirt

Originally uploaded by BaSH PR0MPT

This is the shirt I've been lusting over of late and one of the things keeping me at the grind of Dark Carnival in Left 4 Dead 2. God damned Gnome Chomsky . : (

Posted: November 27th, 2009
Categories: L4D2 , flickr , games , xbox
Tags: , , , , ,
Comments: 1 Comment .

Xbox hacking, custom photos

So, I've noticed the Xbox only allows you to have a VERY restricted choice of gamer pictures, and the only way to get PERSONAL pictures up is to take a photo of yourself through the special massively overpriced xbox webcam which only your friends can see. It's still rather lame you can't upload graphics, so after an hour or so wasting time on google to make sure that there is no possible way out there to make custom gamer personal pics I decided to think a little laterally.

If you can hack this up, you can mount any graphic. Keep in mind, at the moment people take photos of drawings and shit or try and take photos of their laptop screen and it all looks terribly fail.

The thing you want to be able to customise is here , and is only visible when you have your webcam plugged in.

The only way I can think of doing it is to splice the webcam's cable onto an RSA video cable and plug it into a PC with a TV/AV card and mount it as a display. So you'll fool the xbox into thinking it's viewing through a webcam but it's really viewing your computers screen. Then you load up any image you want to use as your personal picture, and mount it full-screen, then save it on the xbox as though you were taking a 'photo' through your webcam.

Downside is you butcher a perfectly good albeit massively overpriced proprietary camera, upside is the epic buff of your geek points off the richter. I'll give it a shot sometime in the near future and will post results if someone doesn't inb4 me and hack up their camera.

Posted: November 27th, 2009
Categories: hack , technology , xbox
Tags: , , , , , , , , , , , , , , , ,
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