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Categoria Novidades para o 'passeio'

Streaming MKV no Xbox 360

Portanto, há um tipo de arquivo lá chamado MKV. É a merda. Apenas wankers absoluta usá-lo. Não fornece uma relação de compressão maior do que qualquer outro formato de arquivo que é suportado em quase tudo friggen e é suportado em muito, muito poucos instala padrão de qualquer jogador. É a maldição do Xbox 360 TV mundo flâmulas, e causas de noobs QQ mais do que qualquer outro formato. É comumente usado por fucktards que pensam as pessoas usam RAR ainda, ou se preocupar comprimir arquivos individuais em algumas centenas meg quando não há compressão de pagar a tempo desperdiçado a brincadeira. Escusado será dizer que o programa idiot proof para streaming do PC para o Xbox, o TVersity, não apoiá-lo.

MKV vai comer a sua alma, quase todos os forum e discussão sobre ele é que as pessoas reclamando e lamentando-se sobre como suporte é seguido por absolutos idiotas que tentam defendê-la quando todos os consumidores queriam era algo que funciona fora da caixa em vez de crescer-e - montar seu próprio---automobile-de-jogo do zero.

Bem, deixei minha inúmeros downloads de vários programas, codecs e vírus e ter de remover manualmente CADA FRIGGEN CODEC na minha caixa para usar vários "métodos" de que "TTLY WRK DOODLOL e direto ao ponto: --

GOTSent, http://www.videohelp.com/tools/GOTSent

Isso vai fazê-lo. É no entanto preciso de você para fazer o download e instalar dois programas antes de instalá-lo, não vou entrar no TL; dr sobre o que está para yadda yadda, são eles: --

Haali Media Splitter, http://www.videohelp.com/tools/haali_media_splitter
AC3 Filter, http://www.videohelp.com/tools/ac3_filter

Haali permitirá GOTSent para dividir seus arquivos para 4 giga (ou o que você defini-la como) para gravar em DVD ou o que quer, mas se você está lendo este que você deseja transmitir a partir do seu PC para o Xbox. Faça isso usando TVersity. Coloque o arquivo de entrada, saída para definir o que seja, escolher o caixa que você deseja codificar para, em seguida, aperte o botão e esperar. Vai abrir uma janela MS-DOS shell (janela preta com texto branco), não freak out. Ele vai fazer isso várias vezes em que rasga o vídeo, rasga o áudio, compila o vídeo, filtros de áudio, mescla os dois. Levará cerca de 5-10 minutos para um arquivo de 1 gb, sua saída é praticamente 1:1, aproximadamente dez maiores meg no GB 1 + marca, por isso lembre-se de abuso de usuários MKV para ser Fuckwits absoluta.

Boa sorte, e divirta-se que a bondade HDTV. Lembre-se de verificar http://eztv.it para encontrar awesome shows que já assistir, mas vê-los bem antes de pegá-los na TV e as interrupções de anúncios de menos. Pirataria devido a emissoras de TV desclassificados FTW. Oh, also, check out 'V', a série reimagined da década de 1980 thriller de ficção científica de estrangeiros reptillian comer rosto e outras coisas. E vem fevereiro, você tem Lost, House, e CAPRICA arranque. 2010 vai ser um ano bom para cães sofá. :)

Posted: 7 de janeiro de 2010
Categorias: hack, passeio, xbox
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Comentários: Sem Comentários.

Silent Hill: Homecoming Texto Passo a passo

Este é um passo a passo o texto integral da sobrevivência 2008-jogo de terror Silent Hill: Homecoming. Descritas neste manual estão passo-a-passo para táticas de 100% de conclusão de cada mapa, pontos e locais de armas, as estratégias de batalha da saliência, estratégias de combate para os inimigos, e como obter os equipamentos extra por Alex. Também estão incluídos neste guia são instruções sobre como obter cada um de The Game de cinco finais, bem como uma listagem Conquistas. Este guia foi ganked de algum lugar, reformatado e em peças de re-escrito por mim mesmo, o original estava ilegível devido a anúncios demais, então pensei que se eu voltar a escrever para mim mesmo para ler no meu celular enquanto estiver jogando, eu posso bem como copiar e colar aqui para os outros. Apreciar!

Gameplay

The Game começa com Alex Shepherd, o protagonista, se recuperando de ferimentos de batalha em um hospital militar. Após a sua quitação, ele retorna para casa para encontrar sua mãe em estado de choque e de seu pai e irmão desaparecidos. Pastor é levado para a cidade pequena, deserta de Silent Hill em busca de seu irmão. Como nas versões anteriores, o personagem será confrontado com monstros e horrores que desafiar diretamente seu atual estado psicológico.

Background militar Shepherd's leva à habilidades de combate avançadas que adicionam profundidade ao jogo. Ângulos de câmera pode agora ser manobrado para permitir que os jogadores para ver os eventos e os objetos antes de sua ocorrência real.

Introdução

Este guia é dedicado a 100% de conclusão Homecoming - completo com estratégias patrão batalha, locais de arma, as estratégias para usar contra os inimigos comuns e uma ampla lista de conquistas. Detalhes sobre o desbloqueio de todos os equipamentos de Alex e obtenção de cada um de The Game cinco terminações também estão listados em suas respectivas seções, juntamente com um passo-a-passo a passo a passo para completar The Game e recolher as armas secretas. O guia está dividido em seções, com os inimigos encontrados e actuais objectivos enumerados, juntamente com a tática a ser usada para derrotar e terminar cada.

O guia assume que você está no seu primeiro playthrough na dificuldade normal: o passo a passo pode ser usado para a dificuldade HARD, mas os monstros são mais fortes, mais resistentes, e você encontrará mais munição - alguns esconderijos de munição não podem existir em HARD que existe na dificuldade normal .

Controles

Esquerda Thumbstick: Mover, selecione uma opção do menu
Direito Thumbstick: Controle da câmera
Directional Pad (D-Pad): Ciclo de armas; lanterna alternância; opção de menu seleccione
Back Button: N / A
Botão Start: Pausa
Right Bumper (RB): Access Inventário de rodas
Left Bumper (LB): Access Weapon Wheel
Right Trigger (RT): Combat Stance
Left Trigger (LT): Fire / weapon swing
A Button: ataque rápido; investigar; destaque selecione a opção do menu
Button: Defesa; ecrã anterior / voltar ao menu principal
Botão X: ataque forte no Combat Stance; recarga de arma de fogo
Botão Y: Ver mapa

* Observação: você pode reconfigurar os controles para atender melhor às suas preferências no menu Opções no início de The Game. Este passo a passo pressupõe a configuração do botão padrão.
Visão geral

* Abaixo estão as explicações sobre os conceitos básicos de Silent Hill: Homecoming, e dicas e truques em usá-los. Estas secções são projetados para ajudar você a se acostumar com os controles de jogos, e com um pouco de prática, você terá de combate monstruosidades demoníacas e apreciando cenários assustadores, em nenhum momento.

Mapa

O mapa é necessário dar a volta - algumas das áreas neste jogo são enormes, e na maioria das Hellstates são confusas em seu layout. Para decifrar os rabiscos em seu mapa, consulte a lista a seguir:

Double Red Arrows: Portas abertas
Red Curved Lines: portas fechadas ou bloqueadas
Blue Arrow: posição atual de Alex
Red Scribble: área bloqueada ou passagem intransponível

Os mapas são detalhados com números de quartos (se aplicável) e tornar a ficar em torno de um piscar de olhos. Ver o mapa com Y, e verificar os objectivos pressionando X enquanto visualiza o mapa. Você não pode ver um mapa de uma área que você não ter recolhido o mapa para, mas você ainda pode ver objectivos.

Combat

Para iniciar o combate, mantenha pressionada a tecla LT para entrar Combat Stance. A partir desta postura, você pode balançar armas corpo a corpo com A (Fast Attack) ou X (Heavy Attack), esquivar ou bloquear os ataques com B, ou (se você estiver usando uma arma), disparar a arma com RT e recarregue com X. Devido ao recolhimento, esquivando-se após um ataque com uma arma de fogo leva mais tempo para executar do que esquivando-se depois de um ataque corpo a corpo. Algumas armas são rápidas (ou seja, Combat Knife), mas fazem pouco dano, enquanto que as outras armas são lentos (ou seja, Fire Axe), mas um alto dano. Pesquisar quais as armas mais trabalho para o qual os inimigos para o seu estilo de jogo pessoal.

Rádio e Lanterna

Seu rádio e lanterna são essenciais para a detecção de monstros. O rádio emite estática quando um inimigo está por perto - ele também permite que você receba transmissões de Vice-Wheeler e Elle. Dependendo da maneira que o monstro é orientado para a sua posição, o estático vai desaparecer e Swell - quando é para ele o mais alto, você está de frente para o inimigo. Seu lanterna pode ser usada para detectar os inimigos em locais escuros, mas será avisada - que atrai a atenção do inimigo também.

Cura

Para curar, é necessário primeiro coletar Saúde Bebidas e primeiros socorros. Quando você toma dano, vá em seu menu de inventário (LB) e pressione X para usar uma bebida Saúde, ou Y para utilizar um kit de primeiros socorros. First Aid Kits curá-lo por uma quantia maior do que a saúde bebidas, assim que seja cuidadoso sobre o que você usa. O número pouco sobre o ícone para cada um diz-lhe quantos desse item são deixados em seu inventário.

Cenários Contexto

Às vezes, você precisa apertar um botão certo com bom timing, ou mash um botão repetidamente, a fim de realizar uma ação. Estes são os cenários de contexto - o mais comum é o cenário de diálogo. Cenários de diálogo ocorrem em determinados pontos do The Game, quando Alex fala para determinados caracteres - você será dado uma escolha do que dizer a eles, incitando respostas diferentes. Playthroughs múltiplas e selecionar opções diferentes é a única maneira de explorar plenamente o cenário de diálogo. Outros exemplos de cenários de contexto incluem rapidamente tocando um botão durante um ataque de Smog, ou tocar os botões que aparecem durante uma luta da saliência para terminá-lo fora.

Jornal

Seu Diário (acessível a partir do menu Pausa) dá acesso às pistas, Manuais, fotos e desenhos que você já coletados durante o jogo.

1. Indícios são qualquer coisa que você encontra escrito na parede, ou ler em um documento. Se é importante, fica aqui guardadas para referência futura.
2. Manual de ensinar-lhe coisas sobre o combate - antes de encontrar a faca de combate, você encontrará um manual básico armas de combate. Leitura através destes ensiná-lo a atacar e defender com armas diferentes.
3. As fotos são Polaroids que estão espalhadas no mundo do jogo - coletá-los todos para uma realização.
4. Os desenhos são desenhos e rabiscos de Josh's que estão espalhados no mundo do jogo - coletá-los todos para uma realização.

Conquistas Visível

Esses bons resultados são visíveis antes de completá-las.

1. Carga Lock 'n': Found Rifle, 25 GP
2. Sightseeing: Encontrado 1 Photo, 10 GP
3. Galeria de Josh: Encontrado Todas as fotos, 50 GP
4. Alchemilla's Finest: Derrotado 1 enfermeira, 10 GP
5. Eddie's Legacy: Derrotado 1 Feral, 10 GP
6. Lurk No More: Derrotado 1 Lurker, 10 GP
7. To The Point: Derrotado 1 Needler, 10 GP
8. Split Personality: Derrotado 1 Cisma, 10 GP
9. Shades of James: Derrotado 1 Siam, 20 GP
10. Limpar o ar: Derrotado 1 Smog, 10 GP
11. Creeper Reaper: Derrotado 1 Swarm, 10 GP
12. Fora da Ordem: Derrotado 1 membro Ordem, 10 GP
13. Obra de Kaufmann: Encontrado 1 Soro, 10 GP
14. Saúde Junkie: Encontrado ALL Soros, 50 GP
15. Os Velhos Deuses ... ... Já não deixou este lugar. Jogo completo na dificuldade HARD, 100 GP
16. Nursery Rhymes: Encontrado ALL Desenhos das Crianças, 50 GP

Secret Achievements

* Estes resultados não são visíveis até completá-las.

1. Six Feet Under: Sepulcro Derrotado, 20 GP
2. Doador de Sangue: Scarlet Derrotado, 20 GP
3. Catch Your Breath: Asfixia Derrotado, 20 GP
4. Head Above Water: Âmnio Derrotado, 20 GP
5. Tensão crescente: Encontrado Circular Saw, 25 GP
6. Science Fiction: Encontrado Laser Pistol, 25 GP
7. Smile: Alcançado Ending 1, 50 GP
8. Na água: Alcançado Ending 2, 50 GP
9. Acórdão: Alcançado Ending 3, 50 GP
10. Intensive Care: Alcançado Ending 4, 50 GP
11. No Dogs Allowed: Alcançado Ending 5, 50 GP
12. Misericórdia: Alex terminou o sofrimento da mãe, 50 GP
13. Compaixão: Alex não poderia acabar com o sofrimento de sua mãe, 50 GP
14. Perdão: Alex perdoa seu pai, 50 GP
15. Angela's Choice: Alex não perdoa o pai, 50 GP
16. Agora sobre as bebidas: Saved Wheeler, 25 GP

Chapter One - Nightmare

1. Escape from hospital
2. Siga Joshua
3. Pesquisar Toy Josué

* CUTSCENE: Alex é levado por aquilo que parece ser um hospital em ruínas, amarrado a uma maca. Como ele é revertida para o corredor, as cenas de tortura para ele saltar das portas abertas para os lados. Finalmente, ele é levado para uma sala e à esquerda, onde testemunhas através da porta de janelas de um médico ser empalado por uma lâmina de grandes dimensões.

Você vai encontrar o seu primeiro cenário Contexto - Mash A repetidamente para se libertar das correias maca e ganhar o controle de Alex. Você pode examinar a nota de as portas dobro pressionando A, quando em pé perto dele - você também pode examinar o dissipador na parte de trás da sala, embora nenhum indício exibe contexto. A porta da escada está bloqueada - a única saída é desbloqueado as portas duplas através do qual você testemunhou a morte do médico mais cedo, assim que a cabeça através deles para o Centro Cirúrgico.

O corpo do médico está desaparecido, e há marcas de sangue levando arrastar pela porta à sua direita. Passe por eles, e verificar o direito para outro boletim enigmática. A sua esquerda é uma porta trancada com um teclado ao lado dela. Caminhe para a porta.

* CUTSCENE: Alex acredita que o filho do outro lado da porta trancada é Josh, seu irmão menor.

A porta está trancada - ele precisa de uma combinação de teclado para desbloqueá-lo. Dirija através da porta a sua direita mais próximo ao teclado e examinar a imagem na parte de trás para encontrar um mapa do Hospital. A partir deste ponto, os sentidos são dadas com base no compasso do mapa - por ser do Norte, sendo baixo sul, e assim por diante. Você vai ser actualmente no Centro de Enfermeira. Atrás de você na tela X-ray são os três primeiros dígitos do código de teclado, riscado em um raio-x.

Vá para o quarto 203 - o resto dos quartos estão bloqueadas, ou as fechaduras são quebrados. Dentro de você encontrará uma bebida Saúde e uma página de um relatório de incidentes. Examine as queimadas Child's Doll incubadora, então vá até a janela quebrada e aperte A para saltar sobre o quarto 204.

Dentro do quarto 204, você encontrará uma base armas de combate manual, que pode ser acessado novamente mais tarde selecionando Oficial no Menu Pausa. Há também X-Ray Film na placa para a esquerda - tomá-lo, e voltar pela janela para o quarto 203. Volte para o corredor, e apreciar o susto paródia sobre o caminho de volta para o Centro de Enfermeira.

Once back in the Nurse Center, press LB to bring up your Inventory, and select the X-Ray Film to place it on the board next to the first one – the remaining three digits appear, and you can see the full code to use to open the keypad-locked door. Go enter the code to open the door (it was 624872 in my game). The door unlocks – head through it.

* CUTSCENE: Josh rises and runs to a door, entering it before Alex can comprehend what's happening.

Walk forward to collect the Child's Drawing, which you can look at later using your Journal if you like. The door that Josh went through (which leads to the Men's Restroom, incidentally) is the only unlocked door here, so don't worry about missing anything by not exploring – there's nowhere else to go for now. Head after him, and a short cutscene of Josh running into the storage room for the restrooms will play, and you'll see an odd symbol on the wall before he slams the door.

Go into the storage room to the strange symbol, and examine it – these symbols are your Save Points. Save your game, and continue North in the storage room to the door leading to the Women's Restroom. When you enter, try the stalls – take note that the one closest to the storage room is locked. There's a Combat Knife stuck in the mirror – retrieve it to trigger a cutscene.

* CUTSCENE: A fluorescent light falls, and the room transitions to a hellish version – the “Hellstate” version – when a Nurse exits the locked stall, wielding a scalpel.

Use simple combos to take the Nurse down – tap A three times, then X to perform a spinning slash attack with the Combat Knife. When she falls, you'll receive the Alchemilla's Finest Achievement.

Both of the doors out of the room have broken locks – check the last stall to find a hole. Press A to squeeze through into the Men's Restroom. There's a First Aid Kit on the wall by the door into the room where you first met Josh – take it, and head South to the stairwell – the other doors are locked or broken. As soon as you enter, Josh pushes a wheelchair down the stairs at you – ignore him for a minute and head over to the note taped to the wall across from the doorway to learn what one patient thought about staying safe – sitting in the dark and staying quiet. Head upstairs.

Há uma janela que você pode quebrar, e uma porta que você não precisa se preocupar controlo - a fechadura quebrada. Busto para fora da janela e pulo em cima no quarto dia. Derrote os dois enfermeiros aqui, e usar um para cortar um corte na parede carnosa bloqueando o caminho para o quarto 303. Você precisará de um toque repetidamente, em seguida, espremer através de 303 e salve o jogo. Há uma nota enigmática sobre a cama do Save Point.

Vá para o corredor e siga para o quarto de cama - uma cena jogará de bugs Swarm rastejar através de um buraco debaixo da maca para atacá-lo. Correr para a sala de linho, e aproveitar o cenário de contexto para derrotar os enxames - pressione B, quando um pousa em você, e toque no botão que aparece repetidamente para jogá-lo no chão e esmagá-la. Agarre a bebida Saúde na prateleira, no canto inferior esquerdo da roupa interior, então a cabeça para fora da porta superior direita e siga sul para encontrar uma foto do Robbie Josué a boneca de coelho em uma mesa quebrada perto da casa de banho, e desbloquear a realização de visita turística. Esta foto é também acessível a partir do seu Oficial no Menu de Pausa.

Cabeça norte para a sala de operações, e agarre prontuário do paciente a partir do rack que a capacidade detalhes Dr. Copen para realizar a terapia de eletrochoque. Cabeça ao redor, então abaixo as escadas para o menor nível da varanda, e ande até você ver o "drop down" opção. Dê uma olhada em primeiro lugar - você estará lutando mais alguns enfermeiros. Drop down, limpe as três enfermeiras, com alguns combos rápidos, e ter no ambiente criado por um corpo decapitado rasgado ao meio. Examine as portas duplas, para ver que eles estão acorrentados fechado - uma chave que serão necessários para entrar no Centro Cirúrgico. Chefe do Oriente para a porta da escada e corte-a em aberto.

Voltar no terceiro andar, há um corpo deitado na maca quando você chegar ao topo da escada - analisá-lo a descobrir que é a outra metade do corpo lá embaixo. Pegue o uso da peça de teatro sua mãos frias e mortas, e de cabeça para baixo até a porta do quarto de funcionamento e utilização do uso da peça Teatro para remover o cadeado.

Examinar o documento no canto inferior esquerdo do quarto de funcionamento para aprender sobre a atitude de um médico para seus pacientes. Cabeça para fora da porta do Ocidente de desencadear um momento de diálogo - Josh está ocupado desenho coelhos de novo. Pergunte-lhe perguntas botão Y para saber que ele quer que o seu brinquedo, Robbie the Rabbit. Dirija no centro da enfermeira para encontrar uma bebida Saúde e um Save Point - pegar a bebida e salve The Game. Há um documento sobre a mesa no canto inferior direito sobre um paciente em falta no 205. Ignorá-lo agora, e cabeça sul.

Entrar na sala 203 para assistir Robbie the Rabbit sugado pela janela para o quarto 204. Examine o buraco e aperte A para chegar no seu interior. Alex vai chegar dentro, e alguma coisa vai agarrá-lo - toque B repetidamente para recuperar o seu braço eo brinquedo Robbie. Depois de recuperar o brinquedo, atente para o enxame que aparece. Volte para o Centro de enfermeira, salvar e depois dar o brinquedo Josh Robbie.

* CUTSCENE: Josh como se faz para pegar o brinquedo, mas depois sai correndo pelo corredor em um elevador. Alex bloqueando a porta se abre.

Agarre a criança desenho no chão antes de ir ao fundo do corredor. Chefe sala para 206, e levar a criança ao lado do desenho na porta. Examiná-lo, e Alex jura que consegue ouvir o oceano apenas para além dela. Siga para o elevador, e use o botão à esquerda da porta para chamar o elevador.

* Cutscene: Enquanto Alex desce, ele ouve a raspagem de metal. Ele caminha para a porta do elevador, e é esfaqueado por uma lâmina enorme - só para despertar na cabine de uma semi, a caminho de Shepherd's Glen.

Capítulo Dois - Pessoas Desaparecidas

Capítulo Dois objectivos

1. Preciso ir para casa.
2. Procure uma forma de preencher o gás pode.
3. Drenar a água na cave.
4. Josué não está em casa. Busca no resto da cidade.
5. Busca no cemitério e seções nas proximidades da cidade para obter informações sobre o desaparecimento de Josué.
6. Encontrar alguém que sabe algo sobre a fixação de armas.

Shepherd's Glen

* CUTSCENE: O caminhoneiro ele cai fora, e Alex faz seu caminho para sua casa.

Você encontrará dificuldades para voltar para o lado ocidental da cidade - não é possível. Craven cabeça em direção a avenida., E não perca tempo tentando as ruas laterais ou portas ainda - eles estão bloqueados e bloqueado. Você vai desencadear uma cutscene onde você se encontrou com o juiz Holloway, que fala com você para um pouco e sugere que você vá para visitar sua mãe.

Head on no edifício Paços do Concelho e ir para o centro da sala para encontrar uma foto do juiz Holloway e mãe de Alex a falar. Cabeça para a extrema direita do edifício e analisar o caso sobre a mesa para coleta de soro e obter Handiwork Kaufmann Achievement. Head towards the back of Town Hall para encontrar Judge Holloway, e iniciar uma conversa com ela. Pergunte a ela sobre a cidade, e Elle, e explorar o espaço um pouco. Chefe para a sala adjacente ao juiz Holloway para encontrar uma bebida Saúde e um Save Point. Salve o seu jogo, então chefe de volta para Craven Ave. - Tomar o caminho da mão direita ao sair e tomar nota da porta embarcou, com uma arma diferente, você pode cortar as tábuas e entrar naquela sala.

Go Sul em Craven Ave. para encontrar uma fissura enorme bloqueando o caminho. Vá para o norte, e vá para a casa de Alex. A cabeça saiu para a garagem e Pato sob o muro, cabeça para baixo no caminho, e pato no âmbito da parede ao lado encontra-se no Parque - há um Child's Drawing a recolher, bem como uma foto de uma aranha e alguns brinquedos exército. Chefe de volta para a casa e entrar pela porta da frente.


Casa de Alex

Chefe lá em cima e tome a primeira à esquerda para entrar Alex e sala de Josh - há uma lanterna sobre a cama de baixo. A estante na parte de trás tem um segredo - mover todos os livros de esquerda para revelar um interruptor, que se abre para uma sala secreta que contém um mapa da casa de Alex desenhado por Josh. Chefe de volta para as escadas e as portas duplas, para encontrar quarto de Alex mãe; cabeça através da porta para encontrar uma fita cassete com nenhuma etiqueta no banheiro. Há uma carta para o pai de Alex da mãe de Alex está sentado na cômoda perto da porta.

Baixo Volte para provocar um cutscene.

* CUTSCENE: Alex vê sua mãe, que está em um estado quase catatônico. Ele pergunta sobre Josh, e ela lhe diz que todo mundo já passou. Ele percebe que ela tem uma arma em seu colo, e ele pergunta o que aconteceu, mas ela só lhe diz que ela perde Josh. Alex foge a arma fora de seu colo, e diz a ela que ele vai encontrar Josh. Um grito emana do porão, e Alex vai investigar.

Casa de Alex, Basement

Siga a trilha de água à porta que conduz ao porão, e desça as escadas. A cena vai jogar que lhe apresenta Lurkers - derrotá-lo para ganhar o Lurk não mais realização. Verifique a bomba das escadas para obter o Remote Garagem e leia a nota para achar que você vai precisar de gás a partir da garagem para operar a bomba.

Cabeça para a área marcada "SECRET" no mapa e atravessar a cortina de camuflagem para achar uma porta - analisá-lo para assistir a uma cena perturbadora. É bloqueado, assim que voltar lá para cima.

Shepherd's Glen

Vá para fora da garagem, abra seu inventário, e utilizar o Remote Garagem para abrir a porta, que libera um Lurker. Derrotá-lo, e entrar na garagem. Você encontrará um tubo de aço para a esquerda; equipá-lo, usá-lo para forçar a abertura do gabinete na parte de trás para obter o Empty Gas Can. Leia o panfleto para a direita para encontrar outro Combat Training Manual.

Dirija para trás para fora e através dos furos pequenos perto do celeiro para entrar no parque novamente, e siga para o portão no lado sul. Pry portão com o seu novo Steel Pipe, e olha para o caminhão semi em sua esquerda enquanto você progride. Kill the Lurker que está aqui, e examinar as semi - você pode encher o Empty Gas Can. Vá em seu inventário para utilizá-lo, e você terá o total de gás é possível. Volte para o porão.

Utilizar o gás total possível na bomba e examine a porta para o quintal para desbloqueá-lo. Dirija através da porta para o quintal - obter a Child's Drawing pela casa da árvore, e examinar a mochila no portão muro de volta para encontrar uma foto do quarto de Alex de caça do pai (o quarto trancado na "SECRET" parte do seu mapa). Cabeça até a varanda para trás e entrar na casa.

Casa de Alex

Procure na geladeira para pegar uma bebida Saúde e use a fita da secretária eletrônica para ouvir um programa de rádio interrompeu Alex e Josh fez um tempo de volta. Dirija através da porta leste, e leia a nota pelo telefone - Alex é o nome do pai é Adão, e ele deveria pedir a um homem chamado Curtis sobre um motor. Volte para o quintal e ir até o portão de grade de volta.

Rose Heights Cemitério

Caminhe para o sul e você virá através de um portão de acesso municipal - siga o caminho para o Cemitério Heights Rose. Você vai encontrar a Rosa Heights mapa Cemitério no primeiro quarto você se deparar, a antiga sala de criptas. A partir daqui, vá para a sala de Jardim Oriente. Você vai desencadear uma cena curta de um homem cavando um túmulo. Chefe esquerda de onde ele está e salte para baixo para provocar um cutscene.

* CUTSCENE: Alex é atacado por um feroz - um cão, horrível e sem pele.

Derrote o Feral para obter o legado do Eddie's Achievement. Take the Odd Stone Plate da fonte rebentado, e subir para fora do poço (é por baixo da palavra "Oriente" no mapa Cemitério).

Há uma bebida Saúde no gazebo pequena pelo portão de vinha - agarrá-lo, e rattle o portão para a Família Bartlett Mausoléu ao saber que ele é bloqueado.

Desça o caminho para a Família Crypts do Norte, a terceira caixa na parte inferior (do ponto de vista do mapa), e espremer através do buraco para encontrar-se em Família Crypts Mid. Head East um quarto e verifique a cripta do Norte para uma bebida da saúde. Cabeça sul a partir de lá para outra cripta e pato no buraco da sepultura Oriente deslocadas devido a passar, e espremer através do buraco na cripta do Sul para sair Família Crypts Mid e chegar na Fundadores Row.

Vá até o sul do pato mais portão e pule para baixo para o nível mais baixo, então por baixo e subir para ser apenas fora do Jardim Fundadores. Não há nada aqui, então apenas a cabeça no meio e suba as escadas para o Jardim Ocidental.

Aqui você vai encontrar duas placas que falam de reunir duas coisas para fazer algo e revelar todo o caminho - há também uma estranha pedra Plate para agarrar. Cabeça erguida a meio caminho para o portão e colocar o Odd Stone Plate eo Strange Stone Plate para abri-lo e siga para a porta da frente - siga essa volta e você se encontrará do outro lado da seção de estradas intransitáveis, onde o caminhoneiro primeiro caiu fora no Shepherd's Glen.

Shepherd's Glen

Head down Main Street após o SGPD para provocar um cutscene.

* CUTSCENE: Alex reúne-se com Elle, e eles falam. Alex pede Elle se ela viu Josh, e ela lhe conta sobre as pessoas que continuam desaparecendo em Shepherd's Glen. Ela dá a Alex um walkie talkie.

Você recebe o Walkie Talkie da Elle - ele vai lhe dar um heads-up quando os inimigos estão por perto. Chefe do Sul, em Rio Ver e tomar a ponte Oeste. Leia o sinal sobre a porta para uma risada, e abrir a porta para entrar no ferro-velho.

Unkyard J

Dunk sob a brecha no muro e cabeça para cima e em redor do edifício. Mantenha-se na periferia do caminho e do vento o caminho de volta do edifício para uma entrada com um buraco que você pode espremer completamente. Você sairá do outro lado da sucata da entrada. Cabeça para dentro do prédio. Inicia-se um cenário de diálogo. Fale com ele para descobrir o que o prefeito Bartlett é o indivíduo cavar sepulturas no cemitério. Ele lhe dará o MK 23 Handgun. Há alguma munição de pistola por trás do balcão, e um manual de treinamento de combate em combate à distância de base sobre a caixa de ferramentas. Dirija no quarto de volta a encontrar o mapa Junkyard, uma bebida Saúde na geladeira quebrada, e mais munição de pistola na caixa de ferramentas standup no canto. Há também um Save Point, para salvar o seu jogo, então a cabeça para fora da porta ao lado.

Sair do Junkyard, e tomar cuidado com o Feral que aparece uma vez pato-lo sob a abertura na cerca.

Shepherd's Glen

Cabeça para trás através da ponte para provocar um cutscene.

* CUTSCENE: Alex recebe uma transmissão de rádio que é ilegível, e começa a tossir em emanações nocivas como ataques Smog.

Derrota do "smog" usando bem-cronometrada combos, evitando o fumo, usando B. Se você começa cercado de fumaça, toque B repetidamente. Depois de derrotar o Smog você vai obter o Clean Air da Conquista.

Rose Heights Cemitério

Volte para o Cemitério, derrotando o Ferals você encontrar pelo caminho. A Smog estará esperando no Jardim Fundadores - você pode evitar a combatê-lo, se desejar.

Volte para a entrada do Mausoléu da Família Bartlett - é aberto agora. Cabeça na cripta. Você encontrará um puzzle caixão segurando uma criança fechada.

Coffin * Child's Puzzle

Para desbloquear o caixão, a parte superior deve ser puxado livre - para limpar as peças de baixo para que ele pode vir todo o caminho. Há seis peças - duas praças, dois retângulos horizontais, verticais e dois retângulos. Coloque as duas peças horizontais na parte superior direita, as duas peças quadrado no canto inferior esquerdo (formando um retângulo vertical), e uma peça vertical em cada lado do caminho a parte superior deve seguir para desbloquear o caixão. Puxá-lo todo o caminho para provocar um cutscene.

* CUTSCENE: O caixão slides aberto, revelando um relógio. Alex leva-lo, ler a inscrição na parte traseira. Ele segura-lo até seu ouvido para ver se ele ainda funciona, mas cai inconsciente e acorda em Silent Hill. Josh atravessa seu campo de visão, quando ele acorda, e leva os refúgios de um hotel - cuja entrada está bloqueada por tábuas Alex não pode passar.

Capítulo Três - Hotel

Capítulo Três Objectivos

1. Apanha-se a Josué.
2. A energia foi restaurada. Use o elevador.
3. Sala 306 tem um bloqueio exclusivo. Encontre uma forma de abri-lo.
4. Encontrar três memórias para a senhora na sala 301.
5. Use a chave da senhora no quarto 301.

Silent Hill

Josh correu para o hotel, que é abordado - você pode vê-lo, mas você não pode chegar lá. Há apenas um caminho disponível - o beco do edifício com o fio de ignição na frente. Há um Smog de volta aqui, para derrotá-lo, em seguida, descer o barranco. Cabeça para o veículo, o pato debaixo dela, e reivindicar o Fire Axe (um favorito pessoal). Volte para o hotel e cortar as placas para ganhar a entrada - Josh is gone, of course. Entrar no hotel.

Grand Hotel

Abaixo o primeiro caminho à direita é uma bebida de saúde e uma porta trancada. Todas as quatro portas aqui estão trancadas, então vá para a entrada, e verificar atrás do balcão para o Grand Hotel Mapa. Veja o mapa agora - o único caminho que não é bloqueado ou bloqueado é diretamente a oeste da sala você começou dentro lá, e salte a abertura.

Marque a caixa de ferramentas para uma peça de Manutenção, em seguida, salte sobre a abertura de volta para o lobby. Dirija para trás a maneira que você tem dentro, e você estará em São Simmons - The Grand Hotel mapa também informa que os edifícios são de fora.

Silent Hill

Há um portão trancado no Ocidente beco do Grand Hotel - use a tecla de conservação para abri-lo. Há um Smog aqui fora, também - círculo até que ele ataca, e de combinação de costas, rolando para trás (segure a Thumbstick esquerda e toque em B) para evitar o contra-ataque. Pegue a bebida Saúde no peitoril da janela, e dizer Olá para o Hotel Grand Fiação Puzzle.

* Grand Hotel Fiação Puzzle

Há cinco fios na caixa de circuito externo, cada um conectado no topo nesta ordem - amarelo, branco, roxo, azul e verde. Para religar a caixa, você seleciona um fio com um e escolha qual dos cinco posições no fundo que funciona a fio. A maneira correta de fazer isso é (da esquerda para a direita) - branco, amarelo, azul, roxo, verde. Isso faz com que as luzes para vir no Grand Hotel, por isso é hora de ir para trás dentro

Grand Hotel

Uma vez de volta para dentro do Grand Hotel, a pé até a área do elevador e use o botão apenas fora da porta para chamar o elevador - há algumas munições de pistola dentro. Use os botões de dentro do elevador de cabeça para o quinto andar - é a única que trabalha.

* CUTSCENE: O elevador faz barulhos horrendos esforço, e um Needler aparece.

O Needler aqui é uma dor - é capaz de batê-lo através do buraco que goivas no elevador, mas batê-lo de volta com o Fire Axe ou tubo de aço é difícil. Eu sugiro equipar o Mk 23 arma e tiro - você vai obter o ponto para a realização de bate-la no elevador pela primeira vez - ele continua a atacar por um tempo. Quando ele finalmente terminou fora, o elevador recomeça é subir, em seguida, cai para um pouco abaixo do 3 º andar - você vai precisar para subir.

Um pouco de lado - o mapa diz: "3rd Floor". Cada caminho está bloqueado, mas um - examinar a pintura para o Sul para decidir que há algo por trás dele, então equipar o seu Combat Knife e cortá-lo. Squeeze through and you'll find a door with a photo of Joey Bartlett in the tree house. The door is locked – trying to open it makes it appear on your map as room 306. Duck under the gap into room 302 to save your game.

Head into the hallway to trigger a Dialog Scenario – ask the voice who she is, how she got there, and agree to help her. In room 303 you'll find a cryptic message, and in 304 you'll find a document about the Atrium. Go to the center of the 3rd floor and South to find a passage – squeeze through, then duck under the gap, to find yourself in room 307. There's a message for you in room 308 about room 405. Head into the hall way and to the East of room 309 – there's some boards you can hack through. Inside, you'll find rubble stable enough to climb up through the hole in the roof – do so.

You'll wind up in room 408. A hole leads into room 406, which contains a note to Carol. Since everything else is blocked or broken, head to room 402, defeating the Nurse you encounter. There's a dresser in here that you can push – do so, and enter room 404.

Check in the bathroom to collect the Alchemilla Postcard, one of the memories belonging to the voice on the 3rd floor. Head back to room 406 to trigger a cutscene.

* CUTSCENE: Alex gets a look at Pyramid Head – the wielder of the blade that impaled the doctor in his dream, and himself.

Swarms will attack, and the door to room 405 will be open – head in. Go through the hole leading into room 407 and back into the hallway where you just saw Pyramid Head (according to fans of the series, this is his unofficially proper name, though in Homecoming he's referred to as “Boogeyman”. For the purposes of this guide, for the fans, I'll still call him Pyramid Head). Hack your way into the bathroom of room 408 to find another Serum, and then hack through the hole in the upper right corner to gain access to the stairwell.

Head upstairs, jump across the gap, and say hello to the 5th floor. As soon as you get here, a cutscene triggers.

* CUTSCENE: A Needler attacks Alex, who doesn't like the look of things…

Defeat the Needler by dodging it's attacks – when you see it raise one of it's legs, be ready to tap B. After you dodge, counter-attack, and retreat. Keep up the pattern until it falls.

TIP: Don't attack the Needler from the front – it can block your attacks.

After you defeat the Needler, jump across the gap to the South to collect a Health Drink. Then, head back down the hallway to room 508 to find a note about Carol's affair, as well as Swarms and a giant hole. Exit, then hack your way into room 505, and push the dresser over to get into room 507. There's a note about the Mayor's odd habits on the dresser in here, a Health Drink on the sink in the bathroom, and the Lakeside Amusement Park Postcard on the bed, another memory of the lady downstairs. Head back into the hallway, and you'll find another Needler. Take him down just like the other one, and hack your way into room 504.

There's some Pistol Ammunition on the bed in room 504. You can duck under a gap in the wall to the bathroom of room 503, inside which you'll find a hole back down into the 4th floor – room 403, to be precise.

Head into the bathroom to find a Toluca Lake Postcard, the last memory you need for the lady in room 301. You need to head back there now, and you'll encounter some Needlers, Nurses, and a Smog along the way. Needlers can be beaten easily with the Fire Axe, but Nurses are quick, so use the Combat Knife – just avoid the Smog, it's slow enough.

Once you reach room 301, press A to reach in and give the lady the three postcards – she'll give you the Strange Key. Wonder what it goes to…head back into room 302, and save your game.

After you save, squeeze through back into the room with the locked door leading to room 306. Use the Strange Key to unlock it, and jump across the gap to get to Josh – and trigger a cutscene.

* CUTSCENE: Alex doesn't quite make it, and falls through the gap, catching the edge with his arms. Josh looks on as Alex loses his grip and falls all the way to the ground floor.

There's a Health Drink and Pistol Ammunition on a table by your starting location. You can only carry two spare clips – the numbers on the gun will say 9/18, one clip loaded and two spare. Unless you've been using the Mk 23 Handgun, you should already be full on ammo. Take advantage of the Save Point on the East wall, and head south through the doors into the Atrium – there you'll find the doors locked. Feast your eyes on the glory of real-time Hellstate transitions, then head through the southern-most doors.

You'll find Mayor Bartlett, who's apparently done digging up graves for now. You'll have a Dialog Scenario – Y options are nicer, more polite, with X options being more forceful.

* CUTSCENE: Alex shows the Mayor the broken watch, and Mayor Bartlett gives Alex some cryptic messages before being killed by a huge monster.

BOSS: Sepulcher

To kill this boss, hide behind the dressers and equip the Mk 23 Handgun – use it to shoot the four meat sacs hanging from the ceiling. Three shots per sac will destroy them, which causes the monster to drop to the ground.

Equip the Fire Axe, and dodge his attacks until he slams a fist into the ground with enough force to get it stuck. Hit it with the Fire Axe, and it'll fall on its face. Use heavy attacks on its head until it rises. Do this twice, and when you see the X context clue pop up, hit it to finish off Sepulcher, earning the Six Feet Under Achievement.

* CUTSCENE: With Sepulcher defeated, a hole opens up and swallows the monstrosity. Alex, weary from the battle, peeks over into the abyss, only to faint and fall down into it as well. He awakens in a prison cell, back in Shepherd's Glen.

Chapter Four – Sheriff's Station

Chapter Four Objectives

1. Follow Deputy Wheeler through the station.
2. Escape the station and meet up with Elle.

SGPD

You start with no weapons, no items, and your radio and flashlight are missing. Walk around, check the cell doors, and a cutscene will play.

* CUTSCENE: A light comes on, and Deputy Wheeler, who demands answers, holds Alex at gunpoint.

Another Dialog Scenario occurs – tell the truth by selecting the A answers to get out of the cell and earn Wheeler's trust. He'll release you from the cell, so follow him. Eventually, he'll lead you into a room with a Save Point, and tell you that you need to find Doctor Fitch. Save your game, and follow Wheeler down the hallway.

* CUTSCENE: A new kind of enemy appears, and Wheeler holds them at bay to give Alex a chance to find and equip his gear.

Run back down the hallway, and when an enemy breaks down the door on your right, dodge past it into the room to find a photo of Wheeler and Adam. Then, head further down the hall, and take the door on the left. Walk forward and enter the first door on the left to reclaim your gear.

* CUTSCENE: Elle calls Alex as he grabs his stuff, and tells him that she's being chased and is on her way to the Police Station. Alex tells her to head to the parking lot behind the building, and Wheeler gives him a shotgun.

You'll obtain the 12 Gauge Shotgun. Equip it, and take the Station Map. When you exit, a cutscene will play with another enemy destroying the ceiling and blocking your path back to the hallway you came from. Use your Fire Axe to hack down the barricade, and you'll face more enemies like the one Wheeler was shooting at – Schisms. There are four just here, so use your Shotgun to take down the first two, and the Mk 23 Handgun to take out the last two. Check the bathrooms, and then hop over the ledge into the room South of the Lobby to find a Health Drink.

Head east, and duck under into the Briefing Room – you'll encounter two more Schisms here. There's some Shotgun Ammunition in the Southwest corner of the room. Use the Fire Axe to hack through the barricade leading East, and South into the Garage. Kill the Schism here, and enter the room with the TV – flip the switch on the back wall to cause the garage door to lift up enough to duck under.

Once you get outside, a cutscene of Elle getting into a squad car to avoid a Siam will play. When it finishes, you'll find yourself face-to-face with it. It's not that difficult to beat – dodge it's attacks, and slice it with the Fire Axe. It'll attempt to counter-attack from time to time, so stay ready to dodge at any moment. When it's defeated, a cutscene will play, and you'll obtain the Shades of James Achievement.

* CUTSCENE: Elle crawls out of the cruiser and escapes with Alex to the sewers, avoiding a swarm of Schisms just in time. With a few moments to rest, Alex learns that Elle's sister, Nora, disappeared at the beginning of everything. He promises to find Nora for her, and they continue.
Chapter Five Objectives

1. Keep Elle Safe.
2. Find a way out of the sewers.

Esgotos

Head forward, and you'll find a grate with a valve by it. Rotate it by pressing A repeatedly, and Elle will slip through and hold the gate open for you. Head forward and left, and climb up onto the ledge. Follow the path around. Step down into the water, and watch out for the Lurkers. Follow the path to the next place to climb up, and grab two boxes of Pistol Ammunition off the top of the propane tank at the end of the area.

Step down into the next path, and equip the Steel Pipe. Climb up on the left ledge and use the pipe to pry open the fence gate, and rotate the handle – you'll see water being drained from somewhere. Head further down the tunnel to find another ledge – climb up it, and walk forward to use the Save Point. The room behind it contains the Sewer Map, and a box of Shotgun Ammunition.

Take a look at your map to familiarize yourself with where you've been – you started at the far left Gate, and entered through Gate 13 into Gate 4. You went left from Gate 4, and used the Bilge Control Valve to drain water out of the Bilge Tank. Gate 12 is the bricked up gate you saw at the last ledge.

Head to the Bilge Tank area, climb down, cross it, and climb back up. Head down to Gate 8, taking the East tunnel dead end to collect a Health Drink. Open Gate 8, and then head back to Gate 4, avoiding or defeating the enemies along the way. Elle will open Gate 4, so duck under and start towards Sluice Drain. Stop in at the offshoot to the right to grab some Shotgun Ammunition. Defeat the two Needlers you encounter, and climb up the ledge and down the ladder to the Sluice Drain. Head across the bridge to the Spillway.

There's a Lurker in the water, so defeat it so Elle can cross the Spillway. When you climb up on the far side, climb up the ladder. Pull the lever, kill the Needler, and head to the far West end to collect a box of Pistol Ammunition and Shotgun Ammunition. Head out of the East door, and North to drop down. There's a Save Point in the room to the East, so save your game, then head towards the Main Drain Chamber.

When you arrive at the Main Drain Chamber, head to Gate 15, and open it using the valve. Elle tells you there's no way to open it from her side, and you'll have to face off against three Needlers – use the Combat Knife to slice them until they go on the defensive and back away from you, then shoot them in the head with the Mk 23 Handgun. Alternatively, you can finish them off with the Mk 23 Handgun. When they're defeated, you have to face off against a Siam – use the same tactics as the first one you defeated.

When Siam is beaten, Gate 15 opens. Walk down the tunnel, climbing up the left-hand ledge to grab a photo of Nora Holloway. You'll spot Elle's radio, sitting in a pile of blood – follow the trail to the ladder and climb up.

* CUTSCENE: Alex climbs up out of the manhole right in front of his house.

Shepherd's Glen

There's barbed wire covering your door, so don't bother trying to go back home. Instead, follow Wheeler's advice from the Police Station and try to get to Dr. Fitch's – it's off Main St. Walk towards Main St. to get a radio call from Wheeler, who's on his way to Fitch's office. Alex agrees to meet him there, and marks the location on his map – guess where you need to go?

When you get on Main St., a cutscene plays of Alex finding Dr. Fitch leaving bloody footprints and carrying a well-used scalpel around. He flees from you back into his office, so follow him on in.

Dr. Fitch's Office

Look in the reception area to find a Health Drink, then walk down the hallway to the last door on the right – you'll find a photo of Scarlet Fitch, and a locked case on a dresser. When you leave the room, Nurses appear – use the Combat Knife to combo them to death, and you'll notice the door that's now open. Entre na sala.

Inside the room you'll find a Serum, a Small Key, and a document to Dr. Fitch from the Psychiatric Department of Alchemilla Hospital. Use the Small Key on the case on the little girl's dresser to trigger a cutscene.

Chapter Six – Hell Descent

Chapter Six Objectives

1. Investigate the area.
2. Find Joshua.

* CUTSCENE: Alex finds a creepy doll, that ages and decays in seconds – he then faints, and reawakens in a Hellstate.

You'll obtain Scarlet's Doll. Head down the narrow path to your left and climb down to find Josh. He'll run to your right, but you won't catch him – besides, it dead-ends. Head left instead, down the stairs, and take the first right path and jump across. Tap A repeatedly to remedy the failed leap across, and head left.

Jump across into the hole, then across the broken fan. There's a doll to your right that instigates a fight with a Smog – leave it alone and drop down into the hole. You'll fight Swarms, and find a box of Pistol Ammunition. Drop down the next area, and continue forward – you'll see a sign that says “Staff only beyond this point”. You'll come to a wide gap to jump across, so do so and climb the stairs beyond.

When you reach the top of the stairs, keep an eye out left for an area to drop down. Head up the stairs to find a Health Drink, then head back down them. As you descend the stairs, you'll see Josh run by – go to where he started to find a Child's Drawing. There's a Smog down here, as well, so defeat or avoid it and continue towards where Josh ran off to. Jump across to the path, then head left and drop down.

Head down the narrow path and climb down the ladder. Head left and drop down, and jump across the lava gap. You'll see a cage, and a place to step down on your right – do so, and climb down the ladder. You'll find some pipes you can squeeze through, and a fan to duck under. Behind the fan is the Crowbar(which replaces the Steel Pipe), so grab it and head back to where you first dropped down. There's another place to jump across – do so now.

Step down, then climb down the ladder – you'll see a spinning fan to your left. Pull the lever on the wall to stop the fan, then duck under it to continue forward. Drop down at the end of the stairs, and turn around to find a fan you can duck under – and catch a glimpse of Josh, running away from you, again. As soon as you duck under the fan, there's a Child's Drawing for you to collect.

Head to your right, then left, and you'll run up to three fans – two spinning, one broken. Duck under the broken one to find two doors, one of which is locked. The other must be cut open with your Combat Knife. Squeeze through to find a lever that'll stop the spinning fan to your left. Pull it, and duck under the fan, then drop down the hole made by the other stopped fan.

Follow the path around to find the Fan Puzzle.

* Fan Puzzle

There are six fans, labeled 1 through 6. The lever for fan 1 is broken, and no fan that is already on can be turned on. You switch power from one fan to another, so go ahead and duck under fan 3 and 2 and grab the Serum before you start. Head to the right side and switch power from fan 5 to fan 4, then switch power from 4 to 3, then from 3 to 2. Then, switch power from fan 6 to fan 5, then from 5 to 4, then from 4 to 3. This clears a line of fans to duck under to get to the area behind the broken Exit door.

Climb down the ladder and use the Save Point to save your game. Climb down the next ladder, and you'll see Josh run away from you – follow him. A path will materialize in the wall that looks like a hallway, and the lights will cut off – head down the hallway. At the end of it, you'll see an industrial door that you must open. Dr. Fitch awaits just inside – talk to him with the Dialog Scenario, and give him the doll when the option appears – he'll begin bleeding profusely, and a giant monster will appear from his blood, holding him. Fitch asks it to forgive him, and it bites his head off – so is the boss Scarlet introduced.

BOSS: Scarlet

Whack the monster's legs until they crack and break – it'll fall, giving you a chance to smash its arms. When all of its limbs are maimed, you'll see the X context clue appear – tap it, then press A repeatedly to mangle the monster. It'll reform as a spider.

Stay back from it when it becomes a spider, and it'll crawl up the walls to the roof. A scream notifies you that it's ready to pounce – tap B when it appears to dodge it. It'll fall to the ground – run up and stab it with X. Three times will destroy it, and give you the Blood Donor Achievement.

* CUTSCENE: As Alex pulls the crowbar from the monstrosity, a key flies out. He suddenly is jerked through the pool of blood, back into the normal version of Dr. Fitch's office. He finds the key there.

Chapter Seven – Town Hall

Chapter Seven Objectives

1. Explore the Town Hall.

* You'll get the Founders Key. You'll need to head to the Town Hall from here.

Shepherd's Glen

Run straight to the Town Hall to avoid taking any unnecessary damage, and enter. Aren't you glad we already went through here?

Town Hall

You'll find a Smog blocking the left-hand hallway – head down the right one and enter the Save Point room to save your game. From there, hack open the door in the left-hand hallway to find a picture of Alex's ancestor. Push the bookshelf over and grab the Child's Drawing on the wall. Enter the middle room and use the key on the Cross keyhole in the pedestal to open a path underground. Follow it, and defeat the Nurses that appear.

There are four books in this room – read through them, then examine the cross to obtain the Ceremonial Dagger. A flashback informs you that it's the key to open Adam's door in the “SECRET” section of Alex's basement. Use the dagger to unlock the door between the two books across from the entrance, and follow the tunnel until you find a ladder. Use it, and you'll find another door to use the Ceremonial Dagger on to unlock. When you open it, you'll find yourself back in Founders Garden of the Rose Heights Cemetery.

Rose Heights Cemetery

Walk over to the door across from where you are and unlock it to find another Serum. There's a Health Drink in the furthest upper left corner of the Founders Garden area. Head back to the Founders Row, duck into the gap and follow the newly opened path. At the end of the hall behind the two Smogs are a box of Shotgun Ammunition, and a First Aid Kit. Duck into the next gap and climb up. Head back through the Crypts, using the Fire Axe to hack open the boarded entrance in Family Crypts North to obtain the Chrome Hammer Pistol. There's also a Save Point in Family Crypts North, so save your game.

Continue backtracking to your backyard, avoiding the Smogs when possible.

Alex's House

First, head in through the backdoor and use the Fire Axe to break down the barricade on the door to the dining room, and collect the First Aid Kit there. Then, head back outside and enter the basement through the backyard entrance.

Head to the “SECRET” area on your map and use the Ceremonial Dagger to unlock Adam's Hunting Room. There's a Bluesteel Shotgun in here, and the Attic Key, so grab them. Head upstairs to the attic, and unlock the door with the Attic Key. Head through the door into the attic. Check the North section for a photo of Alex. Push the bookshelf over to find a door.

* CUTSCENE: Alex has a vision of Adam giving Joshua an important ring, and making him swear to never show it to anyone, not even Alex.

When you enter, you'll find a document of Adam Shepherd's honorable discharge, and a book puzzle.

* Attic Book Puzzle

Slide the pieces to form the coat of arms on the flag above the table. It's rather easy; just slide them around until the flag matches. For a hint, the open spaces will be in the top corners. Finish it to get a Letter from my father for Alex, and a Map of Silent Hill. Leave the attic, and head downstairs to trigger a cutscene.

* CUTSCENE: Alex demands information from his mother, but members of the Order, who kidnap his mother, attack them. The house undergoes a transformation as a Hellstate occurs, and Alex awakens.

Chapter Eight – The Attic

Chapter Eight Objectives

1. Escape the house.
2. Solve each puzzle.

* YouTube: Silent Hill: Homecoming -56- Attic Puzzle (Time: 2:06)
* NOTE: You still have a map of this area – it's slightly different, but still available.

First things first – defeat the Schism that appears. Walk into the kitchen and collect the Frowning Mask from the stand. Grab the Health Drink, and head through the single door to the East to find two bodies on either side of a cross – it's another puzzle, but you don't have everything you need yet.

There's a lever by the stairs, pull it to open the way into the attic. Head upstairs, and push the large piece of furniture in the room leading to the attic to obtain the Heart of Darkness Medal. Head to the attic, and move through the now-typical obstacles (squeeze through, duck under, hop over) until you reach the East side – there you'll find a Fallen Star Medal and a Jacket. The Jacket is where you'll be placing the Medals you collect – head to the West side of the attic to acquire the Vile Acts Medal. Head back to the Jacket, and place the Medals in the following order – Fallen Star Medal, Heart of Darkness Medal, Vile Acts Medal. This will cause one of four runes around the exit will light up.

Head back to the 2nd floor, and grab the Meat Cleaver from the bureau. Then, head through the double doors, jump across the gap, and grab the Stuffed Rabbit from the bathtub, and the Indifferent Mask from the stand by the mirrors. Head back downstairs, and pull the lever again to open the door to what was Josh and Alex's room. Head in, read the creepy message on the wall, and examine the document by the door to hear about the lobotomy from Alchemilla Hospital again. Set the clock in the room to 2:06 to open the four windows. Place the Stuffed Rabbit in the lit window to cause a rune to glow at the exit. Cut open the door by the clock to find a Butcher Knife and a Child's Drawing. Head downstairs to the room Alex's mother was in and collect the Angry Mask and save your game.

Open the door to the kitchen and head back to the Cross Puzzle, and place the Indifferent Mask on the body facing South, and the Frowning Mask on the body facing North. Another rune around the door will glow. Time to head into the basement.

When you enter the basement, work your way through and defeat the Lurker that appears. Duck under the pipes, squeeze through the gap, and cut open the door. You'll be in the Hellstate version of Adam's Hunting Room – grab the Bogeyman Knife from the Schism body hanging on the wall. Place the knives in your inventory in their spots on the board, and the Bogeyman Knife in the Schism head laying there to cause a third rune to glow around the exit.

Go to the exit and use the door – the house will revert to it's normal state. Alex will exit.

* CUTSCENE: Elle shows up, and tells Alex she can't find her mother. Wheeler calls Alex on the radio, and Alex asks him to get them a boat to get to Silent Hill. Alex and Elle talk on the boat as they head to Silent Hill, until the Order shows up and kidnaps Elle. Alex is knocked off the boat into the water, and awakens in a foggy area.

Chapter Nine – Dark Times

Chapter Nine Objectives

1. Find Elle.
2. Search for a way into the prison.
3. Disable the electric prison gate.

* NOTE: You already obtained the map for this area when you found the Map of Silent Hill in Alex's attic.

Work your way up the stairs, jumping across gaps and climbing the ladder, and duck through the gap to Sagan St. Walk across the street to trigger a cutscene.

* CUTSCENE: Wheeler calls Alex on the radio, and informs him that he and Elle were taken to the prison.

You'll want to stop at the Bait Shop and duck through the gap to find a box of Pistol Ammunition, a Child's Drawing, and a Save Point. Head across the plank bridge to the front of the Overlook Penitentiary to find out that the entrance isn't accessible. Go out the West door to the next section of the map. You'll see a gate circled on Simmons St., and the Toluca Lake Water and Power building will be circled.

Head to the gate.

* CUTSCENE: Alex calls Wheeler to tell him the rear gate is electrified – the Order is running power directly from Toluca Lake Water and Power to do it, so Alex is going to head there to shut it off.

Head to the Boiler Room.

Boiler Room

Head down the stairs. There's a Lurker here, so be careful when moving around in the water.

Grab the Health Drink from near the northernmost boilers, and head up the West stairs.

Head West out of the alley, and go through the gates on your left to find a Serum on the bench. It's the indent of the Alchemilla Hospital. Head North up Wilson St. and into the Toluca Lake Offices.

Toluca Lake Offices

Read the newspaper, and grab the Pistol Ammunition in the top right corner of the Reception room. Head North the Lower Landing, then West to the Office. Grab the Health Drink, then go south and jump the gap to find a Save Point. Hack open the door to continue.

Head into the Kitchen to find the Toluca Lake Water and Power Key. Head back to the Lower Landing, and use the key on the locked door to get into the Toluca Lake Water and Power building.

Toluca Lake Water and Power

There are some Order members here – defeat them, and earn yourself the Out of Order Achievement. Move south and climb up the ledge. Climb the ladder and walk over to the shelf to collect two boxes of Rifle Ammunition. There's a First Aid Kit in the top left corner of the 2nd floor, so grab it, use the valve for generator bank B, and head back downstairs.

There's some Pistol Ammunition near the bottom right area of the 1st floor, be sure to grab it. Use the valve for generator bank A, then head upstairs and use the valve for generator bank C. This is the proper order to shut down the systems – use the Turbine Control switch after the short cutscene to kill the power. More Order members will appear, head back out to the Toluca Lake Offices.

Toluca Lake Offices

Stop by the save point to save your game, then head out of the Toluca Lake Offices and back to the Boiler Room.

Boiler Room

Head back through the Boiler Room, defeating or avoiding the Lurker when it appears, and exit through the North back onto Simmons St. When you reach the now-safe gate, a Siam will bust through. Defeat it with whatever weapon you're comfortable with, and head through the gate.

Overlook Penitentiary, Outside

When you first walk through the gate, be sure to grab the Health Drink from the upper left corner, and the Pulaski Axe from the back of the broken down truck. Head North, and wind your way back to the front of the penitentiary.

Chapter Ten – Prison

Chapter Ten Objectives

1. Find Elle.
2. Find Wheeler.
3. Defeat Asphyxia.

When you first enter, you'll be in Visitor Security – hook a left and use the Save Point to save your game. Walk forward to receive a transmission from Wheeler telling you that he's in Cellblock B, so head around the barred reception room and through the door. Head into the Lower Guard Room to your right and pull the lever to unlock the gate.

Hack through the barricade into the Visitors Booths, and grab the First Aid Kit. At the end of this hall is another gate like the first one, but the switches are broken. Break the glass to your left and hop over into the other side of the Visitors Booths. When you exit, you'll be in a large room with a staircase – the Overlook Penitentiary Map is on the West wall.

Head into the little supply closet to the South and grab the Health Drink, then go up the staircase.

Work around and jump across the gap to get into the upper-left building. Pull the lever in here to unlock the entrance to the upper wing of Cellblock B. You'll encounter two Order members – walk slowly enough and they won't notice you, giving you time to kill the first one with the Mk 23 Handgun, and the other one with a quick melee weapon (two shots to the head will kill them). In cell B5 you'll find a newspaper clipping about the degradation of Shepherd's Glen, but nothing of worth is found in B8 – B6. Pull the lever on the wall to open the door to the stairwell.

You'll be in the lower wing of Cellblock B, head into the room that connects to the Shower Area to find a box of Rifle Ammunition. Head West into the area with cells B9 – B14 to fight two more Order members – they fall easily enough to combos from the Ceremonial Dagger. Wheeler is in a cell here – pull the switch on the wall to release him.

Wheeler will inform you that they took Elle to Solitary. Suddenly, a Siam appears – pull out the Pulaski Axe and beat it down. It destroys the way that you came from, so Wheeler will go unlock another gate for you. Head through the only available path to 2nd floor.

When you get up there, stop in the busted open Upper Guard room to retrieve a Child's Drawing. Follow Wheeler, jump across the gap, and duck through the gap to find another switch. Pull it to open the locked gate to let you back into the upper wing of Cellblock B where you started. Head back to the room you first entered up here so Wheeler can find the control panel for the prison's gate system – it magically works for him. He'll tell you to head around to the door leading to the upper wing of Cellblock A – do so now.

After Wheeler unlocks the door for you, head North through the double doors and continue North – Wheeler will try to open the gate, but it'll be damaged. Head back inside and he'll unlock the stairwell leading down to the 1st floor.

You'll be in the lower wing of Cellblock A. Transmission interference will cause Wheeler to shout for you, and a Needler will appear – take him down. Wheeler will open the gate to the Shower Room, so head that way. Two Needlers will attack, so defeat them (combos from the Ceremonial Dagger work well). The only shower stall with a light has a breachable passage – whip out the Pulaski Axe to break your way into the Boiler Room.

Head North out of the Boiler Room, and up the stairs.

There's a Save Point here, so save your game. Go north, following the path, and you'll find a jammed set of double doors. Alex will call Wheeler, who tells him to head back – get moving. Head back to the Save Room, and down the stairs.

There's a metal gate that'll slide open here, so head through it. Follow the available path and you'll wind up in the lower wing of Cellblock A (A9 – A14). Head up the stairs and grab the Health Drink from the shelf, then jump across the gap and enter cell A20 to find a Radio Wire. Head back downstairs, duck into the gap of cell A11, squeeze through into cell A10, and grab the Loose Wire from the headlight. Head back upstairs and use the Radio Wire in the Junction Box in the Upper Guard Room. Head out of the 2nd floor exit, and enter the door on your right to find a Scrap of Wire. You'll have to head out of the bottom floor exit to find the keypad before you can put the Loose Wire in the Junction Box, so go ahead and do that to find the Penitentiary Wire Puzzle.

* Overlook Penitentiary Wire Puzzle

Just like the one at the Grand Hotel, you've got five wires in this order at the top – white, green, yellow, blue, red. The proper order to wire the bottom is (from left to right) – red, white, green, blue, yellow. This restores power to three switches – one in the room with the junction box, and two downstairs. It also restores power to the keypad. Pull the switch in the room with you and jump across to the cell that opens to obtain a Serum. Head back downstairs and use the other two switches to gain some clues – prisoner 110391 can help you, so input 1110391 in the keypad to unlock the door to solitary confinement.

* CUTSCENE: Alex finds his mother on a cross – and has a decision to make.

You'll need to decide whether or not to kill Alex's mom – this affects which ending you get. As soon as you pick one or the other, the game will transition to Hellstate.

Hellstate

Exit the Solitary Confinement area, and you'll find a Save Point – save your game. Head back into what was Cellblock A to find a horrific puzzle – a mound of flesh is blocking your path. There are three dials – from the entrance, set the left dial to the Knight (horse), the back dial to the Coffin, and the right dial to the blank space. Investigate the hole to unlock the puzzle, and the flesh is pulled up and out of your way.

Drop down the hole to meet up with Wheeler. There's a Save Point down here, so save your game. Squeeze through the hole to the West and head up the northern stairs; follow the path until you trigger a cutscene with two Needlers. Having Wheeler around will make the fight a snap, so just finish them off and head down the path until you find a room to the left – there's a Save Point and First Aid Kit there, as well as a Health Drink.

There's another industrial door like the one you encountered when you found Dr. Fitch just outside – open it.

* CUTSCENE: Alex finds Judge Holloway, and drops Elle's locket freeing her. She asks where Elle is, and Wheeler is grabbed by an enormous, malformed monstrosity. Judge Holloway escapes, and Alex faces off against Asphyxia.

BOSS: Asphyxia

* YouTube: Silent Hill: Homecoming Prison Boss (Time: 8:29)

Asphyxia has four attacks – it spits gas at you that can knock you down, and spins around to hit you with it's tail. If it knocks you down, it'll attempt to body slam you, or grab you and crush you to death. When it grabs you, tap whatever button appears rapidly to escape, or you'll be instantly killed – all other attacks can be dodged the usual way.

When you avoid Asphyxia's body slam, hit its tail to cause it to drop down. Immediately use a charged Heavy Attack to inflict some massive damage. The third time you do this, you'll see the X context button appear – tap it to defeat Asphyxia, and earn the Catch Your Breath Achievement.

* CUTSCENE: Alex sees Josh through the glass window Asphyxia destroyed when it died.

Chapter Eleven – Church

Chapter Eleven Objectives

1. Search the church for anything helpful.

2. Find the pieces missing from the five prongs.

Follow Josh by hopping over the ledge and going through the doors. Run up to him (he'll run away again), and follow him. Defeat the Smog, and use the valve to open the gate – as soon as you pass through the gate, look to your right for a Health Drink. Move forward and up the stairs to the entrance of what looks like a Hellstate church.

Church of the Holy Way

Use the Ceremonial Dagger on the organ at the front of the building to unlock some gates, and pick up the Shotgun Ammunition. From the front entrance, head left and duck under the beams to find a baptismal font. Use the valve at the back to open it, and defeat the Swarms that appear. Examine the now-open font to obtain the Chalice Plate. Check the bowl on the dresser to collect a photo of Josh, and head up the stairs – there's a confessional booth and a Save Point.

Use the confessional booth to start a Dialog Scenario – which options you pick determine the ending of the game. Remember, Y options are polite, nice options, with X options being the blunt or mean options. When the conversation is over, collect the Kneeling Man Plate from the booth the confessor was in. Save your game, and grab the Unlit Candle from the shelf in the back room, as well as the Health Drink near the pit.

From the entrance to the Church, head to the right and duck under the beams to find an offering plate – place the Unlit Candle there to obtain the Candle Plate. Head upstairs to receive a broken transmission, and grab the Health Drink. Examine the paintings, and cut the painting of the man to find the Tree Plate. There's a box of Shotgun Ammunition in the corner of the pews, a box of Rifle Ammunition in the back room, and a First Aid Kit further down the back room hallway. Examine the window of the Knight being stabbed to find the Sword Plate. This will cause a Siam to burst out of the window, throwing you back to the 1st floor, where another Siam awaits. Defeat both Siams, then place the plates in the organ.

* Organ Puzzle

There are five prongs to place the plates, and each has a word on it. They are (in no particular order) – Sorrow, Desire, Vengeance, Penitence, Sacrifice. Place the plates as follows – Sorrow – Candle, Desire – Tree, Vengeance – Sword, Penitence – Kneeling Man, Sacrifice – Chalice. The organ will open to reveal Alex's father, Adam.

* CUTSCENE: Adam tells Alex that it's okay that he hates him – and wonders why he still wears his old dog tags. When Alex tells him they're his, that he's a soldier, Adam tells him he's been in a mental hospital since the day he gave Josh the family ring. Alex refuses to accept it, but Pyramid Head appears, and cuts Adam in half.

You'll obtain the Shepherd Family Ring. Walk forward past the pieces of Alex's dad to find a Health Drink and a stairwell. Head down the stairwell, and at the bottom, head left to find a mining suit to protect you. Head back through all the gas jets, and push the button by the door.

* CUTSCENE: Curtis, from the junkyard, greets Alex in the elevator. He tells him he now has clarity, and knocks Alex out with a hammer. He then drags him to a cell with Judge Holloway, who tells Alex about the sacrifices necessary to protect Shepherd's Glen.

Chapter Twelve – Underground

Chapter Twelve Objectives

1. Find Elle.
2. Find Joshua.

* TIP: Be ready to tap buttons rapidly – you're about to find yourself in the middle of the most intriguing Context Scenario yet.

When the Judge takes the drill to your leg, wait until the context button appears, then tap it like crazy – you'll break free of the restraints, and Judge Holloway will attempt to drill a hole in your face. When the context button appears, tap it rapidly and you'll kill the Judge, shoving the drill into her bottom jaw up into her brain. Take a look around the room to find the Lair Map, a Health Drink, the Ceremonial Dagger, and a First Aid Kit.

Sector 2

There's a Save Point in the room with you, so use it to save your game. Head to Sector 2, and enter room 212 – defeat the Order member and obtain the Steel Pipe from the cop's corpse. Break the glass into room 211 and defeat another Order member.

There's a box of Shotgun Ammunition, an Mk 23 Handgun, and the Sector 3 Key. Head back out of room 212 to the Sector 2 hallway, and head towards Sector 3, defeating Order members along the way. Use the Sector 3 Key on the door to gain access.

Sector 3

Pry open the second door on the right, and head down the hall. Defeat the two Order members, duck under the gate, and watch the cutscene with Curtis and Elle. You'll need to hurry here – climb up the wall on the left of the door, push the fridge out of the way, and pry open the door with the Steel Pipe. Curtis will spot you and begin his attack – avoid his thrusts and pop him with the Steel Pipe to take him down without taking any damage. Finish him with a Heavy Attack when you stun him, and begin your escape with Elle.

With Elle in your party, head back to the first Sector 3 area, defeat the two Order members (one carries a shotgun, so be careful), and go to Sector 2, heading North to the hall where room 114 is. With Elle in your party, you can open the gate to Sector 1.

Sector 1

Enter room 113, and break the glass to find Wheeler – you'll have two options, which will affect the end of the game. Head through the door to room 111, which will cause a short cutscene to play, and exit into the hall.

At the end of the hall is a Save Point in the room below room 108, so save your game. Head into the large circular room to find the Lair Puzzle.

* Lair Puzzle

Use the Ceremonial Dagger to unlock the pillars – this will tell you which family belongs to what two symbols. The symbol at the top of the window and the symbol above the pillar lock go to one family a piece – rotate the rings until the symbol for “Man”(between the bug and wind) is in the place where Doc Fitch left his pad, and rotate the outer ring until the symbol for “Eye”(between the triangle and the scales) is behind it. It'll unlock the door's lock, letting you mess with it.

Rotate the symbols until the two symbols for the Shepherd family (water and a trident) are lined up on the door to unlock it.

Find the Shepherd family altar and examine it to discover that Alex was to be sacrificed.

* CUTSCENE: Alex will have a flashback of him and Joshua on a boat – and discovers he's the reason for everything that's happened.

BOSS: Amnion

Amnion is a bit more difficult than your other bosses – it has several metal legs holding up it's soft, vulnerable body. Stay near the center, where the grating is, and dodge it's attacks until you get an opening to whack the soft bits. Keep doing this until it flips over during a cinematic.

In it's second stage, it's a little faster, but not by much. Again, stay in the center, avoid it's attacks, and it'll get it's legs stuck in the grating during it's smash attack. Whack the soft bits until you finally see X pop up as a context clue, tap it and defeat Amnion to obtain the Head Above Water Achievement.

Parabéns! You've completed Silent Hill: Homecoming!

Posted: December 29th, 2009
Categories: games , walk through , xbox , zombies
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BRIDGE OVER TREBLED SLAUGHTER (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. Eu discordo.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
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Comentários: 1 Comentário.

VIOLENCE IN SILENCE (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Comentários: Sem Comentários.

SOB STORY (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
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WING AND A PRAYER (30G)

This is an easy 30 gamer point achievement for Left 4 Dead 2 on the Xbox, I'm reposting these individually from the compiled version for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through
Tags: , , , , , , , , ,
Comentários: Sem Comentários.

4×30G L4D2 Achievements 10 Mins

Below are four easy 30 gamer point achievements for Left 4 Dead 2 on the Xbox, I will repost these individually in a moment for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

WING AND A PRAYER (30G)

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

SOB STORY (30G)

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

VIOLENCE IN SILENCE (30G)

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

BRIDGE OVER TREBLED SLAUGHTER (30G)

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. Eu discordo.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through , xbox
Tags: , , , , , , , , ,
Comentários: 1 Comentário.

Borderlands: New Haven Farming

Borderlands is grabbing a lot of attention lately in the gamer world, but I'm not going to review it at the moment, merely help folks with another awesome walk through, this time with easy loot item farming. This is one of the quickest farming routes for New Haven, one of the better farming spots, it's a two minute run and grabs everything aside from the easter egg basement one (which requires completion of “Another Piece of the Puzzle” to activate.)

Using this route you will find Eridian / Alien guns every 3-4 runs, one of the best strats for maximum farming skills would be leveling through multiplayer to mid to high 40s, avoiding self-progression, then jump someones completed playthrough 2 with level 49-51 mobs, whilst going with a scavenger spec, try and grab a Scavenger Class Mod artifact, one sweet one is specced:

+3 Team Scavenge Extra Items
+2 Swipe Skill
+3 Out for Blood Skill
+2 Team Find Rare Items

Anyway, good luck, and as with all my other walk throughs, if you find it handy, retweet it and @bashpr0mpt so I know someone got some use out of it; without encouragement my lazy will kick in and I'll write far less walk throughs. : P

Posted: 9 de dezembro de 2009
Categories: borderlands , games , walk through
Tags: , , , , , ,
Comentários: Sem Comentários.

AC2 Treasure & Feathers Guide

Treasure I understand, feathers … not so much, but regardless, Assassins Creed 2 is a collect-a-thon of rubbish to make the game gods happy, many of which are a mongrel to find unless you have a map. Treasure maps you can buy in game, but feather maps are a dime a dozen and most are incorrect. Below is a compilation of the most accurate maps I've found (hand verified dozens from each map) and should make your adventures in medieval Italy much less daunting.

I still find the whole parkour thing amusing, but at the same time terrifying due to the whole heights thing. I'm one of those lamers who twitch, or duck IRL when my character does something similar in game unfortunately, so something like Assassins Creed 2 drives me nuts! : P

Anyway, good huntin'!

FLORENÇA
Treasure Map
Penas Mapa
Feather Locations, San Giovanni District
Feather Locais, San Marco Distrital
Feather Locations, Santa Maria Novella District

MONTERIGGIONI
Treasure Map
Penas Mapa
Feather Locations

TUSCANY/SAN GIMIGNANO
Treasure Map
Penas Mapa
Feather Locations

Apeninos MONTANHAS
Treasure Map

Romagna / FORLI
Treasure Map
Penas Mapa
Feather Locations

VENEZA
Treasure Map
Penas Mapa
Feather Locations, San Polo District
Feather Locais, San Marco Distrital
Locais Pena, distrito de Dorsoduro
Feather Locais, Castello distrito
Feather Locations, Cannaregio District

Posted: December 7th, 2009
Categories: assassins creed 2 , games , walk through
Tags: , , , , ,
Comentários: Sem Comentários.

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