0%的排放量,100%可再生能源!

新闻的'的Xbox'种类

迟缓,但好消息

我一直很缓慢最近博客,但我已形成互联网下2kbps,我等待流失到省府,因为澳都斯只是没有得到市场的趋势,不具有竞争力。 阿不少幕后的事,它开始向我讲了一个有关希望从左电讯方式恤4死2这是不可能得到其他一些博客。

一两天之内,所以我们注册意图追查狗屎很难找到我们想要gear4gamers.com但不能得到,提供给公众了。 它主要是一个平台,我迷恋赠送的expesive赛车从力量党3重大的修改,并与我的艺术质量的画或大赛车涂装的习俗。

现在,我已经到了一个转折点,其他服务来了前锋玩家会喜欢,如定制控制台,手持和笔记本电脑层压公司想要做的游戏习惯,通过向玩家点的Xbox epeen研磨而是一个的被在我脑海是TPG互联网分销商的地位。

他们的客户服务是狗屎,这一切都通过一些离岸呼叫中心的躲闪,但它是最快,最大上限,在澳大利亚的最低价格。 现在很便宜,因为它不过是经销商将获得更便宜,对不对? 和标记它赚取利润? 有理由相信,如果我用我的商业登记gear4gamers.com架(btw按照我们的Twitter,为给品和新闻http://twitter.com/gear4gamers),我可以在它的折现率,让市民签名成立折扣! 我的意思是他们不能禁止他们的服务我,如果我不赚钱吗? 这是我自己的特权,还是应该的。

所以,我所有的澳大利亚球迷,敬请关注。 我会申请,并宣读了优良的印刷,以及所有顺利您将有一个160GB的上限为借口,流失到裸体的ADSL2 +低于其正常价格这已经是该国最便宜的。

我要特别指出在现场指出,这只是净精明的人,因为即使他们的水平2在乘客服务方面的技术人员鲁钝。 TPG公司基本上是一个虚拟ISP澳洲电信转售的ADSL2 +这是伟大的质量,如苹果,过于昂贵,实用。 因此,我将是一个虚拟的,虚拟ISP还赠送折扣服务,只是因为.. 同时,它的2010年,我们作为一个民族要有负担得起的高速互联网开始流血。

所以是的,请原谅几天我迟到我的网得到排序,我会获得gear4gamers.com的工作和网站建立和组织的服务和产品ASAP项目。 如果有人想帮忙,只要联系我的Twitter或G4G。 我们审查后,博客玩家狗屎以及人们愿意在一个拥抱乐队的重大协议提供玩家假装集群他妈的树在一起。

还写在未来数月,使iPhone的应用程序或游戏玩家为目标,以使他们的生活更便利,特别是容易的ipad公司现在已被宣布。 (好笑的ipad公司没有在iPhone我说项字典,它改变它奥拉夫。猜测它在史蒂夫乔布斯并不是一个闪闪发光的眼睛回来了!)

警告,我可以从一英里以外的气味学士学位,如果产品或服务似乎不可靠的,或者你去让玩家朋友在我的钱包野蛮咬节省您的时间和大山子国际艺术节。 但是,如果你想合法合理的利润,并为利基质量让我们来谈谈一起想办法。

发布日期:2010年1月29日
分类: 消费者评论游戏一般生活方式流行文化技术的Xbox
标签:
评论: 没有评论

金刚石的展示车审查力量党

经过球迷力量党谁买了规模过圣诞节游戏第一类金刚石尖叫成功,转到决定释放10早已预料未来十年命名为展示车包汽车。 这包承诺踢了10,我们都认为会kickin'拉德2010家大击球力量屁股。

我们是如此,所以,这样极其错误的。 这个博客我开始积极考虑后,兴奋后于3天的微小包下载,由于shonky互联网。 慢慢地我开始上市的每一辆汽车,我意识到这是什么一个柠檬类金刚石修补程序的规格。

阅读关于前买它打破了车辆,如果你仍然认为值得,最后是抓副本。 为了节省伙计没有把谁或不规范的阅读理解我增加在本帖子底部的利弊及结论。

只有阿斯廷马丁和Saleen赎回,购买这款车包点。

阿斯顿马丁
2010年1 - 77
一百八十五点零零万美元

S684

8.5速度
6.0处理
7.9加速
7.0启动
6.0制动

优点:圆滑外观设计,预计大量的邪恶的油漆工作,通过gear4gamers.com从我的它。 尖叫的规格可能修改的R2的R1不看起来像一个刚打耳光屁股。

缺点:价格标签,价格标签,价格标签。 这也是后轮驱动,我喜欢我的小马在地板上,全轮驱动系统使发射和加速功能让你撕大部分课程。

奥迪
2009恏巴6
155,000元

C480

7.9速度
5.3处理
5.6加速
7.1启动
5.3制动

优点:尼斯的一个C的最高速度,全轮驱动系统可能是一个高端的表演。

缺点:这是什么车,甚至在这里干什么? 10%,整个车通用平庸难看轿车浪费包。 我们都知道奥迪和现代支付关闭10和微软的执行与下泵不切实际规格车的比赛充分的shitty相比,但他们的印equiv.s狗屎我。 这是一个通用的普通四门轿车。 它的最后几年模型。 浪费槽的10包。

奥迪
2009年奥迪R8 LMS展示车
$ 320,000

R3 712

6.8速度
6.8处理
7.8加速
7.9启动
7.0制动

优点:看起来意味着,一个减去badass立场旅游A4清洁内衬版本。

缺点:价格两次对2010年R8和它的bodykit不作弥补。 它的规格的,只能勉强R3的值得,真的平庸增加。 抓斗本年度模型拖放工程的15万美元的零花钱,你会吹掉傻瓜谁购买或赛马,赛车的大门。 浪费槽的10包。

宝马赛车
2010年M6轿跑车
$ 90,000

B455

7.3速度
5.2处理
5.8加速
6.0启动
5.0制动

优点:...我无法找到一个很好的事情要说。 这...这是红色?

缺点:它是一种标准的股票没有什么特别问题,但一个非常平庸的汽车一个巨大的代价平庸跑车。 也有不多的部分的方式,可以使用它来牛肉。 股票B类垃圾。 浪费槽的10包。

雪佛兰
2010年克尔维特大运动
$ 60,000

A543

7.5速度
5.7处理
6.7加速
6.6启动
5.5制动

优点:平滑的外观,有些人喜欢它。

缺点:看起来像一个AMG回来时,芝加哥商业交易所是通过其annorexic韩国的希望去那里是不是没有过的微风,有人接我的封面说明'天。 它的规格是它的阶级可以接受,但它没有头特纳。 另一种浪费插槽。

福特
2010年谢尔比GT500的
$ 50,000

B460

7.3速度
5.0处理
6.0加速
5.4启动
4.8制动

优点:固体立场生气肌肉车,好玩的设计空间大,为修改到R3房间堆也许R2的。

缺点:仅仅从2009年的模式不同,似乎是围绕前端的引擎盖上多buldge有点笨重的车身组件,并具有Arial字体。 这很奇怪。 此外,动力不足。 比较美国肌肉车福特澳大利亚福特猎鹰让你知道当我们加倍我们的车,他们推出的两倍的高端动力美国equivs了。

莲花
2009年2 - 11
66,000元

A572

5.0速度
6.5处理
7.0加速
7.9启动
6.7制动

优点:外形独特,裸露上身骑,看起来像一个工具包之间的汽车和智能汽车融合,有些人可能会喜欢的,但像你屁股他妈的你们中的一些人也。 我感觉到一个人口重叠...

缺点:它看起来像你买的东西当你55岁,离婚,实现你真正喜欢的公鸡,这不仅是'探索'上大学后回所有。 莲花一直这样虽然。

帕加尼
2010年风之子ṛ
一六〇〇〇〇〇美元

R2的848

8.2速度
7.6处理
8.6加速
7.9启动
7.6制动

优点:Badass看后置发动机后轮驱动安装。

缺点:没有太多的设计风格提供,平均规格,许多地区没有升级和巨大的价格标签。

保时捷
2010年Boxter š
$ 42,000

B447

6.4速度
5.5处理
5.6加速
6.4启动
5.4制动

优点:甚至不要去那里。

缺点:看起来像20世纪80年代从他妈的MR2型,规范狗屎,狗屎设计,狗屎一切。 什么是地狱的保时捷在想什么? 为什么转10,甚至包括这个POS机?

萨林
2010年S5S猛禽
一十八点五零万美元

S647

7.5速度
6.0处理
7.8加速
7.2启动
6.0制动

优点:时尚的设计,看起来可能是兰博原型,如果与2010年奥迪减去最坏的分子都奥迪R8交配。 赛车良好的坚实的统计资料,足够低的范围有MODS的手。 固体快的赛车。

缺点:价格是有点讨厌,更发动机和零部件将是很好。 只要稍奥迪,大众'新'甲壳虫方式。

结论:我浪费了400中型购买这...为什么? 2 / 10的汽车,不吸。 评价这是一出5显而易见的原因星级的内容补丁。

发布日期:2010年1月23日
分类: 消费者评论力量党游戏审查的Xbox
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评论: 没有评论

犬儒2010年技术指南

随着2009年现在确确实实了,我们的眼睛必然转向2010年。 在阿瑟C克拉克的著名小说,这是因为当年俄国人和美国人联手在重新界定团揭发现实宇宙的秘密了。

在现实世界中,也许会是一个稍快的iPhone。 所有的事情考虑,我们将称之为一场平局。

但是,我们还有什么指望? 我们已经挖了水晶球(在知识,没有人,永远困扰看未来学家老工作后)为您带来本个月的纯预览来。 这是科学!

1月:视窗8发布,比原计划提前了好几年。 新功能包括一个更新的标题画面,三个新的墙纸件,与留言xyzzy金手指重新登录和扫雷版本

苹果公司推出了一个柜台,为OS X的下一个版本的空白CD,形容为'在我们反对膨胀'战争的原子弹了。

2月:默多克放弃对互联网的厌恶,理由是盗版盛行和出售为主要理由的在线内容是不可能的。

正如一个报复的最后一幕,他发布了世界上第一个对网络的硬拷贝。 '你自己的血药味道,'他告诉海盗社区,立即着手扫描的torrent站点也英寸

3:广告营收下滑最终迫使基于Web服务的变化。 在世界各地,前者在线百万富翁被视为持有绝望纸板标语牌上写着'将举办照片食物'。

4月:谷歌推出铬操作系统,基于Linux的作业系统,旨在利用什么是网络经济左边。 用户并非完全由它吹走,称尤其是在5月的僵尸启示面对有限的特点和JavaScript应用程序在网上下载软件所固有的优势。

6月:在5月正式宣布本月我们从不谈论同样,世界返回到重要的东西:全新的iPhone。 新功能包括钻石,以防止划伤屏幕,更新的地图应用程序,告诉你在你之前,你会还决定,和一个FM调谐器。

担心市场可能会越来越不敷应用,史蒂夫乔布斯只允许一个兴建。 苹果fanboys高兴地排队购买的机会他本人照片的使用它。

7月:好莱坞终于关闭了臭名昭著的'模拟洞'。 在挫败'上的尝试,如果你可以看到它,你可以将其复制'是宣布,由于未能在该句错误一半的目标。 巨型金属障碍是建于每个电影屏幕前。

观众的评论,虽然这并不减损的经验,它仍然比2通过变压器坐在更好。 撕裂海盗继续像以前一样奥斯卡电影样片。

8月:第一,坚持信念Skype的怒气。 法官说,虽然他赞赏新大学生挫折菲利普卡迈克尔建成听完他的父母说,'你能听到我吗? 即将通过这个?' 两个小时,实际上是把汽车跳,推动全国7个小时和谋杀他们,因为他们继续人云亦云到他们的廉价麦克风的问题是有点太多了。

9月:英特尔打斗反击AMD公司最新推出所谓的小吃到只能看的,它杆1显微镜芯片通过建立一个这么小,你甚至不能这样做。 至少,这就是它的索赔。 AMD公司邀请来证明这一点在说谎。

10月:通过在图形处理行业丑闻肆虐作为世界上第一个完全数字化的演员原来是只是一个非常令人信服人。

在他的塑料皮,死了眼睛,没有个性的痕迹,悲哀的肉木偶虚拟演员,其中一个,他坦承自己觉得正式改变他的名字将是找到工作在一个日益以技术为中心好莱坞的最佳途径。 演员,一个过去的角色包括关于特隆权利和T -雷克斯从侏罗纪公园第三后卫。

11月:欧洲核子研究中心的科学家终于成功制造难以捉摸的'上帝的粒子在大型强子对撞机'。 战斗立即爆发了它应该叫,应如何进行研究和技术人员应该如何打扮这样做。 幸运的是,社区很快找到办法解决各种问题,各方都满意。 “如果我们想在十字军东征期间最后一战3死斗,”教宗感叹。

12月:比尔盖茨宣布临床不朽的发现。 未满55岁每个人的资格,任何人都可以负担得起,直到终于有人读了详细的EULA和发现每年的牌照续期费用,它们的存在是一个指数比额表。 从正面来说,奴隶衣领,的确是获取。

在PC加问题#290年首次出版

发布日期:2010年1月12日
分类: 消费者评论的一般新闻生活流行文化评论技术的Xbox
标签:
评论: 没有评论

僵尸启示评价由科乐美

将要审查的Xbox僵尸启示,但它是如此反刍和废话,它不值得了。 这是一个按钮,土豆,虽然已经超过了反刍按钮土豆技术之一原始预计,它基本上是一个reskinned邮政与僵尸,而不是civillians,从游戏。

所以,生病的detivative游戏。 永远有双跳,在窗台挂的,'按钮垃圾邮件光'和'大'的攻击作出'组合',你总是需要安装一个巨人,炎魔,巨魔,恐龙或打破那些东西了大门而且总是健康的起伏,收集在同一个衍生的方式。

游戏已经变得如此沉闷和可预测性。 一切都是一样的唯一的名称和图形的变化。

真的很失望如何粗野dev的大多数游戏的话,我期望从科乐美好东西,但经常遇到失望。 寂静岭是另一个按钮醪顺序典型的恐惧一样,但丁的地狱,冰河世纪(全部),古墓丽影(全部),神的不胜枚举。

I think Tom Clancy's Endwar is the only game I own that isn't derivative shite in some form. C'mon game developers, stun me. Maybe release an MMORPG that feels as finished as World of Warcraft? Not like Star Trek Online, which whilst still seeming vaporware (a decade of development and two companies going under) managed to sell out the entire concept of MMO where EVERYONE is the hero.

Seriously, blah. Look what you started, Konami! Fuck you and your lame rip of Postal (original) with zombies.

Watching Deadgirl (2008) next, expect my review of it in a few hours.

Posted: January 9th, 2010
Categories: games , reviews , xbox , zombies
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评论: 没有评论

Review of Dante's Inferno by Visceral

I've been following Visceral's progress with their show pony, Dante's Inferno, for quite some time. Better known for gritty horroresque smashes like Dead Space and sequels this project takes Dante Alighieri's poem, throws out almost every page, gives a giant fucking scythe to a self mutilating god bothering crusader and laughs it's way to the bank with this blockbuster to be when it releases on the 9th of February 2010.

Visceral Games are very .. well, visceral with their creations, I watched several hours if dev documentary over the course of the games development from inception to creation, so I was well pleased at getting a chance to play it pre-release.

Having had a chance to review the game play I was honestly torn. The cut scenes are gritty, nasty, horrific and gory but the game play leaves you wanting, it's an over the shoulder type platformer where button mash is the way to go for mass destruction. There's a lot of on screen prompted keystrokes for fatality type moves, and the overall feel is that of 2010's Assassins Creed 2 minus free movement in any way.

Playing through the storyline is interesting though, the fact you're confronted by some random hot naked woman who's Dante's girlfriend within the first five minutes made me grin, albeit I can see the game being banned in Australia due to their lack of R18+ ratings for video games.

The platform jumping type feel is irksome, and at times the linear progression is rather constrictive, leaving you one path to follow down to the pixel or certain death shall follow.

It's sales will be high and it'll be hyped up the whazoo so it's probably good I had a chance to review this game before corporate marketing polluted my view. The cut scenes and story line is pervasive and intimidatingly good, never has man seen such a true vision of hell.

It lacks zombies but has a naked undead babe, so I think it's worth a good 7.5/10.

Posted: January 8th, 2010
Categories: games , xbox
Tags: , ,
评论: 没有评论

Streaming MKV on Xbox 360

因此,有一个文件类型那里称为mkv详情。 It's shit. Only absolute wankers use it. It provides no greater a compression ratio than any other file format that is supported on almost friggen everything and is supported on very, very few default installs of any player. It's the bane of the xbox 360 TV streamers world, and causes more QQ from noobs than any other format. It's commonly used by fucktards who think people use RAR still, or bother compressing single files under a few hundred meg when there's no compression pay off to time wasted fucking around. Needless to say, the idiot proof program for streaming PC to Xbox, TVersity, doesn't support it.

MKV will eat your soul, almost every forum and thread on it is people bitching and moaning about how unsupported it is followed by absolute dimwits trying to defend it when all the consumer wanted was something that works out the box rather than a grow-and-assemble-your-own-automobile-from-scratch kit.

Well, let my countless downloads of various programs, codecs, and virii and having to manually remove EVERY FRIGGEN CODEC on my box to use various 'methods' that 'TTLY WRK DOODLOL' and cut to the chase: -

GOTSent, http://www.videohelp.com/tools/GOTSent

That'll do it. It does however need you to download and install two programs before installing it, I won't go into the tl;dr about what they're for yadda yadda, they are: -

Haali Media Splitter, http://www.videohelp.com/tools/haali_media_splitter
AC3 Filter, http://www.videohelp.com/tools/ac3_filter

Haali will allow GOTSent to split your files to 4 gig (or whatever you set it to) to burn to DVD or whatever, but if you're reading this you want to stream from your PC to your Xbox. Do this using TVersity. Load the input file, set the output to whatever, choose what box you want to encode for, then hit the button and wait. It'll open an MS-DOS shell window (black window with white text), don't freak out. It'll do this several times as it rips the video , rips the audio, compiles the video , filters the audio, then merges the two. It'll take about 5-10 minutes for a 1 gb file, it's output is almost 1:1, about ten meg bigger at the 1 GB+ mark, so remember to abuse MKV users for being absolute fuckwits.

Good luck, and enjoy that HDTV goodness. Remember to check out http://eztv.it to find awesome shows you already watch, but watch them well before you get them on TV and minus ad breaks. Piracy due to substandard TV broadcasters FTW. Oh, also, check out 'V', the reimagined series of the 1980's sci fi thriller of reptillian aliens eating face and stuff. And come February, you've got Lost, House, and CAPRICA starting up. 2010 is going to be a good year for couch hounds. :)

Posted: January 7th, 2010
Categories: hack , walk through , xbox
Tags: , , , , , , ,
评论: 没有评论

Wtf do I play Silent Hill?

Games are meant to be fun. Silent Hill: Homecoming is NOT fun. I dread playing further. I recall the character reading a note or some such suggesting the only solution is sitting in a room on your own in the dark. It's good advice.

If the terror of seeing pyramid head stalking the same hall you're in doesn't make you want to, nothing will. Fuck your stupid little assinine brother who continuously fucks you around and screws about doing EVERYTHING possible to obstruct your attempts to rescue you. That being said it's very stereotypical J-horror, even down to background sounds dimming before a 'freak out' scene.

It does score some psychological hits with my hardened westerner horror fan mind though, I really do dread playing further. I don't want to, it's not a fun game, it's awkward and nasty and grimy.

Yet, as I sit here typing this on my iPhone ($500 product placement from Steve Jobs pls, cheques payable to BaSH PR0MPT is ORSM fund.) I can't think of a more awesome game to recommend people play. Why expose people you care about to such nasty?

Because it's better them than me?

Because it has an affect on you you barely fathom, as objective as you try to be the grime, the blood, the gore, the shock and freak out techniques you can clinically describe and predict still seem to gradually bare down on you.

没有什么积极的意义的比赛,我指的情节主线和经验的。 没有什么,但悲观和沮丧,这是这样,你开始穿了,如何与联合国好玩的游戏挑战你的玩家相比,愿望和要求,以'打机'和完成它。

那么这他妈的,金字塔头是不会消防斧他妈的他自己的头部,他是不是? 桶。

发布日期:2010年1月3日
分类: 游戏流行文化的Xbox, 僵尸
标签:
评论: 没有评论

寂静岭:颂文本演练

这是一个完整的2008年文本的生存演练,恐怖游戏寂静岭:颂。 在本指南中所阐明的一步一步的策略,以100每个地图,物品和武器的地点,老板斗争策略%完成,争取敌人的策略,以及如何获得额外的亚历克斯服装。 此外,在本指南中包括了如何获得游戏中的每五个结局的指示,以及一个成就上市。 这一指南是ganked从某处,格式化和部分再由我写的,原来是因为无法读取广告太多,所以我想如果我重新写自己有责任在我的移动读取数据的同时响起,我可以以及在这里复制粘贴别人。 享受!

游戏

游戏开始亚历克斯牧羊犬,主角从伤病中恢复战斗在军事医院。 当他出院,他回到家里的发现震惊他的母亲和父亲和兄弟失踪。 牧羊人是导致小,荒凉的小镇寂静岭在他的弟弟搜索。 正如在以前的版本,该字符将面临怪物和恐怖的直接挑战他目前的心理状态。

牧羊人的军事背景,导致增强的战斗技能,增加游戏的深度。 摄像角度现在可以机动,让玩家看到的事件和对象之前,其实际发生。

导言

本指南是专门为100%完成的颂 - 与老板斗争的策略,武器的地点,打击共同的敌人和对成就的全面清单使用战略完成。 亚历克斯对解开装备,并获得所有的游戏的每一个细节五个结局也可以在各自的章节,以及一步一步完成比赛,并收集秘密武器演练。 该指南分为四段,遇到敌人,而且随着目前上市的战术目标,使用的失败,每完成。

该指南假设您在您的正常难度第一playthrough是,演练可用于硬的困难,但怪物更强大,更严格,你会发现些弹药 - 一些弹药珍藏可能不存在于硬,按照正常的难度存在。

控制

左Thumbstick:移动,选择一个菜单选项
右Thumbstick:控制摄像机
定向垫(四垫):循环武器,切换手电筒,选择菜单选项
后退按钮:无/阿
开始按钮:暂停
右保险杠(经常预算):访问库存轮
左保险杠(磅):获得武器轮
右触发(往返):战斗姿态
左触发(LT)的:消防/摆动武器
一个按钮:快速进攻;调查,选择菜单选项突出
巴顿:国防;一个屏幕/返回到主菜单
X按钮:在战斗姿态猛烈攻击;重载枪支
Y按钮:查看地图

*注意:您可以重新配置的管制,以更好地适应在游戏开始菜单中的选项您的口味。 此演练假定默认按钮配置。
概览

*以下是对基本寂静岭:颂解释,并提示和使用这些技巧。 这些条文旨在帮助您习惯接受的游戏控制,稍加练习,你将有恶魔怪物战斗,享受在任何时间爬行方案。

地图

该地图是要绕开 - 在这个游戏的一些领域是巨大的,以及Hellstates大多数是在它们的布局混乱。 破译在地图上的涂鸦,请参考以下列表:

红色双箭头:打开门
红色曲线:锁定或封锁门
蓝箭:Alex的当前位置
红色涂鸦:阻止通过区域或恝

地图是详细的房间号码(如适用),并规避轻而易举。 与Y查看地图,按X检查在查看地图时的目标。 您无法查看的您还没有收集到的地图区域的地图,但你仍然可以查看目标。

战斗

要启动打击,按住审裁处进入战斗姿态。 从这一立场,您可以摆动与A(快速攻击近战武器)或X(重攻击),以逃避或与B阻挡攻击,或者(如果您使用的是枪),拍摄用RT和十重载枪由于后座力,后持枪攻击逃避时间较长的表现比近战攻击后躲避。 有些武器是快速(即战斗刀),但没有损害,而其他武器慢(即消防斧),但高伤害。 找到工作了武器的敌人,为您的个人风格的最佳发挥。

广播电台和手电筒

您的广播和手电筒是必不可少的检测怪物。 无线电静态时会排放敌人就在附近 - 它也可以让您收到副惠勒和Elle传输。 根据该办法的怪物是面向你的位置,静态会褪色,膨胀 - 当它在它的最响亮的,你面对的敌人。 您的手电筒可以用来检测在黑暗的地方敌人,但需要注意 - 它吸引敌人的注意。

愈合

愈合,首先需要收集保健饮料和急救包。 当你破坏,进入您的库存菜单(LB)和按X使用保健饮料,或Y使用急救包。 急救包医治比保健饮料更大数额的,所以你需要警惕哪些使用。 对每个告诉您如何该项目的许多图标小数目留在您的库存。

上下文情景

有时,您需要按一个适当的时机,或土豆反复某一个按钮按钮,以完成动作。 这些都是上下文情景 - 最常见的是对话情景。 对话情景出现在游戏时,亚历克斯会谈,某些字符 - 你会得到一个什么说他们煽动的不同反应,选择在某些点。 多playthroughs并选择不同的选项是唯一的方法充分挖掘对话框情景。 语境情景其他例子包括在一个迅速窃听烟雾袭击按钮,或者窃听按钮,在老板的斗争似乎完成它。

杂志

你的日记(从暂停菜单访问),您可以访问的线索,手册,照片,和你在你的游戏收集的图纸。

1。 线索找到任何你在墙上,或阅读的书面文件。 如果是重要的,它就会被存储在这里以供将来参考。
2。 手册教你有关打击的事情 - 你找到之前,战斗刀,你会发现一个基本武器装备的作战手册。 通过阅读这些教你如何攻击和不同的武器捍卫。
3。 宝丽莱照片是对游戏世界分散 - 收集所有的成就。
4。 图纸素描和乔希的是对分散的涂鸦游戏世界 - 收集所有的成就。

显着的成就

这些成就是可见的,然后才能完成它们。

1。 锁'东经'载重:发现步枪,25大奖赛
2。 旅游:找到1张相片,10大奖赛
3。 乔希的画廊:发现所有的照片,50大奖赛
4。 羽衣最精锐:我打败了1名护士,10大奖赛
5。 埃迪的遗产:我打败了1野性,10大奖赛
6。 潜伏没有更多:打败1潜伏者,10大奖赛
7。 为了说明这一点:我打败了1 Needler,10大奖赛
8。 人格分裂:打败1教会分裂,10大奖赛
9。 詹姆斯灯罩:打败1暹罗,20大奖赛
10。 清除空气:我打败了1烟雾,10大奖赛
11。 蔓收割机:我打败了1群,10大奖赛
12。 乱序:我打败了1订购的成员,10大奖赛
13。 考夫曼的手工:找到1个血清,10大奖赛
14。 健康迷:发现所有血清,50大奖赛
15。 老神... ...一直没有离开这个地方。 完整的游戏硬困难,100大奖赛
16。 童谣:发现所有的儿童绘画,50大奖赛

秘密成就

*这些成就是不可见的,直到您完成它们。

1。 六英尺下:我打败了圣墓,20大奖赛
2。 献血者:我打败了大红,20大奖赛
3。 赶上你的呼吸:我打败了窒息,20大奖赛
4。 头露出水面:我打败了羊膜,20大奖赛
5。 上升张力:圆锯发现,25大奖赛
6。 科幻小说:发现激光手枪,25大奖赛
7。 微笑:达标结束1,50大奖赛
8。 在水:取得的结束,50大奖赛
9。 判决:取得的结束3,50大奖赛
10。 重症监护:取得的结束4,50大奖赛
11。 没有狗不能入内:取得的结束5,50大奖赛
12。 怜悯:亚历克斯结束了他母亲的痛苦,50大奖赛
13。 慈心:亚历克斯无法结束他的母亲的痛苦,50大奖赛
14。 宽恕:亚历克原谅他的父亲,50大奖赛
15。 安吉拉的选择:亚历克斯不原谅他的父亲,50大奖赛
16。 现在,有关这些饮料:保存惠勒,25大奖赛

第一章-梦魇

1。 逃离医院
2。 按照约书亚
3。 寻找约书亚的玩具

* CUTSCENE:亚历克斯是通过什么似乎是一个破旧的医院,捆绑在轮床上轮式。 因为他是滚落的走廊,酷刑的场景从他跳敞开大门对任何一方。 最后,他踏上了一个房间,离开,他的证人大门的窗户,医生正由大刀片刺穿。

你会遇到你的第一个上下文情景 - 泥甲多次摆脱了格尼带和增益控制的亚历克斯。 您可以检查的双扇门按一个站立时接近它 - 你还可以在检查室后面的水槽,备忘录虽然没有上下文线索显示。 到楼梯间,门是锁着的 - 唯一的出口是锁定双门通过它您亲眼目睹了医生早期死亡,透过他们团长手术室。

医生的身体已经消失,也有血腥的拖痕通过门上的领导权。 通过他们,和另一神秘公告检查的权利。 在你的左边,是一门禁止与键盘旁边。 向门口走。

* CUTSCENE:亚历克斯认为,对禁止门的另一边的孩子乔希,他的孩子的弟弟。

该门是锁着的 - 它需要一个键盘组合来解锁。 头通过您的权利,最接近键盘和审查后面的图片找到医院地图大门。 从这个角度,方向给出了基于地图的指南针 - 沦为北部,是南,等等。 您目前在护士中心。 在你身后的透视显示,是前三个数字的键盘代码,把X光划破。

进入房间203 - 在其余的房间被封锁,或者锁被破坏。 在里面你会找到一个保健饮料和网页,从一个事故的报告。 检查烧伤儿童的娃娃孵化器,然后头部到破碎的窗户进入房间,然后按204跳了。

204室里面你会发现一个基本武器装备的作战手册,再次访问可以通过选择菜单日报暂停以后。 另外还有X光片就在左侧板 - 是否可以和头通过向203室的窗口回来。 头回走廊,并欣赏您的方式回到护士中心的欺骗恐慌。

一旦在护士中心,按磅带回到您的库存,并选择X光片上放置董事会旁边的第一个 - 余下的三个数字显示它,你可以看到完整的代码用来打开键盘锁的门。 转到输入验证码开门(这是在我的游戏624872)。 门解锁 - 通过它头。

* CUTSCENE:乔希上升,运行到一个门,进入之前亚历克斯能够理解发生的事情。

步行着收集儿童的绘画,你可以看看你的日记后使用,如果你喜欢。 乔希门的经历(这导致了男子厕所,顺便提一句)是唯一上锁的门这里,所以不必担心错过任何不探索 - 有无处可去了。 头后,他,以及乔希短cutscene运行作储藏室的洗手间会玩,你会看到墙上的一个奇怪的符号,他抨击前的大门。

进入储藏室陌生的符号,并检查它 - 这些符号是你保存积分。 保存你的游戏,并继续在储藏室门口导致妇女厕所北。 当您进入,尝试摊位 - 注意,最接近的一个储藏室已被锁定。 有一个战斗刀停留在镜子 - 找回它引发cutscene。

* CUTSCENE:阿荧光灯下降,整个房间过渡到地狱般的版本 - “Hellstate”版本 - 当一个护士退出锁定档,挥舞手术刀。

使用简单组合技采取护士下来 - 自来水3倍,则X执行与战斗刀旋转斜线攻击。 当她瀑布,您将收到羽衣的最大成就。

在走出房间的门都已经打破锁 - 检查摊位上找到了一个洞。 按A挤过进入男子的厕所。 有一个急救包上墙到室内的门,你第一次见到乔希 - 是否可以,头南楼梯间 - 其他门上锁或损坏。 只要你输入,乔希推一下跌了你的楼梯轮椅 - 忽略了一分钟他的头部到贴在门口对面的墙上了解哪些一名病人约保持安全思想的说明 - 在黑暗中坐在住安静。 头楼上。

有一个窗口,您可以中断,一门你不必理会检查 - 锁坏了。 胸围窗外,并跳了一天到房间。 打败2名护士在这里,并使用一个削减在肉质阻挡的路径303室墙上口子。 您需要开拓一个反复,然后到303挤过并保存你的游戏。 有床上一神秘说明储存点。

进入走廊和房间对亚麻头 - 1 cutscene将通过担架下的一个洞抓取群错误发挥攻击你。 运行到亚麻室,并利用上下文情景优势战胜群 - 按B当人们对你的土地,挖掘按钮,显示反复把它扔到地上,粉碎它。 抓斗就在亚麻房间左下角货架保健饮料,然后把头伸出右上角门和南下找到约书亚的罗比在浴室附近的一个破表兔娃娃照片,和解锁在观光成就。 这张照片也可从你的日记,在暂停菜单。

头北手术室,抢架从病人的图表,详细博士Copen的能力执行电击疗法。 头左右,然后下楼梯到较低级别的阳台,和走动,直到看到“下拉”选项。 采取先看看 - 你会打一些护士。 下拉,消灭一些快速连击的3名护士,并参加由折磨的一半被斩首的尸体创造的氛围。 检查双门看到,而串连关闭 - 一个关键是需要进入手术室。 东头的楼梯门割开。

Back on the third floor, there's a body laying on the gurney when you first reach the top of the stairs – examine it to discover it's the other half of the body from downstairs. Take the Operating Theater Key from his cold, dead hands, and head back downstairs to the Operating Room doors and use the Operating Theater Key to remove the padlock.

Examine the document in the lower-left corner of the Operating Room to learn about one doctor's attitude towards his patients. Head out of the West door to trigger a Dialogue moment – Josh is busy drawing rabbits again. Ask him Y button questions to learn that he wants his toy, Robbie the Rabbit. Head into the Nurse Center to find a Health Drink and a Save Point – grab the drink and save the game. There's a document on the desk in the bottom-right corner about a missing patient in 205. Ignore it for now, and head south.

Enter room 203 to watch Robbie the Rabbit get sucked through the window to room 204. Examine the hole, and press A to reach inside it. Alex will reach in, and something will grab him – tap B repeatedly to retrieve your arm and the Robbie toy. Once you retrieve the toy, watch out for the Swarm that appears. Head back to the Nurse Center, save, and then give Josh the Robbie toy.

* CUTSCENE: Josh makes as if to grab the toy, but then runs off down the hallway into an elevator. The door blocking Alex opens.

Grab the Child's Drawing on the ground before heading down the hall. Head to room 206, and take the next Child's Drawing on the door. Examine it, and Alex swears he can hear the ocean just beyond it. Head to the elevator, and use the button to the left of the door to call the elevator.

* CUTSCENE: As Alex descends, he hears metal scraping. He walks towards the elevator doors, and is stabbed by a huge blade – only to awaken in the cab of a semi, on his way to Shepherd's Glen.

Chapter Two – Missing Persons

Chapter Two Objectives

1。 I need to go home.
2。 Look for a way to fill the gas can.
3。 Drain the water in the basement.
4。 Joshua isn't at home. Search the rest of the town.
5。 Search the graveyard and nearby sections of the town for information on Joshua's disappearance.
6。 Find someone who knows something about fixing guns.

Shepherd's Glen

* CUTSCENE: The trucker drops him off, and Alex makes his way towards his house.

You'll find it difficult to head back toward the West side of town – it's not possible. Head toward Craven Ave., and don't bother trying the side streets or doors yet – they're blocked and locked. You'll trigger a cutscene where you met Judge Holloway, who talks to you for a bit and suggests you go to visit your mother.

Head on into the Town Hall building and go to the center room to find a photo of Judge Holloway and Alex's mom talking. Head to the far right of the building and examine the case on the table to collect Serum and obtain Kaufmann's Handiwork Achievement. Head towards the back of Town Hall to find Judge Holloway, and start a conversation with her. Ask her about the town, and Elle, and explore the room a bit. Head to the room adjacent to Judge Holloway's to find a Health Drink and a Save Point. Save your game, then head back out to Craven Ave. – take the right-hand path when leaving and take note of the boarded door; with a different weapon, you can hack those boards up and enter that room.

Go South on Craven Ave. to find a huge fissure blocking the path. Go north, and head to Alex's house. Head left towards the garage and duck under the wall, head down the path, and duck under the next wall to find yourself in the Park – there's a Child's Drawing to collect, as well as a photo of a spider and some army toys. Head back to the house and go in through the front door.


Alex's House

Head upstairs and take the first left to enter Alex and Josh's room – there's a Flashlight on the bottom bunk. The bookshelf in the back has a secret – move all the books left to reveal a switch, which opens into a secret room containing a map of Alex's house drawn by Josh. Head back towards the stairs and through the double doors, to find Alex's parent's bedroom; head through the door to find a Cassette Tape with no label in the bathroom. There's a letter to Alex's dad from Alex's mom sitting on the dresser by the door.

Head back downstairs to trigger a cutscene.

* CUTSCENE: Alex sees his mom, who's in a near-catatonic state. He asks about Josh, and she tells him that everybody is gone. He notices that she has a gun in her lap, and he asks what happened, but she only tells him that she misses Josh. Alex sneaks the gun off her lap, and tells her he'll find Josh. A cry emanates from the basement, and Alex goes to investigate.

Alex's House, Basement

Follow the water trail to the door leading to the basement, and head downstairs. A cutscene will play that introduces you to Lurkers – defeat it to earn the Lurk no More Achievement. Check the pump by the stairs to get the Garage Remote and read the note to find that you'll need gas from the garage to operate the pump.

Head to the area marked “SECRET” on the map and cut through the camouflage curtain to find a door – examine it to watch a disturbing scene. It's locked, so go back upstairs.

Shepherd's Glen

Go outside to the garage, open your Inventory, and use the Garage Remote to open the door, which releases a Lurker. Defeat it, and enter the garage. You'll find a Steel Pipe to the left; equip it, then use it to pry open the cabinet at the back to obtain the Empty Gas Can. Read the pamphlet to the right to find another Combat Training Manual.

Head back outside and through the small holes by the barn to get into the Park again, and head to the gate at the South side. Pry this gate with your new Steel Pipe, and look for the semi truck on your left as you progress. Kill the Lurker that's here, and examine the semi – you can fill up the Empty Gas Can. Go into your inventory to use it, and you'll get the Full Gas Can. Go back to the basement.

Use the Full Gas Can on the pump and examine the door to the backyard to unlock it. Head through the door into the backyard – collect the Child's Drawing by the tree house, and examine the backpack on the back fence gate to find a photo of Alex's dad's hunting room (the locked room in the “SECRET” portion of your map). Head up the back porch and enter the house.

Alex's House

Look in the fridge to get a Health Drink, and use the Cassette Tape on the answering machine to listen to an interrupted radio show Alex and Josh made a while back. Head through the East door, and read the note by the phone – Alex's dad's name is Adam, and he's supposed to ask a man named Curtis about an engine. Head back to the backyard and go through the back fence gate.

Rose Heights Cemetery

Walk South and you'll come across a municipal access gate – follow the path into the Rose Heights Cemetery. You'll find the Rose Heights Cemetery map in the first room you come across, the Old Crypts room. From here, go to the East Garden room. You'll trigger a short cutscene of a man digging a grave. Head left from where he is and jump down to trigger a cutscene.

* CUTSCENE: Alex is attacked by a Feral – a hideous, skinless dog.

Defeat the Feral to obtain the Eddie's Legacy Achievement. Take the Odd Stone Plate from the busted fountain, and climb up out of the pit (it's underneath the word “East” on the Cemetery map).

There's a Health Drink in the small gazebo by the gate with vines – grab it, and rattle the gate to the Bartlett Family Mausoleum to learn that it's locked.

Go down the path for Family Crypts North, to the third box on the bottom (from the map view), and squeeze through the hole to find yourself in Family Crypts Mid. Head East one room and check the North crypt for a Health Drink. Head due South from there into another crypt and duck under the hole by the displaced grave due East to get through, and squeeze through the hole in the Southern crypt to exit Family Crypts Mid and arrive in Founders Row.

Go through the southern-most gate and hop down to the lower level, then duck under and climb up to be just outside of the Founders Garden. There's nothing here, so just head on through and go up the stairs to the West Garden.

Here you'll find two plaques that talk about reuniting two things to make something whole and reveal the way – there's also a Strange Stone Plate to grab. Head up the middle path to the gate and place the Odd Stone Plate and the Strange Stone Plate to open it and head to the Front Entrance – follow this around and you'll find yourself on the other side of the impassable section of road where the trucker first dropped you off in Shepherd's Glen.

Shepherd's Glen

Head down Main Street past the SGPD to trigger a cutscene.

* CUTSCENE: Alex meets up with Elle, and they talk. Alex asks Elle if she's seen Josh, and she tells him about the people who keep disappearing in Shepherd's Glen. She gives Alex a Walkie Talkie.

You receive the Walkie Talkie from Elle – it'll give you a heads up when enemies are nearby. Head South on River View and take the bridge West. Read the sign over the door for a chuckle, and open the door to enter the junkyard.

J unkyard

Dunk under the gap in the fence and head up and around the building. Stay on the outskirts of the path and wind your way around the building to an entrance with a hole you can squeeze through. You'll come out on the other side of the junk from the entrance. Head into the building. It starts a Dialog Scenario. Talk to him to find out that Mayor Bartlett is the guy digging up graves in the Cemetery. He'll give you the MK 23 Handgun. There's some Pistol Ammunition behind the counter, and a Combat Training Manual on basic ranged combat on the toolbox. Head into the back room to find the Junkyard Map, a Health Drink in the broken fridge, and more Pistol Ammunition in the standup toolbox in the corner. There's also a Save Point, so save your game, then head out the door next to it.

Exit the Junkyard, and be wary of the Feral that appears once you duck under the gap in the fence.

Shepherd's Glen

Head back across the bridge to trigger a cutscene.

* CUTSCENE: Alex gets a radio transmission that's garbled, and begins to cough on noxious fumes as a Smog attacks.

Defeat the smog using well-timed combos, avoiding the fumes by using B. If you do get surrounded with fumes, tap B repeatedly. Once you defeat the Smog you'll obtain the Clean the Air Achievement.

Rose Heights Cemetery

Head back to the Cemetery, defeating the Ferals you encounter along the way. A Smog will be waiting in the Founders Garden – you can avoid fighting it if you'd like.

Go back to the entrance of the Bartlett Family Mausoleum – it's open now. Head into the crypt. You'll encounter a puzzle holding a child's coffin closed.

* Child's Coffin Puzzle

To unlock the coffin, the top piece must be pulled free – clear out the pieces from below it so that it can come all the way down. There are six pieces – two squares, two horizontal rectangles, and two vertical rectangles. Place both of the horizontal pieces in the top right, the two square pieces in the bottom left (forming another vertical rectangle), and a vertical piece on either side of the path the top piece must follow to unlock the coffin. Pull it all the way down to trigger a cutscene.

* CUTSCENE: The coffin slides open, revealing a watch. Alex takes it, reading the inscription on the back. He holds it up to his ear to see if it still runs, but falls unconscious, and awakens in Silent Hill. Josh runs across his field of vision when he awakens, and takes refuges in a hotel – the entrance to which is blocked by boards Alex can't get through.

Chapter Three – Hotel

Chapter Three Objectives

1。 Catch up to Joshua.
2。 Power has been restored. Use the elevator.
3。 Room 306 has a unique lock. Find a way to open it.
4。 Find three memories for the lady in room 301.
5。 Use the key from the lady in room 301.

Silent Hill

Josh ran into the Hotel, which is boarded – you can see him, but you can't get in there. There's only one available path – down the alley by the building with the sparking wire out front. There's a Smog back here, so defeat it, then climb down the embankment. Head to the vehicle, duck under it, and claim the Fire Axe (a personal favorite). Head back to the Hotel and hack down the boards to gain entry – Josh is gone, of course. Enter the Hotel.

Grand Hotel

Down the first path on the right is a Health Drink and a locked door. All four of the doors here are locked, so continue to the lobby, and check behind the counter for the Grand Hotel Map. Check the map now – the only path that isn't blocked or locked is directly West from the hall you started in. Head there, and jump across the gap.

Check the toolbox for a Maintenance Key, then jump over the gap back into the lobby. Head back out the way you got in, and you'll be on Simmons St. – the Grand Hotel map also tells you what buildings are outside.

Silent Hill

There's a locked gate in the alley West of the Grand Hotel – use the Maintenance Key to open it. There's a Smog out here, as well – circle him until he attacks, and combo his back, rolling backwards (hold down on the Left Thumbstick and tap B) to avoid his counter-attack. Take the Health Drink on the windowsill, and say hello to the Grand Hotel Wiring Puzzle.

* Grand Hotel Wiring Puzzle

There are five wires in the circuit box outside, each connected at the top in this order – yellow, white, purple, blue, and green. To rewire the box, you select a wire with A and select which of the five locations at the bottom that wire runs to. The correct way to do it is (from left to right) – white, yellow, blue, purple, green. This causes the lights to come on in the Grand Hotel, so it's time to go back in.

Grand Hotel

Once back inside the Grand Hotel, walk up to the elevator area and use the button just outside the door to call the elevator – there's some Pistol Ammunition inside. Use the buttons inside the elevator to head to the fifth floor – it's the only one that works.

* CUTSCENE: The elevator makes horrendous straining noises, and a Needler appears.

The Needler here is a pain – it's able to hit you through the hole it gouges in the elevator, but hitting it back with the Fire Axe or Steel Pipe is difficult. I'd suggest equipping the Mk 23 Handgun and shooting it – you'll obtain the To the Point Achievement for knocking it off the elevator the first time – it keeps attacking for a while. When it's finally finished off, the elevator resumes it's climb, then drops down to just below the 3rd floor – you'll need to climb up.

A little aside – the map says “3rd FLOOR”. Every path is blocked but one – examine the painting to the South to decide there's something behind it, then equip your Combat Knife and cut it. Squeeze through and you'll find a door with a photo of Joey Bartlett in the tree house. The door is locked – trying to open it makes it appear on your map as room 306. Duck under the gap into room 302 to save your game.

Head into the hallway to trigger a Dialog Scenario – ask the voice who she is, how she got there, and agree to help her. In room 303 you'll find a cryptic message, and in 304 you'll find a document about the Atrium. Go to the center of the 3rd floor and South to find a passage – squeeze through, then duck under the gap, to find yourself in room 307. There's a message for you in room 308 about room 405. Head into the hall way and to the East of room 309 – there's some boards you can hack through. Inside, you'll find rubble stable enough to climb up through the hole in the roof – do so.

You'll wind up in room 408. A hole leads into room 406, which contains a note to Carol. Since everything else is blocked or broken, head to room 402, defeating the Nurse you encounter. There's a dresser in here that you can push – do so, and enter room 404.

Check in the bathroom to collect the Alchemilla Postcard, one of the memories belonging to the voice on the 3rd floor. Head back to room 406 to trigger a cutscene.

* CUTSCENE: Alex gets a look at Pyramid Head – the wielder of the blade that impaled the doctor in his dream, and himself.

Swarms will attack, and the door to room 405 will be open – head in. Go through the hole leading into room 407 and back into the hallway where you just saw Pyramid Head (according to fans of the series, this is his unofficially proper name, though in Homecoming he's referred to as “Boogeyman”. For the purposes of this guide, for the fans, I'll still call him Pyramid Head). Hack your way into the bathroom of room 408 to find another Serum, and then hack through the hole in the upper right corner to gain access to the stairwell.

Head upstairs, jump across the gap, and say hello to the 5th floor. As soon as you get here, a cutscene triggers.

* CUTSCENE: A Needler attacks Alex, who doesn't like the look of things…

Defeat the Needler by dodging it's attacks – when you see it raise one of it's legs, be ready to tap B. After you dodge, counter-attack, and retreat. Keep up the pattern until it falls.

TIP: Don't attack the Needler from the front – it can block your attacks.

After you defeat the Needler, jump across the gap to the South to collect a Health Drink. Then, head back down the hallway to room 508 to find a note about Carol's affair, as well as Swarms and a giant hole. Exit, then hack your way into room 505, and push the dresser over to get into room 507. There's a note about the Mayor's odd habits on the dresser in here, a Health Drink on the sink in the bathroom, and the Lakeside Amusement Park Postcard on the bed, another memory of the lady downstairs. Head back into the hallway, and you'll find another Needler. Take him down just like the other one, and hack your way into room 504.

There's some Pistol Ammunition on the bed in room 504. You can duck under a gap in the wall to the bathroom of room 503, inside which you'll find a hole back down into the 4th floor – room 403, to be precise.

Head into the bathroom to find a Toluca Lake Postcard, the last memory you need for the lady in room 301. You need to head back there now, and you'll encounter some Needlers, Nurses, and a Smog along the way. Needlers can be beaten easily with the Fire Axe, but Nurses are quick, so use the Combat Knife – just avoid the Smog, it's slow enough.

Once you reach room 301, press A to reach in and give the lady the three postcards – she'll give you the Strange Key. Wonder what it goes to…head back into room 302, and save your game.

After you save, squeeze through back into the room with the locked door leading to room 306. Use the Strange Key to unlock it, and jump across the gap to get to Josh – and trigger a cutscene.

* CUTSCENE: Alex doesn't quite make it, and falls through the gap, catching the edge with his arms. Josh looks on as Alex loses his grip and falls all the way to the ground floor.

There's a Health Drink and Pistol Ammunition on a table by your starting location. You can only carry two spare clips – the numbers on the gun will say 9/18, one clip loaded and two spare. Unless you've been using the Mk 23 Handgun, you should already be full on ammo. Take advantage of the Save Point on the East wall, and head south through the doors into the Atrium – there you'll find the doors locked. Feast your eyes on the glory of real-time Hellstate transitions, then head through the southern-most doors.

You'll find Mayor Bartlett, who's apparently done digging up graves for now. You'll have a Dialog Scenario – Y options are nicer, more polite, with X options being more forceful.

* CUTSCENE: Alex shows the Mayor the broken watch, and Mayor Bartlett gives Alex some cryptic messages before being killed by a huge monster.

BOSS: Sepulcher

To kill this boss, hide behind the dressers and equip the Mk 23 Handgun – use it to shoot the four meat sacs hanging from the ceiling. Three shots per sac will destroy them, which causes the monster to drop to the ground.

Equip the Fire Axe, and dodge his attacks until he slams a fist into the ground with enough force to get it stuck. Hit it with the Fire Axe, and it'll fall on its face. Use heavy attacks on its head until it rises. Do this twice, and when you see the X context clue pop up, hit it to finish off Sepulcher, earning the Six Feet Under Achievement.

* CUTSCENE: With Sepulcher defeated, a hole opens up and swallows the monstrosity. Alex, weary from the battle, peeks over into the abyss, only to faint and fall down into it as well. He awakens in a prison cell, back in Shepherd's Glen.

Chapter Four – Sheriff's Station

Chapter Four Objectives

1。 Follow Deputy Wheeler through the station.
2。 Escape the station and meet up with Elle.

SGPD

You start with no weapons, no items, and your radio and flashlight are missing. Walk around, check the cell doors, and a cutscene will play.

* CUTSCENE: A light comes on, and Deputy Wheeler, who demands answers, holds Alex at gunpoint.

Another Dialog Scenario occurs – tell the truth by selecting the A answers to get out of the cell and earn Wheeler's trust. He'll release you from the cell, so follow him. Eventually, he'll lead you into a room with a Save Point, and tell you that you need to find Doctor Fitch. Save your game, and follow Wheeler down the hallway.

* CUTSCENE: A new kind of enemy appears, and Wheeler holds them at bay to give Alex a chance to find and equip his gear.

Run back down the hallway, and when an enemy breaks down the door on your right, dodge past it into the room to find a photo of Wheeler and Adam. Then, head further down the hall, and take the door on the left. Walk forward and enter the first door on the left to reclaim your gear.

* CUTSCENE: Elle calls Alex as he grabs his stuff, and tells him that she's being chased and is on her way to the Police Station. Alex tells her to head to the parking lot behind the building, and Wheeler gives him a shotgun.

You'll obtain the 12 Gauge Shotgun. Equip it, and take the Station Map. When you exit, a cutscene will play with another enemy destroying the ceiling and blocking your path back to the hallway you came from. Use your Fire Axe to hack down the barricade, and you'll face more enemies like the one Wheeler was shooting at – Schisms. There are four just here, so use your Shotgun to take down the first two, and the Mk 23 Handgun to take out the last two. Check the bathrooms, and then hop over the ledge into the room South of the Lobby to find a Health Drink.

Head east, and duck under into the Briefing Room – you'll encounter two more Schisms here. There's some Shotgun Ammunition in the Southwest corner of the room. Use the Fire Axe to hack through the barricade leading East, and South into the Garage. Kill the Schism here, and enter the room with the TV – flip the switch on the back wall to cause the garage door to lift up enough to duck under.

Once you get outside, a cutscene of Elle getting into a squad car to avoid a Siam will play. When it finishes, you'll find yourself face-to-face with it. It's not that difficult to beat – dodge it's attacks, and slice it with the Fire Axe. It'll attempt to counter-attack from time to time, so stay ready to dodge at any moment. When it's defeated, a cutscene will play, and you'll obtain the Shades of James Achievement.

* CUTSCENE: Elle crawls out of the cruiser and escapes with Alex to the sewers, avoiding a swarm of Schisms just in time. With a few moments to rest, Alex learns that Elle's sister, Nora, disappeared at the beginning of everything. He promises to find Nora for her, and they continue.
Chapter Five Objectives

1。 Keep Elle Safe.
2。 Find a way out of the sewers.

Sewers

Head forward, and you'll find a grate with a valve by it. Rotate it by pressing A repeatedly, and Elle will slip through and hold the gate open for you. Head forward and left, and climb up onto the ledge. Follow the path around. Step down into the water, and watch out for the Lurkers. Follow the path to the next place to climb up, and grab two boxes of Pistol Ammunition off the top of the propane tank at the end of the area.

Step down into the next path, and equip the Steel Pipe. Climb up on the left ledge and use the pipe to pry open the fence gate, and rotate the handle – you'll see water being drained from somewhere. Head further down the tunnel to find another ledge – climb up it, and walk forward to use the Save Point. The room behind it contains the Sewer Map, and a box of Shotgun Ammunition.

Take a look at your map to familiarize yourself with where you've been – you started at the far left Gate, and entered through Gate 13 into Gate 4. You went left from Gate 4, and used the Bilge Control Valve to drain water out of the Bilge Tank. Gate 12 is the bricked up gate you saw at the last ledge.

Head to the Bilge Tank area, climb down, cross it, and climb back up. Head down to Gate 8, taking the East tunnel dead end to collect a Health Drink. Open Gate 8, and then head back to Gate 4, avoiding or defeating the enemies along the way. Elle will open Gate 4, so duck under and start towards Sluice Drain. Stop in at the offshoot to the right to grab some Shotgun Ammunition. Defeat the two Needlers you encounter, and climb up the ledge and down the ladder to the Sluice Drain. Head across the bridge to the Spillway.

There's a Lurker in the water, so defeat it so Elle can cross the Spillway. When you climb up on the far side, climb up the ladder. Pull the lever, kill the Needler, and head to the far West end to collect a box of Pistol Ammunition and Shotgun Ammunition. Head out of the East door, and North to drop down. There's a Save Point in the room to the East, so save your game, then head towards the Main Drain Chamber.

When you arrive at the Main Drain Chamber, head to Gate 15, and open it using the valve. Elle tells you there's no way to open it from her side, and you'll have to face off against three Needlers – use the Combat Knife to slice them until they go on the defensive and back away from you, then shoot them in the head with the Mk 23 Handgun. Alternatively, you can finish them off with the Mk 23 Handgun. When they're defeated, you have to face off against a Siam – use the same tactics as the first one you defeated.

When Siam is beaten, Gate 15 opens. Walk down the tunnel, climbing up the left-hand ledge to grab a photo of Nora Holloway. You'll spot Elle's radio, sitting in a pile of blood – follow the trail to the ladder and climb up.

* CUTSCENE: Alex climbs up out of the manhole right in front of his house.

Shepherd's Glen

There's barbed wire covering your door, so don't bother trying to go back home. Instead, follow Wheeler's advice from the Police Station and try to get to Dr. Fitch's – it's off Main St. Walk towards Main St. to get a radio call from Wheeler, who's on his way to Fitch's office. Alex agrees to meet him there, and marks the location on his map – guess where you need to go?

When you get on Main St., a cutscene plays of Alex finding Dr. Fitch leaving bloody footprints and carrying a well-used scalpel around. He flees from you back into his office, so follow him on in.

Dr. Fitch's Office

Look in the reception area to find a Health Drink, then walk down the hallway to the last door on the right – you'll find a photo of Scarlet Fitch, and a locked case on a dresser. When you leave the room, Nurses appear – use the Combat Knife to combo them to death, and you'll notice the door that's now open. Enter the room.

Inside the room you'll find a Serum, a Small Key, and a document to Dr. Fitch from the Psychiatric Department of Alchemilla Hospital. Use the Small Key on the case on the little girl's dresser to trigger a cutscene.

Chapter Six – Hell Descent

Chapter Six Objectives

1。 Investigate the area.
2。 Find Joshua.

* CUTSCENE: Alex finds a creepy doll, that ages and decays in seconds – he then faints, and reawakens in a Hellstate.

You'll obtain Scarlet's Doll. Head down the narrow path to your left and climb down to find Josh. He'll run to your right, but you won't catch him – besides, it dead-ends. Head left instead, down the stairs, and take the first right path and jump across. Tap A repeatedly to remedy the failed leap across, and head left.

Jump across into the hole, then across the broken fan. There's a doll to your right that instigates a fight with a Smog – leave it alone and drop down into the hole. You'll fight Swarms, and find a box of Pistol Ammunition. Drop down the next area, and continue forward – you'll see a sign that says “Staff only beyond this point”. You'll come to a wide gap to jump across, so do so and climb the stairs beyond.

When you reach the top of the stairs, keep an eye out left for an area to drop down. Head up the stairs to find a Health Drink, then head back down them. As you descend the stairs, you'll see Josh run by – go to where he started to find a Child's Drawing. There's a Smog down here, as well, so defeat or avoid it and continue towards where Josh ran off to. Jump across to the path, then head left and drop down.

Head down the narrow path and climb down the ladder. Head left and drop down, and jump across the lava gap. You'll see a cage, and a place to step down on your right – do so, and climb down the ladder. You'll find some pipes you can squeeze through, and a fan to duck under. Behind the fan is the Crowbar(which replaces the Steel Pipe), so grab it and head back to where you first dropped down. There's another place to jump across – do so now.

Step down, then climb down the ladder – you'll see a spinning fan to your left. Pull the lever on the wall to stop the fan, then duck under it to continue forward. Drop down at the end of the stairs, and turn around to find a fan you can duck under – and catch a glimpse of Josh, running away from you, again. As soon as you duck under the fan, there's a Child's Drawing for you to collect.

Head to your right, then left, and you'll run up to three fans – two spinning, one broken. Duck under the broken one to find two doors, one of which is locked. The other must be cut open with your Combat Knife. Squeeze through to find a lever that'll stop the spinning fan to your left. Pull it, and duck under the fan, then drop down the hole made by the other stopped fan.

Follow the path around to find the Fan Puzzle.

* Fan Puzzle

There are six fans, labeled 1 through 6. The lever for fan 1 is broken, and no fan that is already on can be turned on. You switch power from one fan to another, so go ahead and duck under fan 3 and 2 and grab the Serum before you start. Head to the right side and switch power from fan 5 to fan 4, then switch power from 4 to 3, then from 3 to 2. Then, switch power from fan 6 to fan 5, then from 5 to 4, then from 4 to 3. This clears a line of fans to duck under to get to the area behind the broken Exit door.

Climb down the ladder and use the Save Point to save your game. Climb down the next ladder, and you'll see Josh run away from you – follow him. A path will materialize in the wall that looks like a hallway, and the lights will cut off – head down the hallway. At the end of it, you'll see an industrial door that you must open. Dr. Fitch awaits just inside – talk to him with the Dialog Scenario, and give him the doll when the option appears – he'll begin bleeding profusely, and a giant monster will appear from his blood, holding him. Fitch asks it to forgive him, and it bites his head off – so is the boss Scarlet introduced.

BOSS: Scarlet

Whack the monster's legs until they crack and break – it'll fall, giving you a chance to smash its arms. When all of its limbs are maimed, you'll see the X context clue appear – tap it, then press A repeatedly to mangle the monster. It'll reform as a spider.

Stay back from it when it becomes a spider, and it'll crawl up the walls to the roof. A scream notifies you that it's ready to pounce – tap B when it appears to dodge it. It'll fall to the ground – run up and stab it with X. Three times will destroy it, and give you the Blood Donor Achievement.

* CUTSCENE: As Alex pulls the crowbar from the monstrosity, a key flies out. He suddenly is jerked through the pool of blood, back into the normal version of Dr. Fitch's office. He finds the key there.

Chapter Seven – Town Hall

Chapter Seven Objectives

1。 Explore the Town Hall.

* You'll get the Founders Key. You'll need to head to the Town Hall from here.

Shepherd's Glen

Run straight to the Town Hall to avoid taking any unnecessary damage, and enter. Aren't you glad we already went through here?

Town Hall

You'll find a Smog blocking the left-hand hallway – head down the right one and enter the Save Point room to save your game. From there, hack open the door in the left-hand hallway to find a picture of Alex's ancestor. Push the bookshelf over and grab the Child's Drawing on the wall. Enter the middle room and use the key on the Cross keyhole in the pedestal to open a path underground. Follow it, and defeat the Nurses that appear.

There are four books in this room – read through them, then examine the cross to obtain the Ceremonial Dagger. A flashback informs you that it's the key to open Adam's door in the “SECRET” section of Alex's basement. Use the dagger to unlock the door between the two books across from the entrance, and follow the tunnel until you find a ladder. Use it, and you'll find another door to use the Ceremonial Dagger on to unlock. When you open it, you'll find yourself back in Founders Garden of the Rose Heights Cemetery.

Rose Heights Cemetery

Walk over to the door across from where you are and unlock it to find another Serum. There's a Health Drink in the furthest upper left corner of the Founders Garden area. Head back to the Founders Row, duck into the gap and follow the newly opened path. At the end of the hall behind the two Smogs are a box of Shotgun Ammunition, and a First Aid Kit. Duck into the next gap and climb up. Head back through the Crypts, using the Fire Axe to hack open the boarded entrance in Family Crypts North to obtain the Chrome Hammer Pistol. There's also a Save Point in Family Crypts North, so save your game.

Continue backtracking to your backyard, avoiding the Smogs when possible.

Alex's House

First, head in through the backdoor and use the Fire Axe to break down the barricade on the door to the dining room, and collect the First Aid Kit there. Then, head back outside and enter the basement through the backyard entrance.

Head to the “SECRET” area on your map and use the Ceremonial Dagger to unlock Adam's Hunting Room. There's a Bluesteel Shotgun in here, and the Attic Key, so grab them. Head upstairs to the attic, and unlock the door with the Attic Key. Head through the door into the attic. Check the North section for a photo of Alex. Push the bookshelf over to find a door.

* CUTSCENE: Alex has a vision of Adam giving Joshua an important ring, and making him swear to never show it to anyone, not even Alex.

When you enter, you'll find a document of Adam Shepherd's honorable discharge, and a book puzzle.

* Attic Book Puzzle

Slide the pieces to form the coat of arms on the flag above the table. It's rather easy; just slide them around until the flag matches. For a hint, the open spaces will be in the top corners. Finish it to get a Letter from my father for Alex, and a Map of Silent Hill. Leave the attic, and head downstairs to trigger a cutscene.

* CUTSCENE: Alex demands information from his mother, but members of the Order, who kidnap his mother, attack them. The house undergoes a transformation as a Hellstate occurs, and Alex awakens.

Chapter Eight – The Attic

Chapter Eight Objectives

1。 Escape the house.
2。 Solve each puzzle.

* YouTube: Silent Hill: Homecoming -56- Attic Puzzle (Time: 2:06)
* NOTE: You still have a map of this area – it's slightly different, but still available.

First things first – defeat the Schism that appears. Walk into the kitchen and collect the Frowning Mask from the stand. Grab the Health Drink, and head through the single door to the East to find two bodies on either side of a cross – it's another puzzle, but you don't have everything you need yet.

There's a lever by the stairs, pull it to open the way into the attic. Head upstairs, and push the large piece of furniture in the room leading to the attic to obtain the Heart of Darkness Medal. Head to the attic, and move through the now-typical obstacles (squeeze through, duck under, hop over) until you reach the East side – there you'll find a Fallen Star Medal and a Jacket. The Jacket is where you'll be placing the Medals you collect – head to the West side of the attic to acquire the Vile Acts Medal. Head back to the Jacket, and place the Medals in the following order – Fallen Star Medal, Heart of Darkness Medal, Vile Acts Medal. This will cause one of four runes around the exit will light up.

Head back to the 2nd floor, and grab the Meat Cleaver from the bureau. Then, head through the double doors, jump across the gap, and grab the Stuffed Rabbit from the bathtub, and the Indifferent Mask from the stand by the mirrors. Head back downstairs, and pull the lever again to open the door to what was Josh and Alex's room. Head in, read the creepy message on the wall, and examine the document by the door to hear about the lobotomy from Alchemilla Hospital again. Set the clock in the room to 2:06 to open the four windows. Place the Stuffed Rabbit in the lit window to cause a rune to glow at the exit. Cut open the door by the clock to find a Butcher Knife and a Child's Drawing. Head downstairs to the room Alex's mother was in and collect the Angry Mask and save your game.

Open the door to the kitchen and head back to the Cross Puzzle, and place the Indifferent Mask on the body facing South, and the Frowning Mask on the body facing North. Another rune around the door will glow. Time to head into the basement.

When you enter the basement, work your way through and defeat the Lurker that appears. Duck under the pipes, squeeze through the gap, and cut open the door. You'll be in the Hellstate version of Adam's Hunting Room – grab the Bogeyman Knife from the Schism body hanging on the wall. Place the knives in your inventory in their spots on the board, and the Bogeyman Knife in the Schism head laying there to cause a third rune to glow around the exit.

Go to the exit and use the door – the house will revert to it's normal state. Alex will exit.

* CUTSCENE: Elle shows up, and tells Alex she can't find her mother. Wheeler calls Alex on the radio, and Alex asks him to get them a boat to get to Silent Hill. Alex and Elle talk on the boat as they head to Silent Hill, until the Order shows up and kidnaps Elle. Alex is knocked off the boat into the water, and awakens in a foggy area.

Chapter Nine – Dark Times

Chapter Nine Objectives

1。 Find Elle.
2。 Search for a way into the prison.
3。 Disable the electric prison gate.

* NOTE: You already obtained the map for this area when you found the Map of Silent Hill in Alex's attic.

Work your way up the stairs, jumping across gaps and climbing the ladder, and duck through the gap to Sagan St. Walk across the street to trigger a cutscene.

* CUTSCENE: Wheeler calls Alex on the radio, and informs him that he and Elle were taken to the prison.

You'll want to stop at the Bait Shop and duck through the gap to find a box of Pistol Ammunition, a Child's Drawing, and a Save Point. Head across the plank bridge to the front of the Overlook Penitentiary to find out that the entrance isn't accessible. Go out the West door to the next section of the map. You'll see a gate circled on Simmons St., and the Toluca Lake Water and Power building will be circled.

Head to the gate.

* CUTSCENE: Alex calls Wheeler to tell him the rear gate is electrified – the Order is running power directly from Toluca Lake Water and Power to do it, so Alex is going to head there to shut it off.

Head to the Boiler Room.

Boiler Room

Head down the stairs. There's a Lurker here, so be careful when moving around in the water.

Grab the Health Drink from near the northernmost boilers, and head up the West stairs.

Head West out of the alley, and go through the gates on your left to find a Serum on the bench. It's the indent of the Alchemilla Hospital. Head North up Wilson St. and into the Toluca Lake Offices.

Toluca Lake Offices

Read the newspaper, and grab the Pistol Ammunition in the top right corner of the Reception room. Head North the Lower Landing, then West to the Office. Grab the Health Drink, then go south and jump the gap to find a Save Point. Hack open the door to continue.

Head into the Kitchen to find the Toluca Lake Water and Power Key. Head back to the Lower Landing, and use the key on the locked door to get into the Toluca Lake Water and Power building.

Toluca Lake Water and Power

There are some Order members here – defeat them, and earn yourself the Out of Order Achievement. Move south and climb up the ledge. Climb the ladder and walk over to the shelf to collect two boxes of Rifle Ammunition. There's a First Aid Kit in the top left corner of the 2nd floor, so grab it, use the valve for generator bank B, and head back downstairs.

There's some Pistol Ammunition near the bottom right area of the 1st floor, be sure to grab it. Use the valve for generator bank A, then head upstairs and use the valve for generator bank C. This is the proper order to shut down the systems – use the Turbine Control switch after the short cutscene to kill the power. More Order members will appear, head back out to the Toluca Lake Offices.

Toluca Lake Offices

Stop by the save point to save your game, then head out of the Toluca Lake Offices and back to the Boiler Room.

Boiler Room

Head back through the Boiler Room, defeating or avoiding the Lurker when it appears, and exit through the North back onto Simmons St. When you reach the now-safe gate, a Siam will bust through. Defeat it with whatever weapon you're comfortable with, and head through the gate.

Overlook Penitentiary, Outside

When you first walk through the gate, be sure to grab the Health Drink from the upper left corner, and the Pulaski Axe from the back of the broken down truck. Head North, and wind your way back to the front of the penitentiary.

Chapter Ten – Prison

Chapter Ten Objectives

1。 Find Elle.
2。 Find Wheeler.
3。 Defeat Asphyxia.

When you first enter, you'll be in Visitor Security – hook a left and use the Save Point to save your game. Walk forward to receive a transmission from Wheeler telling you that he's in Cellblock B, so head around the barred reception room and through the door. Head into the Lower Guard Room to your right and pull the lever to unlock the gate.

Hack through the barricade into the Visitors Booths, and grab the First Aid Kit. At the end of this hall is another gate like the first one, but the switches are broken. Break the glass to your left and hop over into the other side of the Visitors Booths. When you exit, you'll be in a large room with a staircase – the Overlook Penitentiary Map is on the West wall.

Head into the little supply closet to the South and grab the Health Drink, then go up the staircase.

Work around and jump across the gap to get into the upper-left building. Pull the lever in here to unlock the entrance to the upper wing of Cellblock B. You'll encounter two Order members – walk slowly enough and they won't notice you, giving you time to kill the first one with the Mk 23 Handgun, and the other one with a quick melee weapon (two shots to the head will kill them). In cell B5 you'll find a newspaper clipping about the degradation of Shepherd's Glen, but nothing of worth is found in B8 – B6. Pull the lever on the wall to open the door to the stairwell.

You'll be in the lower wing of Cellblock B, head into the room that connects to the Shower Area to find a box of Rifle Ammunition. Head West into the area with cells B9 – B14 to fight two more Order members – they fall easily enough to combos from the Ceremonial Dagger. Wheeler is in a cell here – pull the switch on the wall to release him.

Wheeler will inform you that they took Elle to Solitary. Suddenly, a Siam appears – pull out the Pulaski Axe and beat it down. It destroys the way that you came from, so Wheeler will go unlock another gate for you. Head through the only available path to 2nd floor.

When you get up there, stop in the busted open Upper Guard room to retrieve a Child's Drawing. Follow Wheeler, jump across the gap, and duck through the gap to find another switch. Pull it to open the locked gate to let you back into the upper wing of Cellblock B where you started. Head back to the room you first entered up here so Wheeler can find the control panel for the prison's gate system – it magically works for him. He'll tell you to head around to the door leading to the upper wing of Cellblock A – do so now.

After Wheeler unlocks the door for you, head North through the double doors and continue North – Wheeler will try to open the gate, but it'll be damaged. Head back inside and he'll unlock the stairwell leading down to the 1st floor.

You'll be in the lower wing of Cellblock A. Transmission interference will cause Wheeler to shout for you, and a Needler will appear – take him down. Wheeler will open the gate to the Shower Room, so head that way. Two Needlers will attack, so defeat them (combos from the Ceremonial Dagger work well). The only shower stall with a light has a breachable passage – whip out the Pulaski Axe to break your way into the Boiler Room.

Head North out of the Boiler Room, and up the stairs.

There's a Save Point here, so save your game. Go north, following the path, and you'll find a jammed set of double doors. Alex will call Wheeler, who tells him to head back – get moving. Head back to the Save Room, and down the stairs.

There's a metal gate that'll slide open here, so head through it. Follow the available path and you'll wind up in the lower wing of Cellblock A (A9 – A14). Head up the stairs and grab the Health Drink from the shelf, then jump across the gap and enter cell A20 to find a Radio Wire. Head back downstairs, duck into the gap of cell A11, squeeze through into cell A10, and grab the Loose Wire from the headlight. Head back upstairs and use the Radio Wire in the Junction Box in the Upper Guard Room. Head out of the 2nd floor exit, and enter the door on your right to find a Scrap of Wire. You'll have to head out of the bottom floor exit to find the keypad before you can put the Loose Wire in the Junction Box, so go ahead and do that to find the Penitentiary Wire Puzzle.

* Overlook Penitentiary Wire Puzzle

Just like the one at the Grand Hotel, you've got five wires in this order at the top – white, green, yellow, blue, red. The proper order to wire the bottom is (from left to right) – red, white, green, blue, yellow. This restores power to three switches – one in the room with the junction box, and two downstairs. It also restores power to the keypad. Pull the switch in the room with you and jump across to the cell that opens to obtain a Serum. Head back downstairs and use the other two switches to gain some clues – prisoner 110391 can help you, so input 1110391 in the keypad to unlock the door to solitary confinement.

* CUTSCENE: Alex finds his mother on a cross – and has a decision to make.

You'll need to decide whether or not to kill Alex's mom – this affects which ending you get. As soon as you pick one or the other, the game will transition to Hellstate.

Hellstate

Exit the Solitary Confinement area, and you'll find a Save Point – save your game. Head back into what was Cellblock A to find a horrific puzzle – a mound of flesh is blocking your path. There are three dials – from the entrance, set the left dial to the Knight (horse), the back dial to the Coffin, and the right dial to the blank space. Investigate the hole to unlock the puzzle, and the flesh is pulled up and out of your way.

Drop down the hole to meet up with Wheeler. There's a Save Point down here, so save your game. Squeeze through the hole to the West and head up the northern stairs; follow the path until you trigger a cutscene with two Needlers. Having Wheeler around will make the fight a snap, so just finish them off and head down the path until you find a room to the left – there's a Save Point and First Aid Kit there, as well as a Health Drink.

There's another industrial door like the one you encountered when you found Dr. Fitch just outside – open it.

* CUTSCENE: Alex finds Judge Holloway, and drops Elle's locket freeing her. She asks where Elle is, and Wheeler is grabbed by an enormous, malformed monstrosity. Judge Holloway escapes, and Alex faces off against Asphyxia.

BOSS: Asphyxia

* YouTube: Silent Hill: Homecoming Prison Boss (Time: 8:29)

Asphyxia has four attacks – it spits gas at you that can knock you down, and spins around to hit you with it's tail. If it knocks you down, it'll attempt to body slam you, or grab you and crush you to death. When it grabs you, tap whatever button appears rapidly to escape, or you'll be instantly killed – all other attacks can be dodged the usual way.

When you avoid Asphyxia's body slam, hit its tail to cause it to drop down. Immediately use a charged Heavy Attack to inflict some massive damage. The third time you do this, you'll see the X context button appear – tap it to defeat Asphyxia, and earn the Catch Your Breath Achievement.

* CUTSCENE: Alex sees Josh through the glass window Asphyxia destroyed when it died.

Chapter Eleven – Church

Chapter Eleven Objectives

1。 Search the church for anything helpful.

2。 Find the pieces missing from the five prongs.

Follow Josh by hopping over the ledge and going through the doors. Run up to him (he'll run away again), and follow him. Defeat the Smog, and use the valve to open the gate – as soon as you pass through the gate, look to your right for a Health Drink. Move forward and up the stairs to the entrance of what looks like a Hellstate church.

Church of the Holy Way

Use the Ceremonial Dagger on the organ at the front of the building to unlock some gates, and pick up the Shotgun Ammunition. From the front entrance, head left and duck under the beams to find a baptismal font. Use the valve at the back to open it, and defeat the Swarms that appear. Examine the now-open font to obtain the Chalice Plate. Check the bowl on the dresser to collect a photo of Josh, and head up the stairs – there's a confessional booth and a Save Point.

Use the confessional booth to start a Dialog Scenario – which options you pick determine the ending of the game. Remember, Y options are polite, nice options, with X options being the blunt or mean options. When the conversation is over, collect the Kneeling Man Plate from the booth the confessor was in. Save your game, and grab the Unlit Candle from the shelf in the back room, as well as the Health Drink near the pit.

From the entrance to the Church, head to the right and duck under the beams to find an offering plate – place the Unlit Candle there to obtain the Candle Plate. Head upstairs to receive a broken transmission, and grab the Health Drink. Examine the paintings, and cut the painting of the man to find the Tree Plate. There's a box of Shotgun Ammunition in the corner of the pews, a box of Rifle Ammunition in the back room, and a First Aid Kit further down the back room hallway. Examine the window of the Knight being stabbed to find the Sword Plate. This will cause a Siam to burst out of the window, throwing you back to the 1st floor, where another Siam awaits. Defeat both Siams, then place the plates in the organ.

* Organ Puzzle

There are five prongs to place the plates, and each has a word on it. They are (in no particular order) – Sorrow, Desire, Vengeance, Penitence, Sacrifice. Place the plates as follows – Sorrow – Candle, Desire – Tree, Vengeance – Sword, Penitence – Kneeling Man, Sacrifice – Chalice. The organ will open to reveal Alex's father, Adam.

* CUTSCENE: Adam tells Alex that it's okay that he hates him – and wonders why he still wears his old dog tags. When Alex tells him they're his, that he's a soldier, Adam tells him he's been in a mental hospital since the day he gave Josh the family ring. Alex refuses to accept it, but Pyramid Head appears, and cuts Adam in half.

You'll obtain the Shepherd Family Ring. Walk forward past the pieces of Alex's dad to find a Health Drink and a stairwell. Head down the stairwell, and at the bottom, head left to find a mining suit to protect you. Head back through all the gas jets, and push the button by the door.

* CUTSCENE: Curtis, from the junkyard, greets Alex in the elevator. He tells him he now has clarity, and knocks Alex out with a hammer. He then drags him to a cell with Judge Holloway, who tells Alex about the sacrifices necessary to protect Shepherd's Glen.

Chapter Twelve – Underground

Chapter Twelve Objectives

1。 Find Elle.
2。 Find Joshua.

* TIP: Be ready to tap buttons rapidly – you're about to find yourself in the middle of the most intriguing Context Scenario yet.

When the Judge takes the drill to your leg, wait until the context button appears, then tap it like crazy – you'll break free of the restraints, and Judge Holloway will attempt to drill a hole in your face. When the context button appears, tap it rapidly and you'll kill the Judge, shoving the drill into her bottom jaw up into her brain. Take a look around the room to find the Lair Map, a Health Drink, the Ceremonial Dagger, and a First Aid Kit.

Sector 2

There's a Save Point in the room with you, so use it to save your game. Head to Sector 2, and enter room 212 – defeat the Order member and obtain the Steel Pipe from the cop's corpse. Break the glass into room 211 and defeat another Order member.

There's a box of Shotgun Ammunition, an Mk 23 Handgun, and the Sector 3 Key. Head back out of room 212 to the Sector 2 hallway, and head towards Sector 3, defeating Order members along the way. Use the Sector 3 Key on the door to gain access.

Sector 3

Pry open the second door on the right, and head down the hall. Defeat the two Order members, duck under the gate, and watch the cutscene with Curtis and Elle. You'll need to hurry here – climb up the wall on the left of the door, push the fridge out of the way, and pry open the door with the Steel Pipe. Curtis will spot you and begin his attack – avoid his thrusts and pop him with the Steel Pipe to take him down without taking any damage. Finish him with a Heavy Attack when you stun him, and begin your escape with Elle.

With Elle in your party, head back to the first Sector 3 area, defeat the two Order members (one carries a shotgun, so be careful), and go to Sector 2, heading North to the hall where room 114 is. With Elle in your party, you can open the gate to Sector 1.

Sector 1

Enter room 113, and break the glass to find Wheeler – you'll have two options, which will affect the end of the game. Head through the door to room 111, which will cause a short cutscene to play, and exit into the hall.

At the end of the hall is a Save Point in the room below room 108, so save your game. Head into the large circular room to find the Lair Puzzle.

* Lair Puzzle

Use the Ceremonial Dagger to unlock the pillars – this will tell you which family belongs to what two symbols. The symbol at the top of the window and the symbol above the pillar lock go to one family a piece – rotate the rings until the symbol for “Man”(between the bug and wind) is in the place where Doc Fitch left his pad, and rotate the outer ring until the symbol for “Eye”(between the triangle and the scales) is behind it. It'll unlock the door's lock, letting you mess with it.

Rotate the symbols until the two symbols for the Shepherd family (water and a trident) are lined up on the door to unlock it.

Find the Shepherd family altar and examine it to discover that Alex was to be sacrificed.

* CUTSCENE: Alex will have a flashback of him and Joshua on a boat – and discovers he's the reason for everything that's happened.

BOSS: Amnion

Amnion is a bit more difficult than your other bosses – it has several metal legs holding up it's soft, vulnerable body. Stay near the center, where the grating is, and dodge it's attacks until you get an opening to whack the soft bits. Keep doing this until it flips over during a cinematic.

In it's second stage, it's a little faster, but not by much. Again, stay in the center, avoid it's attacks, and it'll get it's legs stuck in the grating during it's smash attack. Whack the soft bits until you finally see X pop up as a context clue, tap it and defeat Amnion to obtain the Head Above Water Achievement.

Congratulations! You've completed Silent Hill: Homecoming!

Posted: December 29th, 2009
Categories: games , walk through , xbox , zombies
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Forza 3 Christmas Special

The last Forza giveaway wa a bit of a failure, no thanks to them enforcing copyright of trademarks within their own game; you can't gift anything with someone elses work in it (even if you bought it) or with any manufacturers decals. This is dumb on so many levels, you don't strip the paint off a car or remove any carbon fiber attachments when you sell it IRL!

So I had to recreate everything from scratch, which was hard when it came to the carbon fiber layer because I'm using a monitor that runs twice what te xbox puts out which means I have very fine pixel wide stripes down the screen; this isn't even noticable unless you're doing something graphics related that involves 1px lines, then it all goes pear shaped.

My CF is done though, and I sent all my garage from BaSH PR0MPT to xBaSHxPR0MPTx (thanks xbox live, again :/) and have $300k in the bank I need to spend and send from my old account.

I made a sweet custom after setting myself a challenge to use a colour I would never normally use, a metallic pink. Balanced it with white and the black grey of the CF nicely and it looks sweet. Used an old 2004 WRX STi I had sitting in the garage, modified it with a mix'n'match body kit to some success. Looks pretty sweet!

So with that $300k+ I have I might buy a line up of rexxies and apply the custom paint job to them all and send them out to my userlist just as a lame albeit well intended Christmas present. Gives me until the 25th to custom paint and modify a fleet of vehicles but it's doable.

I really wish Forza let you edit templates in a PC environment. :(

Posted: December 18th, 2009
Categories: forza , games , xbox
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Comments: 2 Comments .

L4D2 New Content 'The Passing'

In an yesterday, Valve announced the first downloadable content add-on for Left 4 Dead 2 (L4D2), “The Passing,” targeted for an early Spring 2010 release. The Passing “brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.” Valve stated that players will assume the role of the L4D2 Survivors and merely meet with the L4D1 characters.

In addition to a new co-operative campaign and arenas for Survival, Versus and Scavenge mode, there will also be a “new co-operative challenge mode of play.” It's unknown whether the L4D1 crew will be joining them making 8 v 8 or whether it will still be 4 v 4. The Passing will also add a new “uncommon common” zombie class, melee weapon and firearms, along with a new set of achievements for xbox users.

Doug Lombardi, VP of marketing at Valve, is calling The Passing “the most important campaign in the Left 4 Dead story.” There has been no comment on pricing yet, nor whether this means there will be more than 1-2 online play servers active at any given time for xbox live users, which is the most common complaint about the game. Even during prime time you can search to join active games and come up with 0 for half the campaigns even though sales dictate that L4D2 is a smash hit, the official game servers just don't seem to talk to one another.

Posted: December 16th, 2009
Categories: L4D2 , games , xbox
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4×30G L4D2 Achievements 10 Mins

Below are four easy 30 gamer point achievements for Left 4 Dead 2 on the Xbox, I will repost these individually in a moment for maximum SEO to save folks who, like me, don't xbox near their PCs and certainly don't want to sit through 10 minutes of some 13 year old kid squeeking and explaining it on a YouTube video when it can be summed up in a few paragraphs.

WING AND A PRAYER (30G)

This is a relatively easy achievement if done correctly, it starts in Swamp Fever campaign at level 2 and best played with 3 AI, you need not do level 1 beforehand and it can be done on it's own; do not use pills or adrenaline anytime before popping the hatch on the downed airliner you will come across as these are temporary health and will reduce over time thus being considered 'damage' by the game. Arm yourself with a melee weapon (I normally advise against ever using melee weapons, as you should be using your handguns to kill infected through levels and only switch to main firearm when you're dealing with a zerg rush).

First on arriving at the aeroplane examine it closely and remove any petrol cans or gas containers nearby, there's often some in the water too, piss them right off because these going off will lead to you having to repeat it all over again. Pop the hatch, about-face (right bumper) and run to the plane wing, zig zag a little and do it in one swift movement. You need to get with your back up into the corner between the planes engine and the wing, crouch (left bumper) and switch to melee and hold your right trigger (swinging wildly), your team mates will crowd in in front of you and be your meatshield.

Hold that right trigger, watch your health , and should it drop by a single point hit start, vote, return to lobby and repeat until you get your 30 gamer points. All you have to do is not take a single point of damage until the zerg rush is over. Caution though, sometimes you get unexpected spawns of chargers, smokers, spitters, or tanks which can cause a complete abort.

SOB STORY (30G)

This achievement starts in Hard Rain level 2, you need not complete level 1 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

Head through the sugar mill, use common sense and avoid witches, when you get to the cane field (you'll know it) the best way to navigate is to all line up with the pipe on the ground and head forwards in unison. Stay together, walk around witches, and bam, 30 gamer points.

VIOLENCE IN SILENCE (30G)

This achievement starts in The Parish level 3, you need not complete level 1 or 2 before attempting this, and it is best carried out with 4 player-characters as the AI can sometimes balls things up for you, but not always. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

It's best to stick to melee weapons unless you trust your team enough for firearms, avoid red cars, head for white only, watch for witches and chargers as they can end it all for you in a heartbeat.

BRIDGE OVER TREBLED SLAUGHTER (30G)

This achievement starts in The Parish level 4 finale, you need not complete levels previously before attempting this, and it is best carried out with 4 player-characters as the AI will always balls this up for you. Ensure that all team members are savvy and not mad spray and pray 13 year olds who like to tell you “Cool story bro…” stories over the headset, they're a sure fire way to blow any achievement.

To begin the game start it on Expert Mode, the reason for this is, you want friendly fire before you leave the safe room. Grab a gun and execute any AI that are in the room with you, then call a vote and switch it back to Easy Mode. You will not complete this with AI alive, they just get in the way. Another alternative is to console kick them, but killing them is just as simple. You can also spam for the achievement where you have to help up 10 survivors under the speed effects of adrenaline by spamming the above process of killing then ressing the AI on Expert Mode. I digress.

Grab adrenaline, a medi pack, the auto shotgun (I never use this aside from this situation where it's essential and built for the job), you need stopping power. Also grab a melee weapon, these are usually shit but knocking the enemies off is all you want to do here, you're not out for kills.

When you go out, hit the button on the right and rush down the left hand side of the bridge, swing right when you can and adrenaline shot when you get to the white trucks, swing out right again on the scaffholding to avoid mobs, do the “Omfg get off me dance.” of spinning around and right and left triggering we all do whenever you get slowed and simply GET TO DE CHOPPAH. It's easy to do in under 3 minutes, well, was the first time I got it, need to get it on my new profile after Microsoft dicked me .

To view other simple Achievement walk-throughs that aren't YouTube videos (I game in a different room to any PC's, so I use my iPhone to check walk throughs and 99.99% are videos. :/) check out my Guardin' Gnome achievement which unlocks the Depeche Mode t-shirt avatar reward.

Posted: December 15th, 2009
Categories: L4D2 , games , walk through , xbox
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Comments: 1 Comment .

Dicked by Xbox Live / MS

Today wasn'ta very good day. I noticed for a while that I couldn't purchase or sign up my VISA or MasterCard with my xbox live account, and that whenever I entered my personal details it wouldn't save it; on the xbox live site itself it would let me sign up my CC, register my xbox, and add my personal details, but then would forward me to a purely blank .html with zero content not even meta tags after asking me to confirm my billing address by offering me two IDENTICAL examples and radio buttons to choose which.

Long story short, I rang them and got some guy who seemed super helpful, but the only help he could give me is 'Sign up a new xbox live account.' Now the reason I wanted to put my CC on was because for $10 I could get three months live gold service; signing up another account would mean I lose 3 weeks of live gold and am not eligible for the offer and instead have to pay $11 for ONE month live gold service. This was nonsense.

What it boiled down to is, as an Australian, when I made my live account which I linked to my xbox I made it at live.com rather than live.com.au, because I, like every sentient being, know that an email domain does not represent perfectly which nation they're from. Microsoft see it differently, and bound my xbox live account to the United States, so it was shitting itself when I was entering a make believe address and the CC info of an Australian.

To make matters worse, to get BaSH PR0MPT back I have to pay 800 'MS points' to change it to something then another 800 to change my current account to it, I lose all my achievements, all my bought items, all my saved games , all my data, movies, music, and all my avatar rewards and my entire gazillion plus friends list that I've made over the last few.

Wtf Microsoft? Why're you so retarded? I mean, I know you guys are caught up on your American help desk red tape beaurocracy of arseface where you can't do the whole square peg round hole thing and y'know, click the country field on my account on your end and change US to AU (I mean fuck, it's ONE letter difference, big effort) but instead I have to kiss everything goodbye, including wasting about $40 to rectify the situation, not to mention having wasted a good three hours on the phone and dicking around online, and god knows how many hours fucking around with xbox settings trying to add my fictional address and fictional CC info.

FML.

PS: The Forza car give-away will still be on, see http://bashpr0mpt.com/forza-3-car-giveaway/ for those details, I still have the other account for two to three weeks so I'll just grind my new account up to cover the S, R3 and R2 vehicles , and maybe an X. Currently evaluating the holiday pack of vehicles to see if any are adequate performers whilst suitably styled for custom paintjobs.

Posted: December 10th, 2009
Categories: general , journalism , lifestyle , news , xbox
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Comments: 1 Comment .

Forza 3 Car Giveaway

Forza Motorsport 3 Car Giveaway
I usually give away a lot of things, from vinyl designs to general graphics and the like, but this time I've decided to take it another step further. Add bashpr0mpt to twitter. Every Saturday for the next five weeks I will be giving away a Forza 3 motorsports car.

What's the deal? There is no deal, I want to meet more forza players who're active on social networks, this is a sweet way. Is this a scam? Nope! Are you mad? Yes, to be giving away a bloody R3 let alone an R2 rated car (looking at 500k base for an R3 and 1.5m for a nice R2) I'd have to be.

How do you win it? Every Saturday get as many fellow racers, or twitterers you know to follow me and @bashpr0mpt me your xbox gamer tag associated with your Forza 3 account and the person who gets me the greatest number of crazed car loving gamers gets the car. It's as easy as that. Make sure they simply follow me, and @ me your tag.

Week 1's Prize
2009 Citroen C4 VTS
D-350

This is an ideal car for a beginner to Forza or even someone who's been playing a while yet is still in the hatch range. This 1,221 kg Citroen is running full race displacement 1.8L block with racing valves and an Ansa sport exhaust's dump spooling up a Garret sport turbo, blowing out 177 kW of power and 345 Nm of torque in a tight package.

This ride is specifically designed as a dream for racers who're still getting the hang of the game, it runs 14.61 quarter miles, and does 0-97 kph in 6.405 seconds (or 0-161 in 15.172) so it's definitely a quick car for it's class, it is at the highest performance level it can be yet still fall inside the D range.

Aside from driving well, it looks great with a custom bodykit from Ibher Design, smooth carbon fibre with metallic black ghost GT stripes up it sleaks across the top while the side has chameleon detailing disecting the cold clean white of this machine.

This little beast cost 20,000 new with five times that worth of engineering–at least–sunk into it it's going to be the property of one lucky racer out there.


Citroen C4


Citroen C4


Citroen C4


Citroen C4


Citroen C4

This ride includes: -

  • Gredder Intercooler
  • Garret Sport Performance Turbo
  • BC Rims
  • Ibher Design Bodykit
  • Carbon Fiber Bonnet & Roof
  • Custom paintwork by BaSH PR0MPT
  • Citroen race valves
  • Citroen race displacement
  • Ansa Race Exhaust
  • Schrick cams
  • Fioanza sport fly wheel
  • Getrab Race Oil & Cooling
  • Magnetarelli Fuel System
  • Green Sports Air Induction
  • Intrax Springs & Dampeners
  • AP Racing Brakes
  • Whiteline Performance Anti Roll Bars (front & back)
Posted: December 9th, 2009
Categories: forza , games , xbox
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What is this I don't even..




Plants vs Zombies

原来上传的BaSH PR0MPT

Found this game at K-Mart, I double handed facepalmed on the inside, I assure you. It looks pretty cute though!

In other news, I've got all social networks syndicating properly, gravatar and google reader bring together all my comments on the blogs I follow, so special hi to any traffic from those, and my Twitter app is working properly now. Means I'll find interesting twits to follow who share my interests to a higher degree.

Special hi to those folks from Twitter too, I assure you I'm not a sp account, although if you need Viagra without a script, or the cheapest cialis online… kidding. ;)

Tonight I got some epic achievements in L4D2, ragin Cajun, price chopper, head hunter, and the use all melée one + chain of command, violence in silence, wing and a prayer, and half completed the mudmen and CEDA operative side quests. Close to finishing everything in L4D2! I should start writing up more concise walk throughs, there's a lot of them out there for Left 4 Dead 2 that are lacking super important parts or are pretty vague. Anyone have any specific walk thru's they'd like to see? If so, email me and I'll do it. :)

Posted: December 7th, 2009
Categories: L4D2 , games , general , twitter , xbox
Tags: , , , , , , , , ,
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Guardin' Gnome


Guardin' Gnome

Originally uploaded by BaSH PR0MPT

I've had a lot of emails and visits to my gnome related pages for L4D2 so I figure a better walk through is in order as I only vaguely touch on how you get / find him.

The Guardin' Gnome achievement is gained by carrying out a mini-quest within the game, it rewards you with the depeche mode t-shirt , but involves a lot of screwing around with a gnome named Chomski .

The quest begins in the Dark Carnival campaign, on the second level (after the first safe house) you will find a shooting gallery in the fair ground, blue button over the button on the stand and it will commence the game. Targets will move past, one being moustachio (who gives you 100 points), one being the peanut guy who deducts 100 points, then there's two kinds of skeletons, ones with red sacks (10 points) and ones with blue sacks (20 points).

Many sites incorrectly explain the above, or say you need of points to get it, the game TELLS you how much you need to get, 750 or above. It's much easier if you have a friend helping and grabbed the two 15 round handguns as opposed to the lame 8 round deagle. After a bit of screwing around, the light around the box to the left of the shooting range will swirl and it will open to reveal the bane of your existence, the gnome you have to lug around with you.

You can drop him and pick him up again, just remember to get into the safe room with him in your hands. Make your weakest player (kills wise) carry the gnome, it's obstructive and a complete screw around so you'll need to keep your better players free to clear a path. During zerg rushes I recommend using pipe bombs, so everyone grab one when you see them. General gameplay style of the usual 'use secondary weapons for standard zombies, pull out main weapon when zerg rush / special undead / stuff gets hairy' routine is effective during this phase too.

One important part is surviving the crescendo of Dark Carnival, which is the Midnight Riders rock concert pyrotechnics display to signal the helicopter. A lot of people balls up on this part. The problem is, the Z's zerg rush, non stop, until you get on the chopper. The way to survive this is to get your back into a corner, squat, and pull our a sword or axe as a melee weapon and just hold down your right trigger. You may have to shuffle along the wall due to spitters, or get knocked back by tanks or chargers during this phase, but keep your back to a wall, stay calm, and stay close together and you will survive.

Unfortunately, I've still yet to get this achievement, mostly because I've yet to have a team that follow any tactic other than run around solo and spray'n'pray at things. That's just part of the game I guess, but I really hope this assists all those folks who've emailed me asking for more info about it.

As an aside, there's also a whack-a-mole type game and a strength tester on Dark Carnival too, the trick to the whack-a-mole is to use a guitar and spam at it (blue button to turn it on) and hit 'continue' before your score expires, get 41+ and you get 10 achievement points; the strength tester is easier, grab a melee weapon, grab a shot of adrenaline, head on over to it, bust the shot into yourself and guitar at it side on, another easy 10 gamer points right there! 祝您好运!

Btw, if anyone finds the pink Depeche Mode t-shirt IRL, please email me and let me know, or contact me somehow. I seriously want it so, so bad.

EDIT: I have now enabled comments on all posts, so if you find any post of interest or useful, please post a short comment and I'll ensure more content stylised along that genre for you in future! :)

Posted: December 2nd, 2009
Categories: L4D2 , games , xbox
Tags: , , , , , , , ,
Comments: 4 Comments .

Xbox 360p (laptop!)




Xbox 360p (laptop!)

原来上传的BaSH PR0MPT

I was reviewing the generic trendy design sites I tend to regularly read when I came across this novel idea. Years ago I used to custom make my desktops, and would go out of my way to make them as tiny as possible, even forking out big bucks for solid state hard drives, something that has only just recently become industry standard for micro pc's. You can imaging my amusement when I found this.

An Xbox 360p, (see: laptop!) modified by Benheck. It has all the functionality of an Xbox 360 just bunged into a nice little aluminium chassis and coupled with a neat little display. The design, albeit a little on the chunky side, is reasonably chic, I love the keyboard accents and the integration of the green wheel Xbox front end being where a trackball would be on a laptop.

Hidden behind it's chic design is a rather impressive heat sinking system, so no RROD (Red Ring of Death) recovery there as you'd be hard pressed to overheat this laptop.

Somehow I doubt it's functional purpose, given that an xbox is reasonably portable, and you generally use a laptops portability for university or work related stuff. Also given the commonality of games consoles and access to them, it packages this into the box of “random yet cool” gadget at best.

I dunno though, I kind of like it.

Click here for build info.

Posted: December 1st, 2009
Categories: hack , technology , xbox
Tags: , , , , , , , , , ,
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Assassins Creed 2 Review




Assassins Creed 2 Economics

原来上传的BaSH PR0MPT

Assassins Creed 2 presents as a typical over the shoulder button mash combat game mixed with lashings of lame free running / parkour and horrible polygon graphics. The kicker is, you're an escapee from some mental home where they run experiments using a freaky virtual reality system that appears to insert people into the time line reliving history. On escaping, for no apparent reason (see: tl;dr cut scene I vagued out during) you're roped into doing the very same for a break away group of Buffy the Vampire Slayer back up team drop outs.

There is however a reasonable RPG side to it, far from as expansive as the historical cities through which you play, brawling and swashbuckling your way to infamy. You can purchase new weapons and armour, albeit at a trickle feed of restriction raises as you progress.

You encounter various quest givers, and have run ins with guards depending on your notoriety (which you can lower by assassinating critics, bribing pages, or ripping down your wanted posters) and the overall feel is very GTA sandbox with better graphics and a less complex RPG aspect.

You do, however, look shit hot in your fathers assassin robes and can customize your looks with armour upgrades and dyeing your robes, although such customisation is horribly limited (four colour schemes in total, boo!) but still, your character does look pretty cool no matter what he wears.

There's a lot of collect this and that, hidden treasure and mini quests in it. There is also the macro economics of running your uncles garrison, a small walled city a short horse ride from Florence. Upgrading and refurbishing buildings from banks to brothels, sponsoring and developing arts and medicine , all of which ups the net worth of the town and subsequently the income generated, assumedly, from taxation which you get a percentage off every 20 minutes.

The economcs, overall, is uninspired. A chest plate can set you back 10,000 florens, whereas upgrading the bank costs 3,000. I dunno, I think building a bank would cost a bit more than a bit or reinforced leather. I might be wrong.

All in all it's an addictive and immersive little game. Far cry from what critics make it out to be. However it lacks zombies. :(

Posted: November 29th, 2009
Categories: games , xbox
Tags: , , , , ,
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L4D2 Depeche Mode Shirt II


L4D2 Depeche Mode Shirt

Originally uploaded by BaSH PR0MPT

This is the shirt I've been lusting over of late and one of the things keeping me at the grind of Dark Carnival in Left 4 Dead 2. God damned Gnome Chomsky . :(

Posted: November 27th, 2009
Categories: L4D2 , flickr , games , xbox
Tags: , , , , ,
Comments: 1 Comment .

Xbox hacking, custom photos

So, I've noticed the Xbox only allows you to have a VERY restricted choice of gamer pictures, and the only way to get PERSONAL pictures up is to take a photo of yourself through the special massively overpriced xbox webcam which only your friends can see. It's still rather lame you can't upload graphics, so after an hour or so wasting time on google to make sure that there is no possible way out there to make custom gamer personal pics I decided to think a little laterally.

If you can hack this up, you can mount any graphic. Keep in mind, at the moment people take photos of drawings and shit or try and take photos of their laptop screen and it all looks terribly fail.

The thing you want to be able to customise is here , and is only visible when you have your webcam plugged in.

The only way I can think of doing it is to splice the webcam's cable onto an RSA video cable and plug it into a PC with a TV/AV card and mount it as a display. So you'll fool the xbox into thinking it's viewing through a webcam but it's really viewing your computers screen. Then you load up any image you want to use as your personal picture, and mount it full-screen, then save it on the xbox as though you were taking a 'photo' through your webcam.

Downside is you butcher a perfectly good albeit massively overpriced proprietary camera, upside is the epic buff of your geek points off the richter. I'll give it a shot sometime in the near future and will post results if someone doesn't inb4 me and hack up their camera.

Posted: November 27th, 2009
Categories: hack , technology , xbox
Tags: , , , , , , , , , , , , , , , ,
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